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Fix henchman IDs and gave basic radios to eveyrone
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@@ -21,6 +21,7 @@
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for(var/obj/item/W in H)
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if(istype(W,/obj/item/organ)) continue
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H.unEquip(W)
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_l_ear)
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/datum/superheroes/proc/assign_genes(var/mob/living/carbon/human/H)
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if(default_genes.len)
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@@ -197,4 +198,12 @@
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target.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey/greytide(target), slot_w_uniform)
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target.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(target), slot_shoes)
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target.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical/greytide(target), slot_l_hand)
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target.regenerate_icons()
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var/obj/item/weapon/card/id/syndicate/W = new(target)
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W.registered_name = target.real_name
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W.access = list(access_maint_tunnels)
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W.name = "[target.real_name]'s ID Card (Greyshirt)"
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W.assignment = "Greyshirt"
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target.equip_to_slot_or_del(W, slot_wear_id)
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target.equip_to_slot_or_del(new /obj/item/device/radio/headset(target), slot_l_ear)
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target.regenerate_icons()
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