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Language Changes & Lore Pt. 1 (#27257)
* stage 1 * Fix bundle (TGUI was not rebuilt) * mr worldwide * LT galcom suggestion * period * bundle * Update code/modules/mob/language.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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co-authored by
Luc
DGamerL
parent
72ae2ede25
commit
09830b2ce8
@@ -585,8 +585,8 @@
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return
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H.real_name = "[capitalize(pick(GLOB.first_names_soviet))] [capitalize(pick(GLOB.last_names_soviet))]"
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H.name = H.real_name
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H.add_language("Neo-Russkiya")
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H.set_default_language(GLOB.all_languages["Neo-Russkiya"])
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H.add_language("Zvezhan")
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H.set_default_language(GLOB.all_languages["Zvezhan"])
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, list(ACCESS_MAINT_TUNNELS), name)
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