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Merge pull request #814 from TheDZD/minor-fixes
Fixes surgery bugs & removes organ rejection
This commit is contained in:
@@ -18,7 +18,6 @@ var/list/organ_cache = list()
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var/robotic = 0 //For being a robot
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var/rejecting // Is this organ already being rejected?
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var/list/transplant_data
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var/list/datum/autopsy_data/autopsy_data = list()
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var/list/trace_chemicals = list() // traces of chemicals in the organ,
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// links chemical IDs to number of ticks for which they'll stay in the blood
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@@ -76,14 +75,14 @@ var/list/organ_cache = list()
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if(B && prob(40))
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reagents.remove_reagent("blood",0.1)
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blood_splatter(src,B,1)
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if(prob(5)) //How about we not have organs become completely useless less than a minute after removal?
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damage += 1
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damage += rand(1,3)
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if(damage >= max_damage)
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die()
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else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//** Handle antibiotics and curing infections
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handle_antibiotics()
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handle_rejection()
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handle_germ_effects()
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/obj/item/organ/proc/handle_germ_effects()
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@@ -111,28 +110,6 @@ var/list/organ_cache = list()
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if (prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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/obj/item/organ/proc/handle_rejection()
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// Process unsuitable transplants. TODO: consider some kind of
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// immunosuppressant that changes transplant data to make it match.
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if(transplant_data)
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if(!rejecting && prob(20) && owner.dna && blood_incompatible(transplant_data["blood_type"],owner.dna.b_type,owner.species,transplant_data["species"]))
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rejecting = 1
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else
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rejecting++ //Rejection severity increases over time.
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if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
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switch(rejecting)
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if(1 to 50)
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take_damage(1)
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if(51 to 200)
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owner.reagents.add_reagent("toxin", 1)
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take_damage(1)
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if(201 to 500)
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take_damage(rand(2,3))
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owner.reagents.add_reagent("toxin", 2)
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if(501 to INFINITY)
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take_damage(4)
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owner.reagents.add_reagent("toxin", rand(3,5))
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/obj/item/organ/proc/receive_chem(chemical as obj)
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return 0
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@@ -262,17 +239,6 @@ var/list/organ_cache = list()
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if(!istype(target)) return
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var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in reagents.reagent_list
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transplant_data = list()
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if(!transplant_blood)
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transplant_data["species"] = target.species.name
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transplant_data["blood_type"] = target.dna.b_type
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transplant_data["blood_DNA"] = target.dna.unique_enzymes
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else
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transplant_data["species"] = transplant_blood.data["species"]
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transplant_data["blood_type"] = transplant_blood.data["blood_type"]
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transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
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owner = target
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processing_objects -= src
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target.internal_organs |= src
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@@ -1,7 +1,7 @@
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/obj/item/organ/external/stump
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name = "limb stump"
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icon_name = ""
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cannot_amputate = 1
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cannot_amputate = 0 //You need to remove stumps to attach new limbs, but you can't remove stumps... What the fuck?
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/obj/item/organ/external/stump/New(var/mob/living/carbon/holder, var/internal, var/obj/item/organ/external/limb)
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if(istype(limb))
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@@ -7,8 +7,10 @@
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/datum/surgery_step/cavity
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priority = 1
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && (target_zone != "chest" || target.op_stage.ribcage == 2)
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return affected && affected.open == (affected.encased ? 3 : 2) && !(affected.status & ORGAN_BLEEDING)
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proc/get_max_wclass(obj/item/organ/external/affected)
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switch (affected.name)
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