One click queue system added, which affects gameplay completely.

Previously: After clicking on one thing, you could not click on another thing before 1 second had passed, and had to spam until 1 second had passed.
Now: After one click, if there's a second click right after, it will be queued and executed automatically after the 1 second has passed.

Tried to remove redundant DblClick() entries and changed them to QueueClick() where appropriate. Report for bugs.

Updated change log. :-)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1019 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2011-02-11 15:38:34 +00:00
parent a697428db7
commit 098a5b73e2
10 changed files with 100 additions and 50 deletions
+1 -1
View File
@@ -363,7 +363,7 @@
var/emptyHand = (W == null)
if(emptyHand)
src.id.DblClick()
src.id.QueueClick()
if(!istype(src.id.loc, /obj/item/device/pda))
src.id = null