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One click queue system added, which affects gameplay completely.
Previously: After clicking on one thing, you could not click on another thing before 1 second had passed, and had to spam until 1 second had passed. Now: After one click, if there's a second click right after, it will be queued and executed automatically after the 1 second has passed. Tried to remove redundant DblClick() entries and changed them to QueueClick() where appropriate. Report for bugs. Updated change log. :-) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1019 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -935,7 +935,7 @@
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usr:module_active = null
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else
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src.DblClick()
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src.QueueClick()
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return
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/obj/screen/attack_hand(mob/user as mob, using)
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