Merge pull request #16147 from S34NW/rad_damage_normalise

Increases most radiation dose amounts
This commit is contained in:
variableundefined
2021-07-25 09:15:40 -04:00
committed by GitHub
5 changed files with 8 additions and 4 deletions
@@ -312,7 +312,7 @@
//Hilariously enough, running into a closet should make you get hit the hardest.
var/mob/living/carbon/human/H = mob
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1))))
var/rads = DETONATION_RADS * sqrt(1 / (get_dist(L, src) + 1))
var/rads = (DETONATION_RADS * (sqrt(1 / (get_dist(L, src) + 1)) * sqrt(power / 5))) / (RAD_DOSAGE_MULTIPLIER * 0.25)
L.rad_act(rads)
var/turf/T = get_turf(src)
@@ -525,7 +525,7 @@
l.hallucination += power * hallucination_power * D
l.hallucination = clamp(l.hallucination, 0, 200)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src), 1) )
var/rads = ((power / 10) * sqrt( 1 / max(get_dist(l, src), 1) )) / RAD_DOSAGE_MULTIPLIER //RAD_DOSAGE_MULTIPLIER is used so that the SM doesn't absolutely murder you with rads
l.rad_act(rads)
//Transitions between one function and another, one we use for the fast inital startup, the other is used to prevent errors with fusion temperatures.