mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
@@ -7,39 +7,54 @@
|
||||
var/part_type
|
||||
/// What is this a part of
|
||||
var/finished_product
|
||||
/// Is this component currently hot
|
||||
var/hot = TRUE
|
||||
/// Heat stacks on the component
|
||||
var/heat = 5
|
||||
/// How often does a component lose heat stacks
|
||||
var/cool_time = 10 SECONDS
|
||||
/// How many times the component needs to be shaped to be considered ready
|
||||
var/hammer_time = 3
|
||||
|
||||
/obj/item/smithed_item/component/Initialize(mapload)
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, PROC_REF(cool_off)), cool_time)
|
||||
|
||||
/obj/item/smithed_item/component/update_icon_state()
|
||||
. = ..()
|
||||
if(hot)
|
||||
if(heat)
|
||||
icon_state = "[initial(icon_state)]_hot"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/smithed_item/component/proc/powerhammer()
|
||||
hammer_time--
|
||||
if(prob(50) || hammer_time <= 0)
|
||||
hot = FALSE
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/smithed_item/component/proc/heat_up()
|
||||
hot = TRUE
|
||||
if(!hammer_time)
|
||||
heat = 0
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/smithed_item/component/proc/heat_up(heat_to_add)
|
||||
heat += heat_to_add
|
||||
if(heat)
|
||||
addtimer(CALLBACK(src, PROC_REF(cool_off)), cool_time)
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/smithed_item/component/proc/cool_off()
|
||||
heat--
|
||||
if(heat)
|
||||
addtimer(CALLBACK(src, PROC_REF(cool_off)), cool_time)
|
||||
else
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/smithed_item/component/examine(mob/user)
|
||||
. = ..()
|
||||
if(hammer_time)
|
||||
. += "It is incomplete. It looks like it needs [hammer_time] more cycles in the power hammer."
|
||||
else
|
||||
. += "It is complete."
|
||||
if(hot)
|
||||
if(heat)
|
||||
. +="<span class='warning'>It is glowing hot!</span>"
|
||||
|
||||
/obj/item/smithed_item/component/attack_hand(mob/user)
|
||||
if(!hot)
|
||||
if(!heat)
|
||||
return ..()
|
||||
if(burn_check(user))
|
||||
burn_user(user)
|
||||
@@ -52,7 +67,7 @@
|
||||
hammer_time = ROUND_UP(initial(hammer_time) * quality.work_mult)
|
||||
|
||||
/obj/item/smithed_item/component/proc/burn_check(mob/user)
|
||||
if(!hot)
|
||||
if(!heat)
|
||||
return FALSE
|
||||
var/burn_me = TRUE
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
Reference in New Issue
Block a user