mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly. Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once. Some typos were fixed. dsay verb now uses fakekey in stealth mode. AI cannot remove the cell from the charger. Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes. Binary translator done by more convenient may by Barhandar. Is possible now to wash bloody hands in sink. Probably fixed bug causes gibbed revheads be not counted as dead. Some other fixes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -144,7 +144,7 @@
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user << "\blue You need more welding fuel to complete this task."
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return
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W:use_fuel(1)
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new /obj/item/weapon/sheet/metal(src.loc)
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new /obj/item/stack/sheet/metal(src.loc)
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for (var/mob/M in viewers(src))
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M.show_message("\red [src] has been cut apart by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
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del(src)
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@@ -82,7 +82,7 @@ obj/door_assembly
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state = 1
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glass = 1
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/obj/door_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/door_assembly/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/weldingtool) && W:welding && !anchored )
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if (W:get_fuel() < 1)
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user << "\blue You need more welding fuel to dissassemble the airlock assembly."
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@@ -94,12 +94,9 @@ obj/door_assembly
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sleep(40)
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if(get_turf(user) == T)
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user << "\blue You dissasembled the airlock assembly!"
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new /obj/item/weapon/sheet/metal(get_turf(src))
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new /obj/item/weapon/sheet/metal(get_turf(src))
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new /obj/item/weapon/sheet/metal(get_turf(src))
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new /obj/item/weapon/sheet/metal(get_turf(src))
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new /obj/item/stack/sheet/metal(get_turf(src), 4)
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if(src.glass==1)
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new /obj/item/weapon/sheet/rglass(get_turf(src))
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new /obj/item/stack/sheet/rglass(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/wrench) && !anchored )
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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@@ -207,7 +204,7 @@ obj/door_assembly
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ae = electronics
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electronics = null
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ae.loc = src.loc
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else if(istype(W, /obj/item/weapon/sheet/rglass) && glass == 0)
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else if(istype(W, /obj/item/stack/sheet/rglass) && glass == 0)
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playsound(src.loc, 'Crowbar.ogg', 100, 1)
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var/turf/T = get_turf(user)
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user.visible_message("[user] adds reinforced glass windows to the airlock assembly.", "You start to install reinforced glass windows into the airlock assembly.")
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@@ -131,11 +131,11 @@
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src.icon_state = "brokengrille"
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/rods( src.loc )
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new /obj/item/stack/rods( src.loc )
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else
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if (src.health <= -10.0)
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new /obj/item/weapon/rods( src.loc )
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new /obj/item/stack/rods( src.loc )
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//SN src = null
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del(src)
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return
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@@ -2,8 +2,7 @@
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/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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var/obj/item/weapon/sheet/metal/M = new /obj/item/weapon/sheet/metal( src.loc )
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M.amount = 2
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new /obj/item/stack/sheet/metal( src.loc, 2 )
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del(src)
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/obj/item/apc_frame/proc/try_build(turf/on_wall)
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@@ -71,18 +71,13 @@
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return 0
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/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/sheet/metal))
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if(istype(W, /obj/item/stack/sheet/metal))
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var/obj/item/weapon/ed209_assembly/B = new /obj/item/weapon/ed209_assembly
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B.loc = user
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if (user.r_hand == W)
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user.u_equip(W)
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user.r_hand = B
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else
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user.u_equip(W)
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user.l_hand = B
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B.layer = 20
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user << "You armed the robot frame"
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del(W)
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W:use(1)
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if (user.get_inactive_hand()==src)
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user.before_take_item(src)
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user.put_in_inactive_hand(B)
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del(src)
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if(istype(W, /obj/item/robot_parts/l_leg))
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user.drop_item()
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@@ -21,7 +21,7 @@ GETLINEEEEEEEEEEEEEEEEEEEEE
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var/lit = 0 //on or off
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var/turf/previousturf = null
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var/obj/item/weapon/weldingtool/part1 = null
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var/obj/item/weapon/rods/part2 = null
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var/obj/item/stack/rods/part2 = null
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var/obj/item/device/igniter/part3 = null
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var/obj/item/weapon/tank/plasma/part4 = null
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m_amt = 500
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@@ -155,7 +155,7 @@ GETLINEEEEEEEEEEEEEEEEEEEEE
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if(isturf(location)) //start a fire if possible
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location.hotspot_expose(700, 2)
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/obj/item/weapon/flamethrower/attackby(obj/item/weapon/tank/plasma/W as obj, mob/user as mob)
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/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
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if(user.stat || user.restrained() || user.lying)
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return
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if (istype(W,/obj/item/weapon/tank/plasma))
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@@ -1,278 +0,0 @@
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/*
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CONTAINS:
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GLASS SHEET
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REINFORCED GLASS SHEET
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SHARDS
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*/
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/obj/item/weapon/sheet/glass/attack_hand(mob/user as mob)
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if ((user.r_hand == src || user.l_hand == src))
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src.add_fingerprint(user)
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var/obj/item/weapon/sheet/glass/F = new /obj/item/weapon/sheet/glass( user )
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F.amount = 1
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src.amount--
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if (user.hand)
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user.l_hand = F
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else
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user.r_hand = F
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F.layer = 20
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F.add_fingerprint(user)
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if (src.amount < 1)
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//SN src = null
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del(src)
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return
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else
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..()
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src.force = 5
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return
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/obj/item/weapon/sheet/glass/attackby(obj/item/weapon/W, mob/user)
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if ( istype(W, /obj/item/weapon/sheet/glass) )
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var/obj/item/weapon/sheet/glass/G = W
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if (G.amount >= MAX_STACK_AMOUNT_GLASS)
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return
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if (G.amount + src.amount > MAX_STACK_AMOUNT_GLASS)
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src.amount = G.amount + src.amount - MAX_STACK_AMOUNT_GLASS
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G.amount = MAX_STACK_AMOUNT_GLASS
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else
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G.amount += src.amount
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//SN src = null
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del(src)
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return
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return
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else if( istype(W, /obj/item/weapon/rods) )
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var/obj/item/weapon/rods/V = W
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var/obj/item/weapon/sheet/rglass/R = new /obj/item/weapon/sheet/rglass(user.loc)
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R.loc = user.loc
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R.add_fingerprint(user)
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if(V.amount == 1)
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if(user.client)
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user.client.screen -= V
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user.u_equip(W)
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del(W)
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else
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V.amount--
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if(src.amount == 1)
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if(user.client)
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user.client.screen -= src
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user.u_equip(src)
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del(src)
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else
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src.amount--
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return
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/obj/item/weapon/sheet/glass/examine()
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set src in view(1)
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..()
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usr << text("There are [] glass sheet\s on the stack.", src.amount)
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return
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/obj/item/weapon/sheet/glass/attack_self(mob/user as mob)
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if (!( istype(usr.loc, /turf/simulated) ))
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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switch(alert("Sheet-Glass", "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
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if("one direct")
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var/go = 1
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for (var/obj/window/win in usr.loc)
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if(win.ini_dir == NORTHWEST || win.ini_dir == NORTHEAST || win.ini_dir == SOUTHWEST || win.ini_dir == SOUTHEAST)
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go = 0
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if(go)
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var/obj/window/W = new /obj/window( usr.loc )
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W.anchored = 0
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if (src.amount < 1)
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return
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src.amount--
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else usr << "Can't let you do that."
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if("full (2 sheets)")
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var/go = 1
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for (var/obj/window/win in usr.loc)
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if(win)
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go = 0
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if (go)
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if (src.amount < 2)
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return
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src.amount -= 2
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var/obj/window/W = new /obj/window( usr.loc )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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else usr << "Can't let you do that."
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else
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if (src.amount <= 0)
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user.u_equip(src)
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del(src)
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return
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return
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// REINFORCED GLASS
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/obj/item/weapon/sheet/rglass/attack_hand(mob/user as mob)
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if ((user.r_hand == src || user.l_hand == src))
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src.add_fingerprint(user)
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var/obj/item/weapon/sheet/rglass/F = new /obj/item/weapon/sheet/rglass( user )
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F.amount = 1
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src.amount--
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if (user.hand)
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user.l_hand = F
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else
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user.r_hand = F
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F.layer = 20
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F.add_fingerprint(user)
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if (src.amount < 1)
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//SN src = null
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del(src)
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return
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else
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..()
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src.force = 5
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return
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/obj/item/weapon/sheet/rglass/attackby(obj/item/weapon/sheet/rglass/W as obj, mob/user as mob)
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if (!( istype(W, /obj/item/weapon/sheet/rglass) ))
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return
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if (W.amount >= MAX_STACK_AMOUNT_GLASS)
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return
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if (W.amount + src.amount > MAX_STACK_AMOUNT_GLASS)
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src.amount = W.amount + src.amount - MAX_STACK_AMOUNT_GLASS
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W.amount = MAX_STACK_AMOUNT_GLASS
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else
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W.amount += src.amount
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del(src)
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return
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return
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/obj/item/weapon/sheet/rglass/examine()
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set src in view(1)
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..()
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usr << text("There are [] reinforced glass sheet\s on the stack.", src.amount)
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return
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/obj/item/weapon/sheet/rglass/attack_self(mob/user as mob)
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if (!istype(usr.loc, /turf/simulated))
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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switch(alert("Sheet Reinf. Glass", "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
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if("one direct")
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var/go = 1
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for (var/obj/window/win in usr.loc)
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if(win.ini_dir == NORTHWEST || win.ini_dir == NORTHEAST || win.ini_dir == SOUTHWEST || win.ini_dir == SOUTHEAST)
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go = 0
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if(go)
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var/obj/window/W = new /obj/window( usr.loc, 1 )
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W.anchored = 0
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W.state = 0
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if (src.amount < 1)
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return
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src.amount--
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else usr << "Can't let you do that."
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if("full (2 sheets)")
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var/go = 1
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for (var/obj/window/win in usr.loc)
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if(win)
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go = 0
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if(go)
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if (src.amount < 2)
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return
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src.amount -= 2
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var/obj/window/W = new /obj/window( usr.loc, 1 )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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W.state = 0
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else usr << "Can't let you do that."
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else
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if (src.amount <= 0)
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user.u_equip(src)
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//SN src = null
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del(src)
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return
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return
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// SHARDS
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/obj/item/weapon/shard/Bump()
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spawn( 0 )
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if (prob(20))
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src.force = 15
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else
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src.force = 4
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..()
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return
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return
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/obj/item/weapon/shard/New()
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//****RM
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//world<<"New shard at [x],[y],[z]"
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src.icon_state = pick("large", "medium", "small")
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switch(src.icon_state)
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if("small")
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src.pixel_x = rand(1, 18)
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src.pixel_y = rand(1, 18)
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if("medium")
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src.pixel_x = rand(1, 16)
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src.pixel_y = rand(1, 16)
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if("large")
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src.pixel_x = rand(1, 10)
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src.pixel_y = rand(1, 5)
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else
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return
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|
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/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
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..()
|
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if (!( istype(W, /obj/item/weapon/weldingtool) && W:welding ))
|
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return
|
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W:eyecheck(user)
|
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new /obj/item/weapon/sheet/glass( user.loc )
|
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//SN src = null
|
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del(src)
|
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return
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|
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/obj/item/weapon/shard/HasEntered(AM as mob|obj)
|
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if(ismob(AM))
|
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var/mob/M = AM
|
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M << "\red <B>You step in the broken glass!</B>"
|
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playsound(src.loc, 'glass_step.ogg', 50, 1)
|
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if(ishuman(M))
|
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var/mob/living/carbon/human/H = M
|
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if(!H.shoes)
|
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var/datum/organ/external/affecting = H.organs[pick("l_foot", "r_foot")]
|
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H.weakened = max(3, H.weakened)
|
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affecting.take_damage(5, 0)
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
..()
|
||||
@@ -1,466 +0,0 @@
|
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/*
|
||||
CONTAINS:
|
||||
RODS
|
||||
METAL
|
||||
REINFORCED METAL
|
||||
LATTICE
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// RODS
|
||||
|
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/obj/item/weapon/rods/examine()
|
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set src in view(1)
|
||||
|
||||
..()
|
||||
usr << text("There are [] rod\s left on the stack.", src.amount)
|
||||
return
|
||||
|
||||
/obj/item/weapon/rods/attack_hand(mob/user as mob)
|
||||
if ((user.r_hand == src || user.l_hand == src))
|
||||
src.add_fingerprint(user)
|
||||
var/obj/item/weapon/rods/F = new /obj/item/weapon/rods( user )
|
||||
F.amount = 1
|
||||
src.amount--
|
||||
if (user.hand)
|
||||
user.l_hand = F
|
||||
else
|
||||
user.r_hand = F
|
||||
F.layer = 20
|
||||
F.add_fingerprint(user)
|
||||
if (src.amount < 1)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/rods/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
|
||||
if(amount < 2)
|
||||
user << "\blue You need at least two rods to do this."
|
||||
return
|
||||
if (W:get_fuel() < 2)
|
||||
user << "\blue You need more welding fuel to complete this task."
|
||||
return
|
||||
W:eyecheck(user)
|
||||
W:use_fuel(2)
|
||||
new /obj/item/weapon/sheet/metal(usr.loc)
|
||||
for (var/mob/M in viewers(src))
|
||||
M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
|
||||
|
||||
amount -= 2
|
||||
if(amount == 0)
|
||||
del(src)
|
||||
return
|
||||
if (istype(W, /obj/item/weapon/rods))
|
||||
if (W:amount == MAX_STACK_AMOUNT_RODS)
|
||||
return
|
||||
if (W:amount + src:amount > MAX_STACK_AMOUNT_RODS)
|
||||
src.amount = W:amount + src:amount - MAX_STACK_AMOUNT_RODS
|
||||
W:amount = MAX_STACK_AMOUNT_RODS
|
||||
else
|
||||
W:amount += src:amount
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/rods/attack_self(mob/user as mob)
|
||||
if (locate(/obj/grille, usr.loc))
|
||||
for(var/obj/grille/G in usr.loc)
|
||||
if (G.destroyed)
|
||||
G.health = 10
|
||||
G.density = 1
|
||||
G.destroyed = 0
|
||||
G.icon_state = "grille"
|
||||
src.amount--
|
||||
else
|
||||
else
|
||||
if (src.amount < 2)
|
||||
return
|
||||
src.amount -= 2
|
||||
new /obj/grille( usr.loc )
|
||||
if (src.amount < 1)
|
||||
del(src)
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
// METAL SHEET
|
||||
|
||||
/obj/item/weapon/sheet/metal/examine()
|
||||
set src in view(1)
|
||||
|
||||
..()
|
||||
usr << text("There are [] metal sheet\s on the stack.", src.amount)
|
||||
return
|
||||
|
||||
/obj/item/weapon/sheet/metal/attack_hand(mob/user as mob)
|
||||
if ((user.r_hand == src || user.l_hand == src))
|
||||
src.add_fingerprint(user)
|
||||
var/obj/item/weapon/sheet/metal/F = new /obj/item/weapon/sheet/metal( user )
|
||||
F.amount = 1
|
||||
src.amount--
|
||||
if (user.hand)
|
||||
user.l_hand = F
|
||||
else
|
||||
user.r_hand = F
|
||||
F.layer = 20
|
||||
F.add_fingerprint(user)
|
||||
if (src.amount < 1)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
..()
|
||||
src.force = 5
|
||||
return
|
||||
|
||||
/obj/item/weapon/sheet/metal/attackby(obj/item/weapon/sheet/metal/W as obj, mob/user as mob)
|
||||
if (!( istype(W, /obj/item/weapon/sheet/metal) ))
|
||||
return
|
||||
if (W.amount >= MAX_STACK_AMOUNT_METAL)
|
||||
return
|
||||
if (W.amount + src.amount > MAX_STACK_AMOUNT_METAL)
|
||||
src.amount = W.amount + src.amount - MAX_STACK_AMOUNT_METAL
|
||||
W.amount = MAX_STACK_AMOUNT_METAL
|
||||
else
|
||||
W.amount += src.amount
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/sheet/metal/attack_self(mob/user as mob)
|
||||
var/t1 = text("<HTML><HEAD></HEAD><TT>Amount Left: [] <BR>", src.amount)
|
||||
var/list/L = list( )
|
||||
L["stool"] = "stool"
|
||||
L["chair"] = "chair"
|
||||
L["bed"] = "bed (2 metal)<BR>"
|
||||
L["table"] = "table parts (2 metal)"
|
||||
L["rack"] = "rack parts<BR>"
|
||||
L["aircan"] = "air canister (2 metal)"
|
||||
L["o2can"] = "oxygen canister (2 metal)"
|
||||
L["carboncan"] = "co2 canister (2 metal)"
|
||||
L["plcan"] = "plasma canister (2 metal)"
|
||||
L["n2can"] = "n2 canister (2 metal)"
|
||||
L["n2ocan"] = "n2o canister (2 metal)"
|
||||
L["closet"] = "closet (2 metal)<BR>"
|
||||
L["fl_tiles"] = "4x floor tiles"
|
||||
L["rods"] = "2x metal rods"
|
||||
L["casing"] = "grenade casing (1 metal)"
|
||||
L["reinforced"] = "reinforced sheet (2 metal)<BR>"
|
||||
L["computer"] = "computer frame (5 metal)<BR>"
|
||||
L["construct"] = "construct wall girders (2 metal)"
|
||||
L["airlock"] = "construct airlock assembly (4 metal)"
|
||||
L["apc_frame"] = "construct apc frame (2 metal)"
|
||||
|
||||
for(var/t in L)
|
||||
t1 += text("<A href='?src=\ref[];make=[]'>[]</A> ", src, t, L[t])
|
||||
t1 += "<BR>"
|
||||
t1 += "</TT></HTML>"
|
||||
user << browse(t1, "window=met_sheet")
|
||||
onclose(user, "met_sheet")
|
||||
return
|
||||
|
||||
/obj/item/weapon/sheet/metal/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.restrained() || usr.stat || usr.equipped() != src))
|
||||
return
|
||||
if (href_list["make"])
|
||||
if (src.amount < 1)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
switch(href_list["make"])
|
||||
if("rods")
|
||||
src.amount--
|
||||
var/obj/item/weapon/rods/R = new /obj/item/weapon/rods( usr.loc )
|
||||
R.amount = 2
|
||||
if("table")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the table parts!")
|
||||
return
|
||||
src.amount -= 2
|
||||
new /obj/item/weapon/table_parts( usr.loc )
|
||||
if("stool")
|
||||
src.amount--
|
||||
new /obj/stool( usr.loc )
|
||||
if("chair")
|
||||
src.amount--
|
||||
var/obj/stool/chair/C = new /obj/stool/chair( usr.loc )
|
||||
C.dir = usr.dir
|
||||
if (C.dir == NORTH)
|
||||
C.layer = 5
|
||||
if("rack")
|
||||
src.amount--
|
||||
new /obj/item/weapon/rack_parts( usr.loc )
|
||||
|
||||
if("aircan")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the canister!")
|
||||
return
|
||||
src.amount -= 2
|
||||
var/obj/machinery/portable_atmospherics/canister/C = new /obj/machinery/portable_atmospherics/canister(usr.loc)
|
||||
C.color = "grey"
|
||||
C.icon_state = "grey"
|
||||
|
||||
if("o2can")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the canister!")
|
||||
return
|
||||
src.amount -= 2
|
||||
|
||||
var/obj/machinery/portable_atmospherics/canister/C = new /obj/machinery/portable_atmospherics/canister(usr.loc)
|
||||
C.color = "blue"
|
||||
C.icon_state = "blue"
|
||||
|
||||
if("carboncan")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the canister!")
|
||||
return
|
||||
src.amount -= 2
|
||||
|
||||
var/obj/machinery/portable_atmospherics/canister/C = new /obj/machinery/portable_atmospherics/canister(usr.loc)
|
||||
C.color = "black"
|
||||
C.icon_state = "black"
|
||||
|
||||
if("plcan")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the canister!")
|
||||
return
|
||||
src.amount -= 2
|
||||
|
||||
var/obj/machinery/portable_atmospherics/canister/C = new /obj/machinery/portable_atmospherics/canister(usr.loc)
|
||||
C.color = "orange"
|
||||
C.icon_state = "orange"
|
||||
|
||||
if("n2can")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the canister!")
|
||||
return
|
||||
src.amount -= 2
|
||||
var/obj/machinery/portable_atmospherics/canister/C = new /obj/machinery/portable_atmospherics/canister(usr.loc)
|
||||
C.color = "red"
|
||||
C.icon_state = "red"
|
||||
if("n2ocan")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the canister!")
|
||||
return
|
||||
src.amount -= 2
|
||||
var/obj/machinery/portable_atmospherics/canister/C = new /obj/machinery/portable_atmospherics/canister(usr.loc)
|
||||
C.color = "redws"
|
||||
C.icon_state = "redws"
|
||||
|
||||
if("reinforced")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the reinforced sheet!")
|
||||
return
|
||||
src.amount -= 2
|
||||
var/obj/item/weapon/sheet/r_metal/C = new /obj/item/weapon/sheet/r_metal( usr.loc )
|
||||
C.amount = 1
|
||||
|
||||
if("casing")
|
||||
if (src.amount < 1) //Not possible!
|
||||
usr << text("\red You haven't got enough metal to create the grenade casing!")
|
||||
return
|
||||
src.amount--
|
||||
new /obj/item/weapon/chem_grenade( usr.loc )
|
||||
|
||||
if("closet")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the reinforced closet!")
|
||||
return
|
||||
src.amount -= 2
|
||||
new /obj/closet( usr.loc )
|
||||
if("fl_tiles")
|
||||
src.amount--
|
||||
var/obj/item/weapon/tile/R = new /obj/item/weapon/tile( usr.loc )
|
||||
R.amount = 4
|
||||
if("bed")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the bed!")
|
||||
return
|
||||
src.amount -= 2
|
||||
new /obj/stool/bed( usr.loc )
|
||||
if("computer")
|
||||
if(src.amount < 5)
|
||||
usr << text("\red You haven't got enough metal to build the computer frame!")
|
||||
return
|
||||
src.amount -= 5
|
||||
new /obj/computerframe( usr.loc )
|
||||
if("construct")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to construct the wall girders!")
|
||||
return
|
||||
usr << "\blue Building wall girders ..."
|
||||
var/turf/location = usr.loc
|
||||
sleep(50)
|
||||
if ((usr.loc == location))
|
||||
if (!istype(location, /turf/simulated/floor))
|
||||
return
|
||||
|
||||
src.amount -= 2
|
||||
new /obj/structure/girder(location)
|
||||
if("airlock")
|
||||
if (src.amount < 4)
|
||||
usr << text("\red You haven't got enough metal to construct the airlock assembly!")
|
||||
return
|
||||
usr << "\blue Building airlock assembly ..."
|
||||
var/turf/location = usr.loc
|
||||
sleep(50)
|
||||
if ((usr.loc == location))
|
||||
if (!istype(location, /turf/simulated/floor))
|
||||
return
|
||||
src.amount -= 4
|
||||
new /obj/door_assembly(location)
|
||||
if("apc_frame")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the APC frame!")
|
||||
return
|
||||
src.amount -= 2
|
||||
new /obj/item/apc_frame(usr.loc)
|
||||
|
||||
if (src.amount <= 0)
|
||||
usr << browse(null, "window=met_sheet")
|
||||
onclose(usr, "met_sheet")
|
||||
usr.u_equip(src)
|
||||
del(src)
|
||||
|
||||
|
||||
return
|
||||
spawn( 0 )
|
||||
src.attack_self(usr)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// REINFORCED METAL SHEET
|
||||
|
||||
/obj/item/weapon/sheet/r_metal/attackby(obj/item/weapon/sheet/r_metal/W as obj, mob/user as mob)
|
||||
if (!( istype(W, /obj/item/weapon/sheet/r_metal) ))
|
||||
return
|
||||
if (W.amount >= MAX_STACK_AMOUNT_METAL)
|
||||
return
|
||||
if (W.amount + src.amount > MAX_STACK_AMOUNT_METAL)
|
||||
src.amount = W.amount + src.amount - MAX_STACK_AMOUNT_METAL
|
||||
W.amount = MAX_STACK_AMOUNT_METAL
|
||||
else
|
||||
W.amount += src.amount
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/sheet/r_metal/attack_self(mob/user as mob)
|
||||
var/t1 = text("<HTML><HEAD></HEAD><TT>Amount Left: [] <BR>", src.amount)
|
||||
var/list/L = list( )
|
||||
L["table"] = "table parts (2 metal)"
|
||||
L["metal"] = "2x metal sheet (1 metal)<BR>"
|
||||
L["core"] = "AI core (4 metal)"
|
||||
for(var/t in L)
|
||||
t1 += text("<A href='?src=\ref[];make=[]'>[]</A> ", src, t, L[t])
|
||||
t1 += "<BR>"
|
||||
t1 += "</TT></HTML>"
|
||||
user << browse(t1, "window=met_sheet")
|
||||
onclose(user, "met_sheet")
|
||||
return
|
||||
|
||||
/obj/item/weapon/sheet/r_metal/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.restrained() || usr.stat || usr.equipped() != src))
|
||||
return
|
||||
if (href_list["make"])
|
||||
if (src.amount < 1)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
switch(href_list["make"])
|
||||
if("table")
|
||||
if (src.amount < 2)
|
||||
usr << text("\red You haven't got enough metal to build the reinforced table parts!")
|
||||
return
|
||||
src.amount -= 2
|
||||
new /obj/item/weapon/table_parts/reinforced( usr.loc )
|
||||
if("metal")
|
||||
if (src.amount < 1)
|
||||
usr << text("\red You haven't got enough metal to build the metal sheets!")
|
||||
return
|
||||
src.amount -= 1
|
||||
var/obj/item/weapon/sheet/metal/C = new /obj/item/weapon/sheet/metal( usr.loc )
|
||||
C.amount = 2
|
||||
if("core")
|
||||
if (src.amount < 4)
|
||||
usr << text("\red You haven't got enough metal to build the metal sheets!")
|
||||
return
|
||||
src.amount -= 4
|
||||
new /obj/AIcore( usr.loc )
|
||||
|
||||
|
||||
if (src.amount <= 0)
|
||||
usr << browse(null, "window=met_sheet")
|
||||
onclose(usr, "met_sheet")
|
||||
usr.u_equip(src)
|
||||
del(src)
|
||||
|
||||
|
||||
return
|
||||
spawn( 0 )
|
||||
src.attack_self(usr)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
|
||||
// LATTICE????
|
||||
|
||||
|
||||
/obj/lattice/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/lattice/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/lattice/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
||||
|
||||
if (istype(C, /obj/item/weapon/tile))
|
||||
|
||||
C:build(get_turf(src))
|
||||
C:amount--
|
||||
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
||||
C.add_fingerprint(user)
|
||||
|
||||
if (C:amount < 1)
|
||||
user.u_equip(C)
|
||||
del(C)
|
||||
del(src)
|
||||
return
|
||||
if (istype(C, /obj/item/weapon/weldingtool) && C:welding)
|
||||
user << "\blue Slicing lattice joints ..."
|
||||
C:eyecheck(user)
|
||||
new /obj/item/weapon/rods(src.loc)
|
||||
del(src)
|
||||
|
||||
return
|
||||
@@ -11,7 +11,7 @@ RACK PARTS
|
||||
|
||||
/obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/weapon/sheet/metal( src.loc )
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
|
||||
@@ -40,7 +40,7 @@ RACK PARTS
|
||||
// REINFORCED TABLE PARTS
|
||||
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/weapon/sheet/r_metal( src.loc )
|
||||
new /obj/item/stack/sheet/r_metal( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
|
||||
@@ -70,7 +70,7 @@ RACK PARTS
|
||||
// RACK PARTS
|
||||
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/weapon/sheet/metal( src.loc )
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -26,86 +26,3 @@ TILES
|
||||
return
|
||||
|
||||
|
||||
|
||||
// TILES
|
||||
|
||||
/obj/item/weapon/tile/New()
|
||||
|
||||
src.pixel_x = rand(1, 14)
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tile/examine()
|
||||
set src in view(1)
|
||||
|
||||
..()
|
||||
usr << text("There are [] tile\s left on the stack.", src.amount)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tile/attack_hand(mob/user as mob)
|
||||
|
||||
if ((user.r_hand == src || user.l_hand == src))
|
||||
src.add_fingerprint(user)
|
||||
var/obj/item/weapon/tile/F = new /obj/item/weapon/tile( user )
|
||||
F.amount = 1
|
||||
src.amount--
|
||||
if (user.hand)
|
||||
user.l_hand = F
|
||||
else
|
||||
user.r_hand = F
|
||||
F.layer = 20
|
||||
F.add_fingerprint(user)
|
||||
if (src.amount < 1)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/tile/attack_self(mob/user as mob)
|
||||
|
||||
if (usr.stat)
|
||||
return
|
||||
var/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
user << "\blue You must be on the ground!"
|
||||
return
|
||||
else
|
||||
var/S = T
|
||||
if (!( istype(S, /turf/space) ))
|
||||
user << "You cannot build on or repair this turf!"
|
||||
return
|
||||
else
|
||||
src.build(S)
|
||||
src.amount--
|
||||
if (src.amount < 1)
|
||||
user.u_equip(src)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tile/attackby(obj/item/weapon/tile/W as obj, mob/user as mob)
|
||||
|
||||
if (!( istype(W, /obj/item/weapon/tile) ))
|
||||
return
|
||||
if (W.amount == 10)
|
||||
return
|
||||
W.add_fingerprint(user)
|
||||
if (W.amount + src.amount > 10)
|
||||
src.amount = W.amount + src.amount - 10
|
||||
W.amount = 10
|
||||
else
|
||||
W.amount += src.amount
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/tile/proc/build(turf/S as turf)
|
||||
|
||||
var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
W.to_plating()
|
||||
return
|
||||
@@ -88,15 +88,17 @@ WELDINGTOOOL
|
||||
usr << text("\icon[] [] contains [] units of fuel left!", src, src.name, get_fuel() )
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (status == 0 && istype(W,/obj/item/weapon/screwdriver))
|
||||
status = 1
|
||||
user << "\blue The welder can now be attached and modified."
|
||||
else if (status == 1 && istype(W,/obj/item/weapon/rods))
|
||||
var/obj/item/weapon/rods/R = W
|
||||
R.amount = R.amount - 1
|
||||
if (R.amount == 0)
|
||||
del(R)
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W,/obj/item/weapon/screwdriver))
|
||||
status = !status
|
||||
if (status)
|
||||
user << "\blue You resecure the welder."
|
||||
else
|
||||
user << "\blue The welder can now be attached and modified."
|
||||
src.add_fingerprint(user)
|
||||
else if (status == 1 && istype(W,/obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = W
|
||||
R.use(1)
|
||||
var/obj/item/assembly/weld_rod/F = new /obj/item/assembly/weld_rod( user )
|
||||
src.loc = F
|
||||
F.part1 = src
|
||||
@@ -120,10 +122,8 @@ WELDINGTOOOL
|
||||
R.layer = 20
|
||||
F.loc = user
|
||||
src.add_fingerprint(user)
|
||||
else if (status == 1 && istype(W,/obj/item/weapon/screwdriver))
|
||||
status = 0
|
||||
user << "\blue You resecure the welder."
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
// helper functions for weldingtool fuel use
|
||||
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
GLASS SHEET
|
||||
REINFORCED GLASS SHEET
|
||||
SHARDS
|
||||
|
||||
*/
|
||||
|
||||
/proc/construct_window(mob/usr as mob, obj/item/stack/sheet/src as obj)
|
||||
if (!( istype(usr.loc, /turf/simulated) ))
|
||||
return
|
||||
if ( ! (istype(usr, /mob/living/carbon/human) || \
|
||||
istype(usr, /mob/living/silicon) || \
|
||||
istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
return 1
|
||||
var/reinf = istype(src, /obj/item/stack/sheet/rglass)
|
||||
var/title = reinf?"Sheet Reinf. Glass":"Sheet-Glass"
|
||||
title += " ([src.amount] sheet\s left)"
|
||||
switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
|
||||
if("one direct")
|
||||
if (src.amount < 1)
|
||||
return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
for (var/obj/window/win in usr.loc)
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
usr << "\red Can't let you do that."
|
||||
return 1
|
||||
var/obj/window/W = new /obj/window( usr.loc, reinf )
|
||||
if (directions.len)
|
||||
W.dir = directions[1]
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("full (2 sheets)")
|
||||
if (src.amount < 2)
|
||||
return 1
|
||||
if (locate(/obj/window) in usr.loc)
|
||||
usr << "\red Can't let you do that."
|
||||
return 1
|
||||
var/obj/window/W = new /obj/window( usr.loc, reinf )
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
else
|
||||
//do nothing
|
||||
return
|
||||
|
||||
// GLASS
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
construct_window(usr, src)
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/rglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if (!G && !RG && replace)
|
||||
user.put_in_hand(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
// REINFORCED GLASS
|
||||
|
||||
/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
|
||||
construct_window(usr, src)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// SHARDS
|
||||
|
||||
/obj/item/weapon/shard/Bump()
|
||||
|
||||
spawn( 0 )
|
||||
if (prob(20))
|
||||
src.force = 15
|
||||
else
|
||||
src.force = 4
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/shard/New()
|
||||
|
||||
//****RM
|
||||
//world<<"New shard at [x],[y],[z]"
|
||||
|
||||
src.icon_state = pick("large", "medium", "small")
|
||||
switch(src.icon_state)
|
||||
if("small")
|
||||
src.pixel_x = rand(1, 18)
|
||||
src.pixel_y = rand(1, 18)
|
||||
if("medium")
|
||||
src.pixel_x = rand(1, 16)
|
||||
src.pixel_y = rand(1, 16)
|
||||
if("large")
|
||||
src.pixel_x = rand(1, 10)
|
||||
src.pixel_y = rand(1, 5)
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if ( istype(W, /obj/item/weapon/weldingtool) && W:welding )
|
||||
W:eyecheck(user)
|
||||
new /obj/item/stack/sheet/glass( user.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/HasEntered(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M << "\red <B>You step in the broken glass!</B>"
|
||||
playsound(src.loc, 'glass_step.ogg', 50, 1)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.shoes)
|
||||
var/datum/organ/external/affecting = H.organs[pick("l_foot", "r_foot")]
|
||||
H.weakened = max(3, H.weakened)
|
||||
affecting.take_damage(5, 0)
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
..()
|
||||
@@ -0,0 +1,130 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
RODS
|
||||
METAL
|
||||
REINFORCED METAL
|
||||
FLOOR TILES
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// RODS
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
|
||||
if(amount < 2)
|
||||
user << "\red You need at least two rods to do this."
|
||||
return
|
||||
if (W:get_fuel() < 3)
|
||||
user << "\red You need more welding fuel to complete this task."
|
||||
return
|
||||
W:eyecheck(user)
|
||||
W:use_fuel(2)
|
||||
var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
|
||||
new_item.add_to_stacks(usr)
|
||||
for (var/mob/M in viewers(src))
|
||||
M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
R.use(2)
|
||||
if (!R && replace)
|
||||
user.put_in_hand(new_item)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/stack/rods/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if (locate(/obj/grille, usr.loc))
|
||||
for(var/obj/grille/G in usr.loc)
|
||||
if (G.destroyed)
|
||||
G.health = 10
|
||||
G.density = 1
|
||||
G.destroyed = 0
|
||||
G.icon_state = "grille"
|
||||
use(1)
|
||||
else
|
||||
return 1
|
||||
else
|
||||
if(amount < 2)
|
||||
user << "\blue You need at least two rods to do this."
|
||||
return
|
||||
new /obj/grille( usr.loc )
|
||||
use(2)
|
||||
return
|
||||
|
||||
|
||||
|
||||
// METAL SHEET
|
||||
|
||||
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
|
||||
var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("stool", /obj/stool), \
|
||||
new/datum/stack_recipe("chair", /obj/stool/chair, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("bed", /obj/stool/bed, 2, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
|
||||
new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
|
||||
new/datum/stack_recipe("closet", /obj/closet, 2, one_per_turf = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile, 1, 4, 10), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
new/datum/stack_recipe("reinforced sheet", /obj/item/stack/sheet/r_metal, 2, 1, 50), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/computerframe, 5, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
// REINFORCED METAL SHEET
|
||||
|
||||
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
|
||||
var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
|
||||
new/datum/stack_recipe("metal sheet", /obj/item/stack/sheet/metal, 1, 2, 50), \
|
||||
new/datum/stack_recipe("AI core", /obj/AIcore, 4, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/r_metal
|
||||
New(var/loc, var/amount=null)
|
||||
recipes = r_metal_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
// TILES
|
||||
|
||||
/obj/item/stack/tile/New()
|
||||
src.pixel_x = rand(1, 14)
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/obj/item/stack/tile/attack_self(mob/user as mob)
|
||||
if (usr.stat)
|
||||
return
|
||||
var/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
user << "\red You must be on the ground!"
|
||||
return
|
||||
if (!( istype(T, /turf/space) ))
|
||||
user << "\red You cannot build on or repair this turf!"
|
||||
return
|
||||
src.build(T)
|
||||
src.add_fingerprint(user)
|
||||
use(1)
|
||||
return
|
||||
|
||||
/obj/item/stack/tile/proc/build(turf/S as turf)
|
||||
var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
W.to_plating()
|
||||
return
|
||||
@@ -0,0 +1,203 @@
|
||||
/*
|
||||
Base object for stackable items.
|
||||
Stackable items are:
|
||||
metal
|
||||
rmetal
|
||||
glass
|
||||
rglass
|
||||
floor tiles
|
||||
metal rods
|
||||
*/
|
||||
|
||||
/obj/item/stack/New(var/loc, var/amount=null)
|
||||
..()
|
||||
if (amount)
|
||||
src.amount=amount
|
||||
|
||||
return
|
||||
|
||||
/obj/item/stack/examine()
|
||||
set src in view(1)
|
||||
..()
|
||||
usr << text("There are [] []\s left on the stack.", src.amount, src.singular_name)
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/use(var/amount)
|
||||
src.amount-=amount
|
||||
if (src.amount<=0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
|
||||
var/obj/item/stack/oldsrc = src
|
||||
src = null
|
||||
for (var/obj/item/stack/item in usr.loc)
|
||||
if (item==oldsrc)
|
||||
continue
|
||||
if (!istype(item, oldsrc.type))
|
||||
continue
|
||||
if (item.amount>=item.max_amount)
|
||||
continue
|
||||
oldsrc.attackby(item, usr)
|
||||
usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!oldsrc)
|
||||
break
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user as mob)
|
||||
if (user.get_inactive_hand() == src)
|
||||
var/obj/item/stack/F = new src.type( user, amount=1)
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hand(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(1)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, src.type))
|
||||
var/obj/item/stack/S = W
|
||||
if (S.amount >= max_amount)
|
||||
return 1
|
||||
var/to_transfer as num
|
||||
if (user.get_inactive_hand()==src)
|
||||
to_transfer = 1
|
||||
else
|
||||
to_transfer = min(src.amount, S.max_amount-S.amount)
|
||||
S.amount+=to_transfer
|
||||
src.use(to_transfer)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
if (S && usr.machine==S)
|
||||
spawn(0) S.interact(usr)
|
||||
else return ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.blood_type = from.blood_type
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
|
||||
/datum/stack_recipe
|
||||
var/title = "ERROR"
|
||||
var/result_type
|
||||
var/req_amount = 1
|
||||
var/res_amount = 1
|
||||
var/max_res_amount = 1
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
var/on_floor = 0
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
|
||||
src.title = title
|
||||
src.result_type = result_type
|
||||
src.req_amount = req_amount
|
||||
src.res_amount = res_amount
|
||||
src.max_res_amount = max_res_amount
|
||||
src.time = time
|
||||
src.one_per_turf = one_per_turf
|
||||
src.on_floor = on_floor
|
||||
|
||||
/obj/item/stack
|
||||
var/list/datum/stack_recipe/recipes
|
||||
|
||||
/obj/item/stack/attack_self(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
/obj/item/stack/proc/interact(mob/user as mob)
|
||||
if (!recipes)
|
||||
return
|
||||
if (!src || amount<=0)
|
||||
user << browse(null, "window=stack")
|
||||
user.machine = src //for correct work of onclose
|
||||
var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []", src, src.amount)
|
||||
for(var/i=1;i<=recipes.len,i++)
|
||||
var/datum/stack_recipe/R = recipes[i]
|
||||
if (isnull(R))
|
||||
t1 += "<hr>"
|
||||
continue
|
||||
if (i>1 && !isnull(recipes[i-1]))
|
||||
t1+="<br>"
|
||||
var/max_multiplier = round(src.amount / R.req_amount)
|
||||
var/title as text
|
||||
var/can_build = 1
|
||||
can_build = can_build && (max_multiplier>0)
|
||||
if (R.one_per_turf)
|
||||
can_build = can_build && !(locate(R.result_type) in usr.loc)
|
||||
if (R.on_floor)
|
||||
can_build = can_build && istype(usr.loc, /turf/simulated/floor)
|
||||
if (R.res_amount>1)
|
||||
title+= "[R.res_amount]x [R.title]\s"
|
||||
else
|
||||
title+= "[R.title]"
|
||||
title+= " ([R.req_amount] [src.singular_name]\s)"
|
||||
if (can_build)
|
||||
t1 += text("<A href='?src=\ref[];make=[]'>[]</A> ", src, i, title)
|
||||
else
|
||||
t1 += text("[]", title)
|
||||
continue
|
||||
if (R.max_res_amount>1 && max_multiplier>1)
|
||||
var/multiplier = min(max_multiplier, round(R.max_res_amount/R.res_amount))
|
||||
t1 += text(" | <A href='?src=\ref[];make=[];multiplier=[]'>[]x</A> ", src, i, multiplier, multiplier*R.res_amount)
|
||||
t1 += "</TT></body></HTML>"
|
||||
user << browse(t1, "window=stack")
|
||||
onclose(user, "stack")
|
||||
return
|
||||
|
||||
/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.restrained() || usr.stat || usr.equipped() != src))
|
||||
return
|
||||
if (href_list["make"])
|
||||
if (src.amount < 1) del(src) //Never should happen
|
||||
|
||||
var/datum/stack_recipe/R = recipes[text2num(href_list["make"])]
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
if (!multiplier) multiplier = 1
|
||||
if (src.amount < R.req_amount*multiplier)
|
||||
if (R.req_amount*multiplier>1)
|
||||
usr << "\red You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!"
|
||||
else
|
||||
usr << "\red You haven't got enough [src] to build \the [R.title]!"
|
||||
return
|
||||
if (R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
usr << "\red There is another [R.title] here!"
|
||||
return
|
||||
if (R.on_floor && !istype(usr.loc, /turf/simulated/floor))
|
||||
usr << "\red \The [R.title] must be constructed on the floor!"
|
||||
return
|
||||
if (R.time)
|
||||
usr << "\blue Building [R.title] ..."
|
||||
if (!do_after(usr, R.time))
|
||||
return
|
||||
if (src.amount < R.req_amount*multiplier)
|
||||
return
|
||||
var/O = new R.result_type( usr.loc )
|
||||
if (R.max_res_amount>1)
|
||||
var/obj/item/stack/new_item = O
|
||||
new_item.amount = R.res_amount*multiplier
|
||||
//new_item.add_to_stacks(usr)
|
||||
src.amount-=R.req_amount*multiplier
|
||||
if (src.amount<=0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
if (istype(O,/obj/item))
|
||||
usr.put_in_hand(O)
|
||||
if (src && usr.machine==src) //do not reopen closed window
|
||||
spawn( 0 )
|
||||
src.interact(usr)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/stack/Del()
|
||||
if (src && usr && usr.machine==src)
|
||||
usr << browse(null, "window=stack")
|
||||
..()
|
||||
@@ -20,13 +20,13 @@
|
||||
|
||||
/obj/stool/blob_act()
|
||||
if(prob(75))
|
||||
new /obj/item/weapon/sheet/metal( src.loc )
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
del(src)
|
||||
|
||||
/obj/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'Ratchet.ogg', 50, 1)
|
||||
new /obj/item/weapon/sheet/metal( src.loc )
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
@@ -36,7 +36,7 @@
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'Ratchet.ogg', 50, 1)
|
||||
new /obj/item/weapon/sheet/metal( src.loc )
|
||||
new /obj/item/stack/sheet/metal( src.loc )
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -15,114 +15,128 @@ obj/structure
|
||||
icon_state = "reinforced"
|
||||
state = 2
|
||||
|
||||
/obj/structure/girder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench) && state == 0 && anchored && !istype(src,/obj/structure/girder/displaced))
|
||||
playsound(src.loc, 'Ratchet.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "\blue Now disassembling the girder"
|
||||
sleep(40)
|
||||
if(get_turf(user) == T)
|
||||
if(do_after(user,40))
|
||||
user << "\blue You dissasembled the girder!"
|
||||
new /obj/item/weapon/sheet/metal(get_turf(src))
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
|
||||
else if((istype(W, /obj/item/weapon/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
|
||||
W:amount -= 2
|
||||
if(W:amount <= 0)
|
||||
del(W)
|
||||
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
|
||||
W:use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/falsewall (src.loc)
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/sheet/r_metal) && istype(src,/obj/structure/girder/displaced))
|
||||
W:amount -= 1
|
||||
if(W:amount <= 0)
|
||||
del(W)
|
||||
else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/structure/girder/displaced))
|
||||
W:use(2)
|
||||
user << "\blue You create a false r wall! Push on it to open or close the passage."
|
||||
new /obj/falserwall (src.loc)
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
|
||||
playsound(src.loc, 'Screwdriver.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "\blue Now unsecuring support struts"
|
||||
sleep(40)
|
||||
if(get_turf(user) == T)
|
||||
if(do_after(user,40))
|
||||
user << "\blue You unsecured the support struts!"
|
||||
state = 1
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
|
||||
playsound(src.loc, 'Wirecutter.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "\blue Now removing support struts"
|
||||
sleep(40)
|
||||
if(get_turf(user) == T)
|
||||
if(do_after(user,40))
|
||||
user << "\blue You removed the support struts!"
|
||||
new/obj/structure/girder( src.loc )
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
|
||||
playsound(src.loc, 'Crowbar.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "\blue Now dislodging the girder"
|
||||
sleep(40)
|
||||
if(get_turf(user) == T)
|
||||
if(do_after(user, 40))
|
||||
user << "\blue You dislodged the girder!"
|
||||
new/obj/structure/girder/displaced( src.loc )
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench) && state == 0 && !anchored )
|
||||
playsound(src.loc, 'Ratchet.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "\blue Now securing the girder"
|
||||
sleep(40)
|
||||
if(get_turf(user) == T)
|
||||
if(get_turf(user, 40))
|
||||
user << "\blue You secured the girder!"
|
||||
new/obj/structure/girder( src.loc )
|
||||
del(src)
|
||||
|
||||
else if((istype(W, /obj/item/weapon/sheet/metal)) && (W:amount >= 2))
|
||||
var/turf/T = get_turf(user)
|
||||
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2))
|
||||
user << "\blue Now adding plating..."
|
||||
sleep(40)
|
||||
if (get_turf(user) == T)
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithWall()
|
||||
W:amount -= 2
|
||||
if(W:amount <= 0)
|
||||
del(W)
|
||||
W:use(2)
|
||||
del(src)
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/sheet/r_metal))
|
||||
var/turf/T = get_turf(user)
|
||||
else if (istype(W, /obj/item/stack/sheet/r_metal))
|
||||
if (src.icon_state == "reinforced") //Time to finalize!
|
||||
user << "\blue Now finalising reinforced wall."
|
||||
sleep(50)
|
||||
if(W)
|
||||
if(get_turf(user) == T)
|
||||
user << "\blue Wall fully reinforced!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithRWall()
|
||||
W:amount--
|
||||
if (W:amount <= 0)
|
||||
del(W)
|
||||
del(src)
|
||||
return
|
||||
if(do_after(user, 50))
|
||||
user << "\blue Wall fully reinforced!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithRWall()
|
||||
W:use(1)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "\blue Now reinforcing girders"
|
||||
sleep(60)
|
||||
user << "\blue Girders reinforced!"
|
||||
W:amount--
|
||||
if (W:amount <= 0)
|
||||
del(W)
|
||||
new/obj/structure/girder/reinforced( src.loc )
|
||||
del(src)
|
||||
return
|
||||
if (do_after(user,60))
|
||||
user << "\blue Girders reinforced!"
|
||||
W:use(1)
|
||||
new/obj/structure/girder/reinforced( src.loc )
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/girder/blob_act()
|
||||
if(prob(40))
|
||||
del(src)
|
||||
del(src)
|
||||
|
||||
|
||||
// LATTICE
|
||||
|
||||
|
||||
/obj/lattice/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/lattice/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/lattice/attackby(obj/item/C as obj, mob/user as mob)
|
||||
|
||||
if (istype(C, /obj/item/stack/tile))
|
||||
|
||||
C:build(get_turf(src))
|
||||
C:use(1)
|
||||
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
||||
C.add_fingerprint(user)
|
||||
del(src)
|
||||
return
|
||||
if (istype(C, /obj/item/weapon/weldingtool) && C:welding)
|
||||
user << "\blue Slicing lattice joints ..."
|
||||
C:eyecheck(user)
|
||||
new /obj/item/stack/rods(src.loc)
|
||||
del(src)
|
||||
|
||||
return
|
||||
|
||||
+11
-11
@@ -10,7 +10,7 @@
|
||||
health -= 35
|
||||
if(health <=0)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/rods( src.loc )
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
src.density = 0
|
||||
del(src)
|
||||
|
||||
@@ -24,21 +24,21 @@
|
||||
return
|
||||
if(2.0)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/window/blob_act()
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
//world << "glass at [x],[y],[z] Mhit"
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
step(src, get_dir(AM, src))
|
||||
if (src.health <= 0)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
@@ -107,7 +107,7 @@
|
||||
O << text("\red [] smashes through the window!", usr)
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
@@ -120,7 +120,7 @@
|
||||
O << text("\red [] smashes through the window!", usr)
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
@@ -142,7 +142,7 @@
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(reinf)
|
||||
new /obj/item/weapon/rods(src.loc)
|
||||
new /obj/item/stack/rods(src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
@@ -183,11 +183,11 @@
|
||||
index = 0
|
||||
while(index < 2)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
index++
|
||||
else
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/weapon/rods( src.loc)
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
src.density = 0
|
||||
del(src)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user