mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly. Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once. Some typos were fixed. dsay verb now uses fakekey in stealth mode. AI cannot remove the cell from the charger. Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes. Binary translator done by more convenient may by Barhandar. Is possible now to wash bloody hands in sink. Probably fixed bug causes gibbed revheads be not counted as dead. Some other fixes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -0,0 +1,137 @@
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/*
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CONTAINS:
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GLASS SHEET
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REINFORCED GLASS SHEET
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SHARDS
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*/
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/proc/construct_window(mob/usr as mob, obj/item/stack/sheet/src as obj)
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if (!( istype(usr.loc, /turf/simulated) ))
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return
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if ( ! (istype(usr, /mob/living/carbon/human) || \
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istype(usr, /mob/living/silicon) || \
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istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
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usr << "\red You don't have the dexterity to do this!"
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return 1
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var/reinf = istype(src, /obj/item/stack/sheet/rglass)
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var/title = reinf?"Sheet Reinf. Glass":"Sheet-Glass"
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title += " ([src.amount] sheet\s left)"
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switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
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if("one direct")
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if (src.amount < 1)
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return 1
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var/list/directions = new/list(cardinal)
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for (var/obj/window/win in usr.loc)
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directions-=win.dir
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if(!(win.ini_dir in cardinal))
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usr << "\red Can't let you do that."
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return 1
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var/obj/window/W = new /obj/window( usr.loc, reinf )
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if (directions.len)
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W.dir = directions[1]
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W.ini_dir = W.dir
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W.anchored = 0
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src.use(1)
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if("full (2 sheets)")
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if (src.amount < 2)
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return 1
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if (locate(/obj/window) in usr.loc)
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usr << "\red Can't let you do that."
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return 1
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var/obj/window/W = new /obj/window( usr.loc, reinf )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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src.use(2)
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else
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//do nothing
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return
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// GLASS
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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construct_window(usr, src)
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/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
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if( istype(W, /obj/item/stack/rods) )
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/sheet/rglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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RG.add_to_stacks(user)
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V.use(1)
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var/obj/item/stack/sheet/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if (!G && !RG && replace)
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user.put_in_hand(RG)
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else
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return ..()
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// REINFORCED GLASS
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/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
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construct_window(usr, src)
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// SHARDS
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/obj/item/weapon/shard/Bump()
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spawn( 0 )
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if (prob(20))
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src.force = 15
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else
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src.force = 4
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..()
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return
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return
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/obj/item/weapon/shard/New()
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//****RM
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//world<<"New shard at [x],[y],[z]"
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src.icon_state = pick("large", "medium", "small")
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switch(src.icon_state)
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if("small")
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src.pixel_x = rand(1, 18)
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src.pixel_y = rand(1, 18)
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if("medium")
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src.pixel_x = rand(1, 16)
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src.pixel_y = rand(1, 16)
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if("large")
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src.pixel_x = rand(1, 10)
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src.pixel_y = rand(1, 5)
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else
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return
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/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if ( istype(W, /obj/item/weapon/weldingtool) && W:welding )
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W:eyecheck(user)
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new /obj/item/stack/sheet/glass( user.loc )
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//SN src = null
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del(src)
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return
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return ..()
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/obj/item/weapon/shard/HasEntered(AM as mob|obj)
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if(ismob(AM))
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var/mob/M = AM
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M << "\red <B>You step in the broken glass!</B>"
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playsound(src.loc, 'glass_step.ogg', 50, 1)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!H.shoes)
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var/datum/organ/external/affecting = H.organs[pick("l_foot", "r_foot")]
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H.weakened = max(3, H.weakened)
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affecting.take_damage(5, 0)
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H.UpdateDamageIcon()
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H.updatehealth()
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..()
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@@ -0,0 +1,130 @@
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/*
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CONTAINS:
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RODS
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METAL
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REINFORCED METAL
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FLOOR TILES
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*/
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// RODS
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
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if(amount < 2)
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user << "\red You need at least two rods to do this."
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return
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if (W:get_fuel() < 3)
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user << "\red You need more welding fuel to complete this task."
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return
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W:eyecheck(user)
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W:use_fuel(2)
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var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
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M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hand(new_item)
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return
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..()
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/obj/item/stack/rods/attack_self(mob/user as mob)
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src.add_fingerprint(user)
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if (locate(/obj/grille, usr.loc))
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for(var/obj/grille/G in usr.loc)
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if (G.destroyed)
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G.health = 10
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G.density = 1
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
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else
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if(amount < 2)
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user << "\blue You need at least two rods to do this."
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return
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new /obj/grille( usr.loc )
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use(2)
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return
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// METAL SHEET
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// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
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var/global/list/datum/stack_recipe/metal_recipes = list ( \
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new/datum/stack_recipe("stool", /obj/stool), \
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new/datum/stack_recipe("chair", /obj/stool/chair, one_per_turf = 1), \
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new/datum/stack_recipe("bed", /obj/stool/bed, 2, one_per_turf = 1), \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
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new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
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new/datum/stack_recipe("closet", /obj/closet, 2, one_per_turf = 1), \
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null, \
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new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \
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null, \
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new/datum/stack_recipe("floor tile", /obj/item/stack/tile, 1, 4, 10), \
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new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
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new/datum/stack_recipe("reinforced sheet", /obj/item/stack/sheet/r_metal, 2, 1, 50), \
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null, \
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new/datum/stack_recipe("computer frame", /obj/computerframe, 5, one_per_turf = 1), \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("airlock assembly", /obj/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
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new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
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)
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/obj/item/stack/sheet/metal
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New(var/loc, var/amount=null)
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recipes = metal_recipes
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return ..()
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// REINFORCED METAL SHEET
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// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
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var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
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new/datum/stack_recipe("metal sheet", /obj/item/stack/sheet/metal, 1, 2, 50), \
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new/datum/stack_recipe("AI core", /obj/AIcore, 4, one_per_turf = 1), \
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)
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/obj/item/stack/sheet/r_metal
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New(var/loc, var/amount=null)
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recipes = r_metal_recipes
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return ..()
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// TILES
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/obj/item/stack/tile/New()
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src.pixel_x = rand(1, 14)
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src.pixel_y = rand(1, 14)
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return
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/obj/item/stack/tile/attack_self(mob/user as mob)
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if (usr.stat)
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return
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var/T = user.loc
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if (!( istype(T, /turf) ))
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user << "\red You must be on the ground!"
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return
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if (!( istype(T, /turf/space) ))
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user << "\red You cannot build on or repair this turf!"
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return
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src.build(T)
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src.add_fingerprint(user)
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use(1)
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return
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/obj/item/stack/tile/proc/build(turf/S as turf)
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var/turf/simulated/floor/W = S.ReplaceWithFloor()
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W.to_plating()
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return
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@@ -0,0 +1,203 @@
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/*
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Base object for stackable items.
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Stackable items are:
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metal
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rmetal
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glass
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rglass
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floor tiles
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metal rods
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*/
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/obj/item/stack/New(var/loc, var/amount=null)
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..()
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if (amount)
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src.amount=amount
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return
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/obj/item/stack/examine()
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set src in view(1)
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..()
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usr << text("There are [] []\s left on the stack.", src.amount, src.singular_name)
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return
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/obj/item/stack/proc/use(var/amount)
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src.amount-=amount
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if (src.amount<=0)
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var/oldsrc = src
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src = null //dont kill proc after del()
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usr.before_take_item(oldsrc)
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del(oldsrc)
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return
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/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
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var/obj/item/stack/oldsrc = src
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src = null
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for (var/obj/item/stack/item in usr.loc)
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if (item==oldsrc)
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continue
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if (!istype(item, oldsrc.type))
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continue
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if (item.amount>=item.max_amount)
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continue
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oldsrc.attackby(item, usr)
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usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
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if(!oldsrc)
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break
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/obj/item/stack/attack_hand(mob/user as mob)
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if (user.get_inactive_hand() == src)
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var/obj/item/stack/F = new src.type( user, amount=1)
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F.copy_evidences(src)
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user.put_in_hand(F)
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src.add_fingerprint(user)
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F.add_fingerprint(user)
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use(1)
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if (src && usr.machine==src)
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spawn(0) src.interact(usr)
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else
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..()
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return
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/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
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if (istype(W, src.type))
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var/obj/item/stack/S = W
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if (S.amount >= max_amount)
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return 1
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var/to_transfer as num
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if (user.get_inactive_hand()==src)
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to_transfer = 1
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else
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to_transfer = min(src.amount, S.max_amount-S.amount)
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S.amount+=to_transfer
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src.use(to_transfer)
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if (src && usr.machine==src)
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spawn(0) src.interact(usr)
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if (S && usr.machine==S)
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spawn(0) S.interact(usr)
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else return ..()
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/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
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src.blood_DNA = from.blood_DNA
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src.blood_type = from.blood_type
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src.fingerprints = from.fingerprints
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src.fingerprintshidden = from.fingerprintshidden
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src.fingerprintslast = from.fingerprintslast
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/datum/stack_recipe
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var/title = "ERROR"
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var/result_type
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var/req_amount = 1
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var/res_amount = 1
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var/max_res_amount = 1
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var/time = 0
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var/one_per_turf = 0
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var/on_floor = 0
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New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
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src.title = title
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src.result_type = result_type
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src.req_amount = req_amount
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src.res_amount = res_amount
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src.max_res_amount = max_res_amount
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src.time = time
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src.one_per_turf = one_per_turf
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src.on_floor = on_floor
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/obj/item/stack
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var/list/datum/stack_recipe/recipes
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/obj/item/stack/attack_self(mob/user as mob)
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interact(user)
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/obj/item/stack/proc/interact(mob/user as mob)
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if (!recipes)
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return
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if (!src || amount<=0)
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user << browse(null, "window=stack")
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user.machine = src //for correct work of onclose
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var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []", src, src.amount)
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for(var/i=1;i<=recipes.len,i++)
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var/datum/stack_recipe/R = recipes[i]
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if (isnull(R))
|
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t1 += "<hr>"
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continue
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if (i>1 && !isnull(recipes[i-1]))
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t1+="<br>"
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var/max_multiplier = round(src.amount / R.req_amount)
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var/title as text
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var/can_build = 1
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can_build = can_build && (max_multiplier>0)
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if (R.one_per_turf)
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can_build = can_build && !(locate(R.result_type) in usr.loc)
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if (R.on_floor)
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can_build = can_build && istype(usr.loc, /turf/simulated/floor)
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if (R.res_amount>1)
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title+= "[R.res_amount]x [R.title]\s"
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else
|
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title+= "[R.title]"
|
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title+= " ([R.req_amount] [src.singular_name]\s)"
|
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if (can_build)
|
||||
t1 += text("<A href='?src=\ref[];make=[]'>[]</A> ", src, i, title)
|
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else
|
||||
t1 += text("[]", title)
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continue
|
||||
if (R.max_res_amount>1 && max_multiplier>1)
|
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var/multiplier = min(max_multiplier, round(R.max_res_amount/R.res_amount))
|
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t1 += text(" | <A href='?src=\ref[];make=[];multiplier=[]'>[]x</A> ", src, i, multiplier, multiplier*R.res_amount)
|
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t1 += "</TT></body></HTML>"
|
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user << browse(t1, "window=stack")
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onclose(user, "stack")
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return
|
||||
|
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/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.restrained() || usr.stat || usr.equipped() != src))
|
||||
return
|
||||
if (href_list["make"])
|
||||
if (src.amount < 1) del(src) //Never should happen
|
||||
|
||||
var/datum/stack_recipe/R = recipes[text2num(href_list["make"])]
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
if (!multiplier) multiplier = 1
|
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if (src.amount < R.req_amount*multiplier)
|
||||
if (R.req_amount*multiplier>1)
|
||||
usr << "\red You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!"
|
||||
else
|
||||
usr << "\red You haven't got enough [src] to build \the [R.title]!"
|
||||
return
|
||||
if (R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
usr << "\red There is another [R.title] here!"
|
||||
return
|
||||
if (R.on_floor && !istype(usr.loc, /turf/simulated/floor))
|
||||
usr << "\red \The [R.title] must be constructed on the floor!"
|
||||
return
|
||||
if (R.time)
|
||||
usr << "\blue Building [R.title] ..."
|
||||
if (!do_after(usr, R.time))
|
||||
return
|
||||
if (src.amount < R.req_amount*multiplier)
|
||||
return
|
||||
var/O = new R.result_type( usr.loc )
|
||||
if (R.max_res_amount>1)
|
||||
var/obj/item/stack/new_item = O
|
||||
new_item.amount = R.res_amount*multiplier
|
||||
//new_item.add_to_stacks(usr)
|
||||
src.amount-=R.req_amount*multiplier
|
||||
if (src.amount<=0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
if (istype(O,/obj/item))
|
||||
usr.put_in_hand(O)
|
||||
if (src && usr.machine==src) //do not reopen closed window
|
||||
spawn( 0 )
|
||||
src.interact(usr)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/stack/Del()
|
||||
if (src && usr && usr.machine==src)
|
||||
usr << browse(null, "window=stack")
|
||||
..()
|
||||
Reference in New Issue
Block a user