Removes tier 4 regen

Max regen now 3 brute/burn every 4 ticks (~8 seconds)

Signed-off-by: HugoLuman <qaggeler@uci.edu>
This commit is contained in:
HugoLuman
2016-04-26 16:12:53 -07:00
parent 942dfd1feb
commit 09faec8ffa
@@ -26,6 +26,12 @@
in their labyrinthine settlements, carved out beneath Hoorlm's icy surface, where the air \
is of breathable density."
suicide_messages = list(
"is self-warming with friction!",
"is jamming fingers through their big eyes!",
"is sucking in warm air!",
"is holding their breath!")
flags = IS_WHITELISTED | HAS_LIPS
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT
bodyflags = FEET_CLAWS | HAS_SKIN_TONE
@@ -67,23 +73,19 @@
to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
switch(breath.temperature)
if(-INFINITY to 30) // This'll make the tank pressure drop really low, won't last very long
H.adjustFireLoss(cold_env_multiplier*4) //Has to be half the brute, since it has a 2x multiplier from burn_mod
H.adjustBruteLoss(cold_env_multiplier*8)
H.fire_alert = max(H.fire_alert, 1) //To alert that their breath is cold enough for healing. Does not seem to affect cold movement slowdown
if(31 to 75)
if(-INFINITY to 60)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
H.fire_alert = max(H.fire_alert, 1)
if(76 to 200)
if(61 to 200)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
H.fire_alert = max(H.fire_alert, 1)
if(201 to 260)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //0.5 healed every 4 ticks
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
H.fire_alert = max(H.fire_alert, 1)