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Removes tier 4 regen
Max regen now 3 brute/burn every 4 ticks (~8 seconds) Signed-off-by: HugoLuman <qaggeler@uci.edu>
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@@ -26,6 +26,12 @@
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in their labyrinthine settlements, carved out beneath Hoorlm's icy surface, where the air \
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is of breathable density."
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suicide_messages = list(
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"is self-warming with friction!",
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"is jamming fingers through their big eyes!",
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"is sucking in warm air!",
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"is holding their breath!")
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flags = IS_WHITELISTED | HAS_LIPS
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT
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bodyflags = FEET_CLAWS | HAS_SKIN_TONE
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@@ -67,23 +73,19 @@
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to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
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switch(breath.temperature)
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if(-INFINITY to 30) // This'll make the tank pressure drop really low, won't last very long
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H.adjustFireLoss(cold_env_multiplier*4) //Has to be half the brute, since it has a 2x multiplier from burn_mod
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H.adjustBruteLoss(cold_env_multiplier*8)
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H.fire_alert = max(H.fire_alert, 1) //To alert that their breath is cold enough for healing. Does not seem to affect cold movement slowdown
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if(31 to 75)
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if(-INFINITY to 60)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
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H.fire_alert = max(H.fire_alert, 1)
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if(76 to 200)
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if(61 to 200)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
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H.fire_alert = max(H.fire_alert, 1)
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if(201 to 260)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //0.5 healed every 4 ticks
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
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H.fire_alert = max(H.fire_alert, 1)
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