/datum/browser Check Known Languages + UI button

This converts the "Check Known Languages" verb to use a
datum/browser-based UI (as opposed to the plain browse()), and adds a UI
button to most mobtypes to get to the language menu.
This commit is contained in:
Tigercat2000
2017-04-24 12:07:57 -07:00
parent 3901e0d119
commit 09ff33ed49
16 changed files with 75 additions and 36 deletions
+4
View File
@@ -55,6 +55,8 @@
#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
#define ui_alien_language_menu "EAST-3:25,SOUTH+1:7"//alien
#define ui_alienlarva_language_menu "EAST-3:26,SOUTH:5"//alien
//Lower right, persistant menu
//#define ui_dropbutton "11:22,1:5"
@@ -66,10 +68,12 @@
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
#define ui_crafting "EAST:-5,SOUTH+2:7"
#define ui_language_menu "EAST:-22,SOUTH+2:7"
#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
#define ui_borg_intents "EAST-2:26,SOUTH:5"
#define ui_borg_lanugage_menu "EAST-2:26,SOUTH+1:7"
//Upper-middle right (alerts)
#define ui_alert1 "EAST-1:28,CENTER+5:27"
+4
View File
@@ -150,6 +150,10 @@
var/obj/screen/using
using = new /obj/screen/language_menu
using.screen_loc = ui_borg_lanugage_menu
static_inventory += using
//AI core
using = new /obj/screen/ai/aicore()
using.screen_loc = ui_ai_core
+4
View File
@@ -36,6 +36,10 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
static_inventory += using
using = new /obj/screen/act_intent/alien()
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
+4
View File
@@ -30,6 +30,10 @@
mymob.pullin.screen_loc = ui_pull_resist
hotkeybuttons += mymob.pullin
using = new /obj/screen/language_menu
using.screen_loc = ui_alienlarva_language_menu
static_inventory += using
mymob.zone_sel = new /obj/screen/zone_sel/alien()
mymob.zone_sel.update_icon(mymob)
static_inventory += mymob.zone_sel
+7 -1
View File
@@ -60,7 +60,13 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen/inventory/craft
using = new /obj/screen/craft
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
static_inventory += using
using = new /obj/screen/language_menu
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
+6
View File
@@ -24,6 +24,12 @@
static_inventory += using
move_intent = using
using = new /obj/screen/language_menu
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
+5
View File
@@ -97,6 +97,11 @@
var/obj/screen/using
var/mob/living/silicon/robot/mymobR = mymob
//Language menu
using = new /obj/screen/language_menu
using.screen_loc = ui_borg_lanugage_menu
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
+14 -2
View File
@@ -346,16 +346,28 @@
/obj/screen/zone_sel/robot
icon = 'icons/mob/screen_robot.dmi'
/obj/screen/inventory/craft
/obj/screen/craft
name = "crafting menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "craft"
screen_loc = ui_crafting
/obj/screen/inventory/craft/Click()
/obj/screen/craft/Click()
var/mob/living/M = usr
M.OpenCraftingMenu()
/obj/screen/language_menu
name = "language menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "talk_wheel"
screen_loc = ui_language_menu
/obj/screen/language_menu/Click()
var/mob/M = usr
if(!istype(M))
return
M.check_languages()
/obj/screen/inventory
var/slot_id //The indentifier for the slot. It has nothing to do with ID cards.
layer = 19