mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Merge remote-tracking branch 'upstream/master' into HolidayDatums
Conflicts: code/__DEFINES/misc.dm
This commit is contained in:
@@ -1037,7 +1037,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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@@ -1049,7 +1049,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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@@ -1061,7 +1061,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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@@ -0,0 +1,451 @@
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/obj/machinery/computer/general_air_control/atmos_automation
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icon = 'icons/obj/computer.dmi'
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icon_state = "aac"
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circuit = "/obj/item/weapon/circuitboard/atmos_automation"
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req_one_access_txt = "24;10"
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Mtoollink = 1
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show_sensors = 0
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var/on = 0
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name = "Atmospherics Automations Console"
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var/list/datum/automation/automations = list()
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receive_signal(datum/signal/signal)
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if(!signal || signal.encryption) return
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var/id_tag = signal.data["tag"]
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if(!id_tag)
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return
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sensor_information[id_tag] = signal.data
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process()
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if(on)
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for(var/datum/automation/A in automations)
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A.process()
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update_icon()
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icon_state = initial(icon_state)
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// Broken
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if(stat & BROKEN)
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icon_state += "b"
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// Powered
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else if(stat & NOPOWER)
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icon_state = initial(icon_state)
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icon_state += "0"
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else if(on)
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icon_state += "_active"
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proc/request_device_refresh(var/device)
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send_signal(list("tag"=device, "status"))
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proc/send_signal(var/list/data, var/filter = RADIO_ATMOSIA)//filter's here so the AAC can cross communicate to things like vents, which have a different filter
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data=data
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signal.data["sigtype"]="command"
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signal.data["advcontrol"]=1//AAC balancing, you need to manually get up to the machine to make it listen to this
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radio_connection.post_signal(src, signal, range = 8, filter = filter)
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proc/selectValidChildFor(var/datum/automation/parent, var/mob/user, var/list/valid_returntypes)
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var/list/choices=list()
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for(var/childtype in automation_types)
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var/datum/automation/A = new childtype(src)
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if(A.returntype == null)
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continue
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if(!(A.returntype in valid_returntypes))
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continue
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choices[A.name]=A
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if (choices.len==0)
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testing("Unable to find automations with returntype in [english_list(valid_returntypes)]!")
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return 0
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var/label=input(user, "Select new automation:", "Automations", "Cancel") as null|anything in choices
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if(!label)
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return 0
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return choices[label]
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return_text()
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var/out=..()
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if(on)
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out += "<a href=\"?src=\ref[src];on=1\" style=\"font-size:large;font-weight:bold;color:red;\">RUNNING</a>"
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else
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out += "<a href=\"?src=\ref[src];on=1\" style=\"font-size:large;font-weight:bold;color:green;\">STOPPED</a>"
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out += {"
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<h2>Automations</h2>
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<p>\[
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<a href="?src=\ref[src];add=1">
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Add
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</a>
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|
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<a href="?src=\ref[src];reset=*">
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Reset All
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</a>
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|
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<a href="?src=\ref[src];remove=*">
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Clear
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</a>
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\]</p>
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<p>\[
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<a href="?src=\ref[src];dump=1">
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Export
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</a>
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|
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<a href="?src=\ref[src];read=1">
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Import
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</a>
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\]</p>"}
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if(automations.len==0)
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out += "<i>No automations present.</i>"
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else
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for(var/datum/automation/A in automations)
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out += {"
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<fieldset>
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<legend>
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<a href="?src=\ref[src];label=\ref[A]">[A.label]</a>
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(<a href="?src=\ref[src];reset=\ref[A]">Reset</a> |
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<a href="?src=\ref[src];remove=\ref[A]">×</a>)
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</legend>
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[A.GetText()]
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</fieldset>
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"}
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return out
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Topic(href,href_list)
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if(..())
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return 1
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if(href_list["on"])
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on = !on
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updateUsrDialog()
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update_icon()
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return 1
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if(href_list["add"])
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var/new_child=selectValidChildFor(null,usr,list(0))
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if(!new_child)
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return 1
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automations += new_child
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updateUsrDialog()
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return 1
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if(href_list["label"])
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var/datum/automation/A=locate(href_list["label"])
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if(!A) return 1
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var/nl=input(usr, "Please enter a label for this automation task.") as text|null
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if(!nl) return 1
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nl = copytext(sanitize(nl), 1, 50)
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A.label=nl
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updateUsrDialog()
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return 1
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if(href_list["reset"])
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if(href_list["reset"]=="*")
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for(var/datum/automation/A in automations)
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if(!A) continue
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A.OnReset()
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else
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var/datum/automation/A=locate(href_list["reset"])
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if(!A) return 1
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A.OnReset()
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updateUsrDialog()
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return 1
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if(href_list["remove"])
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if(href_list["remove"]=="*")
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var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No")
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if(confirm == "No") return 0
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for(var/datum/automation/A in automations)
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if(!A) continue
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A.OnRemove()
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automations.Remove(A)
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else
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var/datum/automation/A=locate(href_list["remove"])
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if(!A) return 1
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A.OnRemove()
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automations.Remove(A)
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updateUsrDialog()
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return 1
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if(href_list["read"])
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var/code = input("Input exported AAC code.","Automations","") as message|null
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if(!code) return 0
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ReadCode(code)
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updateUsrDialog()
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return 1
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if(href_list["dump"])
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input("Exported AAC code:","Automations",DumpCode()) as message|null
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return 0
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proc/MakeCompare(var/datum/automation/a, var/datum/automation/b, var/comparetype)
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var/datum/automation/compare/compare=new(src)
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compare.comparator = comparetype
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compare.children[1] = a
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compare.children[2] = b
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return compare
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proc/MakeNumber(var/value)
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var/datum/automation/static_value/val = new(src)
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val.value=value
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return val
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proc/MakeGetSensorData(var/sns_tag,var/field)
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var/datum/automation/get_sensor_data/sensor=new(src)
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sensor.sensor=sns_tag
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sensor.field=field
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return sensor
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proc/DumpCode()
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var/list/json[0]
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for(var/datum/automation/A in automations)
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json += list(A.Export())
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return list2json(json)
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proc/ReadCode(var/jsonStr)
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automations.Cut()
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var/list/json=json2list(jsonStr)
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if(json.len>0)
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for(var/list/cData in json)
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if(isnull(cData) || !("type" in cData))
|
||||
testing("AAC: Null cData in root JS array.")
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continue
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var/Atype=text2path(cData["type"])
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if(!(Atype in automation_types))
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testing("AAC: Unrecognized Atype [Atype].")
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continue
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var/datum/automation/A = new Atype(src)
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A.Import(cData)
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automations += A
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|
||||
/obj/machinery/computer/general_air_control/atmos_automation/burnchamber
|
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var/injector_tag="inc_in"
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var/output_tag="inc_out"
|
||||
var/sensor_tag="inc_sensor"
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frequency=1449
|
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var/temperature=1000
|
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New()
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..()
|
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|
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// On State
|
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// Pretty much this:
|
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/*
|
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if(get_sensor("inc_sensor","temperature") < 200)
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set_injector_state("inc_in",1)
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set_vent_pump_power("inc_out",0)
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else
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set_vent_pump_power("inc_out",1
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*/
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|
||||
var/datum/automation/get_sensor_data/sensor=new(src)
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sensor.sensor=sensor_tag
|
||||
sensor.field="temperature"
|
||||
|
||||
var/datum/automation/static_value/val = new(src)
|
||||
val.value=temperature - 800
|
||||
|
||||
var/datum/automation/compare/compare=new(src)
|
||||
compare.comparator = "Less Than"
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||||
compare.children[1] = sensor
|
||||
compare.children[2] = val
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
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||||
inj_on.injector=injector_tag
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||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_on=new(src)
|
||||
vp_on.vent_pump=output_tag
|
||||
vp_on.state=1
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_off=new(src)
|
||||
vp_off.vent_pump=output_tag
|
||||
vp_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/i = new (src)
|
||||
i.label = "Fuel Injector On"
|
||||
i.condition = compare
|
||||
i.children_then.Add(inj_on)
|
||||
i.children_then.Add(vp_off)
|
||||
i.children_else.Add(vp_on)
|
||||
|
||||
automations += i
|
||||
|
||||
// Off state
|
||||
/*
|
||||
if(get_sensor("inc_sensor","temperature") > 1000)
|
||||
set_injector_state("inc_in",0)
|
||||
*/
|
||||
sensor=new(src)
|
||||
sensor.sensor=sensor_tag
|
||||
sensor.field="temperature"
|
||||
|
||||
val = new(src)
|
||||
val.value=temperature
|
||||
|
||||
compare=new(src)
|
||||
compare.comparator = "Greater Than"
|
||||
compare.children[1] = sensor
|
||||
compare.children[2] = val
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
i = new (src)
|
||||
i.label = "Fuel Injector Off"
|
||||
i.condition = compare
|
||||
i.children_then.Add(inj_off)
|
||||
|
||||
automations += i
|
||||
|
||||
/obj/machinery/computer/general_air_control/atmos_automation/air_mixing
|
||||
var/n2_injector_tag="air_n2_in"
|
||||
var/o2_injector_tag="air_o2_in"
|
||||
var/output_tag="air_out"
|
||||
var/sensor_tag="air_sensor"
|
||||
frequency=1443
|
||||
var/temperature=1000
|
||||
New()
|
||||
..()
|
||||
buildO2()
|
||||
buildN2()
|
||||
buildOutletVent()
|
||||
|
||||
proc/buildO2()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Oxygen Injection
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=o2_injector_tag
|
||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=o2_injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/i = new (src)
|
||||
i.label = "Oxygen Injection"
|
||||
i.condition = MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Less Than or Equal to"
|
||||
)
|
||||
i.children_then.Add(inj_on)
|
||||
i.children_else.Add(inj_off)
|
||||
|
||||
automations += i
|
||||
|
||||
proc/buildN2()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Nitrogen Injection
|
||||
///////////////////////////////////////////////////////////////
|
||||
/*
|
||||
if(get_sensor_data("pressure") < 100)
|
||||
injector_on()
|
||||
else
|
||||
if(get_sensor_data("pressure") > 5000)
|
||||
injector_off()
|
||||
*/
|
||||
|
||||
var/datum/automation/set_injector_power/inj_on=new(src)
|
||||
inj_on.injector=n2_injector_tag
|
||||
inj_on.state=1
|
||||
|
||||
var/datum/automation/set_injector_power/inj_off=new(src)
|
||||
inj_off.injector=n2_injector_tag
|
||||
inj_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/if_on = new (src)
|
||||
if_on.label = "Nitrogen Injection"
|
||||
if_on.condition = MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(100),
|
||||
"Less Than"
|
||||
)
|
||||
if_on.children_then.Add(inj_on)
|
||||
|
||||
|
||||
var/datum/automation/if_statement/if_off=new(src)
|
||||
if_off.condition=MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(5000),
|
||||
"Greater Than"
|
||||
)
|
||||
if_off.children_then.Add(inj_off)
|
||||
|
||||
if_on.children_else.Add(if_off)
|
||||
|
||||
automations += if_on
|
||||
|
||||
proc/buildOutletVent()
|
||||
///////////////////////////////////////////////////////////////
|
||||
// Outlet Management
|
||||
///////////////////////////////////////////////////////////////
|
||||
/*
|
||||
if(get_sensor_data("pressure") >= 5000 && get_sensor_data("oxygen") >= 20)
|
||||
vent_on()
|
||||
else
|
||||
if(get_sensor_data("oxygen") < 20 || get_sensor_data("pressure") < 100)
|
||||
vent_off()
|
||||
*/
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_on=new(src)
|
||||
vp_on.vent_pump=output_tag
|
||||
vp_on.state=1
|
||||
|
||||
var/datum/automation/set_vent_pump_power/vp_off=new(src)
|
||||
vp_off.vent_pump=output_tag
|
||||
vp_off.state=0
|
||||
|
||||
var/datum/automation/if_statement/if_on=new(src)
|
||||
if_on.label="Air Output"
|
||||
|
||||
var/datum/automation/and/and_on=new(src)
|
||||
and_on.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(5000),
|
||||
"Greater Than or Equal to"
|
||||
)
|
||||
)
|
||||
and_on.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Greater Than or Equal to"
|
||||
)
|
||||
)
|
||||
if_on.condition=and_on
|
||||
if_on.children_then.Add(vp_on)
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
var/datum/automation/if_statement/if_off=new(src)
|
||||
|
||||
var/datum/automation/or/or_off=new(src)
|
||||
or_off.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"pressure"),
|
||||
MakeNumber(100),
|
||||
"Less Than"
|
||||
)
|
||||
)
|
||||
or_off.children.Add(
|
||||
MakeCompare(
|
||||
MakeGetSensorData(sensor_tag,"oxygen"),
|
||||
MakeNumber(20),
|
||||
"Less Than"
|
||||
)
|
||||
)
|
||||
if_off.condition=or_off
|
||||
if_off.children_then.Add(vp_off)
|
||||
|
||||
if_on.children_else.Add(if_off)
|
||||
|
||||
automations += if_on
|
||||
@@ -0,0 +1,44 @@
|
||||
|
||||
|
||||
/datum/automation/set_valve_state
|
||||
name = "Digital Valve: Set Open/Closed"
|
||||
var/valve=null
|
||||
var/state=0
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["valve"]=valve
|
||||
json["state"]=state
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
valve = json["valve"]
|
||||
state = text2num(json["state"])
|
||||
|
||||
process()
|
||||
if(valve)
|
||||
parent.send_signal(list ("tag" = valve, "command"="valve_set","valve_set"=state))
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "Set digital valve <a href=\"?src=\ref[src];set_subject=1\">[fmtString(valve)]</a> to <a href=\"?src=\ref[src];set_state=1\">[state?"open":"closed"]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["set_state"])
|
||||
state=!state
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_subject"])
|
||||
var/list/valves=list()
|
||||
for(var/obj/machinery/atmospherics/valve/digital/V in world)
|
||||
if(!isnull(V.id_tag) && V.frequency == parent.frequency)
|
||||
valves|=V.id_tag
|
||||
if(valves.len==0)
|
||||
usr << "<span class='warning'>Unable to find any digital valves on this frequency.</span>"
|
||||
return
|
||||
valve = input("Select a valve:", "Sensor Data", valve) as null|anything in valves
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/automation/set_emitter_power
|
||||
name = "Emitter: Set Power"
|
||||
var/emitter=null
|
||||
var/on=0
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["emitter"]=emitter
|
||||
json["on"]=on
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
emitter = json["emitter"]
|
||||
on = text2num(json["on"])
|
||||
|
||||
process()
|
||||
if(emitter)
|
||||
parent.send_signal(list("tag" = emitter, "command"="set", "state" = on, "hiddenprints" = parent.fingerprintshidden))
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "Set emitter <a href=\"?src=\ref[src];set_subject=1\">[fmtString(emitter)]</a> to <a href=\"?src=\ref[src];set_power=1\">[on?"on":"off"]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["set_power"])
|
||||
on=!on
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_subject"])
|
||||
var/list/emitters=list()
|
||||
for(var/obj/machinery/power/emitter/E in machines)
|
||||
if(!isnull(E.id_tag) && E.frequency == parent.frequency)
|
||||
emitters|=E.id_tag
|
||||
if(emitters.len==0)
|
||||
usr << "<span class='warning'>Unable to find any emitters on this frequency.</span>"
|
||||
return
|
||||
emitter = input("Select an emitter:", "Emitter", emitter) as null|anything in emitters
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
@@ -0,0 +1,83 @@
|
||||
|
||||
////////////////////////////////////////////
|
||||
// Injector
|
||||
////////////////////////////////////////////
|
||||
/datum/automation/set_injector_power
|
||||
name = "Injector: Power"
|
||||
var/injector=null
|
||||
var/state=0
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["injector"]=injector
|
||||
json["state"]=state
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
injector = json["injector"]
|
||||
state = text2num(json["state"])
|
||||
|
||||
process()
|
||||
if(injector)
|
||||
parent.send_signal(list ("tag" = injector, "power"=state))
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "Set injector <a href=\"?src=\ref[src];set_injector=1\">[fmtString(injector)]</a> power to <a href=\"?src=\ref[src];toggle_state=1\">[state ? "on" : "off"]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["toggle_state"])
|
||||
state = !state
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_injector"])
|
||||
var/list/injector_names=list()
|
||||
for(var/obj/machinery/atmospherics/unary/outlet_injector/I in machines)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
injector = input("Select an injector:", "Sensor Data", injector) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
/datum/automation/set_injector_rate
|
||||
name = "Injector: Rate"
|
||||
var/injector = null
|
||||
var/rate = 0
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["injector"] = injector
|
||||
json["rate"] = rate
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
injector = json["injector"]
|
||||
rate = text2num(json["rate"])
|
||||
|
||||
process()
|
||||
if(injector)
|
||||
parent.send_signal(list ("tag" = injector, "set_volume_rate"=rate))
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "Set injector <a href=\"?src=\ref[src];set_injector=1\">[fmtString(injector)]</a> transfer rate to <a href=\"?src=\ref[src];set_rate=1\">[rate]</a> L/s."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["set_rate"])
|
||||
rate = input("Set rate in L/s.", "Rate", rate) as num
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_injector"])
|
||||
var/list/injector_names=list()
|
||||
for(var/obj/machinery/atmospherics/unary/outlet_injector/I in machines)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
injector = input("Select an injector:", "Sensor Data", injector) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
@@ -0,0 +1,153 @@
|
||||
/datum/automation/set_scrubber_mode
|
||||
name="Scrubber: Mode"
|
||||
|
||||
var/scrubber=null
|
||||
var/mode=1
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["scrubber"]=scrubber
|
||||
json["mode"]=mode
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
scrubber = json["scrubber"]
|
||||
mode = text2num(json["mode"])
|
||||
|
||||
New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
..(aa)
|
||||
children=list(null)
|
||||
|
||||
process()
|
||||
if(scrubber)
|
||||
parent.send_signal(list ("tag" = scrubber, "sigtype"="command", "scrubbing"=mode),filter = RADIO_FROM_AIRALARM)
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "Set Scrubber <a href=\"?src=\ref[src];set_scrubber=1\">[fmtString(scrubber)]</a> mode to <a href=\"?src=\ref[src];set_mode=1\">[mode?"Scrubbing":"Syphoning"]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["set_mode"])
|
||||
mode=!mode
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_scrubber"])
|
||||
var/list/injector_names=list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in machines)
|
||||
if(!isnull(S.id_tag) && S.frequency == parent.frequency)
|
||||
injector_names|=S.id_tag
|
||||
scrubber = input("Select a scrubber:", "Scrubbers", scrubber) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
/datum/automation/set_scrubber_power
|
||||
name="Scrubber: Power"
|
||||
|
||||
var/scrubber=null
|
||||
var/state=0
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["scrubber"]=scrubber
|
||||
json["state"]=state
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
scrubber = json["scrubber"]
|
||||
state = text2num(json["state"])
|
||||
|
||||
New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
..(aa)
|
||||
|
||||
process()
|
||||
if(scrubber)
|
||||
parent.send_signal(list ("tag" = scrubber, "sigtype"="command", "power"=state),filter = RADIO_FROM_AIRALARM)
|
||||
|
||||
GetText()
|
||||
return "Set Scrubber <a href=\"?src=\ref[src];set_scrubber=1\">[fmtString(scrubber)]</a> power to <a href=\"?src=\ref[src];set_power=1\">[state ? "on" : "off"]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["set_power"])
|
||||
state = !state
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_scrubber"])
|
||||
var/list/injector_names=list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in machines)
|
||||
if(!isnull(S.id_tag) && S.frequency == parent.frequency)
|
||||
injector_names|=S.id_tag
|
||||
scrubber = input("Select a scrubber:", "Scrubbers", scrubber) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
var/global/list/gas_labels=list(
|
||||
"co2" = "CO<sub>2</sub>",
|
||||
"tox" = "Plasma",
|
||||
"n2o" = "N<sub>2</sub>O",
|
||||
"o2" = "O<sub>2</sub>",
|
||||
"n2" = "N<sub>2</sub>"
|
||||
)
|
||||
/datum/automation/set_scrubber_gasses
|
||||
name="Scrubber: Gasses"
|
||||
|
||||
var/scrubber=null
|
||||
var/list/gasses=list(
|
||||
"co2" = 1,
|
||||
"tox" = 0,
|
||||
"n2o" = 0,
|
||||
"o2" = 0,
|
||||
"n2" = 0
|
||||
)
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["scrubber"]=scrubber
|
||||
json["gasses"]=gasses
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
scrubber = json["scrubber"]
|
||||
|
||||
var/list/newgasses=json["gasses"]
|
||||
for(var/key in newgasses)
|
||||
gasses[key]=newgasses[key]
|
||||
|
||||
|
||||
New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
..(aa)
|
||||
|
||||
process()
|
||||
if(scrubber)
|
||||
var/list/data = list ("tag" = scrubber, "sigtype"="command")
|
||||
for(var/gas in gasses)
|
||||
data[gas+"_scrub"]=gasses[gas]
|
||||
parent.send_signal(data,filter = RADIO_FROM_AIRALARM)
|
||||
|
||||
GetText()
|
||||
var/txt = "Set Scrubber <a href=\"?src=\ref[src];set_scrubber=1\">[fmtString(scrubber)]</a> to scrub "
|
||||
for(var/gas in gasses)
|
||||
txt += " [gas_labels[gas]] (<a href=\"?src=\ref[src];tog_gas=[gas]\">[gasses[gas] ? "on" : "off"]</a>),"
|
||||
return txt
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["tog_gas"])
|
||||
var/gas = href_list["tog_gas"]
|
||||
if(!(gas in gasses))
|
||||
return
|
||||
gasses[gas] = !gasses[gas]
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_scrubber"])
|
||||
var/list/injector_names=list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in machines)
|
||||
if(!isnull(S.id_tag) && S.frequency == parent.frequency)
|
||||
injector_names|=S.id_tag
|
||||
scrubber = input("Select a scrubber:", "Scrubbers", scrubber) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
@@ -0,0 +1,56 @@
|
||||
|
||||
///////////////////////////////////////////
|
||||
// sensor data
|
||||
///////////////////////////////////////////
|
||||
|
||||
/datum/automation/get_sensor_data
|
||||
name = "Sensor: Get Data"
|
||||
var/field="temperature"
|
||||
var/sensor=null
|
||||
|
||||
returntype=AUTOM_RT_NUM
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["sensor"]=sensor
|
||||
json["field"]=field
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
sensor = json["sensor"]
|
||||
field = json["field"]
|
||||
|
||||
Evaluate()
|
||||
if(sensor && field && sensor in parent.sensor_information)
|
||||
return parent.sensor_information[sensor][field]
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "<a href=\"?src=\ref[src];set_field=1\">[fmtString(field)]</a> from sensor <a href=\"?src=\ref[src];set_sensor=1\">[fmtString(sensor)]</a>"
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["set_field"])
|
||||
field = input("Select a sensor output:", "Sensor Data", field) as null|anything in list(
|
||||
"temperature",
|
||||
"pressure",
|
||||
"oxygen",
|
||||
"toxins",
|
||||
"nitrogen",
|
||||
"carbon_dioxide"
|
||||
)
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_sensor"])
|
||||
var/list/sensor_list = list()
|
||||
for(var/obj/machinery/air_sensor/G in machines)
|
||||
if(!isnull(G.id_tag) && G.frequency == parent.frequency)
|
||||
sensor_list|=G.id_tag
|
||||
for(var/obj/machinery/meter/M in machines)
|
||||
if(!isnull(M.id_tag) && M.frequency == parent.frequency)
|
||||
sensor_list|=M.id_tag
|
||||
sensor = input("Select a sensor:", "Sensor Data", field) as null|anything in sensor_list
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
@@ -0,0 +1,314 @@
|
||||
/datum/automation/set_vent_pump_mode
|
||||
name="Vent Pump: Mode"
|
||||
|
||||
var/vent_pump = null
|
||||
var/mode = "stabilize"
|
||||
var/vent_type = 0//0 for unary vents, 1 for DP vents
|
||||
|
||||
var/list/modes = list("stabilize","purge")
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["vent_pump"] = vent_pump
|
||||
json["mode"] = mode
|
||||
json["vent_type"] = vent_type
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
vent_pump = json["vent_pump"]
|
||||
mode = json["mode"]
|
||||
vent_type = text2num(json["vent_type"])
|
||||
|
||||
process()
|
||||
if(vent_pump)
|
||||
var/dirvalue = (mode == "stabilize" ? 1 : mode == "purge" ? 0 : 1)
|
||||
parent.send_signal(list("tag" = vent_pump, "direction" = dirvalue), filter = (vent_type ? RADIO_ATMOSIA : RADIO_FROM_AIRALARM))
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
return "Set <a href=\"?src=\ref[src];toggle_type=1\">[vent_type ? "Dual-Port" : "Unary"]</a> vent pump <a href=\"?src=\ref[src];set_vent_pump=1\">[fmtString(vent_pump)]</a> mode to <a href=\"?src=\ref[src];set_mode=1\">[mode]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["set_mode"])
|
||||
mode = input("Select a mode to put this pump into.",mode) in modes
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["set_vent_pump"])
|
||||
var/list/injector_names = list()
|
||||
if(!vent_type)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/I in machines)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names |= I.id_tag
|
||||
else
|
||||
for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world)
|
||||
//world << "test"
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names |= I.id_tag
|
||||
|
||||
vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["toggle_type"])
|
||||
vent_type = !vent_type
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
/datum/automation/set_vent_pump_power
|
||||
name="Vent Pump: Power"
|
||||
|
||||
var/vent_pump = null
|
||||
var/state = 0
|
||||
var/mode = 0//0 for unary vents, 1 for DP vents.
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["vent_pump"] = vent_pump
|
||||
json["state"] = state
|
||||
json["mode"] = mode
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
vent_pump = json["vent_pump"]
|
||||
state = text2num(json["state"])
|
||||
mode = text2num(json["mode"])
|
||||
|
||||
process()
|
||||
if(vent_pump)
|
||||
parent.send_signal(list ("tag" = vent_pump, "power" = state), filter = (mode ? RADIO_ATMOSIA : RADIO_FROM_AIRALARM))
|
||||
|
||||
GetText()
|
||||
return "Set <a href=\"?src=\ref[src];toggle_mode=1\">[mode ? "Dual-Port" : "Unary"]</a> vent pump <a href=\"?src=\ref[src];set_vent_pump=1\">[fmtString(vent_pump)]</a> power to <a href=\"?src=\ref[src];set_power=1\">[state ? "on" : "off"]</a>."
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["set_power"])
|
||||
state = !state
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["set_vent_pump"])
|
||||
var/list/injector_names=list()
|
||||
if(!mode)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/I in machines)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
else
|
||||
for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["toggle_mode"])
|
||||
mode = !mode
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
/datum/automation/set_vent_pump_pressure//controls the internal/external pressure bounds of a vent pump.
|
||||
name = "Vent Pump: Pressure Settings"
|
||||
|
||||
var/vent_pump = null
|
||||
var/intpressureout = 0//these 2 are for DP vents, if it's a unary vent you're sending to it will take intpressureout as var
|
||||
var/intpressurein = 0
|
||||
var/extpressure = 0
|
||||
var/mode = 0//0 for unary vents, 1 for DP vents.
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["vent_pump"] = vent_pump
|
||||
json["intpressureout"] = intpressureout
|
||||
json["intpressurein"] = intpressurein
|
||||
json["extpressure"] = extpressure
|
||||
json["mode"] = mode
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
vent_pump = json["vent_pump"]
|
||||
intpressureout = text2num(json["intpressureout"])
|
||||
intpressurein = text2num(json["intpressurein"])
|
||||
extpressure = text2num(json["extpressure"])
|
||||
mode = text2num(json["mode"])
|
||||
|
||||
New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
..(aa)
|
||||
|
||||
process()
|
||||
if(vent_pump)
|
||||
var/list/data = list( \
|
||||
"tag" = vent_pump, \
|
||||
)
|
||||
var/filter = RADIO_ATMOSIA
|
||||
if(mode)//it's a DP vent
|
||||
if(intpressurein)
|
||||
data.Add(list("set_input_pressure" = intpressurein))
|
||||
if(intpressureout)
|
||||
data.Add(list("set_output_pressure" = intpressureout))
|
||||
if(extpressure)
|
||||
data.Add(list("set_external_pressure" = extpressure))
|
||||
|
||||
else
|
||||
if(intpressureout)
|
||||
data.Add(list("set_internal_pressure" = intpressureout))
|
||||
if(extpressure)
|
||||
data.Add(list("set_external_pressure" = extpressure))
|
||||
filter = RADIO_FROM_AIRALARM
|
||||
|
||||
parent.send_signal(data, filter)
|
||||
|
||||
GetText()
|
||||
if(mode)//DP vent
|
||||
return {"Set <a href=\"?src=\ref[src];swap_modes=1\">dual-port</a> vent pump <a href=\"?src=\ref[src];set_vent_pump=1\">[fmtString(vent_pump)]</a>
|
||||
pressure bounds: internal outwards: <a href=\"?src=\ref[src];set_intpressure_out=1">[fmtString(intpressureout)]</a>
|
||||
internal inwards: <a href=\"?src=\ref[src];set_intpressure_in=1">[fmtString(intpressurein)]</a>
|
||||
external: <a href=\"?src=\ref[src];set_external=1">[fmtString(extpressure)]</a>
|
||||
"}//well that was a lot to type
|
||||
else
|
||||
return {"Set <a href=\"?src=\ref[src];swap_modes=1\">unary</a> vent pump <a href=\"?src=\ref[src];set_vent_pump=1\">[fmtString(vent_pump)]</a>
|
||||
pressure bounds: internal: <a href=\"?src=\ref[src];set_intpressure_out=1">[fmtString(intpressureout)]</a>
|
||||
external: <a href=\"?src=\ref[src];set_external=1">[fmtString(extpressure)]</a>
|
||||
"}//copy paste FTW
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["set_vent_pump"])
|
||||
var/list/injector_names=list()
|
||||
if(mode)//DP vent selection
|
||||
for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
else
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/I in machines)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["set_intpressure_out"])
|
||||
var/response = input("Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num
|
||||
intpressureout = text2num(response)
|
||||
intpressureout = between(0, intpressureout, 50*ONE_ATMOSPHERE)
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["set_intpressure_in"])
|
||||
var/response = input("Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num
|
||||
intpressurein = text2num(response)
|
||||
intpressurein = between(0, intpressurein, 50*ONE_ATMOSPHERE)
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["set_external"])
|
||||
var/response = input(usr,"Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num
|
||||
extpressure = text2num(response)
|
||||
extpressure = between(0, extpressure, 50*ONE_ATMOSPHERE)
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["swap_modes"])
|
||||
mode = !mode
|
||||
vent_pump = null//if we don't clear this is could get glitchy, by which I mean not at all, whatever, stay clean
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
/datum/automation/set_vent_pressure_checks
|
||||
name = "Vent Pump: Pressure Checks"
|
||||
|
||||
var/vent_pump = null
|
||||
var/checks = 1
|
||||
var/mode = 0//1 for DP vent, 0 for unary vent
|
||||
/*
|
||||
checks bitflags
|
||||
1 = external
|
||||
2 = internal in (regular internal for unaries)
|
||||
4 = internal out (ignored by unaries)
|
||||
*/
|
||||
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["vent_pump"] = vent_pump
|
||||
json["checks"] = checks
|
||||
json["mode"] = mode
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
vent_pump = json["vent_pump"]
|
||||
checks = text2num(json["checks"])
|
||||
mode = text2num(json["mode"])
|
||||
|
||||
New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
..(aa)
|
||||
|
||||
process()
|
||||
if(vent_pump)
|
||||
parent.send_signal(list("tag" = vent_pump, "checks" = checks), filter = (mode ? RADIO_ATMOSIA : RADIO_FROM_AIRALARM))//not gonna bother with a sanity check here, there *should* not be any problems
|
||||
|
||||
GetText()
|
||||
if(mode)
|
||||
return {"Set <a href=\"?src=\ref[src];swap_modes=1\">dual-port</a> vent pump <a href=\"?src=\ref[src];set_vent_pump=1\">[fmtString(vent_pump)]</a> pressure checks to:
|
||||
external <a href=\"?src=\ref[src];togglecheck=1\">[checks&1 ? "Enabled" : "Disabled"]</a>
|
||||
internal inwards <a href=\"?src=\ref[src];togglecheck=2\">[checks&2 ? "Enabled" : "Disabled"]</a>
|
||||
internal outwards <a href=\"?src=\ref[src];togglecheck=4\">[checks&4 ? "Enabled" : "Disabled"]</a>
|
||||
"}
|
||||
else
|
||||
return {"Set <a href=\"?src=\ref[src];swap_modes=1\">unary</a> vent pump <a href=\"?src=\ref[src];set_vent_pump=1\">[fmtString(vent_pump)]</a> pressure checks to:
|
||||
external: <a href=\"?src=\ref[src];togglecheck=1\">[checks&1 ? "Enabled" : "Disabled"]</a>,
|
||||
internal: <a href=\"?src=\ref[src];togglecheck=2\">[checks&2 ? "Enabled" : "Disabled"]</a>
|
||||
"}
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["set_vent_pump"])
|
||||
var/list/injector_names=list()
|
||||
if(mode)//DP vent selection
|
||||
for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
else
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/I in machines)
|
||||
if(!isnull(I.id_tag) && I.frequency == parent.frequency)
|
||||
injector_names|=I.id_tag
|
||||
vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["swap_modes"])
|
||||
mode = !mode
|
||||
vent_pump = null//if we don't clear this is could get glitchy, by which I mean not at all, whatever, stay clean
|
||||
if(!mode && checks&4)//disable this bitflag since we're switching to unaries
|
||||
checks &= ~4
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["togglecheck"])
|
||||
var/bitflagvalue = text2num(href_list["togglecheck"])
|
||||
if(mode)
|
||||
if(!(bitflagvalue in list(1, 2, 4)))
|
||||
return 0
|
||||
else if(!(bitflagvalue in list(1, 2)))
|
||||
return 0
|
||||
|
||||
if(checks&bitflagvalue)//the bitflag is on ATM
|
||||
checks &= ~bitflagvalue
|
||||
else//can't not be off
|
||||
checks |= bitflagvalue
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
@@ -0,0 +1,457 @@
|
||||
var/global/automation_types=typesof(/datum/automation) - /datum/automation
|
||||
|
||||
#define AUTOM_RT_NULL 0
|
||||
#define AUTOM_RT_NUM 1
|
||||
#define AUTOM_RT_STRING 2
|
||||
/datum/automation
|
||||
// Name of the Automation
|
||||
var/name="Base Automation"
|
||||
|
||||
// For labelling what shit does on the AAC.
|
||||
var/label="Unnamed Script"
|
||||
var/desc ="No Description."
|
||||
|
||||
var/obj/machinery/computer/general_air_control/atmos_automation/parent
|
||||
var/list/valid_child_returntypes=list()
|
||||
var/list/datum/automation/children=list()
|
||||
|
||||
var/returntype=AUTOM_RT_NULL
|
||||
|
||||
/datum/automation/New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
parent=aa
|
||||
|
||||
/datum/automation/proc/GetText()
|
||||
return "[type] doesn't override GetText()!"
|
||||
|
||||
/datum/automation/proc/OnReset()
|
||||
return
|
||||
|
||||
/datum/automation/proc/OnRemove()
|
||||
return
|
||||
|
||||
/datum/automation/proc/process()
|
||||
return
|
||||
|
||||
/datum/automation/proc/Evaluate()
|
||||
return 0
|
||||
|
||||
/datum/automation/proc/Export()
|
||||
var/list/R = list("type"=type)
|
||||
|
||||
if(initial(label)!=label)
|
||||
R["label"]=label
|
||||
|
||||
if(initial(desc)!=desc)
|
||||
R["desc"]=desc
|
||||
|
||||
if(children.len>0)
|
||||
var/list/C=list()
|
||||
for(var/datum/automation/A in children)
|
||||
C += list(A.Export())
|
||||
R["children"]=C
|
||||
|
||||
return R
|
||||
|
||||
/datum/automation/proc/unpackChild(var/list/cData)
|
||||
if(isnull(cData) || !("type" in cData))
|
||||
return null
|
||||
var/Atype=text2path(cData["type"])
|
||||
if(!(Atype in automation_types))
|
||||
return null
|
||||
var/datum/automation/A = new Atype(parent)
|
||||
A.Import(cData)
|
||||
return A
|
||||
|
||||
/datum/automation/proc/unpackChildren(var/list/childList)
|
||||
. = list()
|
||||
if(childList.len>0)
|
||||
for(var/list/cData in childList)
|
||||
if(isnull(cData) || !("type" in cData))
|
||||
. += null
|
||||
continue
|
||||
var/Atype=text2path(cData["type"])
|
||||
if(!(Atype in automation_types))
|
||||
continue
|
||||
var/datum/automation/A = new Atype(parent)
|
||||
A.Import(cData)
|
||||
. += A
|
||||
|
||||
/datum/automation/proc/packChildren(var/list/childList)
|
||||
. = list()
|
||||
if(childList.len>0)
|
||||
for(var/datum/automation/A in childList)
|
||||
if(isnull(A) || !istype(A))
|
||||
. += null
|
||||
continue
|
||||
. += list(A.Export())
|
||||
|
||||
/datum/automation/proc/Import(var/list/json)
|
||||
if("label" in json)
|
||||
label = json["label"]
|
||||
|
||||
if("desc" in json)
|
||||
desc = json["desc"]
|
||||
|
||||
if("children" in json)
|
||||
children = unpackChildren(json["children"])
|
||||
|
||||
/datum/automation/proc/fmtString(var/str)
|
||||
if(str==null || str == "")
|
||||
return "-----"
|
||||
return str
|
||||
|
||||
/datum/automation/Topic(href,href_list)
|
||||
if(parent.Topic("src=\ref[parent]", list("src" = parent)))//dumb hack to check sanity, empty topic shouldn't trigger a 1 on anything but sanity checks
|
||||
return 1
|
||||
|
||||
if(href_list["add"])
|
||||
var/new_child=selectValidChildFor(usr)
|
||||
if(!new_child) return 1
|
||||
children += new_child
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["remove"])
|
||||
if(href_list["remove"]=="*")
|
||||
var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No")
|
||||
if(confirm == "No") return 0
|
||||
for(var/datum/automation/A in children)
|
||||
A.OnRemove()
|
||||
children.Remove(A)
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["remove"])
|
||||
if(!A) return 1
|
||||
var/confirm=alert("Are you sure you want to remove this automation?","Automations","Yes","No")
|
||||
if(confirm == "No") return 0
|
||||
A.OnRemove()
|
||||
children.Remove(A)
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
if(href_list["reset"])
|
||||
if(href_list["reset"]=="*")
|
||||
for(var/datum/automation/A in children)
|
||||
A.OnReset()
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["reset"])
|
||||
if(!A) return 1
|
||||
A.OnReset()
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
return 0 // 1 if handled
|
||||
|
||||
/datum/automation/proc/selectValidChildFor(var/mob/user, var/list/returntypes=valid_child_returntypes)
|
||||
return parent.selectValidChildFor(src, user, returntypes)
|
||||
|
||||
///////////////////////////////////////////
|
||||
// AND
|
||||
///////////////////////////////////////////
|
||||
/datum/automation/and
|
||||
name = "AND statement"
|
||||
returntype=AUTOM_RT_NUM
|
||||
valid_child_returntypes=list(AUTOM_RT_NUM)
|
||||
|
||||
Evaluate()
|
||||
if(children.len==0) return 0
|
||||
for(var/datum/automation/stmt in children)
|
||||
if(!stmt.Evaluate())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
GetText()
|
||||
var/out="AND (<a href=\"?src=\ref[src];add=1\">Add</a>)"
|
||||
if(children.len>0)
|
||||
out += "<ul>"
|
||||
for(var/datum/automation/stmt in children)
|
||||
out += {"<li>
|
||||
\[<a href="?src=\ref[src];reset=\ref[stmt]">Reset</a> |
|
||||
<a href="?src=\ref[src];remove=\ref[stmt]">×</a>\]
|
||||
[stmt.GetText()]
|
||||
</li>"}
|
||||
out += "</ul>"
|
||||
else
|
||||
out += "<blockquote><i>No statements to evaluate.</i></blockquote>"
|
||||
return out
|
||||
|
||||
///////////////////////////////////////////
|
||||
// OR
|
||||
///////////////////////////////////////////
|
||||
|
||||
/datum/automation/or
|
||||
name = "OR statement"
|
||||
returntype=AUTOM_RT_NUM
|
||||
valid_child_returntypes=list(AUTOM_RT_NUM)
|
||||
|
||||
Evaluate()
|
||||
if(children.len==0) return 0
|
||||
for(var/datum/automation/stmt in children)
|
||||
if(stmt.Evaluate())
|
||||
return 1
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
var/out="OR (<a href=\"?src=\ref[src];add=1\">Add</a>)"
|
||||
if(children.len>0)
|
||||
out += "<ul>"
|
||||
for(var/datum/automation/stmt in children)
|
||||
out += {"<li>
|
||||
\[<a href="?src=\ref[src];reset=\ref[stmt]">Reset</a> |
|
||||
<a href="?src=\ref[src];remove=\ref[stmt]">×</a>\]
|
||||
[stmt.GetText()]
|
||||
</li>"}
|
||||
out += "</ul>"
|
||||
else
|
||||
out += "<blockquote><i>No statements to evaluate.</i></blockquote>"
|
||||
return out
|
||||
|
||||
///////////////////////////////////////////
|
||||
// if .. then
|
||||
///////////////////////////////////////////
|
||||
|
||||
/datum/automation/if_statement
|
||||
name = "IF statement"
|
||||
var/datum/automation/condition=null
|
||||
valid_child_returntypes=list(AUTOM_RT_NULL)
|
||||
var/list/valid_conditions=list(AUTOM_RT_NUM)
|
||||
|
||||
var/list/children_then=list()
|
||||
var/list/children_else=list()
|
||||
|
||||
Export()
|
||||
var/list/R = ..()
|
||||
|
||||
if(children_then.len>0)
|
||||
R["then"]=packChildren(children_then)
|
||||
|
||||
if(children_else.len>0)
|
||||
R["else"]=packChildren(children_else)
|
||||
|
||||
if(condition)
|
||||
R["condition"]=condition.Export()
|
||||
|
||||
return R
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
|
||||
if("then" in json)
|
||||
children_then = unpackChildren(json["then"])
|
||||
|
||||
if("else" in json)
|
||||
children_else = unpackChildren(json["else"])
|
||||
|
||||
if("condition" in json)
|
||||
condition = unpackChild(json["condition"])
|
||||
|
||||
GetText()
|
||||
var/out="<b>IF</b> (<a href=\"?src=\ref[src];set_condition=1\">SET</a>):<blockquote>"
|
||||
if(condition)
|
||||
out += condition.GetText()
|
||||
else
|
||||
out += "<i>Not set</i>"
|
||||
out += "</blockquote>"
|
||||
out += "<b>THEN:</b> (<a href=\"?src=\ref[src];add=then\">Add</a>)"
|
||||
if(children_then.len>0)
|
||||
out += "<ul>"
|
||||
for(var/datum/automation/stmt in children_then)
|
||||
out += {"<li>
|
||||
\[<a href="?src=\ref[src];reset=\ref[stmt];context=then">Reset</a> |
|
||||
<a href="?src=\ref[src];remove=\ref[stmt];context=then">×</a>\]
|
||||
[stmt.GetText()]
|
||||
</li>"}
|
||||
out += "</ul>"
|
||||
else
|
||||
out += "<blockquote><i>(No statements to run)</i></blockquote>"
|
||||
out += "<b>ELSE:</b> (<a href=\"?src=\ref[src];add=else\">Add</a>)"
|
||||
if(children_then.len>0)
|
||||
out += "<ul>"
|
||||
for(var/datum/automation/stmt in children_else)
|
||||
out += {"<li>
|
||||
\[<a href="?src=\ref[src];reset=\ref[stmt];context=else">Reset</a> |
|
||||
<a href="?src=\ref[src];remove=\ref[stmt];context=else">×</a>\]
|
||||
[stmt.GetText()]
|
||||
</li>"}
|
||||
out += "</ul>"
|
||||
else
|
||||
out += "<blockquote><i>(No statements to run)</i></blockquote>"
|
||||
return out
|
||||
|
||||
Topic(href,href_list)
|
||||
if(href_list["add"])
|
||||
var/new_child=selectValidChildFor(usr)
|
||||
if(!new_child) return 1
|
||||
switch(href_list["add"])
|
||||
if("then")
|
||||
children_then += new_child
|
||||
if("else")
|
||||
children_else += new_child
|
||||
else
|
||||
warning("Unknown add value given to [type]/Topic():[__LINE__]: [href]")
|
||||
return 1
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["remove"])
|
||||
if(href_list["remove"]=="*")
|
||||
var/confirm=input("Are you sure you want to remove ALL automations?","Automations","No") in list("Yes","No")
|
||||
if(confirm == "No") return 0
|
||||
for(var/datum/automation/A in children_then)
|
||||
A.OnRemove()
|
||||
children_then.Remove(A)
|
||||
for(var/datum/automation/A in children_else)
|
||||
A.OnRemove()
|
||||
children_else.Remove(A)
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["remove"])
|
||||
if(!A) return 1
|
||||
var/confirm=input("Are you sure you want to remove this automation?","Automations","No") in list("Yes","No")
|
||||
if(confirm == "No") return 0
|
||||
A.OnRemove()
|
||||
switch(href_list["context"])
|
||||
if("then")
|
||||
children_then.Remove(A)
|
||||
if("else")
|
||||
children_else.Remove(A)
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["reset"])
|
||||
if(href_list["reset"]=="*")
|
||||
for(var/datum/automation/A in children_then)
|
||||
A.OnReset()
|
||||
for(var/datum/automation/A in children_else)
|
||||
A.OnReset()
|
||||
else
|
||||
var/datum/automation/A=locate(href_list["reset"])
|
||||
if(!A) return 1
|
||||
A.OnReset()
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_condition"])
|
||||
var/new_condition = selectValidChildFor(usr,valid_conditions)
|
||||
testing("Selected condition: [new_condition]")
|
||||
if(!new_condition)
|
||||
return 1
|
||||
condition = new_condition
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
process()
|
||||
if(condition)
|
||||
if(condition.Evaluate())
|
||||
for(var/datum/automation/stmt in children_then)
|
||||
stmt.process()
|
||||
else
|
||||
for(var/datum/automation/stmt in children_else)
|
||||
stmt.process()
|
||||
|
||||
///////////////////////////////////////////
|
||||
// compare
|
||||
///////////////////////////////////////////
|
||||
|
||||
/datum/automation/compare
|
||||
name = "comparison"
|
||||
var/comparator="Greater Than"
|
||||
returntype=AUTOM_RT_NUM
|
||||
valid_child_returntypes=list(AUTOM_RT_NUM)
|
||||
|
||||
New(var/obj/machinery/computer/general_air_control/atmos_automation/aa)
|
||||
..(aa)
|
||||
children=list(null,null)
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["cmp"]=comparator
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
comparator = json["cmp"]
|
||||
|
||||
Evaluate()
|
||||
if(children.len<2)
|
||||
return 0
|
||||
var/datum/automation/d_left =children[1]
|
||||
var/datum/automation/d_right=children[2]
|
||||
if(!d_left || !d_right)
|
||||
return 0
|
||||
var/left=d_left.Evaluate()
|
||||
var/right=d_right.Evaluate()
|
||||
switch(comparator)
|
||||
if("Greater Than")
|
||||
return left>right
|
||||
if("Greater Than or Equal to")
|
||||
return left>=right
|
||||
if("Less Than")
|
||||
return left<right
|
||||
if("Less Than or Equal to")
|
||||
return left<=right
|
||||
if("Equal to")
|
||||
return left==right
|
||||
if("NOT Equal To")
|
||||
return left!=right
|
||||
else
|
||||
return 0
|
||||
|
||||
GetText()
|
||||
var/datum/automation/left =children[1]
|
||||
var/datum/automation/right=children[2]
|
||||
|
||||
var/out = "<a href=\"?src=\ref[src];set_field=1\">(Set Left)</a> ("
|
||||
if(left==null)
|
||||
out += "-----"
|
||||
else
|
||||
out += left.GetText()
|
||||
|
||||
out += ") is <a href=\"?src=\ref[src];set_comparator=left\">[comparator]</a>: <a href=\"?src=\ref[src];set_field=2\">(Set Right)</a> ("
|
||||
|
||||
if(right==null)
|
||||
out += "-----"
|
||||
else
|
||||
out += right.GetText()
|
||||
out +=")"
|
||||
return out
|
||||
|
||||
Topic(href,href_list)
|
||||
if(href_list["set_comparator"])
|
||||
comparator = input("Select a comparison operator:", "Compare", "Greater Than") in list("Greater Than","Greater Than or Equal to","Less Than","Less Than or Equal to","Equal to","NOT Equal To")
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
if(href_list["set_field"])
|
||||
var/idx = text2num(href_list["set_field"])
|
||||
var/new_child = selectValidChildFor(usr)
|
||||
if(!new_child)
|
||||
return 1
|
||||
children[idx] = new_child
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
|
||||
///////////////////////////////////////////
|
||||
// static value
|
||||
///////////////////////////////////////////
|
||||
|
||||
/datum/automation/static_value
|
||||
name = "Number"
|
||||
|
||||
var/value=0
|
||||
|
||||
returntype=AUTOM_RT_NUM
|
||||
|
||||
Evaluate()
|
||||
return value
|
||||
|
||||
Export()
|
||||
var/list/json = ..()
|
||||
json["value"]=value
|
||||
return json
|
||||
|
||||
Import(var/list/json)
|
||||
..(json)
|
||||
value = text2num(json["value"])
|
||||
|
||||
GetText()
|
||||
return "<a href=\"?src=\ref[src];set_value=1\">[value]</a>"
|
||||
|
||||
Topic(href,href_list)
|
||||
if(href_list["set_value"])
|
||||
value = input("Set a value:", "Static Value", value) as num
|
||||
parent.updateUsrDialog()
|
||||
return 1
|
||||
@@ -970,7 +970,7 @@ datum/preferences
|
||||
if("age")
|
||||
age = rand(AGE_MIN, AGE_MAX)
|
||||
if("hair")
|
||||
if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine")
|
||||
if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Wryn")
|
||||
r_hair = rand(0,255)
|
||||
g_hair = rand(0,255)
|
||||
b_hair = rand(0,255)
|
||||
@@ -996,7 +996,7 @@ datum/preferences
|
||||
if(species == "Human")
|
||||
s_tone = random_skin_tone()
|
||||
if("s_color")
|
||||
if(species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Slime People")
|
||||
if(species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Slime People" || species == "Wryn")
|
||||
r_skin = rand(0,255)
|
||||
g_skin = rand(0,255)
|
||||
b_skin = rand(0,255)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Human", "Skrell") //humanoid bodytypes
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox","Wryn")
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -161,7 +161,7 @@ BLIND // can't see anything
|
||||
var/transfer_prints = FALSE
|
||||
var/pickpocket = 0 //Master pickpocket?
|
||||
var/clipped = 0
|
||||
species_restricted = list("exclude","Unathi","Tajaran")
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Wryn")
|
||||
|
||||
/obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wirecutters))
|
||||
@@ -295,7 +295,7 @@ BLIND // can't see anything
|
||||
|
||||
permeability_coefficient = 0.50
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
species_restricted = list("exclude","Unathi","Tajaran")
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Wryn")
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return 0
|
||||
@@ -328,7 +328,7 @@ BLIND // can't see anything
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox")
|
||||
species_restricted = list("exclude","Diona","Vox","Wryn")
|
||||
loose = 0 // What kind of idiot designs a pressurized suit where the helmet can fall off?
|
||||
flash_protect = 2
|
||||
|
||||
@@ -351,7 +351,7 @@ BLIND // can't see anything
|
||||
heat_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox")
|
||||
species_restricted = list("exclude","Diona","Vox","Wryn")
|
||||
|
||||
//Under clothing
|
||||
/obj/item/clothing/under
|
||||
|
||||
@@ -45,4 +45,4 @@
|
||||
obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team
|
||||
desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders."
|
||||
name = "advanced blood-red magboots"
|
||||
slowdown_active = SHOES_SLOWDOWN
|
||||
slowdown_active = SHOES_SLOWDOWN
|
||||
@@ -13,7 +13,7 @@
|
||||
action_button_name = "Toggle Helmet Light"
|
||||
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox","Wryn")
|
||||
sprite_sheets = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
@@ -51,7 +51,7 @@
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
|
||||
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox","Wryn")
|
||||
sprite_sheets = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/item/clothing/under/color/random/New()
|
||||
..()
|
||||
var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball)
|
||||
var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
|
||||
var/obj/item/clothing/under/color/C = pick(typesof(/obj/item/clothing/under/color) - excluded)
|
||||
name = initial(C.name)
|
||||
icon_state = initial(C.icon_state)
|
||||
@@ -173,3 +173,19 @@
|
||||
icon_state = "darkred"
|
||||
_color = "darkred"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/jersey
|
||||
name = "red team jersey"
|
||||
desc = "The jersey of the Nanotrasen Phi-ghters!"
|
||||
icon_state = "redjersey"
|
||||
item_state = "r_suit"
|
||||
_color = "redjersey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/jersey
|
||||
name = "blue team jersey"
|
||||
desc = "The jersey of the Nanotrasen Pi-rates!"
|
||||
icon_state = "bluejersey"
|
||||
item_state = "b_suit"
|
||||
_color = "bluejersey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -52,446 +52,22 @@
|
||||
icon_state = "bookSpaceLawblack"
|
||||
title = "Space Law - Limited Edition"
|
||||
|
||||
//////////////////////////////////
|
||||
////////// Fluff Items ///////////
|
||||
//////////////////////////////////
|
||||
|
||||
/obj/item/weapon/paper/fluff/sue_donem // aikasan: Sue Donem
|
||||
name = "cyborgification waiver"
|
||||
desc = "It's some kind of official-looking contract."
|
||||
|
||||
/obj/item/weapon/paper/fluff/sue_donem/New()
|
||||
..()
|
||||
|
||||
info = "<B>Organic Carrier AIA and Standard Cyborgification Agreement</B><BR>\n<BR>\nUnder the authority of Nanotrasen Synthetic Intelligence Division, this document hereby authorizes an accredited Roboticist of the NSS Exodus or a deputized authority to perform a regulation lobotomisation upon the person of one '<I>Sue Donem</I>' (hereafter referred to as the Subject) with intent to enact a live Artificial Intelligence Assimilation (AIA) or live Cyborgification proceedure.<BR>\n<BR>\nNo further station authorization is required, and the Subject waives all rights as a human under Nanotrasen internal and external legal protocol. This document is subject to amendment under Nanotrasen internal protocol \[REDACTED\].<BR>\n<BR>\nSigned: <I>Sue Donem</I><BR>\n"
|
||||
|
||||
stamps = (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the Nanotrasen Synthetic Intelligence Division rubber stamp.</i>"
|
||||
|
||||
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
|
||||
stampoverlay.pixel_x = rand(-2, 2)
|
||||
stampoverlay.pixel_y = rand(-3, 2)
|
||||
stampoverlay.icon_state = "paper_stamp-rd"
|
||||
overlays += stampoverlay
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/fluff/wes_solari_1 //tzefa: Wes Solari
|
||||
name = "family photograph"
|
||||
desc = "A family photograph of a couple and a young child, Written on the back it says \"See you soon Dad -Roy\"."
|
||||
icon_state = "wes_solari_1"
|
||||
|
||||
/obj/item/fluff/sarah_calvera_1 //fniff: Sarah Calvera
|
||||
name = "old photo"
|
||||
desc = "Looks like it was made on a really old, cheap camera. Low quality. The camera shows a young hispanic looking girl with red hair wearing a white dress is standing in front of\
|
||||
an old looking wall. On the back there is a note in black marker that reads \"Sara, Siempre pensé que eras tan linda con ese vestido. Tu hermano, Carlos.\""
|
||||
icon_state = "sarah_calvera_1"
|
||||
|
||||
/obj/item/fluff/angelo_wilkerson_1 //fniff: Angleo Wilkerson
|
||||
name = "fancy watch"
|
||||
desc = "An old and expensive pocket watch. Engraved on the bottom is \"Odium est Source De Dolor\". On the back, there is an engraving that does not match the bottom and looks more recent.\
|
||||
\"Angelo, If you find this, you shall never see me again. Please, for your sake, go anywhere and do anything but stay. I'm proud of you and I will always love you. Your father, Jacob Wilkerson.\"\
|
||||
Jacob Wilkerson... Wasn't he that serial killer?"
|
||||
icon_state = "angelo_wilkerson_1"
|
||||
|
||||
/obj/item/fluff/sarah_carbrokes_1 //gvazdas: Sarah Carbrokes
|
||||
name = "locket"
|
||||
desc = "A grey locket with a picture of a black haired man in it. The text above it reads: \"Edwin Carbrokes\"."
|
||||
icon_state = "sarah_carbrokes_1"
|
||||
|
||||
/obj/item/fluff/ethan_way_1 //whitellama: Ethan Way
|
||||
name = "old ID"
|
||||
desc = "A scratched and worn identification card; it appears too damaged to inferface with any technology. You can almost make out \"Tom Cabinet\" in the smeared ink."
|
||||
icon_state = "ethan_way_1"
|
||||
|
||||
/obj/item/fluff/val_mcneil_1 //silentthunder: Val McNeil
|
||||
name = "rosary pendant"
|
||||
desc = "A cross on a ring of beads, has McNeil etched onto the back."
|
||||
icon_state = "val_mcneil_1"
|
||||
|
||||
/obj/item/fluff/steve_johnson_1 //thebreadbocks: Steve Johnson
|
||||
name = "bottle of hair dye"
|
||||
desc = "A bottle of pink hair dye. So that's how he gets his beard so pink..."
|
||||
icon_state = "steve_johnson_1"
|
||||
item_state = "steve_johnson_1"
|
||||
|
||||
/obj/item/fluff/david_fanning_1 //sicktrigger: David Fanning
|
||||
name = "golden scalpel"
|
||||
desc = "A fine surgical cutting tool covered in thin gold leaf. Does not seem able to cut anything."
|
||||
icon_state = "david_fanning_1"
|
||||
item_state = "david_fanning_1"
|
||||
|
||||
/obj/item/fluff/john_mckeever_1 //kirbyelder: John McKeever
|
||||
name = "Suspicious Paper"
|
||||
desc = "A piece of paper reading: Smash = 1/3 Leaf Juice, 1/3 Tricker, 1/3 Aajkli Extract"
|
||||
icon_state = "paper"
|
||||
item_state = "paper"
|
||||
|
||||
/obj/item/fluff/maurice_bedford_1
|
||||
name = "Monogrammed Handkerchief"
|
||||
desc = "A neatly folded handkerchief embroidered with a 'M'."
|
||||
icon_state = "maurice_bedford_1"
|
||||
|
||||
/obj/item/weapon/book/fluff/johnathan_falcian_1
|
||||
name = "sketchbook"
|
||||
desc = "A small, well-used sketchbook."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "johnathan_notebook"
|
||||
dat = "In the notebook there are numerous drawings of various crew-mates, locations, and scenes on the ship. They are of fairly good quality."
|
||||
author = "Johnathan Falcian"
|
||||
title = "Falcian's sketchbook"
|
||||
|
||||
//////////////////////////////////
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
|
||||
/obj/item/weapon/folder/blue/fluff/matthew_riebhardt //Matthew Riebhardt - ZekeSulastin
|
||||
name = "academic journal"
|
||||
desc = "An academic journal, seemingly pertaining to medical genetics. This issue is for the second quarter of 2557. Paper flags demarcate some articles the owner finds interesting."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "matthewriebhardt"
|
||||
|
||||
/obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber
|
||||
name = "multicolor pen"
|
||||
desc = "It's a cool looking pen. Lots of colors!"
|
||||
|
||||
/obj/item/weapon/pen/fluff/fancypen //orangebottle: Lillian Levett, Lilliana Reade
|
||||
name = "fancy pen"
|
||||
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fancypen"
|
||||
|
||||
/obj/item/weapon/pen/fluff/eugene_bissegger_1 //metamorp: eugene bisseger
|
||||
name = "Gilded Pen"
|
||||
desc = "A golden pen that is gilded with a meager amount of gold material. The word 'Nanotrasen' is etched on the clip of the pen."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "eugene_pen"
|
||||
|
||||
/obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens
|
||||
name = "Engraved Fountain Pen"
|
||||
desc = "An expensive looking pen with the initials E.S. engraved into the side."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fountainpen"
|
||||
|
||||
/obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski
|
||||
name = "golden detective's badge"
|
||||
desc = "Nanotrasen Security Department detective's badge, made from gold. Badge number is 564."
|
||||
icon_state = "victor_kaminsky_1"
|
||||
|
||||
/obj/item/fluff/victor_kaminsky_1/attack_self(mob/user as mob)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("[] shows you: \icon[] [].", user, src, src.name), 1)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
/obj/item/fluff/ana_issek_2 //suethecake: Ana Issek
|
||||
name = "Faded Badge"
|
||||
desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front. It bears the emblem of the Forensic division."
|
||||
icon_state = "ana_badge"
|
||||
item_state = "ana_badge"
|
||||
_color = "ana_badge"
|
||||
|
||||
/obj/item/fluff/ana_issek_2/attack_self(mob/user as mob)
|
||||
if(isliving(user))
|
||||
user.visible_message("\red [user] flashes their golden security badge.\nIt reads: Ana Issek, NT Security.","\red You display the faded bage.\nIt reads: Ana Issek, NT Security.")
|
||||
|
||||
/obj/item/fluff/ana_issek_2/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(isliving(user))
|
||||
user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently. You are the law.")
|
||||
|
||||
/obj/item/weapon/soap/fluff/azare_siraj_1 //mister fox: Azare Siraj
|
||||
name = "S'randarr's Tongue Leaf"
|
||||
desc = "A waxy, scentless leaf."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "siraj_tongueleaf"
|
||||
item_state = "siraj_tongueleaf"
|
||||
|
||||
/obj/item/weapon/clipboard/fluff/smallnote //lexusjjss: Lexus Langg, Zachary Tomlinson
|
||||
name = "small notebook"
|
||||
desc = "A generic small spiral notebook that flips upwards."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "smallnotetext"
|
||||
item_state = "smallnotetext"
|
||||
|
||||
/obj/item/weapon/storage/fluff/maye_daye_1 //morrinn: Maye Day
|
||||
name = "pristine lunchbox"
|
||||
desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "maye_daye_1"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/william_hackett
|
||||
name = "handmade flask"
|
||||
desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "williamhackett"
|
||||
|
||||
/obj/item/weapon/storage/firstaid/fluff/asus_rose //Kerbal22 - Asus Rose
|
||||
name = "rugged medkit"
|
||||
desc = "A dinged up medkit, it seems to have seen quite a bit of use."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "asusrose"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1 //leonheart11: Johann Erzatz
|
||||
name = "vintage thermos"
|
||||
desc = "An older thermos with a faint shine."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "johann_erzatz_1"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/li_matsuda_1 //mangled: Li Matsuda
|
||||
name = "blue zippo lighter"
|
||||
desc = "A zippo lighter made of some blue metal."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "bluezippo"
|
||||
icon_on = "bluezippoon"
|
||||
icon_off = "bluezippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 //Dragor23: Michael Guess
|
||||
name = "engraved lighter"
|
||||
desc = "A golden lighter, engraved with some ornaments and a G."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "guessip"
|
||||
icon_on = "guessipon"
|
||||
icon_off = "guessip"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/riley_rohtin_1 //rawrtaicho: Riley Rohtin
|
||||
name = "Riley's black zippo"
|
||||
desc = "A black zippo lighter, which holds some form of sentimental value."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "blackzippo"
|
||||
icon_on = "blackzippoon"
|
||||
icon_off = "blackzippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/fay_sullivan_1 //furohman: Fay Sullivan
|
||||
name = "Graduation Lighter"
|
||||
desc = "A silver engraved lighter with 41 on one side and Tharsis University on the other. The lid reads Fay Sullivan, Cybernetic Engineering, 2541"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "gradzippo"
|
||||
icon_on = "gradzippoon"
|
||||
icon_off = "gradzippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/executivekill_1 //executivekill: Hunter Duke
|
||||
name = "Gonzo Fist zippo"
|
||||
desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "gonzozippo"
|
||||
icon_on = "gonzozippoon"
|
||||
icon_off = "gonzozippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/naples_1 //naples: Russell Vierson
|
||||
name = "Engraved zippo"
|
||||
desc = "A intricately engraved Zippo lighter."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "engravedzippo"
|
||||
icon_on = "engravedzippoon"
|
||||
icon_off = "engravedzippo"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/nt_rep
|
||||
name = "gold engraved zippo"
|
||||
desc = "An engraved golden Zippo lighter with the letters NT on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zippo_nt_off"
|
||||
icon_on = "zippo_nt_on"
|
||||
icon_off = "zippo_nt_off"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/purple
|
||||
name = "purple engraved zippo"
|
||||
desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "purple_zippo_off"
|
||||
icon_on = "purple_zippo_on"
|
||||
icon_off = "purple_zippo_off"
|
||||
|
||||
|
||||
/obj/item/weapon/fluff/cado_keppel_1 //sparklysheep: Cado Keppel
|
||||
name = "purple comb"
|
||||
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
|
||||
w_class = 1.0
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "purplecomb"
|
||||
item_state = "purplecomb"
|
||||
|
||||
attack_self(mob/user)
|
||||
if(user.r_hand == src || user.l_hand == src)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\red [] uses [] to comb their hair with incredible style and sophistication. What a [].", user, src, user.gender == FEMALE ? "lady" : "guy"), 1)
|
||||
return
|
||||
|
||||
/obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch
|
||||
name = "Old Cane"
|
||||
desc = "An old brown cane made from wood. It has a a large, itallicized H on it's handle."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "special_cane"
|
||||
|
||||
/obj/item/device/camera/fluff/orange //chinsky: Summer Springfield
|
||||
name = "orange camera"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
|
||||
icon_state = "orangecamera"
|
||||
icon_on = "orangecamera"
|
||||
icon_off = "camera_off"
|
||||
pictures_left = 30
|
||||
|
||||
/obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash
|
||||
name = "Old Camera"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue."
|
||||
icon_state = "oldcamera"
|
||||
icon_on = "oldcamera"
|
||||
icon_off = "oldcamera_off"
|
||||
pictures_left = 30
|
||||
|
||||
/obj/item/weapon/id_wallet/fluff/reese_mackenzie //Reese MacKenzie - ThoseDernSquirrels
|
||||
|
||||
name = "ID wallet"
|
||||
desc = "A wallet made of black leather, holding an ID and a gold badge that reads 'NT.' The ID has a small picture of a man, with the caption Reese James MacKenzie, with other pieces of information to the right of the picture."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "reesemackenzie"
|
||||
|
||||
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
|
||||
name = "Lifetime ID Card"
|
||||
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lifetimeid"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask //lexusjjss: Lexus Langg & Zachary Tomlinson
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask //mcgulliver: Wox Derax
|
||||
name = "Lithium Flask"
|
||||
desc = "A flask with a Lithium Atom symbol on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lithiumflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/large/fluff/nashida_bishara_1 //rukral:Nashida Bisha'ra
|
||||
name = "Nashida's Etched Beaker"
|
||||
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this 100 unit beaker."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 5000
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/fluff/eleanor_stone //Rkf45: Eleanor Stone
|
||||
name = "teapot"
|
||||
desc = "An elegant teapot. The engraving on the bottom reads 'ENS'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "eleanorstone"
|
||||
item_state = "eleanorstone"
|
||||
|
||||
volume = 150
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,150)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/fluff/listermedbottle //compactninja: Lister Black
|
||||
name = "Pill bottle (anti-depressants)"
|
||||
desc = "Contains pills used to deal with depression. They appear to be prescribed to Lister Black"
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src )
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/fluff/listermed
|
||||
name = "anti-depressant pill"
|
||||
desc = "Used to deal with depression."
|
||||
icon_state = "pill9"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("morphine", 5)
|
||||
reagents.add_reagent("sugar", 10)
|
||||
reagents.add_reagent("ethanol", 5)
|
||||
|
||||
/obj/item/clothing/mask/fluff/electriccig //CubeJackal: Barry Sharke
|
||||
name = "Electronic cigarette"
|
||||
desc = "An electronic cigarette. Most of the relief of a real cigarette with none of the side effects. Often used by smokers who are trying to quit the habit."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "cigon"
|
||||
throw_speed = 0.5
|
||||
item_state = "ciglit"
|
||||
w_class = 1
|
||||
body_parts_covered = null
|
||||
|
||||
//Strange penlight, Nerezza: Asher Spock
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1
|
||||
name = "strange penlight"
|
||||
desc = "Besides the coloring, this penlight looks rather normal and innocent. However, you get a nagging feeling whenever you see it..."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "asher_spock_1"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 15
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/New()
|
||||
..()
|
||||
reagents.add_reagent("hydrocodone", 15)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/attack_self(mob/user as mob)
|
||||
user << "\blue You click \the [src] but get no reaction. Must be dead."
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/attack(mob/M as mob, mob/user as mob)
|
||||
if (user.ckey != "nerezza") //Because this can end up in the wrong hands, let's make it useless for them!
|
||||
user << "\blue You click \the [src] but get no reaction. Must be dead."
|
||||
return
|
||||
if(!reagents.total_volume)
|
||||
user << "\red \The [src] is empty."
|
||||
return
|
||||
if (!( istype(M, /mob) ))
|
||||
return
|
||||
if (reagents.total_volume)
|
||||
if (M == user && user.ckey == "nerezza") //Make sure this is being used by the right person, for the right reason (self injection)
|
||||
visible_message("\blue [user] presses their \
|
||||
penlight against their skin, quickly clicking the button once.", \
|
||||
"\blue You press the disguised autoinjector against your skin and click the button. There's a sharp pain at the injection site that rapidly fades.", \
|
||||
"You hear a rustle as someone moves nearby, then a sharp click.")
|
||||
if (M != user && user.ckey == "nerezza") //Woah now, you better be careful partner
|
||||
user << "\blue You don't want to contaminate the autoinjector."
|
||||
return
|
||||
src.reagents.reaction(M, INGEST)
|
||||
if(M.reagents)
|
||||
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
|
||||
user << "\blue [trans] units injected. [reagents.total_volume] units remaining in \the [src]."
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/examine(mob/user as mob)
|
||||
..()
|
||||
if(user.ckey != "nerezza") return //Only the owner knows how to examine the contents.
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
usr << "\blue You examine the penlight closely and see that it has [R.volume] units of [R.name] stored."
|
||||
else
|
||||
usr << "\blue You examine the penlight closely and see that it is currently empty."
|
||||
|
||||
//End strange penlight
|
||||
|
||||
/obj/item/weapon/card/id/fluff/asher_spock_2 //Nerezza: Asher Spock
|
||||
name = "Odysses Specialist ID card"
|
||||
desc = "A special identification card with a red cross signifying an emergency physician has specialised in Odysseus operations and maintenance.\nIt grants the owner recharge bay access."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "odysseus_spec_id"
|
||||
|
||||
/obj/item/weapon/clipboard/fluff/mcreary_journal //sirribbot: James McReary
|
||||
name = "McReary's journal"
|
||||
desc = "A journal with a warning sticker on the front cover. The initials \"J.M.\" are written on the back."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "mcreary_journal"
|
||||
item_state = "mcreary_journal"
|
||||
|
||||
/obj/item/device/flashlight/fluff/thejesster14_1 //thejesster14: Rosa Wolff
|
||||
name = "old red flashlight"
|
||||
desc = "A very old, childlike flashlight."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "wolfflight"
|
||||
item_state = "wolfflight"
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
@@ -499,67 +75,11 @@
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
////// Ripley customisation kit - Butchery Royce - MayeDay
|
||||
|
||||
/obj/item/weapon/paintkit/fluff/butcher_royce_1
|
||||
name = "Ripley customisation kit"
|
||||
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "royce_kit"
|
||||
|
||||
new_name = "APLU \"Titan's Fist\""
|
||||
new_desc = "This ordinary mining Ripley has been customized to look like a unit of the Titans Fist."
|
||||
new_icon = "titan"
|
||||
allowed_types = list("ripley","firefighter")
|
||||
|
||||
////// Ripley customisation kit - Sven Fjeltson - Mordeth221
|
||||
|
||||
/obj/item/weapon/paintkit/fluff/sven_fjeltson_1
|
||||
name = "Mercenary APLU kit"
|
||||
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "sven_kit"
|
||||
|
||||
new_name = "APLU \"Strike the Earth!\""
|
||||
new_desc = "Looks like an over worked, under maintained Ripley with some horrific damage."
|
||||
new_icon = "earth"
|
||||
allowed_types = list("ripley","firefighter")
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
|
||||
//////////// Gloves ////////////
|
||||
|
||||
/obj/item/clothing/gloves/fluff/murad_hassim_1
|
||||
name = "Tajaran Surgical Gloves"
|
||||
desc = "Reinforced sterile gloves custom tailored to comfortably accommodate Tajaran claws."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.30
|
||||
permeability_coefficient = 0.01
|
||||
_color="white"
|
||||
|
||||
/obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks
|
||||
name = "mittens"
|
||||
desc = "A pair of well worn, blue mittens."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "walter_brooks_1"
|
||||
item_state = "bluegloves"
|
||||
_color="blue"
|
||||
|
||||
/obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara
|
||||
name = "Left Black Glove"
|
||||
desc = "The left one of a pair of black gloves. Wonder where the other one went..."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "chal_appara_1"
|
||||
|
||||
/obj/item/clothing/gloves/fluff/ashley_rifler_1 //Vinceluk: Ashley Rifler
|
||||
name = "Purple Glove"
|
||||
desc = "A single, purple glove. Initials A.R. are written on the inside of it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ashley_rifler_1"
|
||||
|
||||
//////////// Eye Wear ////////////
|
||||
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
|
||||
@@ -568,33 +88,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
/obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
////// Medical eyepatch - Thysse Ezinwa - Jadepython
|
||||
/obj/item/clothing/glasses/eyepatch/fluff/thysse_1
|
||||
name = "medical eyepatch"
|
||||
desc = "On the strap, EZINWA is written in white block letters."
|
||||
|
||||
////// Safety Goggles - Arjun Chopra - MindPhyre - APPROVED
|
||||
/obj/item/clothing/glasses/fluff/arjun_chopra_1
|
||||
name = "safety goggles"
|
||||
desc = "A used pair of leather safety goggles."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "arjun_chopra"
|
||||
item_state = "arjun_chopra"
|
||||
|
||||
//////////// Hats ////////////
|
||||
|
||||
/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
|
||||
name = "\improper SWAT hat"
|
||||
desc = "A black hat. The inside has the words, \"Lieutenant James Girard, LPD SWAT Team Four.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "swatcap"
|
||||
|
||||
/obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
|
||||
name = "flame decal welding helmet"
|
||||
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason."
|
||||
@@ -613,30 +107,6 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "norah_briggs_1"
|
||||
|
||||
/obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1 //themij: Taryn Kifer
|
||||
name = "orange bandana"
|
||||
desc = "Hey, I think we're missing a hazard vest..."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "taryn_kifer_1"
|
||||
|
||||
/obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor
|
||||
name = "Edvin's Hat"
|
||||
desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "edvin_telephosphor_1"
|
||||
|
||||
/obj/item/clothing/head/fluff/krinnhat //Shirotyrant: Krinn Seeskale
|
||||
name = "saucepan hat"
|
||||
desc = "This hat is the shiniest shiny Krinn has ever owned."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "krinn_hat"
|
||||
|
||||
/obj/item/clothing/head/fluff/bruce_hachert //Stup1dg33kz: Bruce Hachert
|
||||
name = "worn hat"
|
||||
desc = "A worn-looking hat. It is slightly faded in color."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "brucehachert"
|
||||
|
||||
//////////// Suits ////////////
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
|
||||
@@ -645,28 +115,6 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber
|
||||
name = "pink labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_pink_open"
|
||||
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/graycoat //vinceluk: Seth Sealis
|
||||
name = "gray coat"
|
||||
desc = "Old, worn out coat. It's seen better days."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "graycoat"
|
||||
item_state = "graycoat"
|
||||
_color = "graycoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
|
||||
name = "leather jacket"
|
||||
desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "leatherjack"
|
||||
item_state = "leatherjack"
|
||||
_color = "leatherjack"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl
|
||||
name = "blueshield security armor"
|
||||
desc = "An armored vest with the badge of a Blueshield Lieutenant."
|
||||
@@ -674,95 +122,7 @@
|
||||
icon_state = "deus_blueshield"
|
||||
item_state = "deus_blueshield"
|
||||
|
||||
/obj/item/clothing/suit/fluff/oldscarf //Writerer2: Javaria Zara
|
||||
name = "old scarf"
|
||||
desc = "An old looking scarf, it seems to be fairly worn."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "mantle-unathi"
|
||||
item_state = "mantle-unathi"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
//////////// Uniforms ////////////
|
||||
|
||||
/obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew
|
||||
name = "customs uniform"
|
||||
desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Customs' is embroidered upon the jacket’s shoulder bar."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "milohachert"
|
||||
item_state = "milohachert"
|
||||
_color = "milohachert"
|
||||
|
||||
/obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda
|
||||
name = "rolled down jumpsuit"
|
||||
desc = "A rolled down jumpsuit. Great for mechanics."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jumpsuitdown"
|
||||
item_state = "jumpsuitdown"
|
||||
_color = "jumpsuitdown"
|
||||
|
||||
/obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous
|
||||
name = "casual security uniform"
|
||||
desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lilith_uniform"
|
||||
item_state = "lilith_uniform"
|
||||
_color = "lilith_uniform"
|
||||
|
||||
/obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek
|
||||
name = "retired uniform"
|
||||
desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ana_uniform"
|
||||
item_state = "ana_uniform"
|
||||
_color = "ana_uniform"
|
||||
|
||||
/obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri
|
||||
name = "retired dress uniform"
|
||||
desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "olddressuniform"
|
||||
item_state = "olddressuniform"
|
||||
_color = "olddressuniform"
|
||||
|
||||
/obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf
|
||||
name = "worn officer's uniform"
|
||||
desc = "An old red security jumpsuit. Seems to have some slight modifications."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jeremy_wolf_1"
|
||||
_color = "jeremy_wolf_1"
|
||||
|
||||
/obj/item/clothing/under/fluff/tian_dress //phaux: Tian Yinhu
|
||||
name = "purple dress"
|
||||
desc = "A nicely tailored purple dress made for the taller woman."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "tian_dress"
|
||||
item_state = "tian_dress"
|
||||
_color = "tian_dress"
|
||||
|
||||
/obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari
|
||||
name = "classy bartender uniform"
|
||||
desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red accessory, waistcoat and a rag hanging out of the back pocket."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ara_bar_uniform"
|
||||
item_state = "ara_bar_uniform"
|
||||
_color = "ara_bar_uniform"
|
||||
|
||||
/obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus
|
||||
name = "knockoff suit"
|
||||
desc = "A knockoff of a suit commonly worn by the upper class."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "callum_suit"
|
||||
item_state = "callum_suit"
|
||||
_color = "callum_suit"
|
||||
|
||||
/obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light
|
||||
name = "Elaborate Purple Dress"
|
||||
desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "solara_dress"
|
||||
item_state = "solara_dress"
|
||||
_color = "solara_dress"
|
||||
|
||||
/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
|
||||
name = "Isaca's suit"
|
||||
desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
|
||||
@@ -801,129 +161,10 @@
|
||||
src.item_state = "[_color]"
|
||||
usr.update_inv_w_uniform()
|
||||
|
||||
////// Wyatt's Ex-Commander Jumpsuit - RawrTaicho
|
||||
/obj/item/clothing/under/fluff/wyatt_1
|
||||
|
||||
name = "ex-commander jumpsuit"
|
||||
desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "wyatt_uniform"
|
||||
item_state = "wyatt_uniform"
|
||||
_color = "wyatt_uniform"
|
||||
|
||||
//////////// Masks ////////////
|
||||
|
||||
/*
|
||||
/obj/item/clothing/mask/fluff/flagmask //searif: Tsiokeriio Tarbell
|
||||
name = "\improper First Nations facemask"
|
||||
desc = "A simple cloth rag that bears the flag of the first nations."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "flagmask"
|
||||
item_state = "flagmask"
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
*/
|
||||
|
||||
/obj/item/clothing/mask/mara_kilpatrick_1 //staghorn: Mara Kilpatrick
|
||||
name = "shamrock pendant"
|
||||
desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "mara_kilpatrick_1"
|
||||
w_class = 1
|
||||
|
||||
////// Small locket - Altair An-Nasaqan - Serithi
|
||||
|
||||
/obj/item/clothing/accessory/fluff/altair_locket
|
||||
name = "small locket"
|
||||
desc = "A small golden locket attached to an Ii'rka-reed string. Inside the locket is a holo-picture of a female Tajaran, and an inscription writtin in Siik'mas."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "altair_locket"
|
||||
item_state = "altair_locket"
|
||||
_color = "altair_locket"
|
||||
slot_flags = 0
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
////// Silver locket - Konaa Hirano - Konaa_Hirano
|
||||
|
||||
/obj/item/clothing/accessory/fluff/konaa_hirano
|
||||
name = "silver locket"
|
||||
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "konaahirano"
|
||||
item_state = "konaahirano"
|
||||
_color = "konaahirano"
|
||||
slot_flags = 0
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
var/obj/item/held //Item inside locket.
|
||||
|
||||
/obj/item/clothing/accessory/fluff/konaa_hirano/attack_self(mob/user as mob)
|
||||
if(held)
|
||||
user << "You open [src] and [held] falls out."
|
||||
held.loc = get_turf(user)
|
||||
src.held = null
|
||||
|
||||
/obj/item/clothing/accessory/fluff/konaa_hirano/attackby(var/obj/item/O as obj, mob/user as mob, params)
|
||||
if(istype(O,/obj/item/weapon/paper))
|
||||
if(held)
|
||||
usr << "[src] already has something inside it."
|
||||
else
|
||||
usr << "You slip [O] into [src]."
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
src.held = O
|
||||
return
|
||||
..()
|
||||
|
||||
////// Medallion - Nasir Khayyam - Jamini
|
||||
|
||||
/obj/item/clothing/accessory/fluff/nasir_khayyam_1
|
||||
name = "medallion"
|
||||
desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "nasir_khayyam_1"
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
|
||||
////// Medallion - Lin Chang - Roland410
|
||||
|
||||
/obj/item/clothing/accessory/fluff/lin_chang_1
|
||||
name = "shining black medallion"
|
||||
desc = "A shiny black medallion made of something that looks like the Earth's obsidian, but it is harder than anything ever seen yet. On the front there seems to be a standing unathi chiseled in it, on the back the name of Lin Chang with the title of the Assassin Archmage."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "nasir_khayyam_1"
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
////// Emerald necklace - Ty Foster - Nega
|
||||
|
||||
/obj/item/clothing/mask/mara_kilpatrick_1
|
||||
name = "emerald necklace"
|
||||
desc = "A brass necklace with a green emerald placed at the end. It has a small inscription on the top of the chain, saying \'Foster\'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ty_foster"
|
||||
w_class = 1
|
||||
|
||||
//////////// Shoes ////////////
|
||||
|
||||
/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris
|
||||
name = "Susan's Magboots"
|
||||
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "atmosmagboots0"
|
||||
|
||||
//////////// Sets ////////////
|
||||
|
||||
/*
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
|
||||
name = "\improper CDC labcoat"
|
||||
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_cdc_open"
|
||||
*/
|
||||
////// Short Sleeve Medical Outfit //erthilo: Farah Lants
|
||||
|
||||
/obj/item/clothing/under/rank/medical/fluff/short
|
||||
@@ -939,29 +180,6 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
|
||||
////// Retired Patrol Outfit //desiderium: Rook Maudlin
|
||||
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat
|
||||
name = "retired colony patrolman's coat"
|
||||
desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "retpolcoat"
|
||||
item_state = "retpolcoat"
|
||||
_color = "retpolcoat"
|
||||
|
||||
/obj/item/clothing/head/det_hat/fluff/retpolcap
|
||||
name = "retired colony patrolman's cap"
|
||||
desc = "A clean and properly creased colony police cap. The badge is shined and polished, the word \"RETIRED\" engraved professionally under the words \"OUTER LIGHT POLICE.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "retpolcap"
|
||||
|
||||
/obj/item/clothing/under/det/fluff/retpoluniform
|
||||
name = "retired colony patrolman's uniform"
|
||||
desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "retpoluniform"
|
||||
_color = "retpoluniform"
|
||||
|
||||
////// Blue and Bloody Set //deimosvezzati: Hiro Mezu
|
||||
|
||||
/obj/item/clothing/under/fluff/customblue // Personal jumpsuit (blue tie / belt buckle)
|
||||
@@ -1019,27 +237,4 @@
|
||||
_color = "noble_boot"
|
||||
item_state = "noble_boot"
|
||||
|
||||
|
||||
//////////// Weapons ////////////
|
||||
|
||||
///// Well-used baton - Oen'g Issek - Donofnyc3
|
||||
|
||||
/obj/item/weapon/melee/baton/fluff/oeng_baton
|
||||
name = "well-used stun baton"
|
||||
desc = "A stun baton used for incapacitating targets; there seems to be a bunch of tally marks set into the handle."
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////// Weapons ////////////
|
||||
@@ -33,7 +33,11 @@
|
||||
if (!available_recipes)
|
||||
available_recipes = new
|
||||
for (var/type in (typesof(/datum/recipe/candy)-/datum/recipe/candy))
|
||||
available_recipes+= new type
|
||||
var/datum/recipe/recipe = new type
|
||||
if(recipe.result) // Ignore recipe subtypes that lack a result
|
||||
available_recipes += recipe
|
||||
else
|
||||
del(recipe)
|
||||
acceptable_items = new
|
||||
acceptable_reagents = new
|
||||
for (var/datum/recipe/candy/recipe in available_recipes)
|
||||
|
||||
@@ -34,7 +34,11 @@
|
||||
if (!available_recipes)
|
||||
available_recipes = new
|
||||
for (var/type in (typesof(/datum/recipe/grill)-/datum/recipe/grill))
|
||||
available_recipes+= new type
|
||||
var/datum/recipe/recipe = new type
|
||||
if(recipe.result) // Ignore recipe subtypes that lack a result
|
||||
available_recipes += recipe
|
||||
else
|
||||
del(recipe)
|
||||
acceptable_items = new
|
||||
acceptable_reagents = new
|
||||
for (var/datum/recipe/grill/recipe in available_recipes)
|
||||
|
||||
@@ -34,7 +34,11 @@
|
||||
if (!available_recipes)
|
||||
available_recipes = new
|
||||
for (var/type in (typesof(/datum/recipe/oven)-/datum/recipe/oven))
|
||||
available_recipes+= new type
|
||||
var/datum/recipe/recipe = new type
|
||||
if(recipe.result) // Ignore recipe subtypes that lack a result
|
||||
available_recipes += recipe
|
||||
else
|
||||
del(recipe)
|
||||
acceptable_items = new
|
||||
acceptable_reagents = new
|
||||
for (var/datum/recipe/oven/recipe in available_recipes)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
destroyed = 1
|
||||
force_update()
|
||||
if(source_atom && source_atom.light_sources) source_atom.light_sources -= src
|
||||
if(top_atom) top_atom.light_sources -= src
|
||||
if(top_atom && top_atom.light_sources) top_atom.light_sources -= src
|
||||
|
||||
/datum/light_source/proc/update(atom/new_top_atom)
|
||||
if(new_top_atom && new_top_atom != top_atom)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
mouse_opacity = 0
|
||||
simulated = 0
|
||||
anchored = 1
|
||||
|
||||
flags = NOREACT
|
||||
icon = LIGHTING_ICON
|
||||
layer = LIGHTING_LAYER
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
|
||||
@@ -422,7 +422,7 @@
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
if(creator)
|
||||
for(var/mob/living/L in src.loc)
|
||||
add_logs(creator, L, "used a resonator field on", object="resonator")
|
||||
add_logs(L, creator, "used a resonator field on", object="resonator")
|
||||
L << "<span class='danger'>The [src.name] ruptured with you in it!</span>"
|
||||
L.adjustBruteLoss(resonance_damage)
|
||||
else
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
/obj/item/weapon/storage/belt/soulstone=1,
|
||||
/obj/item/trash/candle=3,
|
||||
/obj/item/weapon/dice=3,
|
||||
/obj/item/weapon/staff=2,
|
||||
/obj/item/weapon/twohanded/staff=2,
|
||||
/obj/effect/decal/cleanable/dirt=3,
|
||||
)
|
||||
|
||||
|
||||
@@ -326,6 +326,26 @@
|
||||
key = "0"
|
||||
syllables = list ("honk","squeak","bonk","toot","narf","zub","wee","wub","norf")
|
||||
|
||||
/datum/language/wryn
|
||||
name = "Wryn Hivemind"
|
||||
desc = "Wryn have the strange ability to commune over a psychic hivemind."
|
||||
speech_verb = "chitters"
|
||||
ask_verb = "chitters"
|
||||
exclaim_verb = "chitters"
|
||||
colour = "alien"
|
||||
key = "y"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/wryn/check_special_condition(var/mob/other)
|
||||
|
||||
var/mob/living/carbon/M = other
|
||||
if(!istype(M))
|
||||
return 1
|
||||
if(locate(/obj/item/organ/wryn/hivenode) in M.internal_organs)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/language/xenocommon
|
||||
name = "Xenomorph"
|
||||
colour = "alien"
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
add_logs(M, src, "attacked", admin=0)
|
||||
add_logs(src, M, "attacked", admin=0)
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(istype(O, /obj/item/organ/brain/crystal ))
|
||||
user << "<span class='warning'> This brain is too malformed to be able to use with the [src].</span>"
|
||||
return
|
||||
if(istype(O,/obj/item/organ/brain) && !brainmob) //Time to stick a brain in it --NEO
|
||||
if(!O:brainmob)
|
||||
user << "\red You aren't sure where this brain came from, but you're pretty sure it's a useless brain."
|
||||
|
||||
@@ -110,6 +110,14 @@
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Golem")
|
||||
|
||||
/mob/living/carbon/human/wryn/New(var/new_loc)
|
||||
h_style = "Antennae"
|
||||
..(new_loc, "Wryn")
|
||||
|
||||
/mob/living/carbon/human/nucleation/New(var/new_loc)
|
||||
h_style = "Nucleation Crystals"
|
||||
..(new_loc, "Nucleation")
|
||||
|
||||
/mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
@@ -659,13 +667,16 @@
|
||||
/mob/living/carbon/human/Topic(href, href_list)
|
||||
var/pickpocket = 0
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(G)
|
||||
pickpocket = G.pickpocket
|
||||
|
||||
if(!usr.stat && usr.canmove && !usr.restrained() && in_range(src, usr))
|
||||
|
||||
// if looting pockets with gloves, do it quietly
|
||||
if(href_list["pockets"])
|
||||
if(usr:gloves)
|
||||
var/obj/item/clothing/gloves/G = usr:gloves
|
||||
pickpocket = G.pickpocket
|
||||
var/pocket_side = href_list["pockets"]
|
||||
var/pocket_id = (pocket_side == "right" ? slot_r_store : slot_l_store)
|
||||
var/obj/item/pocket_item = (pocket_id == slot_r_store ? src.r_store : src.l_store)
|
||||
@@ -704,9 +715,6 @@
|
||||
if(href_list["item"])
|
||||
var/itemTarget = href_list["item"]
|
||||
if(itemTarget == "id")
|
||||
if(usr:gloves)
|
||||
var/obj/item/clothing/gloves/G = usr:gloves
|
||||
pickpocket = G.pickpocket
|
||||
if(pickpocket)
|
||||
var/obj/item/worn_id = src.wear_id
|
||||
var/obj/item/place_item = usr.get_active_hand() // Item to place in the pocket, if it's empty
|
||||
@@ -751,9 +759,6 @@
|
||||
|
||||
if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
if(ishuman(usr) && usr:gloves)
|
||||
var/obj/item/clothing/gloves/G = usr:gloves
|
||||
pickpocket = G.pickpocket
|
||||
if(!pickpocket || href_list["item"] != "id") // Stop the non-stealthy verbose strip if pickpocketing id.
|
||||
O.source = usr
|
||||
O.target = src
|
||||
|
||||
@@ -55,6 +55,8 @@
|
||||
|
||||
var/datum/martial_art/attacker_style = M.martial_art
|
||||
|
||||
species.handle_attack_hand(src,M)
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(health >= config.health_threshold_crit)
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
|
||||
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
|
||||
|
||||
if(flying) return -1
|
||||
|
||||
if(embedded_flag)
|
||||
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
|
||||
|
||||
@@ -77,6 +79,11 @@
|
||||
//Can we act
|
||||
if(restrained()) return 0
|
||||
|
||||
//Are we flying?
|
||||
if(flying)
|
||||
inertia_dir = 0
|
||||
return 1
|
||||
|
||||
//Do we have a working jetpack
|
||||
if(istype(back, /obj/item/weapon/tank/jetpack))
|
||||
var/obj/item/weapon/tank/jetpack/J = back
|
||||
|
||||
@@ -264,6 +264,16 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
gene.OnMobLife(src)
|
||||
|
||||
if (radiation)
|
||||
|
||||
if((locate(src.internal_organs_by_name["resonant crystal"]) in src.internal_organs))
|
||||
var/rads = radiation/25
|
||||
radiation -= rads
|
||||
radiation -= 0.1
|
||||
reagents.add_reagent("radium", rads/10)
|
||||
if( prob(10) )
|
||||
src << "\blue You feel relaxed."
|
||||
return
|
||||
|
||||
if (radiation > 100)
|
||||
radiation = 100
|
||||
if(!(species.flags & RAD_ABSORB))
|
||||
@@ -276,7 +286,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
radiation = 0
|
||||
|
||||
else
|
||||
|
||||
if(species.flags & RAD_ABSORB)
|
||||
var/rads = radiation/25
|
||||
radiation -= rads
|
||||
@@ -1034,6 +1043,14 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
if(jitteriness)
|
||||
do_jitter_animation(jitteriness)
|
||||
|
||||
//Flying
|
||||
if(flying)
|
||||
spawn()
|
||||
animate(src, pixel_y = pixel_y + 5 , time = 10, loop = 1, easing = SINE_EASING)
|
||||
spawn(10)
|
||||
if(flying)
|
||||
animate(src, pixel_y = pixel_y - 5, time = 10, loop = 1, easing = SINE_EASING)
|
||||
|
||||
//Other
|
||||
handle_statuses()
|
||||
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
/datum/species/wryn
|
||||
name = "Wryn"
|
||||
icobase = 'icons/mob/human_races/r_wryn.dmi'
|
||||
deform = 'icons/mob/human_races/r_wryn.dmi'
|
||||
language = "Wryn Hivemind"
|
||||
tail = "wryntail"
|
||||
unarmed_type = /datum/unarmed_attack/punch/weak
|
||||
primitive = /mob/living/carbon/monkey/wryn
|
||||
darksight = 3
|
||||
slowdown = 1
|
||||
warning_low_pressure = -300
|
||||
hazard_low_pressure = 1
|
||||
blurb = "The wryn (r-in, singular r-in) are a humanoid race that possess many bee-like features. Originating from Alveare they \
|
||||
have adapted extremely well to cold environments though have lost most of their muscles over generations.\
|
||||
In order to communicate and work with multi-species crew Wryn were forced to take on names. Wryn have tended towards using only \
|
||||
first names, these names are generally simplistic and easy to pronounce. Wryn have rarely had to communicate using their mouths, \
|
||||
so in order to integrate with the multi-species crew they have been taught broken sol?."
|
||||
|
||||
cold_level_1 = 200 //Default 260 - Lower is better
|
||||
cold_level_2 = 150 //Default 200
|
||||
cold_level_3 = 115 //Default 120
|
||||
|
||||
heat_level_1 = 300 //Default 360 - Higher is better
|
||||
heat_level_2 = 310 //Default 400
|
||||
heat_level_3 = 317 //Default 1000
|
||||
|
||||
body_temperature = 286
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"eyes" = /obj/item/organ/eyes,
|
||||
"appendix" = /obj/item/organ/appendix,
|
||||
"antennae" = /obj/item/organ/wryn/hivenode
|
||||
)
|
||||
|
||||
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | NO_BREATHE | HAS_SKIN_COLOR | NO_SCAN | NO_SCAN | HIVEMIND
|
||||
|
||||
|
||||
base_color = "#704300"
|
||||
flesh_color = "#704300"
|
||||
blood_color = "#FFFF99"
|
||||
|
||||
|
||||
/datum/species/wryn/handle_death(var/mob/living/carbon/human/H)
|
||||
for(var/mob/living/carbon/C in living_mob_list)
|
||||
if(locate(/obj/item/organ/wryn/hivenode) in C.internal_organs)
|
||||
C << "<span class='danger'><B>Your antennae tingle as you are overcome with pain...</B></span>"
|
||||
C << "<span class='danger'>It feels like part of you has died.</span>"
|
||||
|
||||
/datum/species/wryn/handle_attack_hand(var/mob/living/carbon/human/H, var/mob/living/carbon/human/M)
|
||||
if(M.a_intent == "harm")
|
||||
if(H.handcuffed)
|
||||
if(!(locate(H.internal_organs_by_name["antennae"]) in H.internal_organs)) return
|
||||
var/turf/p_loc = M.loc
|
||||
var/turf/p_loc_m = H.loc
|
||||
|
||||
M.visible_message("<span class='notice'>[M] begins to violently pull off [H]'s antennae.</span>")
|
||||
H << "<span class='danger'><B>[M] grips your antennae and starts violently pulling!<B></span>"
|
||||
do_after(H, 250)
|
||||
if(p_loc == M.loc && p_loc_m == H.loc)
|
||||
del(H.internal_organs_by_name["antennae"])
|
||||
H.remove_language("Wryn Hivemind")
|
||||
new /obj/item/organ/wryn/hivenode(M.loc)
|
||||
M << "<span class='notice'>You hear a loud crunch as you mercilessly pull off [H]'s antennae.</span>"
|
||||
H << "<span class='danger'><B>You hear a loud crunch as your antennae is ripped off your head by [M].</span></B>"
|
||||
H << "<span class='danger'><span class='danger'><B>It's so quiet...</B></span>"
|
||||
H.h_style = "Bald"
|
||||
H.update_hair()
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>removed antennae [H.name] ([H.ckey])</font>")
|
||||
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their antennae removed by [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[key_name(M)] removed [key_name(H)]'s antennae")
|
||||
return 0
|
||||
|
||||
/datum/species/nucleation
|
||||
name = "Nucleation"
|
||||
icobase = 'icons/mob/human_races/r_nucleation.dmi'
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
blurb = "A sub-race of unforunates who have been exposed to too much supermatter radiation. As a result, \
|
||||
supermatter crystal clusters have begun to grow across their bodies. Research to find a cure for this ailment \
|
||||
has been slow, and so this is a common fate for veteran engineers. The supermatter crystals produce oxygen, \
|
||||
negating the need for the individual to breath. Their massive change in biology, however, renders most medicines \
|
||||
obselete. Ionizing radiation seems to cause resonance in some of their crystals, which seems to encourage regeneration \
|
||||
and produces a calming effect on the individual. Nucleations are highly stigmatized, and are treated much in the same \
|
||||
way as lepers were back on Earth."
|
||||
language = "Sol Common"
|
||||
burn_mod = 4 // holy shite, poor guys wont survive half a second cooking smores
|
||||
brute_mod = 2 // damn, double wham, double dam
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_BLOOD | NO_PAIN | HAS_LIPS | NO_SCAN
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"crystalized brain" = /obj/item/organ/brain/crystal,
|
||||
"eyes" = /obj/item/organ/eyes/luminescent_crystal,
|
||||
"strange crystal" = /obj/item/organ/nucleation/strange_crystal,
|
||||
"resonant crystal" = /obj/item/organ/nucleation/resonant_crystal
|
||||
)
|
||||
|
||||
/datum/species/nucleation/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.light_color = "#1C1C00"
|
||||
H.set_light(2)
|
||||
return ..()
|
||||
|
||||
/datum/species/nucleation/handle_death(var/mob/living/carbon/human/H)
|
||||
var/turf/T = get_turf(H)
|
||||
H.visible_message("\red[H]'s body explodes, leaving behind a pile of microscopic crystals!")
|
||||
supermatter_delamination(T, 2, 0, 0) // Create a small supermatter burst upon death
|
||||
new /obj/item/weapon/shard/supermatter( T )
|
||||
del(H)
|
||||
@@ -38,6 +38,13 @@
|
||||
icon_state = "stokkey1"
|
||||
uni_append = list(0x044,0xC5D) // 044C5D
|
||||
|
||||
/mob/living/carbon/monkey/wryn
|
||||
name = "lajavi"
|
||||
voice_name = "lajavi"
|
||||
speak_emote = list("hisses")
|
||||
icon_state = "wrynkey1"
|
||||
uni_append = list(0x022,0xF5D) // 022F5D
|
||||
|
||||
/mob/living/carbon/monkey/New()
|
||||
var/datum/reagents/R = new/datum/reagents(330)
|
||||
reagents = R
|
||||
|
||||
@@ -301,6 +301,8 @@
|
||||
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
|
||||
return
|
||||
|
||||
/datum/species/proc/handle_attack_hand(var/mob/living/carbon/human/H, var/mob/living/carbon/human/M) //Handles any species-specific attackhand events.
|
||||
return
|
||||
|
||||
/datum/species/proc/say_filter(mob/M, message, datum/language/speaking)
|
||||
return message
|
||||
@@ -745,6 +747,10 @@
|
||||
/datum/unarmed_attack/punch
|
||||
attack_verb = list("punch")
|
||||
|
||||
/datum/unarmed_attack/punch/weak
|
||||
attack_verb = list("flail")
|
||||
damage = 1
|
||||
|
||||
/datum/unarmed_attack/diona
|
||||
attack_verb = list("lash", "bludgeon")
|
||||
|
||||
|
||||
@@ -362,7 +362,7 @@
|
||||
user << "<span class='notice'>You already grabbed [src].</span>"
|
||||
return
|
||||
|
||||
add_logs(user, src, "grabbed", addition="passively")
|
||||
add_logs(src, user, "grabbed", addition="passively")
|
||||
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(user, src)
|
||||
if(buckled)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
var/obj/nano_module/crew_monitor/crew_monitor
|
||||
/mob/living/silicon/ai
|
||||
var/obj/nano_module/crew_monitor/crew_monitor
|
||||
|
||||
/mob/living/silicon/ai/proc/init_subsystems()
|
||||
crew_monitor = new(src)
|
||||
|
||||
@@ -457,8 +457,9 @@
|
||||
if(istype(T)) T.visible_message("<b>[src]</b> neatly folds inwards, compacting down to a rectangular card.")
|
||||
|
||||
src.stop_pulling()
|
||||
src.client.perspective = EYE_PERSPECTIVE
|
||||
src.client.eye = card
|
||||
if(src.client)
|
||||
src.client.perspective = EYE_PERSPECTIVE
|
||||
src.client.eye = card
|
||||
|
||||
//This seems redundant but not including the forced loc setting messes the behavior up.
|
||||
src.loc = card
|
||||
|
||||
@@ -102,6 +102,7 @@
|
||||
var/drowsyness = 0.0//Carbon
|
||||
var/dizziness = 0//Carbon
|
||||
var/jitteriness = 0//Carbon
|
||||
var/flying = 0
|
||||
var/charges = 0.0
|
||||
var/nutrition = 400.0//Carbon
|
||||
|
||||
|
||||
@@ -429,13 +429,14 @@ var/list/intents = list("help","disarm","grab","harm")
|
||||
src << "\blue You are now [resting ? "resting" : "getting up"]"
|
||||
|
||||
/proc/get_multitool(mob/user as mob)
|
||||
// Check distance for those that need it.
|
||||
if(!isAI(user))
|
||||
if(!in_range(user, src))
|
||||
return null
|
||||
|
||||
// Get tool
|
||||
var/obj/item/device/multitool/P = user.get_multitool()
|
||||
var/obj/item/device/multitool/P
|
||||
if(isrobot(user) || ishuman(user))
|
||||
P = user.get_active_hand()
|
||||
else if(isAI(user))
|
||||
var/mob/living/silicon/ai/AI=user
|
||||
P = AI.aiMulti
|
||||
|
||||
if(!istype(P))
|
||||
return null
|
||||
return P
|
||||
|
||||
@@ -689,6 +689,51 @@
|
||||
icon_state = "vox_keetquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
// Apollo-specific
|
||||
|
||||
//Wryn antennae
|
||||
|
||||
wry_antennae_default
|
||||
name = "Antennae"
|
||||
icon_state = "wryn_antennae"
|
||||
species_allowed = list("Wryn")
|
||||
|
||||
//Nucleation "hairstyles"
|
||||
|
||||
nuc_crystals
|
||||
name = "Nucleation Crystals"
|
||||
icon_state = "nuc_crystal"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
nuc_betaburns
|
||||
name = "Nucleation Beta Burns"
|
||||
icon_state = "nuc_betaburns"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
nuc_fallout
|
||||
name = "Nucleation Fallout"
|
||||
icon_state = "nuc_fallout"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
nuc_frission
|
||||
name = "Nucleation Frission"
|
||||
icon_state = "nuc_frission"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
nuc_radical
|
||||
name = "Nucleation Free Radical"
|
||||
icon_state = "nuc_radical"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
nuc_gammaray
|
||||
name = "Nucleation Gamma Ray"
|
||||
icon_state = "nuc_gammaray"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
nuc_neutron
|
||||
name = "Nucleation Neutron Bomb"
|
||||
icon_state = "nuc_neutron"
|
||||
species_allowed = list("Nucleation")
|
||||
|
||||
/datum/sprite_accessory/facial_hair
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ json_reader
|
||||
src.json = json
|
||||
. = new/list()
|
||||
src.i = 1
|
||||
while(src.i <= lentext(json))
|
||||
while(src.i <= length(json))
|
||||
var/char = get_char()
|
||||
if(is_whitespace(char))
|
||||
i++
|
||||
@@ -44,7 +44,7 @@ json_reader
|
||||
|
||||
read_word()
|
||||
var/val = ""
|
||||
while(i <= lentext(json))
|
||||
while(i <= length(json))
|
||||
var/char = get_char()
|
||||
if(is_whitespace(char) || symbols.Find(char))
|
||||
i-- // let scanner handle this character
|
||||
@@ -56,7 +56,7 @@ json_reader
|
||||
var
|
||||
escape = FALSE
|
||||
val = ""
|
||||
while(++i <= lentext(json))
|
||||
while(++i <= length(json))
|
||||
var/char = get_char()
|
||||
if(escape)
|
||||
escape=FALSE // WHICH STUPID ASSHOLE FORGOT THIS - N3X
|
||||
@@ -101,6 +101,13 @@ json_reader
|
||||
return 48 <= c && c <= 57 || char == "+" || char == "-"
|
||||
|
||||
|
||||
// parser
|
||||
ReadArray(list/tokens)
|
||||
src.tokens = tokens
|
||||
i = 1
|
||||
return read_array()
|
||||
|
||||
|
||||
// parser
|
||||
ReadObject(list/tokens)
|
||||
src.tokens = tokens
|
||||
|
||||
@@ -5,8 +5,19 @@ n_Json v11.3.21
|
||||
proc
|
||||
json2list(json)
|
||||
var/static/json_reader/_jsonr = new()
|
||||
return _jsonr.ReadObject(_jsonr.ScanJson(json))
|
||||
// N3X: Array support.
|
||||
if(dd_hasprefix(json,"\["))
|
||||
return _jsonr.ReadArray(_jsonr.ScanJson(json))
|
||||
else
|
||||
return _jsonr.ReadObject(_jsonr.ScanJson(json))
|
||||
|
||||
list2json(list/L, var/cached_data = null)
|
||||
var/static/json_writer/_jsonw = new()
|
||||
return _jsonw.WriteObject(L, cached_data)
|
||||
// Detect if it's just a list of things, or an associative list
|
||||
// (Used to just assume associative, which broke things.)
|
||||
if(_jsonw.is_associative(L))
|
||||
return _jsonw.WriteObject(L, cached_data)
|
||||
else
|
||||
return _jsonw.write_array(L)
|
||||
|
||||
|
||||
|
||||
@@ -77,10 +77,11 @@ var/list/organ_cache = list()
|
||||
owner = null
|
||||
|
||||
if(!owner)
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(B && prob(40))
|
||||
reagents.remove_reagent("blood",0.1)
|
||||
blood_splatter(src,B,1)
|
||||
if(reagents)
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(B && prob(40))
|
||||
reagents.remove_reagent("blood",0.1)
|
||||
blood_splatter(src,B,1)
|
||||
if(prob(5)) //How about we not have organs become completely useless less than a minute after removal?
|
||||
damage += 1
|
||||
|
||||
|
||||
@@ -336,3 +336,51 @@
|
||||
name = "vox cortical stack"
|
||||
|
||||
/obj/item/organ/stack/vox/stack
|
||||
|
||||
|
||||
//WRYN ORGAN
|
||||
|
||||
/obj/item/organ/wryn/hivenode
|
||||
name = "antennae"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/wryn/hivenode
|
||||
name = "antennae"
|
||||
organ_tag = "antennae"
|
||||
icon = 'icons/mob/human_races/r_wryn.dmi'
|
||||
icon_state = "antennae"
|
||||
|
||||
|
||||
//NUCLEATION ORGAN
|
||||
|
||||
/obj/item/organ/nucleation
|
||||
name = "nucleation organ"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
desc = "A crystalized human organ. /red It has a strangely iridescent glow."
|
||||
|
||||
/obj/item/organ/nucleation/resonant_crystal
|
||||
name = "resonant crystal"
|
||||
icon_state = "resonant-crystal"
|
||||
organ_tag = "resonant crystal"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/nucleation/strange_crystal
|
||||
name = "strange crystal"
|
||||
icon_state = "strange-crystal"
|
||||
organ_tag = "strange crystal"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/eyes/luminescent_crystal
|
||||
name = "luminescent eyes"
|
||||
icon_state = "crystal-eyes"
|
||||
organ_tag = "luminescent eyes"
|
||||
light_color = "#1C1C00"
|
||||
parent_organ = "head"
|
||||
|
||||
New()
|
||||
set_light(2)
|
||||
|
||||
/obj/item/organ/brain/crystal
|
||||
name = "crystalized brain"
|
||||
icon_state = "crystal-brain"
|
||||
organ_tag = "crystalized brain"
|
||||
@@ -47,6 +47,21 @@
|
||||
icon_state = "pen"
|
||||
colour = "white"
|
||||
|
||||
/obj/item/weapon/pen/multi //spaceman96: Trenna Seber
|
||||
name = "multicolor pen"
|
||||
desc = "It's a cool looking pen. Lots of colors!"
|
||||
|
||||
/obj/item/weapon/pen/fancy
|
||||
name = "fancy pen"
|
||||
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fancypen"
|
||||
|
||||
/obj/item/weapon/pen/gold
|
||||
name = "Gilded Pen"
|
||||
desc = "A golden pen that is gilded with a meager amount of gold material. The word 'Nanotrasen' is etched on the clip of the pen."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "eugene_pen"
|
||||
|
||||
/obj/item/weapon/pen/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
|
||||
@@ -21,6 +21,17 @@
|
||||
var/state = 0
|
||||
var/locked = 0
|
||||
|
||||
var/frequency = 0
|
||||
var/id_tag = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
//Radio remote control
|
||||
/obj/machinery/power/emitter/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
|
||||
/obj/machinery/power/emitter/verb/rotate()
|
||||
set name = "Rotate"
|
||||
@@ -38,6 +49,41 @@
|
||||
if(state == 2 && anchored)
|
||||
connect_to_network()
|
||||
src.directwired = 1
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
/obj/machinery/power/emitter/multitool_menu(var/mob/user,var/obj/item/device/multitool/P)
|
||||
return {"
|
||||
<ul>
|
||||
<li><b>Frequency:</b> <a href="?src=\ref[src];set_freq=-1">[format_frequency(frequency)] GHz</a> (<a href="?src=\ref[src];set_freq=[1439]">Reset</a>)</li>
|
||||
<li>[format_tag("ID Tag","id_tag","set_id")]</a></li>
|
||||
</ul>
|
||||
"}
|
||||
|
||||
/obj/machinery/power/emitter/receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id_tag))
|
||||
return 0
|
||||
|
||||
var/on=0
|
||||
switch(signal.data["command"])
|
||||
if("on")
|
||||
on=1
|
||||
|
||||
if("off")
|
||||
on=0
|
||||
|
||||
if("set")
|
||||
on = signal.data["state"] > 0
|
||||
|
||||
if("toggle")
|
||||
on = !active
|
||||
|
||||
if(anchored && state == 2 && on != active)
|
||||
active=on
|
||||
var/statestr=on?"on":"off"
|
||||
// Spammy message_admins("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in [formatJumpTo(src)]",0,1)
|
||||
log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x],[y],[z]) AAC prints: [list2text(signal.data["hiddenprints"])]")
|
||||
investigate_log("turned <font color='orange'>[statestr]</font> by radio signal ([signal.data["command"]] @ [frequency]) AAC prints: [list2text(signal.data["hiddenprints"])]","singulo")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/emitter/Destroy()
|
||||
msg_admin_attack("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
@@ -145,6 +191,9 @@
|
||||
|
||||
|
||||
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
update_multitool_menu(user)
|
||||
return 1
|
||||
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(active)
|
||||
|
||||
@@ -488,7 +488,7 @@ datum
|
||||
R.holder = src
|
||||
R.volume = amount
|
||||
// SetViruses(R, data) // Includes setting data
|
||||
R.data = data
|
||||
if(data) R.data = data
|
||||
//debug
|
||||
//world << "Adding data"
|
||||
//for(var/D in R.data)
|
||||
|
||||
@@ -106,7 +106,7 @@ datum/reagent/charcoal
|
||||
id = "charcoal"
|
||||
description = "Activated charcoal helps to absorb toxins."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC"
|
||||
color = "#000000"
|
||||
|
||||
datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
|
||||
@@ -372,3 +372,30 @@
|
||||
desc = "A cup with the british flag emblazoned on it."
|
||||
icon_state = "britcup"
|
||||
volume = 30
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/hand_made
|
||||
name = "handmade flask"
|
||||
desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "williamhackett"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/thermos
|
||||
name = "vintage thermos"
|
||||
desc = "An older thermos with a faint shine."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "johann_erzatz_1"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/shiny
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/lithium
|
||||
name = "Lithium Flask"
|
||||
desc = "A flask with a Lithium Atom symbol on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lithiumflask"
|
||||
volume = 50
|
||||
@@ -60,4 +60,3 @@ other types of metals and chemistry for reagents).
|
||||
new_reliability = Clamp(new_reliability, reliability, 100)
|
||||
reliability = new_reliability
|
||||
return
|
||||
|
||||
@@ -340,4 +340,31 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter
|
||||
category = list("Computer Boards")
|
||||
category = list("Computer Boards")
|
||||
|
||||
datum/design/GAC
|
||||
name = "Circuit Design (General Air Control)"
|
||||
desc = "Allows for the construction of circuit boards used to build a General Air Control Computer."
|
||||
id = "GAC"
|
||||
req_tech = list("programming" = 3, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circtuiboard/air_management"
|
||||
|
||||
datum/design/tank_control
|
||||
name = "Circuit Design (Large Tank Control)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Large Tank Control Computer."
|
||||
id = "tankcontrol"
|
||||
req_tech = list("programming" = 3, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circtuiboard/general_air_control/large_tank_control"
|
||||
|
||||
datum/design/AAC
|
||||
name = "Circuit Design (Atmospheric Automations Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build an Atmospheric Autmations Console."
|
||||
id = "AAC"
|
||||
req_tech = list("programming" = 4, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circtuiboard/general_air_control/atmos_automation"
|
||||
|
||||
@@ -34,7 +34,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
/obj/machinery/computer/rdconsole
|
||||
name = "R&D Console"
|
||||
icon_state = "rdcomp"
|
||||
light_color = "#a97faa"
|
||||
light_color = LIGHT_COLOR_FADEDPURPLE
|
||||
circuit = /obj/item/weapon/circuitboard/rdconsole
|
||||
var/datum/research/files //Stores all the collected research data.
|
||||
var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
/obj/machinery/computer/rdservercontrol
|
||||
name = "R&D Server Controller"
|
||||
icon_state = "rdcomp"
|
||||
light_color = "#a96faa"
|
||||
light_color = LIGHT_COLOR_FADEDPURPLE
|
||||
circuit = /obj/item/weapon/circuitboard/rdservercontrol
|
||||
var/screen = 0
|
||||
var/obj/machinery/r_n_d/server/temp_server
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
req_access = list()
|
||||
shuttle_tag = "White Ship"
|
||||
circuit = "/obj/item/weapon/circuitboard/white_ship"
|
||||
light_color = "#CC0000"
|
||||
light_color = LIGHT_COLOR_DARKRED
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/whiteship/attack_ai(user as mob)
|
||||
user << "\red Access Denied."
|
||||
|
||||
@@ -1,23 +1,35 @@
|
||||
|
||||
#define NITROGEN_RETARDATION_FACTOR 4 //Higher == N2 slows reaction more
|
||||
#define THERMAL_RELEASE_MODIFIER 750 //Higher == more heat released during reaction
|
||||
#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction
|
||||
#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power
|
||||
#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power
|
||||
#define NITROGEN_RETARDATION_FACTOR 0.15 //Higher == N2 slows reaction more
|
||||
#define THERMAL_RELEASE_MODIFIER 750 //Higher == more heat released during reaction
|
||||
#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction
|
||||
#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power
|
||||
#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power
|
||||
|
||||
/*
|
||||
How to tweak the SM
|
||||
|
||||
POWER_FACTOR directly controls how much power the SM puts out at a given level of excitation (power var). Making this lower means you have to work the SM harder to get the same amount of power.
|
||||
CRITICAL_TEMPERATURE The temperature at which the SM starts taking damage.
|
||||
|
||||
CHARGING_FACTOR Controls how much emitter shots excite the SM.
|
||||
DAMAGE_RATE_LIMIT Controls the maximum rate at which the SM will take damage due to high temperatures.
|
||||
*/
|
||||
|
||||
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
|
||||
#define POWER_FACTOR 0.35 //Obtained from testing. Aiming to make the ideal running output (600 kW) run the SM to ~85% of the safety level.
|
||||
|
||||
#define CHARGING_FACTOR 0.55
|
||||
#define DAMAGE_RATE_LIMIT 5 //damage rate cap at power = 900, scales linearly with power
|
||||
#define POWER_FACTOR 1.0
|
||||
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
|
||||
#define CRITICAL_TEMPERATURE 800 //K
|
||||
#define CHARGING_FACTOR 0.05
|
||||
#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power
|
||||
|
||||
|
||||
//These would be what you would get at point blank, decreases with distance
|
||||
#define DETONATION_RADS 200
|
||||
#define DETONATION_HALLUCINATION 600
|
||||
|
||||
#define TRANSFORM_DISTANCE_MOD 2 // Size/this is maximum distance from SM during burst for transformation to Nucleation
|
||||
|
||||
#define WARNING_DELAY 30 //seconds between warnings.
|
||||
#define WARNING_DELAY 30 //seconds between warnings.
|
||||
|
||||
/obj/machinery/power/supermatter
|
||||
name = "Supermatter"
|
||||
@@ -35,6 +47,7 @@
|
||||
var/damage = 0
|
||||
var/damage_archived = 0
|
||||
var/safe_alert = "Crystaline hyperstructure returning to safe operating levels."
|
||||
var/safe_warned = 0
|
||||
var/warning_point = 100
|
||||
var/warning_alert = "Danger! Crystal hyperstructure instability!"
|
||||
var/emergency_point = 700
|
||||
@@ -47,15 +60,20 @@
|
||||
|
||||
var/grav_pulling = 0
|
||||
var/pull_radius = 14
|
||||
// Time in ticks between delamination ('exploding') and exploding (as in the actual boom)
|
||||
var/pull_time = 100
|
||||
var/explosion_power = 8
|
||||
|
||||
var/emergency_issued = 0
|
||||
|
||||
var/explosion_power = 8
|
||||
// Time in 1/10th of seconds since the last sent warning
|
||||
var/lastwarning = 0
|
||||
|
||||
// This stops spawning redundand explosions. Also incidentally makes supermatter unexplodable if set to 1.
|
||||
var/exploded = 0
|
||||
|
||||
var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
|
||||
var/power = 0
|
||||
|
||||
var/oxygen = 0 // Moving this up here for easier debugging.
|
||||
var/oxygen = 0
|
||||
|
||||
//Temporary values so that we can optimize this
|
||||
//How much the bullets damage should be multiplied by when it is added to the internal variables
|
||||
@@ -67,21 +85,7 @@
|
||||
|
||||
var/obj/item/device/radio/radio
|
||||
|
||||
shard //Small subtype, less efficient and more sensitive, but less boom.
|
||||
name = "Supermatter Shard"
|
||||
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. \red You get headaches just from looking at it."
|
||||
icon_state = "darkmatter_shard"
|
||||
base_icon_state = "darkmatter_shard"
|
||||
|
||||
warning_point = 50
|
||||
emergency_point = 500
|
||||
explosion_point = 900
|
||||
|
||||
gasefficency = 0.125
|
||||
|
||||
pull_radius = 5
|
||||
explosion_power = 3 //3,6,9,12? Or is that too small?
|
||||
|
||||
var/debug = 0
|
||||
|
||||
/obj/machinery/power/supermatter/New()
|
||||
. = ..()
|
||||
@@ -93,17 +97,46 @@
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/power/supermatter/proc/explode()
|
||||
message_admins("Supermatter exploded at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Supermatter exploded at ([x],[y],[z])")
|
||||
anchored = 1
|
||||
grav_pulling = 1
|
||||
spawn(100)
|
||||
explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
|
||||
exploded = 1
|
||||
spawn(pull_time)
|
||||
var/turf/epicenter = get_turf(src)
|
||||
explosion(epicenter, explosion_power, explosion_power*2, explosion_power*3, explosion_power*4, 1)
|
||||
supermatter_delamination( epicenter, explosion_power*4, 1 )
|
||||
del src
|
||||
return
|
||||
|
||||
//Changes color and luminosity of the light to these values if they were not already set
|
||||
//Changes color and light_range of the light to these values if they were not already set
|
||||
/obj/machinery/power/supermatter/proc/shift_light(var/lum, var/clr)
|
||||
if(lum != light_range || clr != light_color)
|
||||
set_light(lum, l_color = clr)
|
||||
if(light_color != clr)
|
||||
light_color = clr
|
||||
if(light_range != lum)
|
||||
set_light(lum)
|
||||
|
||||
/obj/machinery/power/supermatter/proc/announce_warning()
|
||||
var/integrity = damage / explosion_point
|
||||
integrity = round(100 - integrity * 100)
|
||||
integrity = integrity < 0 ? 0 : integrity
|
||||
var/alert_msg = " Integrity at [integrity]%"
|
||||
|
||||
if(damage > emergency_point)
|
||||
alert_msg = emergency_alert + alert_msg
|
||||
lastwarning = world.timeofday - WARNING_DELAY * 4
|
||||
else if(damage >= damage_archived) // The damage is still going up
|
||||
safe_warned = 0
|
||||
alert_msg = warning_alert + alert_msg
|
||||
lastwarning = world.timeofday
|
||||
else if(!safe_warned)
|
||||
safe_warned = 1 // We are safe, warn only once
|
||||
alert_msg = safe_alert
|
||||
lastwarning = world.timeofday
|
||||
else
|
||||
alert_msg = null
|
||||
if(alert_msg)
|
||||
radio.autosay(alert_msg, "Supermatter Monitor")
|
||||
|
||||
/obj/machinery/power/supermatter/process()
|
||||
|
||||
@@ -115,105 +148,85 @@
|
||||
if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
|
||||
return //Yeah just stop.
|
||||
|
||||
if(istype(L, /turf/space)) // Stop processing this stuff if we've been ejected.
|
||||
return
|
||||
|
||||
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
|
||||
|
||||
shift_light(5, warning_color)
|
||||
if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
|
||||
var/stability = num2text(round((damage / explosion_point) * 100))
|
||||
|
||||
if(damage > emergency_point)
|
||||
shift_light(7, emergency_color)
|
||||
radio.autosay(addtext(emergency_alert, " Instability: ",stability,"%"), "Supermatter Monitor")
|
||||
lastwarning = world.timeofday
|
||||
|
||||
else if(damage >= damage_archived) // The damage is still going up
|
||||
radio.autosay(addtext(warning_alert," Instability: ",stability,"%"), "Supermatter Monitor")
|
||||
lastwarning = world.timeofday - 150
|
||||
|
||||
else // Phew, we're safe
|
||||
radio.autosay(safe_alert, "Supermatter Monitor")
|
||||
lastwarning = world.timeofday
|
||||
|
||||
if(damage > explosion_point)
|
||||
for(var/mob/living/mob in living_mob_list)
|
||||
if(loc.z == mob.loc.z)
|
||||
if(istype(mob, /mob/living/carbon/human))
|
||||
//Hilariously enough, running into a closet should make you get hit the hardest.
|
||||
var/mob/living/carbon/human/H = mob
|
||||
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
|
||||
var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) )
|
||||
mob.apply_effect(rads, IRRADIATE)
|
||||
|
||||
if(damage > explosion_point)
|
||||
if(!exploded)
|
||||
if(!istype(L, /turf/space))
|
||||
announce_warning()
|
||||
explode()
|
||||
else if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
|
||||
shift_light(5, warning_color)
|
||||
if(damage > emergency_point)
|
||||
shift_light(7, emergency_color)
|
||||
if(!istype(L, /turf/space) && (world.timeofday - lastwarning) >= WARNING_DELAY * 10)
|
||||
announce_warning()
|
||||
else
|
||||
shift_light(4,initial(light_color))
|
||||
if(grav_pulling)
|
||||
supermatter_pull()
|
||||
|
||||
//Ok, get the air from the turf
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
//Ok, get the air from the turf
|
||||
var/datum/gas_mixture/removed = null
|
||||
var/datum/gas_mixture/env = null
|
||||
|
||||
//Remove gas from surrounding area
|
||||
var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles())
|
||||
//ensure that damage doesn't increase too quickly due to super high temperatures resulting from no coolant, for example. We dont want the SM exploding before anyone can react.
|
||||
//We want the cap to scale linearly with power (and explosion_point). Let's aim for a cap of 5 at power = 300 (based on testing, equals roughly 5% per SM alert announcement).
|
||||
var/damage_inc_limit = (power/300)*(explosion_point/1000)*DAMAGE_RATE_LIMIT
|
||||
|
||||
if(!removed || !removed.total_moles())
|
||||
damage += max((power-1600)/10, 0)
|
||||
power = min(power, 1600)
|
||||
return 1
|
||||
if(!istype(L, /turf/space))
|
||||
env = L.return_air()
|
||||
removed = env.remove(gasefficency * env.total_moles()) //Remove gas from surrounding area
|
||||
|
||||
damage_archived = damage
|
||||
damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 )
|
||||
//Ok, 100% oxygen atmosphere = best reaction
|
||||
//Maxes out at 100% oxygen pressure
|
||||
oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
|
||||
|
||||
var/temp_factor = 50
|
||||
|
||||
if(oxygen > 0.8)
|
||||
// with a perfect gas mix, make the power less based on heat
|
||||
icon_state = "[base_icon_state]_glow"
|
||||
if(!env || !removed || !removed.total_moles())
|
||||
damage += max((power - 15*POWER_FACTOR)/10, 0)
|
||||
else if (grav_pulling) //If supermatter is detonating, remove all air from the zone
|
||||
env.remove(env.total_moles())
|
||||
else
|
||||
// in normal mode, base the produced energy around the heat
|
||||
temp_factor = 30
|
||||
icon_state = base_icon_state
|
||||
damage_archived = damage
|
||||
|
||||
power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload
|
||||
damage = max( damage + min( ( (removed.temperature - CRITICAL_TEMPERATURE) / 150 ), damage_inc_limit ) , 0 )
|
||||
//Ok, 100% oxygen atmosphere = best reaction
|
||||
//Maxes out at 100% oxygen pressure
|
||||
oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / removed.total_moles(), 1), 0)
|
||||
|
||||
//We've generated power, now let's transfer it to the collectors for storing/usage
|
||||
transfer_energy()
|
||||
//calculate power gain for oxygen reaction
|
||||
var/temp_factor
|
||||
var/equilibrium_power
|
||||
if (oxygen > 0.8)
|
||||
//If chain reacting at oxygen == 1, we want the power at 800 K to stabilize at a power level of 400
|
||||
equilibrium_power = 400
|
||||
icon_state = "[base_icon_state]_glow"
|
||||
else
|
||||
//If chain reacting at oxygen == 1, we want the power at 800 K to stabilize at a power level of 250
|
||||
equilibrium_power = 250
|
||||
icon_state = base_icon_state
|
||||
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
temp_factor = ( (equilibrium_power/DECAY_FACTOR)**3 )/800
|
||||
power = max( (removed.temperature * temp_factor) * oxygen + power, 0)
|
||||
|
||||
//To figure out how much temperature to add each tick, consider that at one atmosphere's worth
|
||||
//of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
|
||||
//that the device energy is around 2140. At that stage, we don't want too much heat to be put out
|
||||
//Since the core is effectively "cold"
|
||||
//We've generated power, now let's transfer it to the collectors for storing/usage
|
||||
transfer_energy()
|
||||
|
||||
//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
|
||||
//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
|
||||
removed.temperature += (device_energy / THERMAL_RELEASE_MODIFIER)
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
|
||||
removed.temperature = max(0, min(removed.temperature, 2500))
|
||||
|
||||
//Calculate how much gas to release
|
||||
removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0)
|
||||
//Calculate how much gas to release
|
||||
removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0)
|
||||
|
||||
removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
|
||||
removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
|
||||
|
||||
env.merge(removed)
|
||||
env.merge(removed)
|
||||
|
||||
for(var/mob/living/carbon/human/l in view(src, min(7, round(power ** 0.25)))) // If they can see it without mesons on. Bad on them.
|
||||
|
||||
for(var/mob/living/carbon/human/l in view(src, min(7, round(sqrt(power/6))))) // If they can see it without mesons on. Bad on them.
|
||||
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
|
||||
l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1, get_dist(l, src)) ) ) )
|
||||
l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) )
|
||||
|
||||
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
|
||||
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
|
||||
l.apply_effect(irradiate=rads)
|
||||
//adjusted range so that a power of 300 (pretty high) results in 8 tiles, roughly the distance from the core to the engine monitoring room.
|
||||
for(var/mob/living/l in range(src, round(sqrt(power / 5))))
|
||||
var/rads = (power / 10) * sqrt( 1 / get_dist(l, src) )
|
||||
l.apply_effect(rads, IRRADIATE)
|
||||
|
||||
power -= (power/500)**3
|
||||
power -= (power/DECAY_FACTOR)**3 //energy losses due to radiation
|
||||
|
||||
return 1
|
||||
|
||||
@@ -225,17 +238,12 @@
|
||||
// Then bring it inside to explode instantly upon landing on a valid turf.
|
||||
|
||||
|
||||
if(Proj.flag != "bullet")
|
||||
power += Proj.damage * config_bullet_energy * CHARGING_FACTOR
|
||||
if(istype(Proj, /obj/item/projectile/beam))
|
||||
power += Proj.damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
|
||||
else
|
||||
damage += Proj.damage * config_bullet_energy
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
|
||||
if(Adjacent(user))
|
||||
return attack_hand(user)
|
||||
@@ -247,6 +255,9 @@
|
||||
user << "<span class = \"warning\">You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
|
||||
|
||||
/obj/machinery/power/supermatter/attack_hand(mob/user as mob)
|
||||
if(istype(user,/mob/living/carbon/human/nucleation)) // Nucleation's biology doesn't react to this
|
||||
return
|
||||
|
||||
user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.</span>",\
|
||||
"<span class=\"danger\">You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
|
||||
"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
|
||||
@@ -255,11 +266,13 @@
|
||||
|
||||
/obj/machinery/power/supermatter/proc/transfer_energy()
|
||||
for(var/obj/machinery/power/rad_collector/R in rad_collectors)
|
||||
if(get_dist(R, src) <= 15) // Better than using orange() every process
|
||||
R.receive_pulse(power * POWER_FACTOR)
|
||||
var/distance = get_dist(R, src)
|
||||
if(distance <= 15)
|
||||
//for collectors using standard plasma tanks at 1013 kPa, the actual power generated will be this power*POWER_FACTOR*20*29 = power*POWER_FACTOR*580
|
||||
R.receive_pulse(power * POWER_FACTOR * (min(3/distance, 1))**2)
|
||||
return
|
||||
|
||||
/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/user as mob, params)
|
||||
/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/carbon/user as mob)
|
||||
user.visible_message("<span class=\"warning\">\The [user] touches \a [W] to \the [src] as a silence fills the room...</span>",\
|
||||
"<span class=\"danger\">You touch \the [W] to \the [src] when everything suddenly goes silent.\"</span>\n<span class=\"notice\">\The [W] flashes into dust as you flinch away from \the [src].</span>",\
|
||||
"<span class=\"warning\">Everything suddenly goes silent.</span>")
|
||||
@@ -272,6 +285,8 @@
|
||||
|
||||
/obj/machinery/power/supermatter/Bumped(atom/AM as mob|obj)
|
||||
if(istype(AM, /mob/living))
|
||||
if(istype(AM,/mob/living/carbon/human/nucleation)) // Nucleation's biology doesn't react to this
|
||||
return
|
||||
AM.visible_message("<span class=\"warning\">\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.</span>",\
|
||||
"<span class=\"danger\">You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
|
||||
"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
|
||||
@@ -283,6 +298,9 @@
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/proc/Consume(var/mob/living/user)
|
||||
if(istype(user,/mob/living/carbon/human/nucleation)) // Nucleation's biology doesn't react to this
|
||||
return
|
||||
|
||||
if(istype(user))
|
||||
user.dust()
|
||||
power += 200
|
||||
@@ -299,11 +317,10 @@
|
||||
else
|
||||
l.show_message("<span class=\"warning\">You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
|
||||
var/rads = 500 * sqrt( 1 / (get_dist(l, src) + 1) )
|
||||
l.apply_effect(rads, IRRADIATE, 0) // Permit blocking
|
||||
l.apply_effect(rads, IRRADIATE)
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/proc/supermatter_pull()
|
||||
|
||||
//following is adapted from singulo code
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
@@ -335,4 +352,110 @@
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
proc/supermatter_delamination(var/turf/epicenter, var/size, var/transform_mobs = 0, var/adminlog = 1)
|
||||
spawn(0)
|
||||
var/start = world.timeofday
|
||||
epicenter = get_turf(epicenter)
|
||||
if(!epicenter) return
|
||||
|
||||
if(adminlog)
|
||||
message_admins("Supermatter delamination with size ([size]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
|
||||
log_game("Supermatter delamination with size ([size]) in area [epicenter.loc.name] ")
|
||||
|
||||
playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(size*2,1) )
|
||||
playsound(epicenter, "explosion", 100, 1, round(size,1) )
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
|
||||
var/x = epicenter.x
|
||||
var/y = epicenter.y
|
||||
var/z = epicenter.z
|
||||
|
||||
epicenter.ChangeTurf( /turf/simulated/floor/plating/smatter )
|
||||
|
||||
for(var/mob/living/mob in orange( epicenter, size*2 )) // Irradiate area twice the size of the main blast
|
||||
if(epicenter.z == mob.loc.z)
|
||||
if( ishuman(mob) )
|
||||
//Hilariously enough, running into a closet should make you get hit the hardest.
|
||||
var/mob/living/carbon/human/H = mob
|
||||
H.hallucination += max(50, min(size*10, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, epicenter) + 1)) ) )
|
||||
var/rads = size*10 * sqrt( 1 / (get_dist(mob, epicenter) + 1) )
|
||||
mob.apply_effect(rads, IRRADIATE)
|
||||
|
||||
for(var/i=0, i<size, i++) // An awful way to do this, but i'm tired
|
||||
for(var/j=0, j<i, j++)
|
||||
var/turf/cur_turf = locate((x-i)+j, y+j, z )
|
||||
var/dist = get_dist( cur_turf, epicenter )
|
||||
var/percent = min( 100, ((( size-dist )/size )*100 ))
|
||||
blow_lights( cur_turf )
|
||||
if( prob( percent ))
|
||||
supermatter_convert( cur_turf, transform_mobs )
|
||||
|
||||
cur_turf = locate(x+j, (y+i)-j, z )
|
||||
dist = get_dist( cur_turf, epicenter )
|
||||
percent = min( 100, ((( size-dist )/size )*100 ))
|
||||
blow_lights( cur_turf )
|
||||
if( prob( percent ))
|
||||
supermatter_convert( cur_turf, transform_mobs )
|
||||
|
||||
cur_turf = locate((x+i)-j, y-j, z )
|
||||
dist = get_dist( cur_turf, epicenter )
|
||||
percent = min( 100, ((( size-dist )/size )*100 ))
|
||||
blow_lights( cur_turf )
|
||||
if( prob( percent ))
|
||||
supermatter_convert( cur_turf, transform_mobs )
|
||||
|
||||
cur_turf = locate(x-j, (y-i)+j, z )
|
||||
dist = get_dist( cur_turf, epicenter )
|
||||
percent = min( 100, ((( size-dist )/size )*100 ))
|
||||
blow_lights( cur_turf )
|
||||
if( prob( percent ))
|
||||
supermatter_convert( cur_turf, transform_mobs )
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
|
||||
diary << "## Supermatter delamination with size [size]. Took [(world.timeofday-start)/10] seconds."
|
||||
return 1
|
||||
|
||||
|
||||
proc/supermatter_convert( var/turf/T, var/transform_mobs = 0 )
|
||||
if( transform_mobs )
|
||||
for( var/mob/item in T.contents )
|
||||
if( ishuman( item ))
|
||||
var/mob/living/carbon/human/M = item
|
||||
if( istype(M.species, /datum/species/human ))
|
||||
if( prob( 33 ))
|
||||
M.set_species( "Nucleation", 1 )
|
||||
item.ex_act( 3 )
|
||||
|
||||
if( istype( T, /turf/simulated/floor ))
|
||||
new /obj/effect/supermatter_crystal(T)
|
||||
|
||||
proc/blow_lights( var/turf/T )
|
||||
for( var/obj/machinery/power/apc/apc in T )
|
||||
apc.overload_lighting()
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter/shard //Small subtype, less efficient and more sensitive, but less boom.
|
||||
name = "Supermatter Shard"
|
||||
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. \red You get headaches just from looking at it."
|
||||
icon_state = "darkmatter_shard"
|
||||
base_icon_state = "darkmatter_shard"
|
||||
|
||||
warning_point = 50
|
||||
emergency_point = 400
|
||||
explosion_point = 600
|
||||
|
||||
gasefficency = 0.125
|
||||
|
||||
pull_radius = 5
|
||||
pull_time = 45
|
||||
explosion_power = 3
|
||||
|
||||
/obj/machinery/power/supermatter/shard/announce_warning() //Shards don't get announcements
|
||||
return
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/turf/simulated/floor/plating/smatter
|
||||
name = "supermatter floor"
|
||||
icon_state = "smatter"
|
||||
light_color = "#8A8A00"
|
||||
|
||||
/turf/simulated/floor/plating/smatter/New()
|
||||
..()
|
||||
|
||||
var/r = rand( 0, 3 )
|
||||
icon_state = "smatter[r]"
|
||||
|
||||
spawn(2)
|
||||
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
||||
if((istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor)) && !istype(turf_to_check,/turf/simulated/floor/plating/smatter))
|
||||
turf_to_check.overlays += image('icons/turf/floors.dmi', "smatter_side_[direction]")
|
||||
|
||||
|
||||
/turf/simulated/floor/plating/smatter/Destroy()
|
||||
..()
|
||||
|
||||
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
|
||||
// Kill and update the space overlays around us.
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/space/T = get_step(src, step_overlays[direction])
|
||||
if(istype(T))
|
||||
for(var/next_direction in step_overlays)
|
||||
if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/floor/plating/smatter))
|
||||
T.overlays += image('icons/turf/floors.dmi', "smatter_side_[next_direction]")
|
||||
|
||||
/turf/simulated/wall/smatter
|
||||
name = "supermatter"
|
||||
desc = "thats a wall of supermatter"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "smatter"
|
||||
temperature = T20C+80
|
||||
density = 1
|
||||
opacity = 1
|
||||
blocks_air = 1
|
||||
|
||||
|
||||
/turf/simulated/smatter/New()
|
||||
..()
|
||||
|
||||
name = "supermatter"
|
||||
desc = "thats a wall of supermatter"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "smatter"
|
||||
temperature = T20C+80
|
||||
density = 1
|
||||
opacity = 1
|
||||
blocks_air = 1
|
||||
|
||||
spawn(2)
|
||||
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
||||
if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
|
||||
turf_to_check.overlays += image('icons/turf/walls.dmi', "smatter_side_[direction]")
|
||||
|
||||
/turf/simulated/smatter/Destroy()
|
||||
..()
|
||||
|
||||
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
|
||||
// Kill and update the space overlays around us.
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/space/T = get_step(src, step_overlays[direction])
|
||||
if(istype(T))
|
||||
T.overlays.Cut()
|
||||
for(var/next_direction in step_overlays)
|
||||
if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/wall/smatter))
|
||||
T.overlays += image('icons/turf/walls.dmi', "smatter_side_[next_direction]")
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
desc = "Retracts stuff."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
m_amt = 10000
|
||||
g_amt = 5000
|
||||
m_amt = 6000
|
||||
g_amt = 3000
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
desc = "This stops bleeding."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
m_amt = 5000
|
||||
g_amt = 2500
|
||||
m_amt = 2500
|
||||
g_amt = 750
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -42,8 +42,8 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
m_amt = 15000
|
||||
g_amt = 10000
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 3.0
|
||||
@@ -63,12 +63,14 @@
|
||||
icon_state = "scalpel"
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 1.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
g_amt = 5000
|
||||
m_amt = 4000
|
||||
g_amt = 1000
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -84,7 +86,7 @@
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "saw"
|
||||
icon_state = "saw3"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
@@ -92,12 +94,42 @@
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 20000
|
||||
g_amt = 10000
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
name = "bone gel"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
force = 0
|
||||
w_class = 2.0
|
||||
throwforce = 1.0
|
||||
|
||||
/obj/item/weapon/FixOVein
|
||||
name = "FixOVein"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "fixovein"
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
origin_tech = "materials=1;biotech=3"
|
||||
w_class = 2.0
|
||||
var/usage_amount = 10
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
name = "bone setter"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone setter"
|
||||
force = 8.0
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "hit", "bludgeoned")
|
||||
|
||||
/obj/item/weapon/surgical_drapes
|
||||
name = "surgical drapes"
|
||||
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
|
||||
|
||||
Reference in New Issue
Block a user