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Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug) Fixed silicon interactions with engineering equipment. Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them. Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen) To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module. New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -169,7 +169,7 @@
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return
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if(M.brainmob.mind in ticker.mode.head_revolutionaries)
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user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI."
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user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI."
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return
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if(jobban_isbanned(M.brainmob, "Cyborg"))
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@@ -202,8 +202,8 @@
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O << "<B>You are playing a Robot. The Robot can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
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O << "To use something, simply double-click it."
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O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
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O << "To use something, simply click it."
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O << {"Use say ":b to speak to fellow cyborgs and the AI through binary."}
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O.job = "Cyborg"
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