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Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts: code/game/machinery/autolathe.dm code/game/mecha/equipment/weapons/weapons.dm code/modules/projectiles/ammunition/bullets.dm code/modules/projectiles/projectile/bullets.dm icons/obj/ammo.dmi
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@@ -98,8 +98,6 @@
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/obj/item/projectile/bullet/incendiary
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name = "incendiary bullet"
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damage = 20
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/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon))
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@@ -107,6 +105,13 @@
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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/obj/item/projectile/bullet/incendiary/shell
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damage = 20
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/obj/item/projectile/bullet/incendiary/mech
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damage = 5
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/*
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/obj/item/projectile/bullet/dart
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name = "dart"
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