Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.

Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
This commit is contained in:
TZK13
2014-03-02 01:27:07 -05:00
committed by ZomgPonies
parent dc1a375c74
commit 0a83349284
5 changed files with 22 additions and 8 deletions
@@ -98,8 +98,6 @@
/obj/item/projectile/bullet/incendiary
name = "incendiary bullet"
damage = 20
/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
if(istype(target, /mob/living/carbon))
@@ -107,6 +105,13 @@
M.adjust_fire_stacks(1)
M.IgniteMob()
/obj/item/projectile/bullet/incendiary/shell
damage = 20
/obj/item/projectile/bullet/incendiary/mech
damage = 5
/*
/obj/item/projectile/bullet/dart
name = "dart"