diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm
index 235966ccc2a..a6ca0f6a7b4 100644
--- a/code/ZAS/Airflow.dm
+++ b/code/ZAS/Airflow.dm
@@ -54,12 +54,12 @@ vs_control/var
airflow_light_pressure = 30
airflow_medium_pressure = 45
airflow_heavy_pressure = 60
- airflow_heaviest_pressure = 85
+ airflow_heaviest_pressure = 90
airflow_damage = 0.3
airflow_stun = 0.15
airflow_speed_decay = 1
- airflow_delay = 35 //Time in deciseconds before they can be moved by airflow again.
+ airflow_delay = 25 //Time in deciseconds before they can be moved by airflow again.
airflow_mob_slowdown = 3 //Time in tenths of a second to add as a delay to each movement by a mob.\
Only active if they are fighting the pull of the airflow.
airflow_stun_cooldown = 10 //How long, in tenths of a second, to wait before stunning them again.
@@ -350,7 +350,7 @@ mob/airflow_hit(atom/A)
for(var/mob/M in hearers(src))
M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2)
playsound(src.loc, "smash.ogg", 25, 1, -1)
- weakened = max(weakened, (A.vars["w_class"] ? A:w_class : rand(1,5))) //Heheheh
+ weakened = max(weakened, (A.vars.Find("w_class") ? A:w_class : rand(1,5))) //Heheheh
. = ..()
obj/airflow_hit(atom/A)
@@ -364,8 +364,8 @@ obj/item/airflow_hit(atom/A)
airflow_dest = null
mob/living/carbon/human/airflow_hit(atom/A)
- for(var/mob/M in hearers(src))
- M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2)
+// for(var/mob/M in hearers(src))
+// M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2)
playsound(src.loc, "punch", 25, 1, -1)
loc:add_blood(src)
if (src.wear_suit)