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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
Fixed animal emoting
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@@ -1,131 +0,0 @@
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/mob/living/carbon/simple_animal/emote(var/act,var/m_type=1,var/message = null)
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var/param = null
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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param = copytext(act, t1 + 1, length(act) + 1)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
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switch(act)
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if ("custom")
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return custom_emote(m_type, message)
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if("sign")
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if (!src.restrained())
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message = text("<B>The monkey</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
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m_type = 1
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if("scratch")
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if (!src.restrained())
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message = "<B>The [src.name]</B> scratches."
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m_type = 1
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if("whimper")
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if (!muzzled)
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message = "<B>The [src.name]</B> whimpers."
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m_type = 2
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if("roar")
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if (!muzzled)
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message = "<B>The [src.name]</B> roars."
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m_type = 2
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if("tail")
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message = "<B>The [src.name]</B> waves his tail."
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m_type = 1
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if("gasp")
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message = "<B>The [src.name]</B> gasps."
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m_type = 2
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if("shiver")
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message = "<B>The [src.name]</B> shivers."
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m_type = 2
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if("drool")
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message = "<B>The [src.name]</B> drools."
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m_type = 1
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if("paw")
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if (!src.restrained())
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message = "<B>The [src.name]</B> flails his paw."
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m_type = 1
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if("scretch")
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if (!muzzled)
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message = "<B>The [src.name]</B> scretches."
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m_type = 2
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if("choke")
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message = "<B>The [src.name]</B> chokes."
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m_type = 2
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if("moan")
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message = "<B>The [src.name]</B> moans!"
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m_type = 2
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if("nod")
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message = "<B>The [src.name]</B> nods his head."
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m_type = 1
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if("sit")
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message = "<B>The [src.name]</B> sits down."
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m_type = 1
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if("sway")
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message = "<B>The [src.name]</B> sways around dizzily."
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m_type = 1
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if("sulk")
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message = "<B>The [src.name]</B> sulks down sadly."
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m_type = 1
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if("twitch")
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message = "<B>The [src.name]</B> twitches violently."
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m_type = 1
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if("dance")
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if (!src.restrained())
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message = "<B>The [src.name]</B> dances around happily."
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m_type = 1
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if("roll")
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if (!src.restrained())
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message = "<B>The [src.name]</B> rolls."
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m_type = 1
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if("shake")
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message = "<B>The [src.name]</B> shakes his head."
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m_type = 1
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if("gnarl")
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if (!muzzled)
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message = "<B>The [src.name]</B> gnarls and shows his teeth.."
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m_type = 2
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if("jump")
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message = "<B>The [src.name]</B> jumps!"
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m_type = 1
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if("collapse")
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Paralyse(2)
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message = text("<B>[]</B> collapses!", src)
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m_type = 2
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if("deathgasp")
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message = "<b>The [src.name]</b> lets out a faint chimper as it collapses and stops moving..."
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m_type = 1
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if("help")
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src << "choke, collapse, dance, deathgasp, drool, gasp, shiver, gnarl, jump, paw, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
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else
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src << text("Invalid Emote: []", act)
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if ((message && src.stat == 0))
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if(src.client)
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log_emote("[name]/[key] : [message]")
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if (m_type & 1)
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for(var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(703)
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else
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for(var/mob/O in hearers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(746)
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return
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@@ -221,13 +221,15 @@
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adjustBruteLoss(20)
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return
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/mob/living/simple_animal/emote(var/act)
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/mob/living/simple_animal/emote(var/act,var/m_type=1,var/message = null)
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if(stat)
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return
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if(act)
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if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
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for (var/mob/O in viewers(src, null))
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O.show_message("<B>[src]</B> [act].")
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switch(act)
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if("scream")
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message = "<B>The [src.name]</B> whimpers."
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m_type = 2
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..()
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/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
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