- Changed the brute and fire damage overlays to the ones shown in this thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=9927&start=150#p145089

- Added a white overlay which fills up while you are in critical condition. It represents how close you are to death. Basically it's a health indicator from 0 to -100.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4795 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-10-02 15:13:32 +00:00
parent 60bce6c53b
commit 0a97ae6570
3 changed files with 67 additions and 53 deletions
+1 -1
View File
@@ -311,7 +311,7 @@
mymob.damageoverlay.name = "dmg"
mymob.damageoverlay.screen_loc = "1,1"
mymob.damageoverlay.mouse_opacity = 0
mymob.damageoverlay.layer = 17
mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
mymob.flash = new /obj/screen()
mymob.flash.icon = ui_style
+66 -52
View File
@@ -930,60 +930,74 @@
update_action_buttons()
if(!src.oxyloss)
damageoverlay.icon_state = "oxydamageoverlay0"
else
switch(oxyloss)
if(0 to 10)
damageoverlay.icon_state = "oxydamageoverlay0"
if(10 to 20)
damageoverlay.icon_state = "oxydamageoverlay1"
if(20 to 25)
damageoverlay.icon_state = "oxydamageoverlay2"
if(25 to 30)
damageoverlay.icon_state = "oxydamageoverlay3"
if(30 to 35)
damageoverlay.icon_state = "oxydamageoverlay4"
if(35 to 40)
damageoverlay.icon_state = "oxydamageoverlay5"
if(40 to 45)
damageoverlay.icon_state = "oxydamageoverlay6"
if(45 to INFINITY)
damageoverlay.icon_state = "oxydamageoverlay7"
if(damageoverlay.overlays)
damageoverlay.overlays = list()
var/hurtdamage = src.getBruteLoss() + src.getFireLoss()
if(hurtdamage)
var/image/I
switch(hurtdamage)
if(10 to 20)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
if(20 to 30)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
if(30 to 40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
if(40 to 45)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
if(45 to 50)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
if(50 to 56)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
if(56 to 62)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay7")
if(62 to 68)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay8")
if(68 to 74)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay9")
if(74 to 80)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay10")
if(80 to 86)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay11")
if(86 to 92)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay12")
if(92 to INFINITY)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay13")
damageoverlay.overlays += I
if(stat == UNCONSCIOUS)
//Critical damage passage overlay
if(health <= 0)
var/image/I
switch(health)
if(-20 to -10)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1")
if(-30 to -20)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2")
if(-40 to -30)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3")
if(-50 to -40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4")
if(-60 to -50)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5")
if(-70 to -60)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6")
if(-80 to -70)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7")
if(-90 to -80)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8")
if(-95 to -90)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9")
if(-INFINITY to -95)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10")
damageoverlay.overlays += I
else
//Oxygen damage overlay
if(oxyloss)
var/image/I
switch(oxyloss)
if(10 to 20)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
if(20 to 25)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
if(25 to 30)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
if(30 to 35)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
if(35 to 40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
if(40 to 45)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
if(45 to INFINITY)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
damageoverlay.overlays += I
//Fire and Brute damage overlay (BSSR)
var/hurtdamage = src.getBruteLoss() + src.getFireLoss()
if(hurtdamage)
var/image/I
switch(hurtdamage)
if(10 to 25)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
if(25 to 40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
if(40 to 55)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
if(55 to 70)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
if(70 to 85)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
if(85 to INFINITY)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
damageoverlay.overlays += I
if( stat == DEAD )
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)