diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 95ca2d4f4d8..3da7bb372d4 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -750,7 +750,7 @@ steam.start() -- spawns the effect var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition) I.dir = src.holder.dir flick("ion_fade", I) - I.icon_state = "blank" + I.icon_state = "" spawn( 20 ) if(I) I.delete() @@ -812,8 +812,8 @@ steam.start() -- spawns the effect II.dir = src.holder.dir flick("ion_fade", I) flick("ion_fade", II) - I.icon_state = "blank" - II.icon_state = "blank" + I.icon_state = "" + II.icon_state = "" spawn( 20 ) if(I) I.delete() if(II) II.delete()