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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
EMP_Act for spacepods, disables movement, eats cell charge, largely
impacts health, also makes ion rifles work correctly against pods
This commit is contained in:
@@ -30,6 +30,7 @@
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var/lights = 0
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var/lights_power = 6
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var/allow2enter = 1
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var/empcounter = 0 //Used for disabling movement when hit by an EMP
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/obj/spacepod/New()
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. = ..()
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@@ -56,6 +57,13 @@
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spacepods_list -= src
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..()
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/obj/spacepod/process()
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if(src.empcounter > 0)
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src.empcounter--
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else
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processing_objects.Remove(src)
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/obj/spacepod/proc/update_icons()
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if(!pod_overlays)
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pod_overlays = new/list(2)
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@@ -72,6 +80,8 @@
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/obj/spacepod/bullet_act(var/obj/item/projectile/P)
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if(P.damage && !P.nodamage)
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deal_damage(P.damage)
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else if(P.flag == "energy" && istype(P,/obj/item/projectile/ion)) //needed to make sure ions work properly
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empulse(src, 1, 1)
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/obj/spacepod/blob_act()
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deal_damage(30)
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@@ -159,6 +169,36 @@
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if(prob(40))
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deal_damage(50)
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/obj/spacepod/emp_act(severity)
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switch(severity)
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if(1)
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if(src.occupant)
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src.occupant << "<span class='warning'>The pod console flashes 'Heavy EMP WAVE DETECTED'.</span>" //warn the occupants
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if(src.occupant2)
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src.occupant2 << "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>" //warn the occupants
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if(battery)
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battery.charge = max(0, battery.charge - 5000) //Cell EMP act is too weak, this pod needs to be sapped.
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src.deal_damage(100)
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if(src.empcounter < 40)
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src.empcounter = 40 //Disable movement for 40 ticks. Plenty long enough.
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processing_objects.Add(src)
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if(2)
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if(src.occupant)
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src.occupant << "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>" //warn the occupants
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if(src.occupant2)
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src.occupant2 << "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>" //warn the occupants
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src.deal_damage(40)
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if(battery)
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battery.charge = max(0, battery.charge - 2500) //Cell EMP act is too weak, this pod needs to be sapped.
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if(src.empcounter < 20)
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src.empcounter = 20 //Disable movement for 20 ticks.
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processing_objects.Add(src)
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/obj/spacepod/attackby(obj/item/W as obj, mob/user as mob, params)
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if(iscrowbar(W))
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hatch_open = !hatch_open
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@@ -454,10 +494,6 @@
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else if(src.occupant2 && !src.occupant)
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usr << "\red <b>You can't put a corpse into the driver's seat!</b>"
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return
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else
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return
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else
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return
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else
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return
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else
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@@ -841,7 +877,7 @@ obj/spacepod/verb/toggleLights()
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if(src.occupant2)
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if(user.ckey != src.occupant2.ckey)
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var/moveship = 1
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if(battery && battery.charge >= 3 && health)
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if(battery && battery.charge >= 3 && health && empcounter == 0)
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src.dir = direction
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switch(direction)
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if(1)
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@@ -871,6 +907,8 @@ obj/spacepod/verb/toggleLights()
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user << "<span class='warning'>Not enough charge left.</span>"
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else if(!health)
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user << "<span class='warning'>She's dead, Jim</span>"
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else if(empcounter != 0)
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user << "<span class='warning'>The pod control interface isn't responding. The console indicates [empcounter] seconds before reboot.</span>"
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else
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user << "<span class='warning'>Unknown error has occurred, yell at pomf.</span>"
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return 0
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@@ -880,7 +918,7 @@ obj/spacepod/verb/toggleLights()
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else
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var/moveship = 1
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if(battery && battery.charge >= 3 && health)
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if(battery && battery.charge >= 3 && health && empcounter == 0)
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src.dir = direction
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switch(direction)
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if(1)
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@@ -910,6 +948,8 @@ obj/spacepod/verb/toggleLights()
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user << "<span class='warning'>Not enough charge left.</span>"
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else if(!health)
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user << "<span class='warning'>She's dead, Jim</span>"
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else if(empcounter != 0)
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user << "<span class='warning'>The pod control interface isn't responding. The console indicates [empcounter] seconds before reboot.</span>"
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else
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user << "<span class='warning'>Unknown error has occurred, yell at pomf.</span>"
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return 0
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