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Copy-Paste Port of /tg/station's Shadowlings
Ports tgstation/-tg-station#8157 This won't compile, needs to be bugfixed and tested. The only reason I am PRing this right now is so that we don't have multiple people working on the same thing. @ZomgPonies This will require PROBABILITY SHADOWLING # to be added to game_options.txt, and will likely require SQL database additions for the BE_SHADOWLING antag preference.
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@@ -501,6 +501,12 @@
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if(ticker.mode.traitors.len)
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dat += check_role_table("Traitors", ticker.mode.traitors, src)
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if(ticker.mode.shadows.len)
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dat += check_role_table("Shadowlings", ticker.mode.shadowlings, src)
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if(ticker.mode.thralls.len)
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dat += check_role_table("Shadowling Thralls", ticker.thralls, src)
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if(ticker.mode.vampires.len)
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dat += check_role_table("Vampires", ticker.mode.vampires, src)
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@@ -17,7 +17,8 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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"raider" = IS_MODE_COMPILED("heist"), // 1024 / 11
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"vampire" = IS_MODE_COMPILED("vampire"), // 2048 / 12
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"mutineer" = IS_MODE_COMPILED("mutiny"), // 4096 / 13
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"blob" = IS_MODE_COMPILED("blob") // 8192 / 14
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"blob" = IS_MODE_COMPILED("blob") // 8192 / 14
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"shadowling" = IS_MODE_COMPILED("shadowling") //16384 / 15
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)
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var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
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num2text(BE_PAI) = 0,
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@@ -0,0 +1,33 @@
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/mob/living/simple_animal/ascendant_shadowling
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name = "Ascendant Shadowling"
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desc = "A large, floating eldritch horror. It has pulsing markings all about its body and large horns. It seems to be floating without any form of support."
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icon = 'icons/mob/mob.dmi'
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icon_state = "shadowling_ascended"
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icon_living = "shadowling_ascended"
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speak_emote = list("telepathically thunders", "telepathically booms")
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force_threshold = INFINITY //Can't die by normal means
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health = 100000
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maxHealth = 100000
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speed = 0
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var/phasing = 0
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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response_help = "stares at"
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response_disarm = "flails at"
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response_harm = "flails at"
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harm_intent_damage = 0
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melee_damage_lower = 35
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melee_damage_upper = 35
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attacktext = "claws at"
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attack_sound = 'sound/weapons/slash.ogg'
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minbodytemp = 0
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maxbodytemp = INFINITY
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environment_smash = 2
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faction = list("faithless")
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/mob/living/simple_animal/ascendant_shadowling/Process_Spacemove(var/movement_dir = 0)
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return 1 //copypasta from carp code
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