diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index 60a02ed2f31..2d122921b12 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -174,6 +174,8 @@ /obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj) var/burn = FALSE + if(Proj.damage == 0)//lasertag guns and so on don't set off plasma anymore. can't use nodamage here because lasertag guns actually don't have it. + return if(istype(Proj,/obj/item/projectile/beam)) PlasmaBurn(2500) burn = TRUE