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Adds some generic AI controllers (#30061)
* Generic controllers * Linters
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@@ -32,7 +32,7 @@
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step_type = FOOTSTEP_MOB_SHOE
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gold_core_spawnable = HOSTILE_SPAWN
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loot = list(/obj/effect/decal/remains/human)
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/demonic_incursion
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/prowler
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/mob/living/basic/skeleton/Initialize(mapload)
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. = ..()
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@@ -12,7 +12,7 @@
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/demonic_incursion
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/prowler
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attack_verb_simple = "chomp"
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attack_verb_continuous = "chomps"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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@@ -32,7 +32,7 @@
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if(prob(grappler_chance))
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AddComponent(/datum/component/ranged_attacks, projectile_type = /obj/item/projectile/energy/demonic_grappler, projectile_sound = 'sound/weapons/wave.ogg')
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name = "grappling " + name
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ai_controller = new /datum/ai_controller/basic_controller/simple/simple_skirmisher/demon_incursion(src)
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ai_controller = new /datum/ai_controller/basic_controller/simple/simple_skirmisher/prowler(src)
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update_appearance(UPDATE_NAME)
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color = "#5494DA"
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AddElement(/datum/element/ai_retaliate)
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