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Things should be throwable past tables. Response team should work a bit better, added space suit for medics.
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@@ -98,7 +98,7 @@ TABLE AND RACK OBJECT INTERATIONS
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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if(istype(mover) && (mover.checkpass(PASSTABLE) || mover.checkpass(TABLEPASS))) //WTF do things hit tables like that? Jeez.
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return 1
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else
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return 0
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