diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index 53ba9b0faa2..86140a64b70 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -54,7 +54,10 @@ var/list/mechtoys = list(
if (istype(A, /obj/structure/stool/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
return 0
- else if(istype(A, /mob/living)) // You Shall Not Pass!
+ if(istype(A, /obj/vehicle)) //no vehicles
+ return 0
+
+ if(istype(A, /mob/living)) // You Shall Not Pass!
var/mob/living/M = A
if(!M.lying && !istype(M, /mob/living/carbon/monkey) && !istype(M, /mob/living/carbon/slime) && !istype(M, /mob/living/simple_animal/mouse) && !istype(M, /mob/living/silicon/robot/drone)) //If your not laying down, or a small creature, no pass.
return 0
diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm
index 8ffe5c3faa4..13078a20f5e 100644
--- a/code/modules/vehicles/cargo_train.dm
+++ b/code/modules/vehicles/cargo_train.dm
@@ -43,6 +43,7 @@
..()
cell = new /obj/item/weapon/cell/high
verbs -= /atom/movable/verb/pull
+ verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine
key = new()
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs
overlays += I
@@ -70,8 +71,8 @@
if(istype(W, /obj/item/weapon/key/cargo_train))
if(!key)
user.drop_item()
+ W.forceMove(src)
key = W
- W.loc = src
verbs += /obj/vehicle/train/cargo/engine/verb/remove_key
return
..()
@@ -97,7 +98,7 @@
var/obj/machinery/door/D = Obstacle
var/mob/living/carbon/human/H = load
if(istype(D) && istype(H))
- D.Bumped(H) //a little hacky, but hey, it works, and repects access rights
+ D.Bumped(H) //a little hacky, but hey, it works, and respects access rights
..()
@@ -194,6 +195,8 @@
turn_on()
if (on)
usr << "You start [src]'s engine."
+ verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine
+ verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine
else
if(cell.charge < power_use)
usr << "[src] is out of power."
@@ -215,6 +218,8 @@
turn_off()
if (!on)
usr << "You stop [src]'s engine."
+ verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine
+ verbs += /obj/vehicle/train/cargo/engine/verb/start_engine
/obj/vehicle/train/cargo/engine/verb/remove_key()
set name = "Remove key"
@@ -243,7 +248,7 @@
/obj/vehicle/train/cargo/trolley/load(var/atom/movable/C)
if(ismob(C) && !passenger_allowed)
return 0
- if(!istype(C,/obj/machinery) && !istype(C,/obj/structure/closet) && !istype(C,/obj/structure/largecrate) && !istype(C,/obj/structure/reagent_dispensers) && !istype(C,/obj/structure/ore_box) && !ismob(C))
+ if(!istype(C,/obj/machinery) && !istype(C,/obj/structure/closet) && !istype(C,/obj/structure/largecrate) && !istype(C,/obj/structure/reagent_dispensers) && !istype(C,/obj/structure/ore_box) && !istype(C, /mob/living/carbon/human))
return 0
..()
@@ -255,7 +260,7 @@
return 1
/obj/vehicle/train/cargo/engine/load(var/atom/movable/C)
- if(!ismob(C))
+ if(!istype(C, /mob/living/carbon/human))
return 0
return ..()
diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm
index 05edfed4e20..097808bc865 100644
--- a/code/modules/vehicles/train.dm
+++ b/code/modules/vehicles/train.dm
@@ -68,8 +68,7 @@
if(user != load)
if(user in src) //for handling players stuck in src - this shouldn't happen - but just in case it does
- user.loc = T
- contents -= user
+ user.forceMove(T)
return 1
return 0
@@ -93,8 +92,7 @@
return 0
if(user != load && (user in src))
- user.loc = loc //for handling players stuck in src
- contents -= user
+ user.forceMove(loc) //for handling players stuck in src
else if(load)
unload(user) //unload if loaded
else if(!load && !user.buckled)
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index ddea15849d6..9be275b1fd0 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -50,7 +50,7 @@
anchored = init_anc
if(load)
- load.loc = loc
+ load.forceMove(loc)// = loc
load.dir = dir
return 1
@@ -196,7 +196,7 @@
new /obj/item/stack/cable_coil/cut(Tsec)
if(cell)
- cell.loc = Tsec
+ cell.forceMove(Tsec)
cell.update_icon()
cell = null
@@ -234,8 +234,8 @@
return
H.drop_from_inventory(C)
+ C.forceMove(src)
cell = C
- C.loc = null //this wont be GC'd since it's referrenced above
powercheck()
usr << "You install [C] in [src]."
@@ -244,7 +244,8 @@
return
usr << "You remove [cell] from [src]."
- cell.loc = get_turf(H)
+ cell.forceMove(get_turf(H))
+ H.put_in_hands(cell)
cell = null
powercheck()
@@ -271,7 +272,7 @@
if(istype(crate))
crate.close()
- C.loc = loc
+ C.forceMove(loc)
C.dir = dir
C.anchored = 1
@@ -310,7 +311,7 @@
var/list/options = new()
for(var/test_dir in alldirs)
var/new_dir = get_step_to(src, get_step(src, test_dir))
- if(new_dir)
+ if(new_dir && load.Adjacent(new_dir))
options += new_dir
if(options.len)
dest = pick(options)
@@ -320,8 +321,7 @@
if(!isturf(dest)) //if there still is nowhere to unload, cancel out since the vehicle is probably in nullspace
return 0
-
- load.loc = dest
+ load.forceMove(dest)
load.dir = get_dir(loc, dest)
load.anchored = initial(load.anchored)
load.pixel_x = initial(load.pixel_x)