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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
Added the afk subsystem. Will automatically handle AFK players
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@@ -72,6 +72,11 @@
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var/assistantlimit = 0 //enables assistant limiting
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var/assistantratio = 2 //how many assistants to security members
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// The AFK subsystem will not be activated if any of the below config values are equal or less than 0
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var/warn_afk_minimum = 0 // How long till you get a warning while being AFK
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var/auto_cryo_afk = 0 // How long till you get put into cryo when you're AFK
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var/auto_despawn_afk = 0 // How long till you actually despawn in cryo when you're AFK (Not ssd so not automatic)
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var/auto_cryo_ssd_mins = 0
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var/ssd_warning = 0
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@@ -314,6 +319,13 @@
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if("shadowling_max_age")
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config.shadowling_max_age = text2num(value)
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if("warn_afk_minimum")
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config.warn_afk_minimum = text2num(value)
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if("auto_cryo_afk")
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config.auto_cryo_afk = text2num(value)
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if("auto_despawn_afk")
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config.auto_despawn_afk = text2num(value)
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if("auto_cryo_ssd_mins")
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config.auto_cryo_ssd_mins = text2num(value)
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if("ssd_warning")
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@@ -0,0 +1,59 @@
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#define AFK_WARNED 1
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#define AFK_CRYOD 2
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SUBSYSTEM_DEF(afk)
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name = "AFK Watcher"
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wait = 300
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flags = SS_BACKGROUND
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var/list/afk_players = list() // Associative list. client as key and AFK state as value
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/datum/controller/subsystem/afk/Initialize()
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if(config.warn_afk_minimum <= 0 || config.auto_cryo_afk <= 0 || config.auto_despawn_afk <= 0)
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flags |= SS_NO_FIRE
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/datum/controller/subsystem/afk/fire()
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var/list/toRemove = list()
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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if(H.client == null)
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continue
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if(H.stat == DEAD && H.job) // No clientless or dead
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if(afk_players[H.client])
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toRemove += H.client
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continue
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var/mins_afk = round(H.client.inactivity / 600)
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if(mins_afk < config.warn_afk_minimum)
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if(afk_players[H.client])
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toRemove += H.client
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continue
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if(!afk_players[H.client])
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afk_players[H.client] = AFK_WARNED
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warn(H, "<span class='danger'>You are AFK for [mins_afk] minutes. You will be cryod after [config.auto_cryo_afk] total minutes and fully despawned after [config.auto_despawn_afk] total minutes. Please move or click in game if you want to avoid being despawned.</span>")
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else if(afk_players[H.client] == AFK_WARNED)
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if(mins_afk >= config.auto_cryo_afk && cryo_ssd(H))
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afk_players[H.client] = AFK_CRYOD
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warn(H, "<span class='danger'>You are AFK for [mins_afk] minutes and have been moved to cryostorage. After being AFK for [config.auto_despawn_afk] total minutes you will be fully despawned. Please move out of cryostorage if you want to avoid being despawned.</span>")
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else
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if(mins_afk >= config.auto_despawn_afk)
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var/obj/machinery/cryopod/P = H.loc
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warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes.</span>")
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P.despawn_occupant()
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toRemove += H.client
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removeFromWatchList(toRemove)
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/datum/controller/subsystem/afk/proc/warn(mob/living/carbon/human/H, text)
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to_chat(H, text)
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SEND_SOUND(H, 'sound/effects/adminhelp.ogg')
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if(H.client)
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window_flash(H.client)
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/datum/controller/subsystem/afk/proc/removeFromWatchList(list/toRemove)
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for(var/C in toRemove)
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for(var/i in 1 to afk_players.len)
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if(afk_players[i] == C)
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afk_players.Cut(i, i + 1)
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break
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#undef AFK_WARNED
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#undef AFK_CRYOD
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