According to the [src.name], you are now in outer space. Hold your breath.
\ + text += "According to [src], you are now in outer space. Hold your breath.
\ " if(AREA_SPECIAL) - text += "This place is not noted on the [src.name].
" + text += "This place is not noted on [src].
" return text @@ -57,7 +57,7 @@ . = ..() var/area/A = get_area() if(get_area_type() == AREA_STATION) - . += "According to the [src], you are now in \"[sanitize(A.name)]\".
" + . += "According to [src], you are now in \"[sanitize(A.name)]\".
" var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500) popup.set_content(.) popup.open() @@ -79,7 +79,7 @@ . = ..() var/area/A = get_area() if(get_area_type() == AREA_STATION) - . += "According to the [src], you are now in \"[sanitize(A.name)]\".
" + . += "According to [src], you are now in \"[sanitize(A.name)]\".
" var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500) popup.set_content(.) popup.open() @@ -106,7 +106,7 @@ . = ..() var/area/A = get_area() if(get_area_type() == AREA_STATION) - . += "According to the [src], you are now in \"[sanitize(A.name)]\".
" + . += "According to [src], you are now in \"[sanitize(A.name)]\".
" . += "You may move an amendment to the drawing.
" if(!viewing) . += "" diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index 5c4fc643d85..f5ea00a9d87 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -59,7 +59,7 @@ if(over_object == usr && (in_range(src, usr) || usr.contents.Find(src))) if(!ishuman(usr) || opened || length(contents)) return FALSE - visible_message("[usr] folds up the [name]") + visible_message("[usr] folds up [src].") new item_path(get_turf(src)) qdel(src) diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index 48e72a2cf9b..5bab3d47fde 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -40,7 +40,7 @@ /obj/item/candle/welder_act(mob/user, obj/item/I) . = TRUE if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass - light("[user] casually lights the [name] with [I], what a badass.") + light("[user] casually lights [src] with [I], what a badass.") /obj/item/candle/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) if(!lit) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index 73d0a2e376e..50ce47c4d58 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -237,23 +237,23 @@ //Spraycan stuff /obj/item/toy/crayon/spraycan - icon_state = "spraycan_cap" + name = "\improper Nanotrasen-brand Rapid Paint Applicator" desc = "A metallic container containing tasty paint." + icon_state = "spraycan_cap" var/capped = 1 instant = 1 validSurfaces = list(/turf/simulated/floor,/turf/simulated/wall) /obj/item/toy/crayon/spraycan/New() ..() - name = "Nanotrasen-brand Rapid Paint Applicator" update_icon() /obj/item/toy/crayon/spraycan/attack_self(mob/living/user as mob) var/choice = input(user,"Spraycan options") in list("Toggle Cap","Change Drawing","Change Color") switch(choice) if("Toggle Cap") - to_chat(user, "You [capped ? "Remove" : "Replace"] the cap of the [src]") - capped = capped ? 0 : 1 + to_chat(user, "You [capped ? "remove" : "replace"] the cap of [src].") + capped = !capped icon_state = "spraycan[capped ? "_cap" : ""]" update_icon() if("Change Drawing") diff --git a/code/game/objects/items/devices/autopsy.dm b/code/game/objects/items/devices/autopsy.dm index 181389800db..4564d5d6442 100644 --- a/code/game/objects/items/devices/autopsy.dm +++ b/code/game/objects/items/devices/autopsy.dm @@ -169,7 +169,7 @@ if(!S) to_chat(user, "You can't scan this body part.") return - M.visible_message("[user] scans the wounds on [M]'s [S] with [src]") + M.visible_message("[user] scans the wounds on [M]'s [S.name] with [src]") add_data(S) return 1 diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 3799d1d779e..aa637dc0332 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -26,19 +26,19 @@ return 0 return 1 -/obj/item/flash/attackby(obj/item/W, mob/user, params) +/obj/item/flash/attackby(obj/item/I, mob/user, params) if(can_overcharge) - if(istype(W, /obj/item/screwdriver)) + if(istype(I, /obj/item/screwdriver)) if(battery_panel) - to_chat(user, "You close the battery compartment on the [src].") + to_chat(user, "You close the battery compartment on [src].") battery_panel = 0 else - to_chat(user, "You open the battery compartment on the [src].") + to_chat(user, "You open the battery compartment on [src].") battery_panel = 1 if(battery_panel && !overcharged) - if(istype(W, /obj/item/stock_parts/cell)) - to_chat(user, "You jam the cell into battery compartment on the [src].") - qdel(W) + if(istype(I, /obj/item/stock_parts/cell)) + to_chat(user, "You jam [I] into the battery compartment on [src].") + qdel(I) overcharged = 1 overlays += "overcharge" @@ -51,7 +51,7 @@ /obj/item/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something. broken = 1 icon_state = "[initial(icon_state)]burnt" - visible_message("The [src.name] burns out!") + visible_message("[src] burns out!") /obj/item/flash/proc/flash_recharge(mob/user) @@ -119,15 +119,15 @@ add_attack_logs(user, M, "Flashed with [src]") if(M.flash_eyes(affect_silicon = 1)) M.Weaken(rand(5,10)) - user.visible_message("[user] overloads [M]'s sensors with the [src.name]!", "You overload [M]'s sensors with the [src.name]!") + user.visible_message("[user] overloads [M]'s sensors with [src]!", "You overload [M]'s sensors with [src]!") return 1 - user.visible_message("[user] fails to blind [M] with the [src.name]!", "You fail to blind [M] with the [src.name]!") + user.visible_message("[user] fails to blind [M] with [src]!", "You fail to blind [M] with [src]!") /obj/item/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0) if(!try_use_flash(user)) return 0 - user.visible_message("[user]'s [src.name] emits a blinding light!", "Your [src.name] emits a blinding light!") + user.visible_message("[user]'s [src] emits a blinding light!", "Your [src] emits a blinding light!") for(var/mob/living/carbon/M in oviewers(3, null)) flash_carbon(M, user, 3, 0) @@ -158,7 +158,7 @@ resisted = 1 if(resisted) - to_chat(user, "This mind seems resistant to the [name]!") + to_chat(user, "This mind seems resistant to [src]!") else to_chat(user, "They must be conscious before you can convert [M.p_them()]!") else diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index da8ad829b9b..d8ea4209cb1 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -52,13 +52,13 @@ user.drop_item() W.loc = src diode = W - to_chat(user, "You install a [diode.name] in [src].") + to_chat(user, "You install [diode] in [src].") else to_chat(user, "[src] already has a cell.") else if(istype(W, /obj/item/screwdriver)) if(diode) - to_chat(user, "You remove the [diode.name] from the [src].") + to_chat(user, "You remove [diode] from [src].") diode.loc = get_turf(src.loc) diode = null return diff --git a/code/game/objects/items/devices/pizza_bomb.dm b/code/game/objects/items/devices/pizza_bomb.dm index ceb52db9076..dc5a70ab468 100644 --- a/code/game/objects/items/devices/pizza_bomb.dm +++ b/code/game/objects/items/devices/pizza_bomb.dm @@ -50,10 +50,10 @@ /obj/item/pizza_bomb/proc/go_boom() if(disarmed) - visible_message("[bicon(src)] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!") + visible_message("[bicon(src)] Sparks briefly jump out of the [correct_wire] wire on [src], but it's disarmed!") return atom_say("Enjoy the pizza!") - src.visible_message("\The [src] violently explodes!") + visible_message("[src] violently explodes!") explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb qdel(src) diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index 63c8e404b89..e6c7c40999c 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -305,7 +305,7 @@ if(ruined) return - to_chat(usr, "You erase the data from the [src]") + to_chat(usr, "You erase the data from [src].") clear() /obj/item/tape/proc/clear() diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index ea9f7200177..820f95ee092 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -162,7 +162,7 @@ effective or pretty fucking useless. return ..() /obj/item/jammer/attack_self(mob/user) - to_chat(user,"You [active ? "deactivate" : "activate"] the [src].") + to_chat(user, "You [active ? "deactivate" : "activate"] [src].") active = !active if(active) GLOB.active_jammers |= src @@ -170,7 +170,7 @@ effective or pretty fucking useless. GLOB.active_jammers -= src /obj/item/teleporter - name = "Syndicate teleporter" + name = "\improper Syndicate teleporter" desc = "A strange syndicate version of a cult veil shifter. Warrenty voided if exposed to EMP." icon = 'icons/obj/device.dmi' icon_state = "syndi-tele" @@ -211,17 +211,17 @@ effective or pretty fucking useless. if(prob(50 / severity)) if(istype(loc, /mob/living/carbon/human)) var/mob/living/carbon/human/user = loc - to_chat(user, "The [src] buzzes and activates!") + to_chat(user, "[src] buzzes and activates!") attempt_teleport(user, TRUE) else - visible_message(" The [src] activates and blinks out of existence!") + visible_message("[src] activates and blinks out of existence!") do_sparks(2, 1, src) qdel(src) /obj/item/teleporter/proc/attempt_teleport(mob/user, EMP_D = FALSE) dir_correction(user) if(!charges) - to_chat(user, "The [src] is recharging still.") + to_chat(user, "[src] is still recharging.") return var/mob/living/carbon/C = user @@ -247,7 +247,7 @@ effective or pretty fucking useless. if(found_turf) if(user.loc != mobloc) // No locker / mech / sleeper teleporting, that breaks stuff - to_chat(C, "The [src] will not work here!") + to_chat(C, "[src] will not work here!") charges-- var/turf/destination = pick(turfs) if(tile_check(destination) || flawless) // Why is there so many bloody floor types @@ -264,7 +264,7 @@ effective or pretty fucking useless. else // Emp activated? Bag of holding? No saving throw for you get_fragged(user, destination) else - to_chat(C, "The [src] will not work here!") + to_chat(C, "[src] will not work here!") /obj/item/teleporter/proc/tile_check(turf/T) if(istype(T, /turf/simulated/floor) || istype(T, /turf/space)) @@ -345,7 +345,7 @@ effective or pretty fucking useless. M.apply_damage(20, BRUTE) M.Stun(3) M.Weaken(3) - to_chat(M, "