* Fixed antag randomizing

* Reworked job randomizing
* Added some user feedback to recharger
* Added a new preference setting in job preferences. This setting will make you get a random job if your picked occupations were already filled. This defaults to on to make less graypride.
* Updated changelog

I have tested the new job randomizing with friends and it works good, not sure about large scale however. Feel free to revert this change if it fucks up everything. (and notify me of problems)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3893 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
daniel.cf.hultgren@gmail.com
2012-06-23 13:07:50 +00:00
parent 42733daf99
commit 0b41114584
6 changed files with 116 additions and 9 deletions
+9
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@@ -46,6 +46,15 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">Saturday, June 23rd</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reworked job randomizing system. Should be more fair.</li>
<li class="tweak">List of players are now randomized before given antag, this means that declaring as fast as possible doesn't mean shit anymore!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 20th, 2012</h2>
<h3 class="author">Nodrak updated:</h3>