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https://github.com/ParadiseSS13/Paradise.git
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Fixed issues with new pohto system
Wall mounted things are displayed correctly now No more x-ray cameras Bonus: You can reanme photos, and write things on it with pen Signed-off-by: unknown <comma@nanotras-da0607.(none)>
This commit is contained in:
@@ -57,44 +57,67 @@
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icon_state = "photo"
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item_state = "clipboard"
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w_class = 1.0
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var/icon/img
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var/icon/img //Big photo image
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var/scribble //Scribble on the back.
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/obj/item/weapon/photo/attack_self(var/mob/user as mob)
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..()
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examine()
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/obj/item/weapon/photo/attackby(obj/item/weapon/P as obj, mob/user as mob)
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if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
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var/txt = scrub_input(usr, "What would you like to write on the back?", "Photo Writing", null) as text
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txt = copytext(txt, 1, 128)
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if ((loc == usr && usr.stat == 0))
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scribble = txt
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..()
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/obj/item/weapon/photo/examine()
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set src in oview(2)
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..() //We don't want them to see the dumb "this is a paper" thing every time.
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set src in oview(2)
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..()
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if (scribble)
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usr << "\blue you see something written on photo's back. "
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usr << browse_rsc(src.img, "tmp_photo.png")
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usr << browse("<html><head><title>Photo</title></head>" \
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+ "<body style='overflow:hidden'>" \
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+ "<div> <img src='tmp_photo.png' width = '180'" \
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+ "[scribble ? "<div> Writings on the back:<br><i>[scribble]</i>" : ]"\
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+ "</body></html>", "window=book;size=200x[scribble ? 400 : 200]")
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onclose(usr, "[name]")
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usr << browse_rsc(src.img, "tmp_photo.png")
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usr << browse("<html><head><title>Photo</title></head>" \
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+ "<body style='overflow:hidden'>" \
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+ "<div> <img src='tmp_photo.png' width = '180'" \
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+ "</body></html>", "window=book;size=200x200")
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onclose(usr, "[name]")
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return
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/obj/item/weapon/photo/verb/rename()
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set name = "Rename photo"
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set category = "Object"
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set src in usr
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return
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var/n_name = input(usr, "What would you like to label the photo?", "Photo Labelling", src.name) as text
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n_name = copytext(n_name, 1, 32)
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if ((loc == usr && usr.stat == 0))
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name = "photo[(n_name ? text("- '[n_name]'") : null)]"
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add_fingerprint(usr)
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return
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//////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/camera_test/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/camera_test/proc/get_icon(turf/the_turf as turf)
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var/icon/res = icon('items.dmi',"photo")
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//Bigger icon base to capture those icons that were shifted to the next tile
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//i.e. pretty much all wall-mounted machinery
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var/icon/res = icon('96x96.dmi',"")
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var/icon/turficon = build_composite_icon(the_turf)
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res.Blend(turficon,ICON_OVERLAY,0,0)
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var/icons[] = list() //For all atoms on this turf getting their icons
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var/layers[] = list() //and levels
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res.Blend(turficon,ICON_OVERLAY,32,32)
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var/atoms[] = list()
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for(var/atom/A in the_turf)
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//if(istype(A, /obj/item/weapon/photo)) continue
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if(A.invisibility) continue
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icons.Add(build_composite_icon(A))
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layers.Add(A.layer)
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atoms.Add(A)
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//Sorting icons based on levels
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var/gap = layers.len
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var/gap = atoms.len
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var/swapped = 1
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while (gap > 1 || swapped)
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swapped = 0
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@@ -102,15 +125,19 @@
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gap = round(gap / 1.247330950103979)
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if (gap < 1)
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gap = 1
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for (var/i = 1; gap + i <= layers.len; i++)
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if (layers[i] > layers[gap+i])
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layers.Swap(i, gap + i)
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icons.Swap(i, gap + i)
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for (var/i = 1; gap + i <= atoms.len; i++)
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var/atom/l = atoms[i] //Fucking hate
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var/atom/r = atoms[gap+i] //how lists work here
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if (l.layer > r.layer) //no "atoms[i].layer" for me
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atoms.Swap(i, gap + i)
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swapped = 1
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for (var/i; i <= icons.len; i++)
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if(istype(icons[i], /icon))
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res.Blend(icons[i],ICON_OVERLAY,0,0)
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for (var/i; i <= atoms.len; i++)
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var/atom/A = atoms[i]
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if (A)
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var/icon/img = build_composite_icon(A)
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if(istype(img, /icon))
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res.Blend(img,ICON_OVERLAY,32+A.pixel_x,32+A.pixel_y)
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return res
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/obj/item/weapon/camera_test/attack_self(var/mob/user as mob)
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@@ -131,14 +158,14 @@
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if(A.l_hand) holding = "They are holding \a [A.l_hand]"
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if(A.r_hand)
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if(holding)
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holding += " and \a [A.r_hand]."
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holding += " and \a [A.r_hand]"
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else
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holding = "They are holding \a [A.r_hand]."
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holding = "They are holding \a [A.r_hand]"
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if(!mob_detail)
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mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
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else
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mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]"
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mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
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return mob_detail
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/obj/item/weapon/camera_test/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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@@ -149,12 +176,19 @@
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var/z_c = target.z
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var/icon/temp = icon('96x96.dmi',"")
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var/icon/black = icon('space.dmi', "black")
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var/mobs = ""
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for (var/i = 1; i <= 3; i++)
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for (var/j = 1; j <= 3; j++)
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var/turf/T = locate(x_c,y_c,z_c)
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temp.Blend(get_icon(T),ICON_OVERLAY,31*(j-1),62 - 31*(i-1))
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var/mob/dummy = new(T) //Go go visibility check dummy
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if(dummy in viewers(world.view, user))
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temp.Blend(get_icon(T),ICON_OVERLAY,31*(j-1-1),31 - 31*(i-1))
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else
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temp.Blend(black,ICON_OVERLAY,31*(j-1),62 - 31*(i-1))
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mobs += get_mobs(T)
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del dummy //Alas, nameless creature
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x_c++
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y_c--
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x_c = x_c - 3
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