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Forgot this
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@@ -199,6 +199,11 @@
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// Force update it incase it spawns outside an away mission and shouldnt be charged
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updateZ()
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/obj/item/gun/energy/laser/awaymission_aeg/process()
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// Only call the self-recharge proc if inside an away mission
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if(inawaymission)
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..()
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/obj/item/gun/energy/laser/awaymission_aeg/proc/updateZ()
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var/turf/my_loc = get_turf(src)
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if(is_away_level(my_loc.z))
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