diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm
index b065c87b8ab..4876c904de7 100644
--- a/code/game/machinery/Freezer.dm
+++ b/code/game/machinery/Freezer.dm
@@ -57,9 +57,10 @@
if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(I)
+ if(default_deconstruction_crowbar(I))
+ return
- if(istype(I, /obj/item/wrench))
+ if(iswrench(I))
if(!panel_open)
to_chat(user, "Open the maintenance panel first.")
return
@@ -75,6 +76,8 @@
break
build_network()
update_icon()
+ else
+ return ..()
/obj/machinery/atmospherics/unary/cold_sink/freezer/update_icon()
if(panel_open)
@@ -216,9 +219,10 @@
if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(I)
+ if(default_deconstruction_crowbar(I))
+ return
- if(istype(I, /obj/item/wrench))
+ if(iswrench(I))
if(!panel_open)
to_chat(user, "Open the maintenance panel first.")
return
@@ -234,6 +238,8 @@
break
build_network()
update_icon()
+ else
+ return ..()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/update_icon()
if(panel_open)
diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm
index 3c9c27f1590..07d955390b7 100644
--- a/code/game/machinery/OpTable.dm
+++ b/code/game/machinery/OpTable.dm
@@ -143,19 +143,20 @@
take_victim(usr,usr)
-/obj/machinery/optable/attackby(obj/item/W as obj, mob/living/carbon/user as mob, params)
- if(istype(W, /obj/item/grab))
- if(iscarbon(W:affecting))
- take_victim(W:affecting,usr)
- qdel(W)
- return
- if(istype(W, /obj/item/wrench))
- playsound(src.loc, W.usesound, 50, 1)
- if(do_after(user, 20 * W.toolspeed, target = src))
+/obj/machinery/optable/attackby(obj/item/I, mob/living/carbon/user, params)
+ if(istype(I, /obj/item/grab))
+ var/obj/item/grab/G = I
+ if(iscarbon(G.affecting))
+ take_victim(G.affecting, user)
+ qdel(G)
+ if(iswrench(I))
+ playsound(loc, I.usesound, 50, 1)
+ if(do_after(user, 20 * I.toolspeed, target = src))
to_chat(user, "You deconstruct the table.")
new /obj/item/stack/sheet/plasteel(loc, 5)
qdel(src)
-
+ else
+ return ..()
/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
diff --git a/code/game/machinery/PDApainter.dm b/code/game/machinery/PDApainter.dm
index a90bc66bce3..f3701945017 100644
--- a/code/game/machinery/PDApainter.dm
+++ b/code/game/machinery/PDApainter.dm
@@ -43,19 +43,21 @@
QDEL_NULL(storedpda)
return ..()
-/obj/machinery/pdapainter/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
- if(istype(O, /obj/item/pda))
+/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/pda))
if(storedpda)
to_chat(user, "There is already a PDA inside.")
return
else
- var/obj/item/pda/P = usr.get_active_hand()
+ var/obj/item/pda/P = user.get_active_hand()
if(istype(P))
- user.drop_item()
- storedpda = P
- P.loc = src
- P.add_fingerprint(usr)
- update_icon()
+ if(user.drop_item())
+ storedpda = P
+ P.forceMove(src)
+ P.add_fingerprint(user)
+ update_icon()
+ else
+ return ..()
/obj/machinery/pdapainter/attack_hand(mob/user as mob)
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index 7d386ddfb1a..cf04a159799 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -97,10 +97,10 @@
return
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
- src.occupant.transfer_blood_to(beaker, 1)
- for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
- src.occupant.reagents.trans_to(beaker, 3)
- src.occupant.transfer_blood_to(beaker, 1)
+ occupant.transfer_blood_to(beaker, 1)
+ for(var/datum/reagent/x in occupant.reagents.reagent_list)
+ occupant.reagents.trans_to(beaker, 3)
+ occupant.transfer_blood_to(beaker, 1)
if(occupant)
for(var/A in occupant.reagents.addiction_list)
@@ -117,7 +117,7 @@
if(M == occupant)
continue
else
- M.forceMove(src.loc)
+ M.forceMove(loc)
updateDialog()
return
@@ -253,7 +253,7 @@
to_chat(usr, "Close the maintenance panel first.")
return 0
- if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
+ if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
if(href_list["chemical"])
if(occupant)
if(occupant.stat == DEAD)
@@ -268,7 +268,7 @@
toggle_filter()
if(href_list["ejectify"])
eject()
- src.add_fingerprint(usr)
+ add_fingerprint(usr)
return 1
/obj/machinery/sleeper/blob_act()
@@ -280,31 +280,31 @@
return
-/obj/machinery/sleeper/attackby(var/obj/item/G as obj, var/mob/user as mob, params)
- if(istype(G, /obj/item/reagent_containers/glass))
+/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/reagent_containers/glass))
if(!beaker)
if(!user.drop_item())
- to_chat(user, "\The [G] is stuck to you!")
+ to_chat(user, "[I] is stuck to you!")
return
- beaker = G
- G.forceMove(src)
- user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
+ beaker = I
+ I.forceMove(src)
+ user.visible_message("[user] adds \a [I] to [src]!", "You add \a [I] to [src]!")
return
else
to_chat(user, "The sleeper has a beaker already.")
return
- if(istype(G, /obj/item/screwdriver))
- if(src.occupant)
+ if(isscrewdriver(I))
+ if(occupant)
to_chat(user, "The maintenance panel is locked.")
return
- default_deconstruction_screwdriver(user, "[base_icon]-o", "[base_icon]-open", G)
+ default_deconstruction_screwdriver(user, "[base_icon]-o", "[base_icon]-open", I)
return
- if(istype(G, /obj/item/wrench))
- if(src.occupant)
+ if(iswrench(I))
+ if(occupant)
to_chat(user, "The scanner is occupied.")
return
if(panel_open)
@@ -312,51 +312,52 @@
return
if(dir == 4)
orient = "LEFT"
- dir = 8
+ setDir(8)
else
orient = "RIGHT"
- dir = 4
- playsound(src.loc, G.usesound, 50, 1)
+ setDir(4)
+ playsound(loc, I.usesound, 50, 1)
return
- if(exchange_parts(user, G))
+ if(exchange_parts(user, I))
return
- if(istype(G, /obj/item/crowbar))
- default_deconstruction_crowbar(G)
+ if(default_deconstruction_crowbar(I))
return
- if(istype(G, /obj/item/grab))
+ if(istype(I, /obj/item/grab))
+ var/obj/item/grab/G = I
if(panel_open)
to_chat(user, "Close the maintenance panel first.")
return
- if(!ismob(G:affecting))
+ if(!ismob(G.affecting))
return
- if(src.occupant)
+ if(occupant)
to_chat(user, "The sleeper is already occupied!")
return
- for(var/mob/living/carbon/slime/M in range(1,G:affecting))
- if(M.Victim == G:affecting)
- to_chat(usr, "[G:affecting.name] will not fit into the sleeper because they have a slime latched onto their head.")
+ for(var/mob/living/carbon/slime/M in range(1, G.affecting))
+ if(M.Victim == G.affecting)
+ to_chat(usr, "[G.affecting.name] will not fit into the sleeper because they have a slime latched onto their head.")
return
- visible_message("[user] starts putting [G:affecting:name] into the sleeper.")
+ visible_message("[user] starts putting [G.affecting:name] into the sleeper.")
- if(do_after(user, 20, target = G:affecting))
- if(src.occupant)
+ if(do_after(user, 20, target = G.affecting))
+ if(occupant)
to_chat(user, "The sleeper is already occupied!")
return
- if(!G || !G:affecting) return
+ if(!G || !G.affecting)
+ return
var/mob/M = G:affecting
M.forceMove(src)
- src.occupant = M
- src.icon_state = "[base_icon]"
+ occupant = M
+ icon_state = "[base_icon]"
to_chat(M, "You feel cool air surround you. You go numb as your senses turn inward.")
- src.add_fingerprint(user)
+ add_fingerprint(user)
qdel(G)
- return
- return
+ else
+ return ..()
/obj/machinery/sleeper/ex_act(severity)
@@ -365,21 +366,21 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
- A.forceMove(src.loc)
+ A.forceMove(loc)
A.ex_act(severity)
qdel(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
- A.forceMove(src.loc)
+ A.forceMove(loc)
A.ex_act(severity)
qdel(src)
return
if(3.0)
if(prob(25))
for(var/atom/movable/A as mob|obj in src)
- A.forceMove(src.loc)
+ A.forceMove(loc)
A.ex_act(severity)
qdel(src)
return
@@ -422,10 +423,10 @@
to_chat(user, "The sleeper does not offer that chemical!")
return
- if(src.occupant)
- if(src.occupant.reagents)
- if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= max_chem)
- src.occupant.reagents.add_reagent(chemical, amount)
+ if(occupant)
+ if(occupant.reagents)
+ if(occupant.reagents.get_reagent_amount(chemical) + amount <= max_chem)
+ occupant.reagents.add_reagent(chemical, amount)
return
else
to_chat(user, "You can not inject any more of this chemical.")
@@ -445,8 +446,8 @@
if(usr.incapacitated()) //are you cuffed, dying, lying, stunned or other
return
- src.icon_state = "[base_icon]-open"
- src.go_out()
+ icon_state = "[base_icon]-open"
+ go_out()
add_fingerprint(usr)
return
@@ -504,15 +505,15 @@
visible_message("[user] starts putting [L.name] into the sleeper.")
if(do_after(user, 20, target = L))
- if(src.occupant)
+ if(occupant)
to_chat(user, "The sleeper is already occupied!")
return
if(!L) return
L.forceMove(src)
- src.occupant = L
- src.icon_state = "[base_icon]"
+ occupant = L
+ icon_state = "[base_icon]"
to_chat(L, "You feel cool air surround you. You go numb as your senses turn inward.")
- src.add_fingerprint(user)
+ add_fingerprint(user)
if(user.pulling == L)
user.stop_pulling()
return
@@ -527,7 +528,7 @@
set src in oview(1)
if(usr.stat != 0 || !(ishuman(usr)))
return
- if(src.occupant)
+ if(occupant)
to_chat(usr, "The sleeper is already occupied!")
return
if(panel_open)
@@ -541,17 +542,17 @@
return
visible_message("[usr] starts climbing into the sleeper.")
if(do_after(usr, 20, target = usr))
- if(src.occupant)
+ if(occupant)
to_chat(usr, "The sleeper is already occupied!")
return
usr.stop_pulling()
usr.forceMove(src)
- src.occupant = usr
- src.icon_state = "[base_icon]"
+ occupant = usr
+ icon_state = "[base_icon]"
for(var/obj/O in src)
qdel(O)
- src.add_fingerprint(usr)
+ add_fingerprint(usr)
return
return
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index f2dc8c8bfa2..dae751d9ed0 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -2,9 +2,9 @@
name = "body scanner"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "bodyscanner-open"
- density = 1
+ density = TRUE
dir = 8
- anchored = 1
+ anchored = TRUE
idle_power_usage = 1250
active_power_usage = 2500
@@ -32,7 +32,7 @@
if(M == occupant)
continue
else
- M.forceMove(src.loc)
+ M.forceMove(loc)
/obj/machinery/bodyscanner/New()
..()
@@ -54,37 +54,36 @@
component_parts += new /obj/item/stack/cable_coil(null, 2)
RefreshParts()
-/obj/machinery/bodyscanner/attackby(var/obj/item/G as obj, var/mob/user as mob)
- if(istype(G, /obj/item/screwdriver))
- if(src.occupant)
+/obj/machinery/bodyscanner/attackby(obj/item/I, mob/user)
+ if(isscrewdriver(I))
+ if(occupant)
to_chat(user, "The maintenance panel is locked.")
return
- default_deconstruction_screwdriver(user, "bodyscanner-o", "bodyscanner-open", G)
+ default_deconstruction_screwdriver(user, "bodyscanner-o", "bodyscanner-open", I)
return
- if(istype(G, /obj/item/wrench))
- if(src.occupant)
+ if(iswrench(I))
+ if(occupant)
to_chat(user, "The scanner is occupied.")
return
if(panel_open)
to_chat(user, "Close the maintenance panel first.")
return
if(dir == 4)
- dir = 8
+ setDir(8)
else
- dir = 4
- playsound(src.loc, G.usesound, 50, 1)
+ setDir(4)
+ playsound(loc, I.usesound, 50, 1)
return
- if(exchange_parts(user, G))
+ if(exchange_parts(user, I))
return
- if(istype(G, /obj/item/crowbar))
- default_deconstruction_crowbar(G)
+ if(default_deconstruction_crowbar(I))
return
- if(istype(G, /obj/item/grab))
- var/obj/item/grab/TYPECAST_YOUR_SHIT = G
+ if(istype(I, /obj/item/grab))
+ var/obj/item/grab/TYPECAST_YOUR_SHIT = I
if(panel_open)
to_chat(user, "Close the maintenance panel first.")
return
@@ -105,7 +104,9 @@
occupant = M
icon_state = "body_scanner_1"
add_fingerprint(user)
- qdel(G)
+ qdel(TYPECAST_YOUR_SHIT)
+ else
+ return ..()
/obj/machinery/bodyscanner/MouseDrop_T(mob/living/carbon/human/O, mob/user as mob)
@@ -123,7 +124,7 @@
to_chat(user, "Close the maintenance panel first.")
return 0 //panel open
if(occupant)
- to_chat(user, "\The [src] is already occupied.")
+ to_chat(user, "[src] is already occupied.")
return 0 //occupied
if(O.buckled)
@@ -137,7 +138,7 @@
return 0
if(O == user)
- visible_message("[user] climbs into \the [src].")
+ visible_message("[user] climbs into [src].")
else
visible_message("[user] puts [O] into the body scanner.")
@@ -175,21 +176,21 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
- A.forceMove(src.loc)
+ A.forceMove(loc)
A.ex_act(severity)
qdel(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
- A.forceMove(src.loc)
+ A.forceMove(loc)
A.ex_act(severity)
qdel(src)
return
if(3.0)
if(prob(25))
for(var/atom/movable/A as mob|obj in src)
- A.forceMove(src.loc)
+ A.forceMove(loc)
A.ex_act(severity)
qdel(src)
return
@@ -238,7 +239,7 @@
stat &= ~NOPOWER
else
spawn(rand(0, 15))
- src.icon_state = "bodyscannerconsole-p"
+ icon_state = "bodyscannerconsole-p"
stat |= NOPOWER
/obj/machinery/body_scanconsole/New()
@@ -292,33 +293,35 @@
break
-/obj/machinery/body_scanconsole/attackby(var/obj/item/G as obj, var/mob/user as mob, params)
- if(istype(G, /obj/item/screwdriver))
- default_deconstruction_screwdriver(user, "bodyscannerconsole-p", "bodyscannerconsole", G)
+/obj/machinery/body_scanconsole/attackby(obj/item/I, mob/user, params)
+ if(default_deconstruction_screwdriver(user, "bodyscannerconsole-p", "bodyscannerconsole", I))
return
- if(istype(G, /obj/item/wrench))
+ if(iswrench(I))
if(panel_open)
to_chat(user, "Close the maintenance panel first.")
return
if(dir == 4)
- dir = 8
+ setDir(8)
else
- dir = 4
- playsound(loc, G.usesound, 50, 1)
+ setDir(4)
+ playsound(loc, I.usesound, 50, 1)
- if(exchange_parts(user, G))
+ if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(G)
+ if(default_deconstruction_crowbar(I))
+ return
+ else
+ return ..()
-/obj/machinery/body_scanconsole/attack_ai(user as mob)
+/obj/machinery/body_scanconsole/attack_ai(user)
return attack_hand(user)
-/obj/machinery/body_scanconsole/attack_ghost(user as mob)
+/obj/machinery/body_scanconsole/attack_ghost(user)
return attack_hand(user)
-/obj/machinery/body_scanconsole/attack_hand(user as mob)
+/obj/machinery/body_scanconsole/attack_hand(user)
if(stat & (NOPOWER|BROKEN))
return
@@ -326,13 +329,13 @@
to_chat(user, "Close the maintenance panel first.")
return
- if(!src.connected)
+ if(!connected)
findscanner()
ui_interact(user)
-/obj/machinery/body_scanconsole/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
+/obj/machinery/body_scanconsole/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "adv_med.tmpl", "Body Scanner", 690, 600)
@@ -475,14 +478,14 @@
return 1
if(href_list["ejectify"])
- src.connected.eject()
+ connected.eject()
if(href_list["print_p"])
generate_printing_text()
if(!(printing) && printing_text)
printing = 1
- visible_message("\The [src] rattles and prints out a sheet of paper.")
+ visible_message("[src] rattles and prints out a sheet of paper.")
var/obj/item/paper/P = new /obj/item/paper(loc)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
P.info = "Body Scan - [href_list["name"]]
"
@@ -654,7 +657,7 @@
if(occupant.disabilities & NEARSIGHTED)
dat += "Retinal misalignment detected.
"
else
- dat += "\The [src] is empty."
+ dat += "[src] is empty."
else
dat = " Error: No Body Scanner connected."
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index f9d83ff43f6..0828ecb57b9 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -969,31 +969,31 @@
playsound(src.loc, 'sound/effects/sparks4.ogg', 50, 1)
return
-/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob, params)
- src.add_fingerprint(user)
+/obj/machinery/alarm/attackby(obj/item/I, mob/user, params)
+ add_fingerprint(user)
switch(buildstage)
if(2)
- if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up.
+ if(isscrewdriver(I)) // Opening that Air Alarm up.
// to_chat(user, "You pop the Air Alarm's maintence panel open.")
wiresexposed = !wiresexposed
to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"]")
update_icon()
return
- if(istype(W, /obj/item/wirecutters)) // cutting the wires out
+ if(iswirecutter(I)) // cutting the wires out
if(wires.wires_status == 31) // all wires cut
var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
new_coil.amount = 5
- new_coil.loc = user.loc
+ new_coil.forceMove(user.loc)
buildstage = 1
update_icon()
return
- if(wiresexposed && ((istype(W, /obj/item/multitool) || istype(W, /obj/item/wirecutters))))
+ if(wiresexposed && ((ismultitool(I) || iswirecutter(I))))
return attack_hand(user)
- if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))// trying to unlock the interface with an ID card
+ if(istype(I, /obj/item/card/id) || istype(I, /obj/item/pda))// trying to unlock the interface with an ID card
if(stat & (NOPOWER|BROKEN))
to_chat(user, "It does nothing")
return
@@ -1004,13 +1004,11 @@
updateUsrDialog()
else
to_chat(user, "Access denied.")
-
-
return
if(1)
- if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/coil = W
+ if(istype(I, /obj/item/stack/cable_coil))
+ var/obj/item/stack/cable_coil/coil = I
if(coil.amount < 5)
to_chat(user, "You need more cable for this!")
return
@@ -1026,34 +1024,35 @@
first_run()
return
- else if(istype(W, /obj/item/crowbar))
+ else if(iscrowbar(I))
to_chat(user, "You start prying out the circuit.")
- playsound(get_turf(src), W.usesound, 50, 1)
- if(do_after(user, 20 * W.toolspeed, target = src))
+ playsound(get_turf(src), I.usesound, 50, 1)
+ if(do_after(user, 20 * I.toolspeed, target = src))
if(buildstage != 1)
return
to_chat(user, "You pry out the circuit!")
var/obj/item/airalarm_electronics/circuit = new /obj/item/airalarm_electronics()
- circuit.loc = user.loc
+ circuit.forceMove(user.loc)
buildstage = 0
update_icon()
- return
+ return
if(0)
- if(istype(W, /obj/item/airalarm_electronics))
+ if(istype(I, /obj/item/airalarm_electronics))
to_chat(user, "You insert the circuit!")
- playsound(get_turf(src), W.usesound, 50, 1)
- qdel(W)
+ playsound(get_turf(src), I.usesound, 50, 1)
+ qdel(I)
buildstage = 1
update_icon()
return
- else if(istype(W, /obj/item/wrench))
+ else if(iswrench(I))
to_chat(user, "You remove the fire alarm assembly from the wall!")
new /obj/item/mounted/frame/alarm_frame(get_turf(user))
- playsound(get_turf(src), W.usesound, 50, 1)
+ playsound(get_turf(src), I.usesound, 50, 1)
qdel(src)
+ return
- return 0
+ return ..()
/obj/machinery/alarm/power_change()
if(powered(power_channel))
diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm
index 57ade18dab3..6b728f2a20b 100644
--- a/code/game/machinery/cell_charger.dm
+++ b/code/game/machinery/cell_charger.dm
@@ -36,8 +36,8 @@
if(charging)
to_chat(user, "Current charge: [round(charging.percent(), 1)]%")
-/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/stock_parts/cell))
+/obj/machinery/cell_charger/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/stock_parts/cell))
if(stat & BROKEN)
to_chat(user, "[src] is broken!")
return
@@ -57,19 +57,19 @@
if(!user.drop_item())
return
- W.forceMove(src)
- charging = W
+ I.forceMove(src)
+ charging = I
user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.")
chargelevel = -1
updateicon()
- else if(iswrench(W))
+ else if(iswrench(I))
if(charging)
to_chat(user, "Remove the cell first!")
return
anchored = !anchored
to_chat(user, "You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground")
- playsound(src.loc, W.usesound, 75, 1)
+ playsound(src.loc, I.usesound, 75, 1)
else
return ..()
diff --git a/code/game/machinery/chiller.dm b/code/game/machinery/chiller.dm
index f48d59593ca..d2f76a7c42a 100644
--- a/code/game/machinery/chiller.dm
+++ b/code/game/machinery/chiller.dm
@@ -68,8 +68,8 @@
user << browse(null, "window=aircond")
user.unset_machine()
else
- ..()
- return
+ return ..()
+
/obj/machinery/space_heater/air_conditioner/attack_hand(mob/user as mob)
src.add_fingerprint(user)
interact(user)
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index ee53fdbce8b..881136dbd58 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -349,19 +349,19 @@
use_power(200)
//Let's unlock this early I guess. Might be too early, needs tweaking.
-/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
+/obj/machinery/clonepod/attackby(obj/item/I, mob/user, params)
if(!(occupant || mess))
- if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]", W))
+ if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]", I))
return
- if(exchange_parts(user, W))
+ if(exchange_parts(user, I))
return
- if(default_deconstruction_crowbar(W))
+ if(default_deconstruction_crowbar(I))
return
- if(W.GetID())
- if(!check_access(W))
+ if(I.GetID())
+ if(!check_access(I))
to_chat(user, "Access Denied.")
return
if(!(occupant || mess))
@@ -374,34 +374,33 @@
go_out()
//Removing cloning pod biomass
- else if(istype(W, /obj/item/reagent_containers/food/snacks/meat))
- to_chat(user, "\The [src] processes \the [W].")
- biomass += BIOMASS_MEAT_AMOUNT
- user.drop_item()
- qdel(W)
- return
- else if(istype(W, /obj/item/wrench))
+ else if(istype(I, /obj/item/reagent_containers/food/snacks/meat))
+ if(user.drop_item())
+ to_chat(user, "[src] processes [I].")
+ biomass += BIOMASS_MEAT_AMOUNT
+ qdel(I)
+ else if(iswrench(I))
if(occupant)
to_chat(user, "Can not do that while [src] is in use.")
else
if(anchored)
- anchored = 0
+ anchored = FALSE
connected.pods -= src
connected = null
else
- anchored = 1
- playsound(loc, W.usesound, 100, 1)
+ anchored = TRUE
+ playsound(loc, I.usesound, 100, 1)
if(anchored)
user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.")
else
user.visible_message("[user] unsecures [src] from the floor.", "You unsecure [src] from the floor.")
- else if(istype(W, /obj/item/multitool))
- var/obj/item/multitool/M = W
+ else if(ismultitool(I))
+ var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "You load connection data from [src] to [M].")
return
else
- ..()
+ return ..()
/obj/machinery/clonepod/emag_act(user)
if(isnull(occupant))
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 88827a6ab05..a44ec4344b7 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -112,7 +112,7 @@
to_chat(user, "\The [I] is no longer in storage.")
return
- visible_message("The console beeps happily as it disgorges \the [I].")
+ visible_message("The console beeps happily as it disgorges [I].")
dispense_item(I)
@@ -120,7 +120,8 @@
if(!allowed(user))
to_chat(user, "Access Denied.")
return
- if(!allow_items) return
+ if(!allow_items)
+ return
if(frozen_items.len == 0)
to_chat(user, "There is nothing to recover from storage.")
@@ -323,15 +324,15 @@
// Also make sure there is a valid control computer
/obj/machinery/cryopod/proc/despawn_occupant()
//Drop all items into the pod.
- for(var/obj/item/W in occupant)
- occupant.unEquip(W)
- W.forceMove(src)
+ for(var/obj/item/I in occupant)
+ occupant.unEquip(I)
+ I.forceMove(src)
- if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items.
- if(should_preserve_item(W) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
+ if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
+ if(should_preserve_item(I) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
continue
- for(var/obj/item/O in W.contents)
- if(istype(O,/obj/item/tank)) //Stop eating pockets, you fuck!
+ for(var/obj/item/O in I.contents)
+ if(istype(O, /obj/item/tank)) //Stop eating pockets, you fuck!
continue
O.forceMove(src)
@@ -345,23 +346,23 @@
items -= occupant // Don't delete the occupant
items -= announce // or the autosay radio.
- for(var/obj/item/W in items)
- if(istype(W,/obj/item/pda))
- var/obj/item/pda/P = W
+ for(var/obj/item/I in items)
+ if(istype(I, /obj/item/pda))
+ var/obj/item/pda/P = I
QDEL_NULL(P.id)
qdel(P)
continue
- var/preserve = should_preserve_item(W)
+ var/preserve = should_preserve_item(I)
if(preserve == CRYO_DESTROY)
- qdel(W)
+ qdel(I)
else if(control_computer && control_computer.allow_items)
- control_computer.frozen_items += W
+ control_computer.frozen_items += I
if(preserve == CRYO_OBJECTIVE)
- control_computer.objective_items += W
- W.loc = null
+ control_computer.objective_items += I
+ I.loc = null
else
- W.forceMove(loc)
+ I.forceMove(loc)
// Skip past any cult sacrifice objective using this person
if(GAMEMODE_IS_CULT && is_sacrifice_target(occupant.mind))
@@ -461,22 +462,23 @@
#undef CRYO_PRESERVE
#undef CRYO_OBJECTIVE
-/obj/machinery/cryopod/attackby(var/obj/item/G as obj, var/mob/user as mob, params)
+/obj/machinery/cryopod/attackby(obj/item/I, mob/user, params)
- if(istype(G, /obj/item/grab))
+ if(istype(I, /obj/item/grab))
+ var/obj/item/grab/G = I
if(occupant)
- to_chat(user, "\The [src] is in use.")
+ to_chat(user, "[src] is in use.")
return
- if(!ismob(G:affecting))
+ if(!ismob(G.affecting))
return
- if(!check_occupant_allowed(G:affecting))
+ if(!check_occupant_allowed(G.affecting))
return
var/willing = null //We don't want to allow people to be forced into despawning.
- var/mob/living/M = G:affecting
+ var/mob/living/M = G.affecting
time_till_despawn = initial(time_till_despawn)
if(!istype(M) || M.stat == DEAD)
@@ -485,20 +487,21 @@
if(M.client)
if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
- if(!M || !G || !G:affecting) return
+ if(!M || !G || !G.affecting) return
willing = willing_time_divisor
else
willing = 1
if(willing)
- visible_message("[user] starts putting [G:affecting:name] into \the [src].")
+ visible_message("[user] starts putting [G.affecting.name] into [src].")
- if(do_after(user, 20, target = G:affecting))
- if(!M || !G || !G:affecting) return
+ if(do_after(user, 20, target = G.affecting))
+ if(!M || !G || !G.affecting)
+ return
if(occupant)
- to_chat(user, "\The [src] is in use.")
+ to_chat(user, "[src] is in use.")
return
take_occupant(M, willing)
@@ -516,6 +519,8 @@
to_chat(M, "If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.")
take_occupant(M, willing)
+ else
+ return ..()
/obj/machinery/cryopod/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
@@ -567,7 +572,7 @@
if(willing)
if(!Adjacent(L))
- to_chat(user, "You're not close enough to \the [src].")
+ to_chat(user, "You're not close enough to [src].")
return
if(L == user)
visible_message("[user] starts climbing into the cryo pod.")
@@ -633,14 +638,13 @@
if(occupant) items -= occupant
if(announce) items -= announce
- for(var/obj/item/W in items)
- W.loc = get_turf(src)
+ for(var/obj/item/I in items)
+ I.forceMove(get_turf(src))
go_out()
add_fingerprint(usr)
name = initial(name)
- return
/obj/machinery/cryopod/verb/move_inside()
set name = "Enter Pod"
@@ -659,7 +663,7 @@
to_chat(usr, "You're too busy getting your life sucked out of you.")
return
- visible_message("[usr] starts climbing into \the [src].")
+ visible_message("[usr] starts climbing into [src].")
if(do_after(usr, 20, target = usr))
diff --git a/code/game/machinery/doppler_array.dm b/code/game/machinery/doppler_array.dm
index f8d7432c540..527ed23639c 100644
--- a/code/game/machinery/doppler_array.dm
+++ b/code/game/machinery/doppler_array.dm
@@ -20,17 +20,19 @@ var/list/doppler_arrays = list()
/obj/machinery/doppler_array/process()
return PROCESS_KILL
-/obj/machinery/doppler_array/attackby(var/obj/item/O, var/mob/user, params)
- if(istype(O, /obj/item/wrench))
+/obj/machinery/doppler_array/attackby(obj/item/I, mob/user, params)
+ if(iswrench(I))
if(!anchored && !isinspace())
- anchored = 1
+ anchored = TRUE
power_change()
to_chat(user, "You fasten [src].")
else if(anchored)
- anchored = 0
+ anchored = FALSE
power_change()
to_chat(user, "You unfasten [src].")
- playsound(loc, O.usesound, 50, 1)
+ playsound(loc, I.usesound, 50, 1)
+ else
+ return ..()
/obj/machinery/doppler_array/verb/rotate()
set name = "Rotate Tachyon-doppler Dish"
diff --git a/code/game/machinery/dye_generator.dm b/code/game/machinery/dye_generator.dm
index bb47a4939ec..89974f9b337 100644
--- a/code/game/machinery/dye_generator.dm
+++ b/code/game/machinery/dye_generator.dm
@@ -41,7 +41,7 @@
stat |= BROKEN
icon_state = "[initial(icon_state)]-broken"
-/obj/machinery/dye_generator/attack_hand(mob/user as mob)
+/obj/machinery/dye_generator/attack_hand(mob/user)
..()
src.add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
@@ -50,18 +50,18 @@
dye_color = temp
set_light(2, l_color = temp)
-/obj/machinery/dye_generator/attackby(obj/item/W, mob/user, params)
+/obj/machinery/dye_generator/attackby(obj/item/I, mob/user, params)
- if(default_unfasten_wrench(user, W, time = 60))
+ if(default_unfasten_wrench(user, I, time = 60))
return
- if(istype(W, /obj/item/hair_dye_bottle))
- user.visible_message("[user] fills the [W] up with some dye.","You fill the [W] up with some hair dye.")
- var/obj/item/hair_dye_bottle/HD = W
+ if(istype(I, /obj/item/hair_dye_bottle))
+ var/obj/item/hair_dye_bottle/HD = I
+ user.visible_message("[user] fills the [HD] up with some dye.","You fill the [HD] up with some hair dye.")
HD.dye_color = dye_color
HD.update_dye_overlay()
else
- ..()
+ return ..()
//Hair Dye Bottle
@@ -87,7 +87,7 @@
I.color = dye_color
overlays += I
-/obj/item/hair_dye_bottle/attack(mob/living/carbon/M as mob, mob/user as mob)
+/obj/item/hair_dye_bottle/attack(mob/living/carbon/M, mob/user)
if(user.a_intent != INTENT_HELP)
..()
return
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 8cb98021576..b3664c58cd6 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -45,7 +45,7 @@ FIRE ALARM
/obj/machinery/firealarm/emag_act(mob/user)
if(!emagged)
- emagged = 1
+ emagged = TRUE
if(user)
user.visible_message("Sparks fly out of the [src]!",
"You emag [src], disabling its thermal sensors.")
@@ -62,19 +62,15 @@ FIRE ALARM
/obj/machinery/firealarm/attack_ghost(mob/user)
ui_interact(user)
-/obj/machinery/firealarm/bullet_act(BLAH)
- return alarm()
-
-
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity))
alarm(rand(30/severity, 60/severity))
..()
-/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
+/obj/machinery/firealarm/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
- if(istype(W, /obj/item/screwdriver) && buildstage == 2)
+ if(iswirecutter(I) && buildstage == 2)
wiresexposed = !wiresexposed
update_icon()
return
@@ -82,37 +78,37 @@ FIRE ALARM
if(wiresexposed)
switch(buildstage)
if(2)
- if(istype(W, /obj/item/multitool))
+ if(ismultitool(I))
detecting = !detecting
if(detecting)
user.visible_message("[user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
else
user.visible_message("[user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
- else if(istype(W, /obj/item/wirecutters)) // cutting the wires out
+ else if(iswirecutter(I)) // cutting the wires out
to_chat(user, "You cut the wires!")
- playsound(loc, W.usesound, 50, 1)
+ playsound(loc, I.usesound, 50, 1)
var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
new_coil.amount = 5
- new_coil.loc = user.loc
+ new_coil.forceMove(user.loc)
buildstage = 1
update_icon()
if(1)
- if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/coil = W
+ if(istype(I, /obj/item/stack/cable_coil))
+ var/obj/item/stack/cable_coil/coil = I
if(!coil.use(5))
to_chat(user, "You cut the wires!")
return
buildstage = 2
- playsound(get_turf(src), W.usesound, 50, 1)
- to_chat(user, "You wire \the [src]!")
+ playsound(get_turf(src), I.usesound, 50, 1)
+ to_chat(user, "You wire [src]!")
update_icon()
- else if(istype(W, /obj/item/crowbar))
+ else if(iscrowbar(I))
to_chat(user, "You pry out the circuit!")
- playsound(get_turf(src), W.usesound, 50, 1)
- if(do_after(user, 20 * W.toolspeed, target = src))
+ playsound(get_turf(src), I.usesound, 50, 1)
+ if(do_after(user, 20 * I.toolspeed, target = src))
if(buildstage != 1)
return
var/obj/item/firealarm_electronics/circuit = new /obj/item/firealarm_electronics()
@@ -120,20 +116,20 @@ FIRE ALARM
buildstage = 0
update_icon()
if(0)
- if(istype(W, /obj/item/firealarm_electronics))
+ if(istype(I, /obj/item/firealarm_electronics))
to_chat(user, "You insert the circuit!")
- qdel(W)
+ qdel(I)
buildstage = 1
update_icon()
- else if(istype(W, /obj/item/wrench))
+ else if(iswrench(I))
to_chat(user, "You remove the fire alarm assembly from the wall!")
new /obj/item/mounted/frame/firealarm(get_turf(user))
- playsound(get_turf(src), W.usesound, 50, 1)
+ playsound(get_turf(src), I.usesound, 50, 1)
qdel(src)
- return
- alarm()
+ else
+ return ..()
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm
index da64430b941..4b57a9542b2 100644
--- a/code/game/machinery/flasher.dm
+++ b/code/game/machinery/flasher.dm
@@ -38,14 +38,16 @@
// sd_set_light(0)
//Don't want to render prison breaks impossible
-/obj/machinery/flasher/attackby(obj/item/W as obj, mob/user as mob, params)
- if(istype(W, /obj/item/wirecutters))
+/obj/machinery/flasher/attackby(obj/item/I, mob/user, params)
+ if(iswirecutter(I))
add_fingerprint(user)
disable = !disable
if(disable)
- user.visible_message("[user] has disconnected the [src]'s flashbulb!", "You disconnect the [src]'s flashbulb!")
+ user.visible_message("[user] has disconnected [src]'s flashbulb!", "You disconnect [src]'s flashbulb!")
if(!disable)
- user.visible_message("[user] has connected the [src]'s flashbulb!", "You connect the [src]'s flashbulb!")
+ user.visible_message("[user] has connected [src]'s flashbulb!", "You connect [src]'s flashbulb!")
+ else
+ return ..()
//Let the AI trigger them directly.
/obj/machinery/flasher/attack_ai(mob/user)
@@ -95,8 +97,8 @@
if((M.m_intent != MOVE_INTENT_WALK) && (anchored))
flash()
-/obj/machinery/flasher/portable/attackby(obj/item/W as obj, mob/user as mob, params)
- if(istype(W, /obj/item/wrench))
+/obj/machinery/flasher/portable/attackby(obj/item/I, mob/user, params)
+ if(iswrench(I))
add_fingerprint(user)
anchored = !anchored
@@ -107,6 +109,8 @@
else if(anchored)
user.show_message(text("[src] is now secured."))
overlays += "[base_state]-s"
+ else
+ return ..()
// Flasher button
/obj/machinery/flasher_button
diff --git a/code/game/machinery/gameboard.dm b/code/game/machinery/gameboard.dm
index f1bd8b65a10..526a935cf90 100644
--- a/code/game/machinery/gameboard.dm
+++ b/code/game/machinery/gameboard.dm
@@ -93,8 +93,11 @@
if(href_list["close"])
close_game()
-/obj/machinery/gameboard/attackby(var/obj/item/G as obj, var/mob/user as mob, params)
- if(istype(G, /obj/item/wrench))
- default_unfasten_wrench(user, G)
- else if(istype(G, /obj/item/crowbar))
- default_deconstruction_crowbar(G, ignore_panel = 1)
+/obj/machinery/gameboard/attackby(obj/item/I, mob/user, params)
+ if(default_unfasten_wrench(user, I))
+ return
+
+ if(default_deconstruction_crowbar(I, ignore_panel = TRUE))
+ return
+ else
+ return ..()
\ No newline at end of file
diff --git a/code/game/machinery/guestpass.dm b/code/game/machinery/guestpass.dm
index 6d90de7bf4d..450260f5f79 100644
--- a/code/game/machinery/guestpass.dm
+++ b/code/game/machinery/guestpass.dm
@@ -48,20 +48,22 @@
var/list/internal_log = list()
var/mode = 0 // 0 - making pass, 1 - viewing logs
-/obj/machinery/computer/guestpass/attackby(obj/O, mob/user, params)
- if(istype(O, /obj/item/card/id))
+/obj/machinery/computer/guestpass/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/card/id))
if(!giver)
- user.drop_item()
- O.loc = src
- giver = O
- updateUsrDialog()
+ if(user.drop_item())
+ I.forceMove(src)
+ giver = I
+ updateUsrDialog()
else
to_chat(user, "There is already ID card inside.")
+ else
+ return ..()
/obj/machinery/computer/guestpass/proc/get_changeable_accesses()
return giver.access
-/obj/machinery/computer/guestpass/attack_ai(var/mob/user as mob)
+/obj/machinery/computer/guestpass/attack_ai(mob/user)
return attack_hand(user)
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 58404b133bd..4e049cc5546 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -55,17 +55,20 @@ var/list/holopads = list()
holograph_range += 1 * B.rating
holo_range = holograph_range
-/obj/machinery/hologram/holopad/attackby(obj/item/P as obj, mob/user as mob, params)
- if(default_deconstruction_screwdriver(user, "holopad_open", "holopad0", P))
+/obj/machinery/hologram/holopad/attackby(obj/item/I, mob/user, params)
+ if(default_deconstruction_screwdriver(user, "holopad_open", "holopad0", I))
return
- if(exchange_parts(user, P))
+ if(exchange_parts(user, I))
return
- if(default_unfasten_wrench(user, P))
+ if(default_unfasten_wrench(user, I))
return
- default_deconstruction_crowbar(P)
+ if(default_deconstruction_crowbar(I))
+ return
+ else
+ return ..()
/obj/machinery/hologram/holopad/attack_hand(var/mob/living/carbon/human/user) //Carn: Hologram requests.
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index 411543b662f..22d1177c437 100755
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -68,21 +68,23 @@
icon_state = "[base_state]-p"
// src.sd_set_light(0)
-/obj/machinery/sparker/attackby(obj/item/W as obj, mob/user as mob, params)
- if(istype(W, /obj/item/detective_scanner))
+/obj/machinery/sparker/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/detective_scanner))
return
- if(istype(W, /obj/item/screwdriver))
+ if(isscrewdriver(I))
add_fingerprint(user)
- src.disable = !src.disable
- if(src.disable)
- user.visible_message("[user] has disabled the [src]!", "You disable the connection to the [src].")
+ disable = !disable
+ if(disable)
+ user.visible_message("[user] has disabled [src]!", "You disable the connection to [src].")
icon_state = "[base_state]-d"
- if(!src.disable)
- user.visible_message("[user] has reconnected the [src]!", "You fix the connection to the [src].")
- if(src.powered())
+ if(!disable)
+ user.visible_message("[user] has reconnected [src]!", "You fix the connection to [src].")
+ if(powered())
icon_state = "[base_state]"
else
icon_state = "[base_state]-p"
+ else
+ return ..()
/obj/machinery/sparker/attack_ai()
if(src.anchored)
diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index d7a4a3e2b04..4ccaa246578 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -88,17 +88,17 @@
to_chat(usr, "There's nothing attached to the IV drip!")
-/obj/machinery/iv_drip/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/reagent_containers))
+/obj/machinery/iv_drip/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/reagent_containers))
if(beaker)
to_chat(user, "There is already a reagent container loaded!")
return
if(!user.drop_item())
return
- W.forceMove(src)
- beaker = W
- to_chat(user, "You attach [W] to [src].")
+ I.forceMove(src)
+ beaker = I
+ to_chat(user, "You attach [I] to [src].")
update_icon()
else
return ..()
diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm
index ee4f2e6eb62..116a0f8dbe1 100644
--- a/code/game/machinery/navbeacon.dm
+++ b/code/game/machinery/navbeacon.dm
@@ -97,17 +97,18 @@
updateicon()
- else if(istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
+ else if(istype(I, /obj/item/card/id) || istype(I, /obj/item/pda))
if(open)
- if(src.allowed(user))
- src.locked = !src.locked
- to_chat(user, "Controls are now [src.locked ? "locked" : "unlocked"].")
+ if(allowed(user))
+ locked = !locked
+ to_chat(user, "Controls are now [locked ? "locked" : "unlocked"].")
else
to_chat(user, "Access denied.")
updateDialog()
else
to_chat(user, "You must open the cover first!")
- return
+ else
+ return ..()
/obj/machinery/navbeacon/attack_ai(mob/user)
interact(user, 1)
diff --git a/code/game/machinery/poolcontroller.dm b/code/game/machinery/poolcontroller.dm
index f6ecd511b2b..a4c2bcd9edf 100644
--- a/code/game/machinery/poolcontroller.dm
+++ b/code/game/machinery/poolcontroller.dm
@@ -31,18 +31,18 @@
emagged = 1 //Set the emag var to true.
-/obj/machinery/poolcontroller/attackby(obj/item/P as obj, mob/user as mob, params) //Proc is called when a user hits the pool controller with something.
- if(istype(P,/obj/item/multitool)) //If the mob hits the pool controller with a multitool, reset the emagged status
+/obj/machinery/poolcontroller/attackby(obj/item/I, mob/user, params) //Proc is called when a user hits the pool controller with something.
+ if(ismultitool(I)) //If the mob hits the pool controller with a multitool, reset the emagged status
if(emagged) //Check the emag status
- to_chat(user, "You re-enable \the [src]'s temperature safeguards.")//Inform the user that they have just fixed the safeguards.
+ to_chat(user, "You re-enable [src]'s temperature safeguards.")//Inform the user that they have just fixed the safeguards.
- emagged = 0 //Set the emagged var to false.
+ emagged = FALSE //Set the emagged var to false.
else
to_chat(user, "Nothing happens.")//If not emagged, don't do anything, and don't tell the user that it can be emagged.
else //If it's not a multitool, defer to /obj/machinery/attackby
- ..()
+ return ..()
/obj/machinery/poolcontroller/attack_hand(mob/user as mob)
ui_interact(user)
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 68e6eaf2ad2..abc8d137679 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -54,7 +54,7 @@
to_chat(user, "[src] isn't connected to anything!")
return 1
else
- ..()
+ return ..()
/obj/machinery/recharger/attack_hand(mob/user)
if(issilicon(user))
diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm
index fd973290244..f987b698772 100644
--- a/code/game/machinery/rechargestation.dm
+++ b/code/game/machinery/rechargestation.dm
@@ -136,18 +136,21 @@
else
icon_state = "borgcharger0"
-/obj/machinery/recharge_station/attackby(obj/item/P as obj, mob/user as mob, params)
- if(istype(P, /obj/item/screwdriver))
- if(src.occupant)
+/obj/machinery/recharge_station/attackby(obj/item/I, mob/user, params)
+ if(isscrewdriver(I))
+ if(occupant)
to_chat(user, "The maintenance panel is locked.")
return
- default_deconstruction_screwdriver(user, "borgdecon2", "borgcharger0", P)
+ default_deconstruction_screwdriver(user, "borgdecon2", "borgcharger0", I)
return
- if(exchange_parts(user, P))
+ if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(P)
+ if(default_deconstruction_crowbar(I))
+ return
+ else
+ return ..()
/obj/machinery/recharge_station/proc/process_occupant()
if(src.occupant)
diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm
index d80a628927b..72c0cd91002 100644
--- a/code/game/machinery/recycler.dm
+++ b/code/game/machinery/recycler.dm
@@ -51,6 +51,7 @@ var/const/SAFETY_COOLDOWN = 100
/obj/machinery/recycler/attackby(obj/item/I, mob/user, params)
+ add_fingerprint(user)
if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I))
return
@@ -60,9 +61,10 @@ var/const/SAFETY_COOLDOWN = 100
if(default_unfasten_wrench(user, I))
return
- default_deconstruction_crowbar(I)
- ..()
- add_fingerprint(user)
+ if(default_deconstruction_crowbar(I))
+ return
+ else
+ return ..()
/obj/machinery/recycler/emag_act(mob/user)
if(!emagged)
diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm
index e9c7c497d72..3aae4af4405 100644
--- a/code/game/machinery/requests_console.dm
+++ b/code/game/machinery/requests_console.dm
@@ -269,7 +269,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
return
//err... hacking code, which has no reason for existing... but anyway... it was once supposed to unlock priority 3 messanging on that console (EXTREME priority...), but the code for that was removed.
-/obj/machinery/requests_console/attackby(var/obj/item/O as obj, var/mob/user as mob)
+/obj/machinery/requests_console/attackby(obj/item/I, mob/user)
/*
if(istype(O, /obj/item/crowbar))
if(open)
@@ -292,14 +292,15 @@ var/list/obj/machinery/requests_console/allConsoles = list()
else
to_chat(user, "You can't do much with that.")*/
- if(istype(O, /obj/item/card/id))
- if(inoperable(MAINT)) return
+ if(istype(I, /obj/item/card/id))
+ if(inoperable(MAINT))
+ return
if(screen == RCS_MESSAUTH)
- var/obj/item/card/id/T = O
+ var/obj/item/card/id/T = I
msgVerified = text("Verified by [T.registered_name] ([T.assignment])")
updateUsrDialog()
if(screen == RCS_ANNOUNCE)
- var/obj/item/card/id/ID = O
+ var/obj/item/card/id/ID = I
if(access_RC_announce in ID.GetAccess())
announceAuth = 1
announcement.announcer = ID.assignment ? "[ID.assignment] [ID.registered_name]" : ID.registered_name
@@ -308,16 +309,18 @@ var/list/obj/machinery/requests_console/allConsoles = list()
to_chat(user, "You are not authorized to send announcements.")
updateUsrDialog()
if(screen == RCS_SHIPPING)
- var/obj/item/card/id/T = O
+ var/obj/item/card/id/T = I
msgVerified = text("Sender verified as [T.registered_name] ([T.assignment])")
updateUsrDialog()
- if(istype(O, /obj/item/stamp))
- if(inoperable(MAINT)) return
+ if(istype(I, /obj/item/stamp))
+ if(inoperable(MAINT))
+ return
if(screen == RCS_MESSAUTH)
- var/obj/item/stamp/T = O
+ var/obj/item/stamp/T = I
msgStamped = text("Stamped with the [T.name]")
updateUsrDialog()
- return
+ else
+ return ..()
/obj/machinery/requests_console/proc/reset_message(var/mainmenu = 0)
message = ""
diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm
index 1962e3631fb..3777dfc866d 100644
--- a/code/game/machinery/spaceheater.dm
+++ b/code/game/machinery/spaceheater.dm
@@ -56,27 +56,26 @@
return
else
// insert cell
- var/obj/item/stock_parts/cell/C = usr.get_active_hand()
+ var/obj/item/stock_parts/cell/C = user.get_active_hand()
if(istype(C))
- user.drop_item()
- cell = C
- C.loc = src
- C.add_fingerprint(usr)
+ if(user.drop_item())
+ cell = C
+ C.forceMove(src)
+ C.add_fingerprint(user)
- user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].")
+ user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].")
else
to_chat(user, "The hatch must be open to insert a power cell.")
return
- else if(istype(I, /obj/item/screwdriver))
+ else if(isscrewdriver(I))
open = !open
- user.visible_message("[user] [open ? "opens" : "closes"] the hatch on the [src].", "You [open ? "open" : "close"] the hatch on the [src].")
+ user.visible_message("[user] [open ? "opens" : "closes"] the hatch on [src].", "You [open ? "open" : "close"] the hatch on [src].")
update_icon()
if(!open && user.machine == src)
user << browse(null, "window=spaceheater")
user.unset_machine()
else
- ..()
- return
+ return ..()
/obj/machinery/space_heater/attack_hand(mob/user as mob)
src.add_fingerprint(user)
@@ -106,7 +105,7 @@
else
on = !on
- user.visible_message("[user] switches [on ? "on" : "off"] the [src].","You switch [on ? "on" : "off"] the [src].")
+ user.visible_message("[user] switches [on ? "on" : "off"] [src].","You switch [on ? "on" : "off"] [src].")
update_icon()
return
@@ -131,7 +130,7 @@
usr.put_in_hands(cell)
cell.add_fingerprint(usr)
cell = null
- usr.visible_message("[usr] removes the power cell from \the [src].", "You remove the power cell from \the [src].")
+ usr.visible_message("[usr] removes the power cell from [src].", "You remove the power cell from [src].")
if("cellinstall")
@@ -143,7 +142,7 @@
C.loc = src
C.add_fingerprint(usr)
- usr.visible_message("[usr] inserts a power cell into \the [src].", "You insert the power cell into \the [src].")
+ usr.visible_message("[usr] inserts a power cell into [src].", "You insert the power cell into [src].")
updateDialog()
else
diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm
index 7ec64373373..37d1c3ae93c 100644
--- a/code/game/machinery/syndicatebeacon.dm
+++ b/code/game/machinery/syndicatebeacon.dm
@@ -158,14 +158,14 @@
return
-/obj/machinery/power/singularity_beacon/attackby(obj/item/W as obj, mob/user as mob, params)
- if(istype(W,/obj/item/screwdriver))
+/obj/machinery/power/singularity_beacon/attackby(obj/item/I, mob/user, params)
+ if(isscrewdriver(I))
if(active)
to_chat(user, "You need to deactivate the beacon first!")
return
if(anchored)
- anchored = 0
+ anchored = FALSE
to_chat(user, "You unscrew the beacon from the floor.")
disconnect_from_network()
return
@@ -173,11 +173,10 @@
if(!connect_to_network())
to_chat(user, "This device must be placed over an exposed cable.")
return
- anchored = 1
+ anchored = TRUE
to_chat(user, "You screw the beacon to the floor and attach the cable.")
- return
- ..()
- return
+ else
+ return ..()
/obj/machinery/power/singularity_beacon/Destroy()
diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm
index a4c73cc8fac..b269ab31c40 100644
--- a/code/game/machinery/syndicatebomb.dm
+++ b/code/game/machinery/syndicatebomb.dm
@@ -486,7 +486,8 @@
else
to_chat(user, "The [I] wont fit! The [src] can only hold up to [max_beakers] containers.")
return
- ..()
+ else
+ return ..()
/obj/item/bombcore/chemical/CheckParts(list/parts_list)
..()
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index a1248fc0b6d..618549ec288 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -38,21 +38,20 @@
break
return power_station
-/obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob, params)
+/obj/machinery/computer/teleporter/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/gps))
var/obj/item/gps/L = I
if(L.locked_location && !(stat & (NOPOWER|BROKEN)))
if(!user.unEquip(L))
- to_chat(user, "\the [I] is stuck to your hand, you cannot put it in \the [src]")
+ to_chat(user, "[I] is stuck to your hand, you cannot put it in [src]")
return
- L.loc = src
+ L.forceMove(src)
locked = L
- to_chat(user, "You insert the GPS device into the [name]'s slot.")
+ to_chat(user, "You insert the GPS device into the [src]'s slot.")
else
- ..()
- return
+ return ..()
-/obj/machinery/computer/teleporter/emag_act(user as mob)
+/obj/machinery/computer/teleporter/emag_act(mob/user)
if(!emagged)
emagged = 1
to_chat(user, "The teleporter can now lock on to Syndicate beacons!")
@@ -341,14 +340,18 @@
//--FalseIncarnate
return
-/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user, params)
- if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
+/obj/machinery/teleport/hub/attackby(obj/item/I, mob/user, params)
+ if(default_deconstruction_screwdriver(user, "tele-o", "tele0", I))
return
- if(exchange_parts(user, W))
+ if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(W)
+ if(default_deconstruction_crowbar(I))
+ return
+
+ else
+ return ..()
/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj, turf/T)
var/obj/machinery/computer/teleporter/com = power_station.teleporter_console
@@ -438,14 +441,18 @@
else
icon_state = "tele0"
-/obj/machinery/teleport/perma/attackby(obj/item/W, mob/user, params)
- if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
+/obj/machinery/teleport/perma/attackby(obj/item/I, mob/user, params)
+ if(default_deconstruction_screwdriver(user, "tele-o", "tele0", I))
return
- if(exchange_parts(user, W))
+ if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(W)
+ if(default_deconstruction_crowbar(I))
+ return
+
+ else
+ return ..()
/obj/machinery/teleport/station
name = "station"
@@ -506,40 +513,40 @@
teleporter_console = null
return ..()
-/obj/machinery/teleport/station/attackby(var/obj/item/W, mob/user, params)
- if(istype(W, /obj/item/multitool) && !panel_open)
- var/obj/item/multitool/M = W
+/obj/machinery/teleport/station/attackby(obj/item/I, mob/user, params)
+ if(ismultitool(I) && !panel_open)
+ var/obj/item/multitool/M = I
if(M.buffer && istype(M.buffer, /obj/machinery/teleport/station) && M.buffer != src)
if(linked_stations.len < efficiency)
linked_stations.Add(M.buffer)
M.buffer = null
- to_chat(user, "You upload the data from the [W.name]'s buffer.")
+ to_chat(user, "You upload the data from [M]'s buffer.")
else
to_chat(user, "This station can't hold more information, try to use better parts.")
- if(default_deconstruction_screwdriver(user, "controller-o", "controller", W))
+ if(default_deconstruction_screwdriver(user, "controller-o", "controller", I))
update_icon()
return
- if(exchange_parts(user, W))
+ if(exchange_parts(user, I))
return
- default_deconstruction_crowbar(W)
+ if(default_deconstruction_crowbar(I))
+ return
if(panel_open)
- if(istype(W, /obj/item/multitool))
- var/obj/item/multitool/M = W
+ if(ismultitool(I))
+ var/obj/item/multitool/M = I
M.buffer = src
- to_chat(user, "You download the data to the [W.name]'s buffer.")
- return
- if(istype(W, /obj/item/wirecutters))
+ to_chat(user, "You download the data to the [M]'s buffer.")
+ if(iswirecutter(I))
link_console_and_hub()
to_chat(user, "You reconnect the station to nearby machinery.")
- return
- if(istype(W, /obj/item/circuitboard/teleporter_perma))
- var/obj/item/circuitboard/teleporter_perma/C = W
+ if(istype(I, /obj/item/circuitboard/teleporter_perma))
+ var/obj/item/circuitboard/teleporter_perma/C = I
C.target = teleporter_console.target
- to_chat(user, "You copy the targeting information from \the [src] to \the [W]")
- return
+ to_chat(user, "You copy the targeting information from [src] to [C]")
+ else
+ return ..()
/obj/machinery/teleport/station/attack_ai()
src.attack_hand()
diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm
index 45294f01286..09385fa3a3e 100644
--- a/code/game/machinery/transformer.dm
+++ b/code/game/machinery/transformer.dm
@@ -344,12 +344,12 @@
domutcheck(H, null, MUTCHK_FORCED)
H.update_mutations()
-/obj/machinery/transformer/gene_applier/attackby(obj/item/W, mob/living/user, params)
- if(istype(W, /obj/item/disk/data))
+/obj/machinery/transformer/gene_applier/attackby(obj/item/I, mob/living/user, params)
+ if(istype(I, /obj/item/disk/data))
if(locked)
to_chat(user, "Access Denied.")
return FALSE
- var/obj/item/disk/data/D = W
+ var/obj/item/disk/data/D = I
if(!D.buf)
to_chat(user, "Error: No data found.")
return FALSE
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index db228aff04f..50f09b89cd6 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -292,7 +292,7 @@
insert_item(user, I)
return
else
- ..()
+ return ..()
//Override this proc to do per-machine checks on the inserted item, but remember to call the parent to handle these generic checks before your logic!
/obj/machinery/vending/proc/item_slot_check(mob/user, obj/item/I)