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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Emag refactor
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@@ -72,10 +72,6 @@
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usr << "It has [uses] lights remaining."
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/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/card/emag) && emagged == 0)
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Emag()
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return
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if(istype(W, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = W
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if(G.amount - decrement >= 0 && uses < max_uses)
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@@ -104,7 +100,10 @@
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user << "You need a working light."
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return
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/obj/item/device/lightreplacer/emag_act(user as mob)
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if(!emagged)
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Emag()
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/obj/item/device/lightreplacer/attack_self(mob/user)
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/* // This would probably be a bit OP. If you want it though, uncomment the code.
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if(isrobot(user))
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@@ -47,10 +47,8 @@
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spamcheck = 0
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return
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/obj/item/device/megaphone/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/card/emag) && !emagged)
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/obj/item/device/megaphone/emag_act(user as mob)
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if(!emagged)
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user << "\red You overload \the [src]'s voice synthesizer."
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emagged = 1
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insults = rand(1, 3)//to prevent dickflooding
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return
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return
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@@ -8,15 +8,11 @@
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var/emagged = 0
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var/syndicate = 0
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/obj/item/device/radio/beacon/attackby(I as obj, mob/living/user as mob)
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if(istype(I,/obj/item/weapon/card/emag)) // If hit by an emag.
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var/obj/item/weapon/card/emag/E = I
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if(!emagged)
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if(E.uses)
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E.uses--
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emagged = 1
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syndicate = 1
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user << "\blue The This beacon now only be locked on to by emagged teleporters!"
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/obj/item/device/radio/beacon/emag_act(user as mob)
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if(!emagged)
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emagged = 1
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syndicate = 1
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user << "\blue The This beacon now only be locked on to by emagged teleporters!"
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/obj/item/device/radio/beacon/hear_talk()
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return
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@@ -38,17 +38,15 @@
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storedinfo += "\[[time2text(timerecorded*10,"mm:ss")]\] [M.name] says, \"[msg]\""
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return
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/obj/item/device/taperecorder/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/card/emag))
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if(emagged == 0)
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emagged = 1
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recording = 0
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user << "<span class='warning'>PZZTTPFFFT</span>"
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icon_state = "taperecorderidle"
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else
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user << "<span class='warning'>It is already emagged!</span>"
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/obj/item/device/taperecorder/emag_act(user as mob)
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if(!emagged == 0)
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emagged = 1
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recording = 0
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user << "<span class='warning'>PZZTTPFFFT</span>"
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icon_state = "taperecorderidle"
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else
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user << "<span class='warning'>It is already emagged!</span>"
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/obj/item/device/taperecorder/proc/explode()
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var/turf/T = get_turf(loc)
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if(ismob(loc))
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@@ -24,9 +24,8 @@
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spawn(20)
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spamcheck = 0
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/obj/item/device/hailer/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/card/emag) && !emagged)
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/obj/item/device/hailer/emag_act(user as mob)
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if(!emagged)
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user << "\red You overload \the [src]'s voice synthesizer."
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emagged = 1
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return
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return
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@@ -69,58 +69,15 @@
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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flags = NOBLUDGEON
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var/uses = 1000000
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// List of devices that cost a use to emag.
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var/list/devices = list(
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/obj/item/robot_parts,
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/obj/item/weapon/storage/lockbox,
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/obj/item/weapon/storage/secure,
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/obj/item/weapon/circuitboard,
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/obj/item/device/eftpos,
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/obj/item/device/lightreplacer,
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/obj/item/device/taperecorder,
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/obj/item/device/hailer,
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/obj/item/clothing/accessory/holobadge,
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/obj/structure/closet/crate/secure,
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/obj/structure/closet/secure_closet,
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/obj/machinery/librarycomp,
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/obj/machinery/computer,
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/obj/machinery/power,
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/obj/machinery/suspension_gen,
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/obj/machinery/shield_capacitor,
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/obj/machinery/shield_gen,
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// /obj/machinery/zero_point_emitter,
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/obj/machinery/clonepod,
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/obj/machinery/deployable,
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/obj/machinery/door_control,
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/obj/machinery/porta_turret,
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/obj/machinery/shieldgen,
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/obj/machinery/turretid,
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/obj/machinery/vending,
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/obj/machinery/bot,
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/obj/machinery/door,
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/obj/machinery/telecomms,
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/obj/machinery/mecha_part_fabricator,
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/obj/vehicle
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)
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/obj/item/weapon/card/emag/attack()
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return
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/obj/item/weapon/card/emag/afterattack(var/obj/item/weapon/O as obj, mob/user as mob)
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for(var/type in devices)
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if(istype(O,type))
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uses--
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break
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if(uses<1)
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user.visible_message("[src] fizzles and sparks - it seems it's been used once too often, and is now broken.")
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user.drop_item()
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var/obj/item/weapon/card/emag_broken/junk = new(user.loc)
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junk.add_fingerprint(user)
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del(src)
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/obj/item/weapon/card/emag/afterattack(atom/target, mob/user, proximity)
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var/atom/A = target
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if(!proximity)
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return
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..()
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A.emag_act(user)
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/obj/item/weapon/card/id
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name = "identification card"
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@@ -444,4 +401,4 @@
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decal_name = "cryptographic sequencer"
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decal_desc = "It's a card with a magnetic strip attached to some circuitry."
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decal_icon_state = "emag"
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override_name = 1
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override_name = 1
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@@ -92,14 +92,6 @@
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bcell = W
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user << "<span class='notice'>You install a cell in [src].</span>"
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if(istype(W, /obj/item/weapon/card/emag))
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if(safety)
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safety = 0
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user << "<span class='warning'>You silently disable [src]'s safety protocols with the [W]."
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else
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safety = 1
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user << "<span class='notice'>You silently enable [src]'s safety protocols with the [W]."
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if(istype(W, /obj/item/weapon/screwdriver))
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if(bcell)
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bcell.updateicon()
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@@ -110,7 +102,13 @@
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update_icon()
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return
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/obj/item/weapon/defibrillator/emag_act(user as mob)
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if(safety)
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safety = 0
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user << "<span class='warning'>You silently disable [src]'s safety protocols with the card."
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else
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safety = 1
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user << "<span class='notice'>You silently enable [src]'s safety protocols with the card."
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/obj/item/weapon/defibrillator/emp_act(severity)
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if(bcell)
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@@ -34,23 +34,8 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
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emagged = 1
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src.overlays += image('icons/obj/storage.dmi', icon_sparking)
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sleep(6)
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src.overlays = null
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overlays += image('icons/obj/storage.dmi', icon_locking)
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locked = 0
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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user << "You slice through the lock on [src]."
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else
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user << "You short out the lock on [src]."
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return
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if ((istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
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emag_act(user, W)
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if (istype(W, /obj/item/weapon/screwdriver))
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if (do_after(user, 20))
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@@ -79,6 +64,25 @@
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// -> storage/attackby() what with handle insertion, etc
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..()
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emag_act(user as mob, weapon as obj)
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if(!emagged)
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emagged = 1
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src.overlays += image('icons/obj/storage.dmi', icon_sparking)
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sleep(6)
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src.overlays = null
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overlays += image('icons/obj/storage.dmi', icon_locking)
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locked = 0
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if(istype(weapon, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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user << "You slice through the lock on [src]."
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else
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user << "You short out the lock on [src]."
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return
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MouseDrop(over_object, src_location, over_location)
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