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Emag refactor
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@@ -85,6 +85,15 @@
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var/dualslot = 0 // faster than typechecking
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attackby_types = list(/obj/item/weapon/card)
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emag_act(user as mob)
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if(!writer)
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usr << "You insert \the card, and the computer grinds, sparks, and beeps. After a moment, the card ejects itself."
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computer.emagged = 1
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return 1
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else
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usr << "You are unable to insert \the card, as the reader slot is occupied"
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return 0
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attackby(var/obj/item/I as obj, var/mob/user as mob)
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if(istype(I,/obj/item/weapon/card))
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insert(I)
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@@ -102,14 +111,6 @@
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usr << "This device has only one card slot"
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return 0
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if(istype(card,/obj/item/weapon/card/emag)) // emag reader slot
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if(!writer)
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usr << "You insert \the [card], and the computer grinds, sparks, and beeps. After a moment, the card ejects itself."
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computer.emagged = 1
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return 1
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else
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usr << "You are unable to insert \the [card], as the reader slot is occupied"
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var/mob/living/L = usr
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switch(slot)
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if(1)
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@@ -132,7 +133,6 @@
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else
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usr << "There is already something in the reader slot."
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// Usage of insert() preferred, as it also tells result to the user.
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proc/equip_to_reader(var/obj/item/weapon/card/card, var/mob/living/L)
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if(!reader)
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