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and fixes cancel not working
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@@ -41,6 +41,8 @@
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if(E)
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engname = E
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issuccessful = TRUE
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else
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return
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if(!engname)
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engname = DEFAULTPICK(choice.enginetype, null) //This should(?) account for a possibly scrambled list with a single entry
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switch(engname)
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@@ -52,8 +54,8 @@
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issuccessful = TRUE
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if(issuccessful)
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clearturf(T) //qdels all items / gibs all mobs on the turf. Let's not have an SM shard spawn on top of a poor sod.
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new G(T) //Spawns the switch-selected engine on the chosen beacon's turf
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clearturf(T) //qdels all items / gibs all mobs on the turf. Let's not have an SM shard spawn on top of a poor sod.
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new G(T) //Spawns the switch-selected engine on the chosen beacon's turf
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var/ailist[] = list()
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for(var/mob/living/silicon/ai/A in GLOB.living_mob_list)
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