Merge pull request #779 from Erthilo/master

Adds more notice boards, CE space suit, patient gowns. Fixes chef apron and hot chocolate sprites.
This commit is contained in:
SkyMarshal
2012-04-02 10:40:20 -07:00
13 changed files with 8759 additions and 8727 deletions
+15 -1
View File
@@ -22,6 +22,14 @@
see_face = 0.0
var/up = 0
/obj/item/clothing/head/helmet/space/rig/cespace_helmet
name = "chief engineer's space helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off."
icon_state = "cespace_helmet"
item_state = "cespace_helmet"
see_face = 0.0
var/up = 0
/obj/item/clothing/head/helmet/space/rig/security
name = "security RIG helmet"
icon_state = "rig-security"
@@ -48,10 +56,16 @@
/obj/item/clothing/suit/space/rig/engspace_suit
name = "engineering space suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "engspace_suit"
item_state = "engspace_suit"
/obj/item/clothing/suit/space/rig/cespace_suit
name = "chief engineer's space suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation and fire shielding, and Chief Engineer colours."
icon_state = "cespace_suit"
item_state = "cespace_suit"
protective_temperature = 10000
/obj/item/clothing/suit/space/rig/security
name = "security RIG suit"
desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
+13 -22
View File
@@ -6,7 +6,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/storage/wcoat
name = "waistcoat"
desc = "The height of class."
@@ -14,7 +13,6 @@
item_state = "wcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/apron
name = "apron"
desc = "A basic blue apron. It has a large pocket you can store things in."
@@ -23,9 +21,8 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
/obj/item/clothing/suit/storage/chef
name = "Chef's apron"
name = "chef's apron"
desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
icon_state = "chef"
item_state = "chef"
@@ -36,29 +33,25 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
/obj/item/clothing/suit/storage/chef/classic
name = "A classic chef's apron."
name = "classic chef's apron"
desc = "A basic, dull, white chef's apron."
icon_state = "apronchef"
item_state = "apronchef"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/hazardvest
name = "hazard vest"
desc = "A high-visibility vest used in work zones."
icon_state = "hazard"
item_state = "hazard"
/obj/item/clothing/suit/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play."
icon = 'belts.dmi'
icon_state = "suspenders"
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
icon_state = "syndicate"
@@ -69,7 +62,6 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/storage/captunic
name = "captain's parade tunic"
desc = "Worn by a Captain to show their class."
@@ -78,7 +70,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/nun
name = "nun robe"
desc = "Maximum piety in this star system."
@@ -101,49 +92,49 @@
item_state = "chaplain_hoodie"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/hastur
name = "Hastur's Robes"
name = "Hastur's robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "hastur"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/imperium_monk
name = "Imperium monk"
name = "imperium monk robes"
desc = "A set of strange robes."
icon_state = "imperium_monk"
item_state = "imperium_monk"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/chickensuit
name = "Chicken Suit"
name = "chicken suit"
desc = "Bwak!"
icon_state = "chickensuit"
item_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
name = "monkey suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/holidaypriest
name = "Holiday Priest"
name = "holiday priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "holidaypriest"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/patientgown
name = "patient gown"
desc = "A sterile gown for patient wear."
icon_state = "patientgown"
item_state = "patientgown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
+1 -1
View File
@@ -207,7 +207,7 @@
s_click(hud1)
return
if(M == assailant && state >= 2)
if( ( ishuman(user) /*&& (user.mutations & FAT)*/ && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
if( ( ishuman(user) && (user.mutations & FAT) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
var/mob/living/carbon/attacker = user
for(var/mob/N in viewers(user, null))
if(N.client)