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Reduced chance hulk can break r-walls per hit from 40% to 5%
Added a (0) to death.dm per Carn's suggestion git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4154 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -653,6 +653,21 @@
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return attack_hand(user)
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return
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/turf/simulated/wall/r_wall/attack_hand(mob/user as mob)
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if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
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if (prob(5))
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usr << text("\blue You smash through the wall.")
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dismantle_wall(1)
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return
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else
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usr << text("\blue You punch the wall.")
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return
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user << "\blue You push the wall but nothing happens!"
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playsound(src.loc, 'Genhit.ogg', 25, 1)
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src.add_fingerprint(user)
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return
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/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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@@ -74,7 +74,7 @@
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facial_hair_style.icon_state = "bald" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
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hair_style.icon_state = "bald"
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update_hair()
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update_hair(0)
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mutations.Add(HUSK)
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status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
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