Reduced chance hulk can break r-walls per hit from 40% to 5%

Added a (0) to death.dm per Carn's suggestion

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4154 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-07-23 07:11:24 +00:00
parent 6adacc576d
commit 0bde5a915c
2 changed files with 16 additions and 1 deletions
+15
View File
@@ -653,6 +653,21 @@
return attack_hand(user)
return
/turf/simulated/wall/r_wall/attack_hand(mob/user as mob)
if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
if (prob(5))
usr << text("\blue You smash through the wall.")
dismantle_wall(1)
return
else
usr << text("\blue You punch the wall.")
return
user << "\blue You push the wall but nothing happens!"
playsound(src.loc, 'Genhit.ogg', 25, 1)
src.add_fingerprint(user)
return
/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
@@ -74,7 +74,7 @@
facial_hair_style.icon_state = "bald" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
hair_style.icon_state = "bald"
update_hair()
update_hair(0)
mutations.Add(HUSK)
status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools