From 0beb8e0156aa685f138e34c933cba20d5d930e6c Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sat, 14 Nov 2015 17:33:24 -0500 Subject: [PATCH] Sends proper initial warning to crew to give them time to prepare --- code/game/gamemodes/meteor/meteor.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index dd93230e73d..1574234911f 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -3,7 +3,7 @@ config_tag = "meteor" var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) - var/const/initialmeteordelay = 3000 + var/const/initialmeteordelay = 6000 var/nometeors = 1 required_players = 0 @@ -18,7 +18,7 @@ /datum/game_mode/meteor/post_setup() spawn (rand(waittime_l, waittime_h)) - send_intercept() + command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg') spawn(initialmeteordelay) nometeors = 0 ..()