Merge remote-tracking branch 'upstream/master' into bombing-logging-and-co

This commit is contained in:
joep van der velden
2020-09-16 15:26:19 +02:00
1825 changed files with 98847 additions and 393967 deletions
+7 -7
View File
@@ -11,7 +11,7 @@
/atom/movable/attack_hand(mob/living/user)
. = ..()
if(can_buckle && has_buckled_mobs())
if(buckled_mobs.len > 1)
if(length(buckled_mobs) > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?", "Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return TRUE
@@ -26,15 +26,12 @@
return TRUE
/atom/movable/proc/has_buckled_mobs()
if(!buckled_mobs)
return FALSE
if(buckled_mobs.len)
return TRUE
return length(buckled_mobs)
/atom/movable/attack_robot(mob/living/user)
. = ..()
if(can_buckle && has_buckled_mobs() && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed
if(buckled_mobs.len > 1)
if(length(buckled_mobs) > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?", "Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return TRUE
@@ -54,7 +51,7 @@
if(check_loc && M.loc != loc)
return FALSE
if((!can_buckle && !force) || M.buckled || (buckled_mobs.len >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
if((!can_buckle && !force) || M.buckled || (length(buckled_mobs) >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
return FALSE
M.buckling = src
if(!M.can_buckle() && !force)
@@ -69,6 +66,9 @@
if(buckle_prevents_pull)
M.pulledby.stop_pulling()
for(var/obj/item/grab/G in M.grabbed_by)
qdel(G)
if(!check_loc && M.loc != loc)
M.forceMove(loc)
@@ -28,6 +28,12 @@
icon_state = "remainsrobot"
anchored = TRUE
/obj/effect/decal/remains/robot/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["glass"] += 2
C.stored_comms["metal"] += 3
qdel(src)
return TRUE
/obj/effect/decal/remains/slime
name = "You shouldn't see this"
desc = "Noooooooooooooooooooooo"
+1 -1
View File
@@ -1134,7 +1134,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
qdel(src)
/obj/structure/foamedmetal/attack_alien(mob/living/carbon/alien/humanoid/M)
M.visible_message("<span class='danger'>[M] tears apart \the [src]!</span>");
M.visible_message("<span class='danger'>[M] tears apart \the [src]!</span>")
qdel(src)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5)
@@ -49,6 +49,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
holder = atom
/datum/effect_system/proc/start()
if(QDELETED(src))
return
for(var/i in 1 to number)
if(total_effects > 20)
return
@@ -68,7 +70,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
for(var/j in 1 to steps_amt)
sleep(5)
step(E,direction)
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
if(!QDELETED(src))
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
/datum/effect_system/proc/decrement_total_effect()
total_effects--
+2 -1
View File
@@ -10,7 +10,8 @@
/obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>"
for(var/mob/living/carbon/human/M in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/M = thing
dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.info = dat
@@ -7,6 +7,7 @@
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
/obj/effect/spawner/lootdrop/New()
..()
if(loot && loot.len)
for(var/i = lootcount, i > 0, i--)
if(!loot.len) break
@@ -15,7 +16,7 @@
loot.Remove(lootspawn)
if(lootspawn)
new lootspawn(get_turf(src))
new lootspawn(loc)
qdel(src)
/obj/effect/spawner/lootdrop/armory_contraband
@@ -21,6 +21,7 @@
if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
new /turf/simulated/wall/vault(locate(i,j,z),type)
else
new /turf/simulated/floor/vault(locate(i,j,z),type)
var/turf/T = new /turf/simulated/floor/vault(locate(i, j, z))
T.icon_state = "[type]vault"
qdel(src)
+14 -3
View File
@@ -58,7 +58,7 @@
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = 0
var/list/faction = list()
var/list/faction = list("spiders")
/obj/structure/spider/eggcluster/New()
..()
@@ -90,7 +90,7 @@
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/player_spiders = 0
var/list/faction = list()
var/list/faction = list("spiders")
var/selecting_player = 0
/obj/structure/spider/spiderling/New()
@@ -98,6 +98,7 @@
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/swarming)
/obj/structure/spider/spiderling/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -179,7 +180,7 @@
if(player_spiders && !selecting_player)
selecting_player = 1
spawn()
var/list/candidates = pollCandidates("Do you want to play as a spider?", ROLE_GSPIDER, 1)
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a giant spider?", ROLE_GSPIDER, TRUE, source = S)
if(candidates.len)
var/mob/C = pick(candidates)
@@ -189,6 +190,16 @@
to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
qdel(src)
/obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(!istype(user, /mob/living/silicon/robot/drone))
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
"<span class='warning'>It's a bit of a struggle, but you manage to suck [user] into your decompiler. It makes a series of visceral crunching noises.</span>")
C.stored_comms["wood"] += 2
C.stored_comms["glass"] += 2
qdel(src)
return TRUE
return ..()
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
desc = "Green squishy mess."
+1 -1
View File
@@ -51,7 +51,7 @@
var/list/affecting = list()
/obj/effect/step_trigger/thrower/Trigger(atom/A)
if(!A || !ismovableatom(A))
if(!A || !ismovable(A))
return
var/atom/movable/AM = A
var/curtiles = 0
+2 -2
View File
@@ -88,7 +88,7 @@
var/turf/T = A
if(!T)
continue
var/dist = hypotenuse(T.x, T.y, x0, y0)
var/dist = HYPOTENUSE(T.x, T.y, x0, y0)
if(config.reactionary_explosions)
var/turf/Trajectory = T
@@ -209,7 +209,7 @@
var/list/wipe_colours = list()
for(var/turf/T in spiral_range_turfs(max_range, epicenter))
wipe_colours += T
var/dist = hypotenuse(T.x, T.y, x0, y0)
var/dist = HYPOTENUSE(T.x, T.y, x0, y0)
if(newmode == "Yes")
var/turf/TT = T
+24 -23
View File
@@ -2,6 +2,8 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
/obj/item
name = "item"
icon = 'icons/obj/items.dmi'
move_resist = null // Set in the Initialise depending on the item size. Unless it's overriden by a specific item
var/discrete = 0 // used in item_attack.dm to make an item not show an attack message to viewers
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/blood_overlay_color = null
@@ -19,6 +21,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
can_be_hit = FALSE
suicidal_hands = TRUE
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/hitsound = null
var/usesound = null
var/throwhitsound
@@ -98,15 +101,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
var/sprite_sheets_obj = null //Used to override hardcoded clothing inventory object dmis in human clothing proc.
var/trip_verb = TV_TRIP
var/trip_chance = 0
var/trip_stun = 0
var/trip_weaken = 0
var/trip_any = FALSE
var/trip_walksafe = TRUE
var/trip_tiles = 0
//Tooltip vars
var/in_inventory = FALSE //is this item equipped into an inventory slot or hand of a mob?
var/tip_timer = 0
@@ -121,6 +115,23 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
hitsound = 'sound/items/welder.ogg'
if(damtype == "brute")
hitsound = "swing_hit"
if(!move_resist)
determine_move_resist()
/obj/item/proc/determine_move_resist()
switch(w_class)
if(WEIGHT_CLASS_TINY)
move_resist = MOVE_FORCE_EXTREMELY_WEAK
if(WEIGHT_CLASS_SMALL)
move_resist = MOVE_FORCE_VERY_WEAK
if(WEIGHT_CLASS_NORMAL)
move_resist = MOVE_FORCE_WEAK
if(WEIGHT_CLASS_BULKY)
move_resist = MOVE_FORCE_NORMAL
if(WEIGHT_CLASS_HUGE)
move_resist = MOVE_FORCE_NORMAL
if(WEIGHT_CLASS_GIGANTIC)
move_resist = MOVE_FORCE_NORMAL
/obj/item/Destroy()
flags &= ~DROPDEL //prevent reqdels
@@ -133,10 +144,10 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
return ..()
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
if(((src in target) && !target_self) || ((!istype(target.loc, /turf)) && (!istype(target, /turf)) && (not_inside)))
return 0
if(((src in target) && !target_self) || (!isturf(target.loc) && !isturf(target) && not_inside))
return FALSE
else
return 1
return TRUE
/obj/item/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
@@ -514,7 +525,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
"<span class='userdanger'>You stab yourself in the eyes with [src]!</span>" \
)
add_attack_logs(user, M, "Eye-stabbed with [src] (INTENT: [uppertext(user.a_intent)])")
add_attack_logs(user, M, "Eye-stabbed with [src] ([uppertext(user.a_intent)])")
if(istype(H))
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
@@ -606,16 +617,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
/obj/item/proc/is_equivalent(obj/item/I)
return I == src
/obj/item/Crossed(atom/movable/AM, oldloc)
. = ..()
if(prob(trip_chance) && ishuman(AM))
var/mob/living/carbon/human/H = AM
on_trip(H)
/obj/item/proc/on_trip(mob/living/carbon/human/H)
if(H.slip(src, trip_stun, trip_weaken, trip_tiles, trip_walksafe, trip_any, trip_verb))
return TRUE
/obj/item/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return
+10
View File
@@ -221,6 +221,12 @@
A.contents += thing
thing.change_area(old_area, A)
var/area/oldA = get_area(get_turf(usr))
var/list/firedoors = oldA.firedoors
for(var/door in firedoors)
var/obj/machinery/door/firedoor/FD = door
FD.CalculateAffectingAreas()
interact()
area_created = TRUE
return area_created
@@ -236,6 +242,10 @@
return
set_area_machinery_title(A,str,prevname)
A.name = str
if(A.firedoors)
for(var/D in A.firedoors)
var/obj/machinery/door/firedoor/FD = D
FD.CalculateAffectingAreas()
to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
interact()
return 1
+2 -2
View File
@@ -56,7 +56,7 @@
desc = "Huh."
allow_wrap = FALSE
/obj/item/storage/pill_bottle/random_drug_bottle/New()
..()
/obj/item/storage/pill_bottle/random_drug_bottle/Initialize(mapload)
. = ..()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/food/pill/random_drugs(src)
+16 -16
View File
@@ -11,7 +11,7 @@
slot_flags = SLOT_BELT | SLOT_EARS
attack_verb = list("attacked", "coloured")
toolspeed = 1
var/colour = "#FF0000" //RGB
var/colour = COLOR_RED
var/drawtype = "rune"
var/list/graffiti = list("body","amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","up","down","left","right","heart","borgsrogue","voxpox","shitcurity","catbeast","hieroglyphs1","hieroglyphs2","hieroglyphs3","security","syndicate1","syndicate2","nanotrasen","lie","valid","arrowleft","arrowright","arrowup","arrowdown","chicken","hailcrab","brokenheart","peace","scribble","scribble2","scribble3","skrek","squish","tunnelsnake","yip","youaredead")
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
@@ -123,54 +123,54 @@
/obj/item/toy/crayon/red
icon_state = "crayonred"
colour = "#DA0000"
colour = COLOR_RED
colourName = "red"
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
colour = "#FF9300"
colour = COLOR_ORANGE
colourName = "orange"
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
colour = "#FFF200"
colour = COLOR_YELLOW
colourName = "yellow"
/obj/item/toy/crayon/green
icon_state = "crayongreen"
colour = "#A8E61D"
colour = COLOR_GREEN
colourName = "green"
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
colour = "#00B7EF"
colour = COLOR_BLUE
colourName = "blue"
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
colour = "#DA00FF"
colour = COLOR_PURPLE
colourName = "purple"
/obj/item/toy/crayon/random/New()
icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple"))
switch(icon_state)
if("crayonred")
colour = "#DA0000"
colour = COLOR_RED
colourName = "red"
if("crayonorange")
colour = "#FF9300"
colour = COLOR_ORANGE
colourName = "orange"
if("crayonyellow")
colour = "#FFF200"
colour = COLOR_YELLOW
colourName = "yellow"
if("crayongreen")
colour = "#A8E61D"
colour =COLOR_GREEN
colourName = "green"
if("crayonblue")
colour = "#00B7EF"
colour = COLOR_BLUE
colourName = "blue"
if("crayonpurple")
colour = "#DA00FF"
colour = COLOR_PURPLE
colourName = "purple"
..()
@@ -197,10 +197,10 @@
if(!Adjacent(usr) || usr.incapacitated())
return
if(href_list["color"])
if(colour != "#FFFFFF")
colour = "#FFFFFF"
if(colour != COLOR_WHITE)
colour = COLOR_WHITE
else
colour = "#000000"
colour = COLOR_BLACK
update_window(usr)
else
..()
@@ -0,0 +1,81 @@
// Airlock painter
/obj/item/airlock_painter
name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on a completed airlock to change its paintjob."
icon = 'icons/obj/device.dmi'
icon_state = "airlock_painter"
item_state = "airlock_painter"
flags = CONDUCT | NOBLUDGEON
usesound = 'sound/effects/spray2.ogg'
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
var/paint_setting
// All the different paint jobs that an airlock painter can apply.
// If the airlock you're using it on is glass, the new paint job will also be glass
var/list/available_paint_jobs = list(
"Atmospherics" = /obj/machinery/door/airlock/atmos,
"Command" = /obj/machinery/door/airlock/command,
"Engineering" = /obj/machinery/door/airlock/engineering,
"External" = /obj/machinery/door/airlock/external,
"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
"Freezer" = /obj/machinery/door/airlock/freezer,
"Maintenance" = /obj/machinery/door/airlock/maintenance,
"Medical" = /obj/machinery/door/airlock/medical,
"Mining" = /obj/machinery/door/airlock/mining,
"Public" = /obj/machinery/door/airlock/public,
"Research" = /obj/machinery/door/airlock/research,
"Science" = /obj/machinery/door/airlock/science,
"Security" = /obj/machinery/door/airlock/security,
"Standard" = /obj/machinery/door/airlock,
)
//Only call this if you are certain that the painter will be used right after this check!
/obj/item/airlock_painter/proc/paint(mob/user)
playsound(loc, usesound, 30, TRUE)
return TRUE
/obj/item/airlock_painter/attack_self(mob/user)
paint_setting = input(user, "Please select a paintjob for this airlock.") as null|anything in available_paint_jobs
if(!paint_setting)
return
to_chat(user, "<span class='notice'>The [paint_setting] paint setting has been selected.</span>")
/obj/item/airlock_painter/suicide_act(mob/user)
var/obj/item/organ/internal/lungs/L = user.get_organ_slot("lungs")
var/lungs_name = "\improper[L.name]"
if(L)
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
// Once you've inhaled the toner, you throw up your lungs
// and then die.
// they managed to lose their lungs between then and now. Good job.
if(!L)
return FALSE
L.remove(user)
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
L.reagents.add_reagent("colorful_reagent", 10)
L.reagents.reaction(L, REAGENT_TOUCH, 1)
user.emote("scream")
user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [lungs_name]!</span>")
playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE)
// make some vomit under the player, and apply colorful reagent
var/obj/effect/decal/cleanable/vomit/V = new(get_turf(user))
V.create_reagents(10)
V.reagents.add_reagent("colorful_reagent", 10)
V.reagents.reaction(V, REAGENT_TOUCH, 1)
L.forceMove(get_turf(user))
return OXYLOSS
else
return SHAME
@@ -241,6 +241,7 @@
user.base_icon = disguise
user.icon_state = disguise
user.cham_proj = src
user.bubble_icon = "robot"
active = TRUE
user.update_icons()
@@ -249,6 +250,7 @@
S = user
user.base_icon = initial(user.base_icon)
user.icon_state = initial(user.icon_state)
user.bubble_icon = "syndibot"
active = FALSE
user.update_icons()
-11
View File
@@ -113,7 +113,6 @@
/obj/item/flash/attack(mob/living/M, mob/user)
if(!try_use_flash(user))
return 0
if(iscarbon(M))
flash_carbon(M, user, 5, 1)
if(overcharged)
@@ -121,22 +120,12 @@
M.IgniteMob()
burn_out()
return 1
else if(issilicon(M))
if(isrobot(M))
var/mob/living/silicon/robot/R = M
if(R.module) // Perhaps they didn't choose a module yet
for(var/obj/item/borg/combat/shield/S in R.module.modules)
if(R.activated(S))
add_attack_logs(user, M, "Flashed with [src]")
user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but is blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by [M.p_their()] shield!</span>")
return 1
add_attack_logs(user, M, "Flashed with [src]")
if(M.flash_eyes(affect_silicon = 1))
M.Weaken(rand(5,10))
user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with the [src.name]!</span>", "<span class='danger'>You overload [M]'s sensors with the [src.name]!</span>")
return 1
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the [src.name]!</span>", "<span class='warning'>You fail to blind [M] with the [src.name]!</span>")
@@ -1,192 +0,0 @@
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
resistance_flags = FLAMMABLE
max_integrity = 100
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "mid"
/obj/item/instrument/New()
song = new(instrumentId, src, instrumentExt)
..()
/obj/item/instrument/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/instrument/Initialize(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
..()
/obj/item/instrument/attack_self(mob/user)
ui_interact(user)
/obj/item/instrument/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(!isliving(user) || user.incapacitated())
return
song.ui_interact(user, ui_key, ui, force_open)
/obj/item/instrument/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
return song.ui_data(user, ui_key, state)
/obj/item/instrument/Topic(href, href_list)
song.Topic(href, href_list)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
item_state = "violin"
instrumentExt = "ogg"
force = 10
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
item_state = "synth"
instrumentId = "piano"
instrumentExt = "ogg"
var/static/list/insTypes = list("accordion" = "mid", "glockenspiel" = "mid", "guitar" = "ogg", "eguitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "ogg", "xylophone" = "mid")
actions_types = list(/datum/action/item_action/synthswitch)
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
instrumentExt = "ogg"
force = 10
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/effects/guitarsmash.ogg'
instrumentId = "guitar"
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
item_state = "eguitar"
instrumentExt = "ogg"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
item_state = "glockenspiel"
instrumentId = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
item_state = "accordion"
instrumentId = "accordion"
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
item_state = "saxophone"
instrumentId = "saxophone"
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
item_state = "trombone"
instrumentId = "trombone"
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
icon_state = "recorder"
item_state = "recorder"
instrumentId = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
item_state = "harmonica"
instrumentId = "harmonica"
force = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/instrument/xylophone
name = "xylophone"
desc = "a percussion instrument with a bright tone."
icon_state = "xylophone"
item_state = "xylophone"
instrumentId = "xylophone"
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
item_state = "bike_horn"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
attack_verb = list("beautifully honks")
instrumentId = "bikehorn"
instrumentExt = "ogg"
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 7
hitsound = 'sound/items/bikehorn.ogg'
/datum/crafting_recipe/violin
name = "Violin"
result = /obj/item/instrument/violin
reqs = list(/obj/item/stack/sheet/wood = 5,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/tape_roll = 5)
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
time = 80
category = CAT_MISC
/datum/crafting_recipe/guitar
name = "Guitar"
result = /obj/item/instrument/guitar
reqs = list(/obj/item/stack/sheet/wood = 5,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/tape_roll = 5)
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
time = 80
category = CAT_MISC
/datum/crafting_recipe/eguitar
name = "Electric Guitar"
result = /obj/item/instrument/eguitar
reqs = list(/obj/item/stack/sheet/metal = 5,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/tape_roll = 5)
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
time = 80
category = CAT_MISC
@@ -167,7 +167,7 @@
// Negative numbers will subtract
/obj/item/lightreplacer/proc/AddUses(amount = 1)
uses = Clamp(uses + amount, 0, max_uses)
uses = clamp(uses + amount, 0, max_uses)
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
bulb_shards += amount
@@ -191,7 +191,7 @@
if(CanUse(U))
if(!Use(U))
return
to_chat(U, "<span class='notice'>You replace [target.fitting] with [src].</span>")
to_chat(U, "<span class='notice'>You replace the light [target.fitting] with [src].</span>")
if(target.status != LIGHT_EMPTY)
AddShards(1, U)
@@ -33,8 +33,6 @@
if(H && H.mind && H.mind.miming)
to_chat(user, "<span class='warning'>Your vow of silence prevents you from speaking.</span>")
return
if(H.mind)
span = H.mind.speech_span
if((COMIC in H.mutations) || H.get_int_organ(/obj/item/organ/internal/cyberimp/brain/clown_voice))
span = "sans"
if(spamcheck)
@@ -18,13 +18,6 @@
name = "syndicate personal AI device"
faction = list("syndicate")
/obj/item/paicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/rig/rig = get_rig()
if(istype(rig))
rig.forced_move(direction, user)
/obj/item/paicard/New()
..()
overlays += "pai-off"
@@ -27,7 +27,7 @@
desc = "A box suited for pizzas."
icon_state = "pizzabox1"
return
timer = Clamp(timer, 10, 100)
timer = clamp(timer, 10, 100)
icon_state = "pizzabox1"
to_chat(user, "<span class='notice'>You set the timer to [timer / 10] before activating the payload and closing \the [src].")
message_admins("[key_name_admin(usr)] has set a timer on a pizza bomb to [timer/10] seconds at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
@@ -52,7 +52,7 @@
if(disarmed)
visible_message("<span class='danger'>[bicon(src)] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!")
return
src.audible_message("[bicon(src)] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
atom_say("Enjoy the pizza!")
src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
qdel(src)
@@ -10,8 +10,6 @@
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/code = 2
is_special = 1
/obj/item/radio/electropack/attack_hand(mob/user as mob)
if(src == user.back)
to_chat(user, "<span class='notice'>You need help taking this off!</span>")
@@ -54,23 +52,6 @@
if(src.flags & NODROP)
A.flags |= NODROP
/obj/item/radio/electropack/Topic(href, href_list)
if(..())
return 1
if(href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = Clamp(code, 1, 100)
else if(href_list["power"])
on = !on
add_fingerprint(usr)
/obj/item/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
@@ -96,18 +77,48 @@
return
/obj/item/radio/electropack/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/radio/electropack/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_electro.tmpl", "[name]", 400, 500)
ui = new(user, src, ui_key, "Electropack", name, 360, 150, master_ui, state)
ui.open()
ui.set_auto_update(1)
/obj/item/radio/electropack/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
/obj/item/radio/electropack/tgui_data(mob/user)
var/list/data = list()
data["power"] = on
data["freq"] = format_frequency(frequency)
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = PUBLIC_LOW_FREQ
data["maxFrequency"] = PUBLIC_HIGH_FREQ
return data
/obj/item/radio/electropack/tgui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("power")
on = !on
if("freq")
var/value = params["freq"]
if(value)
frequency = sanitize_frequency(value)
set_frequency(frequency)
else
. = FALSE
if("code")
var/value = text2num(params["code"])
if(value)
value = round(value)
code = clamp(value, 1, 100)
else
. = FALSE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
else if(params["reset"] == "code")
code = initial(code)
else
. = FALSE
if(.)
add_fingerprint(usr)
@@ -9,7 +9,6 @@
"Vox Armalis" = 'icons/mob/species/armalis/ears.dmi'
) //We read you loud and skree-er.
materials = list(MAT_METAL=75)
subspace_transmission = TRUE
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
@@ -91,6 +90,7 @@
ks1type = /obj/item/encryptionkey/syndicate/nukeops
requires_tcomms = FALSE
instant = TRUE // Work instantly if there are no comms
freqlock = TRUE
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
@@ -289,6 +289,7 @@
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/ert
freqlock = TRUE
/obj/item/radio/headset/ert/alt
name = "\proper emergency response team's bowman headset"
@@ -367,7 +368,7 @@
else
to_chat(user, "This headset doesn't have any encryption keys! How useless...")
/obj/item/radio/headset/proc/recalculateChannels(var/setDescription = FALSE)
/obj/item/radio/headset/recalculateChannels(setDescription = FALSE)
channels = list()
translate_binary = FALSE
translate_hive = FALSE
@@ -46,16 +46,15 @@
name = "station intercom (Security)"
frequency = SEC_I_FREQ
/obj/item/radio/intercom/New(turf/loc, ndir, building = 3)
..()
/obj/item/radio/intercom/New(turf/loc, direction, building = 3)
. = ..()
buildstage = building
if(buildstage)
START_PROCESSING(SSobj, src)
else
if(ndir)
pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0
dir=ndir
if(direction)
setDir(direction)
set_pixel_offsets_from_dir(28, -28, 28, -28)
b_stat=1
on = 0
GLOB.global_intercoms.Add(src)
@@ -76,7 +75,6 @@
name = "illicit intercom"
desc = "Talk through this. Evilly"
frequency = SYND_FREQ
subspace_transmission = TRUE
syndiekey = new /obj/item/encryptionkey/syndicate/nukeops
/obj/item/radio/intercom/syndicate/New()
@@ -86,7 +84,6 @@
/obj/item/radio/intercom/pirate
name = "pirate radio intercom"
desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!"
subspace_transmission = 1
/obj/item/radio/intercom/pirate/New()
..()
@@ -110,13 +107,13 @@
GLOB.global_intercoms.Remove(src)
return ..()
/obj/item/radio/intercom/attack_ai(mob/user as mob)
/obj/item/radio/intercom/attack_ai(mob/user)
add_hiddenprint(user)
add_fingerprint(user)
spawn(0)
attack_self(user)
/obj/item/radio/intercom/attack_hand(mob/user as mob)
/obj/item/radio/intercom/attack_hand(mob/user)
add_fingerprint(user)
spawn(0)
attack_self(user)
@@ -187,10 +184,10 @@
update_icon()
START_PROCESSING(SSobj, src)
for(var/i, i<= 5, i++)
wires.UpdateCut(i,1)
wires.on_cut(i, 1)
/obj/item/radio/intercom/wirecutter_act(mob/user, obj/item/I)
if(!(buildstage == 3 && b_stat && wires.IsAllCut()))
if(!(buildstage == 3 && b_stat && wires.is_all_cut()))
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
@@ -204,7 +201,7 @@
STOP_PROCESSING(SSobj, src)
/obj/item/radio/intercom/welder_act(mob/user, obj/item/I)
if(!buildstage)
if(buildstage != 0)
return
. = TRUE
if(!I.tool_use_check(user, 3))
@@ -271,4 +268,4 @@
/obj/item/radio/intercom/locked/prison/New()
..()
wires.CutWireIndex(RADIO_WIRE_TRANSMIT)
wires.cut(WIRE_RADIO_TRANSMIT)
+124 -157
View File
@@ -26,21 +26,37 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
suffix = "\[3\]"
icon_state = "walkietalkie"
item_state = "walkietalkie"
var/on = 1 // 0 for off
/// boolean for radio enabled or not
var/on = TRUE
var/last_transmission
var/frequency = PUB_FREQ //common chat
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
var/canhear_range = 3 // the range which mobs can hear this radio from
var/frequency = PUB_FREQ
/// tune to frequency to unlock traitor supplies
var/traitor_frequency = 0
/// the range which mobs can hear this radio from
var/canhear_range = 3
var/datum/wires/radio/wires = null
var/b_stat = 0
var/broadcasting = 0
var/listening = 1
var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
var/subspace_transmission = 0
var/obj/item/encryptionkey/syndicate/syndiekey = null //Holder for the syndicate encryption key if present
var/disable_timer = 0 //How many times this is disabled by EMPs
var/is_special = 0 //For electropacks mostly, skips Topic() checks
/// Whether the radio will broadcast stuff it hears, out over the radio
var/broadcasting = FALSE
/// Whether the radio is currently receiving
var/listening = TRUE
/// Whether the radio can be re-tuned to restricted channels it has no key for
var/freerange = FALSE
/// Whether the radio is able to have its primary frequency changed. Used for radios with weird primary frequencies, like DS, syndi, etc
var/freqlock = FALSE
/// Whether the radio broadcasts to everyone within a few tiles, or not
var/loudspeaker = FALSE
/// Whether loudspeaker can be toggled by the user
var/has_loudspeaker = FALSE
/// see communications.dm for full list. First channes is a "default" for :h
var/list/channels = list()
/// Holder for the syndicate encryption key if present
var/obj/item/encryptionkey/syndicate/syndiekey = null
/// How many times this is disabled by EMPs
var/disable_timer = 0
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -76,6 +92,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
GLOB.global_radios |= src
/obj/item/radio/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
if(SSradio)
SSradio.remove_object(src, frequency)
@@ -99,47 +116,87 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
/obj/item/radio/attack_ghost(mob/user)
return interact(user)
/obj/item/radio/attack_self(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/item/radio/attack_self(mob/user)
tgui_interact(user)
/obj/item/radio/interact(mob/user)
if(!user)
return 0
if(b_stat)
wires.Interact(user)
tgui_interact(user)
return ui_interact(user)
/obj/item/radio/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/radio/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 550)
ui = new(user, src, ui_key, "Radio", name, 360, 150 + (length(channels) * 20), master_ui, state)
ui.open()
ui.set_auto_update(1)
/obj/item/radio/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
/obj/item/radio/tgui_data(mob/user)
var/list/data = list()
data["mic_status"] = broadcasting
data["speaker"] = listening
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
data["mic_cut"] = (wires.IsIndexCut(RADIO_WIRE_TRANSMIT) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
data["spk_cut"] = (wires.IsIndexCut(RADIO_WIRE_RECEIVE) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
data["chan_list_len"] = chanlist.len
if(syndiekey)
data["useSyndMode"] = 1
data["broadcasting"] = broadcasting
data["listening"] = listening
data["frequency"] = frequency
data["minFrequency"] = freerange ? RADIO_LOW_FREQ : PUBLIC_LOW_FREQ
data["maxFrequency"] = freerange ? RADIO_HIGH_FREQ : PUBLIC_HIGH_FREQ
data["canReset"] = frequency == initial(frequency) ? FALSE : TRUE
data["freqlock"] = freqlock
data["channels"] = list()
for(var/channel in channels)
data["channels"][channel] = channels[channel] & FREQ_LISTENING
data["has_loudspeaker"] = has_loudspeaker
data["loudspeaker"] = loudspeaker
return data
/obj/item/radio/tgui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
switch(action)
if("frequency")
if(freqlock)
return
var/tune = params["tune"]
var/adjust = text2num(params["adjust"])
if(tune == "reset")
tune = initial(frequency)
else if(adjust)
tune = frequency + adjust * 10
else if(text2num(tune) != null)
tune = tune * 10
else
. = FALSE
if(hidden_uplink)
if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency))
usr << browse(null, "window=radio")
if(.)
set_frequency(sanitize_frequency(tune, freerange))
if("listen")
listening = !listening
if("broadcast")
broadcasting = !broadcasting
if("channel")
var/channel = params["channel"]
if(!(channel in channels))
return
if(channels[channel] & FREQ_LISTENING)
channels[channel] &= ~FREQ_LISTENING
else
channels[channel] |= FREQ_LISTENING
if("loudspeaker")
// Toggle loudspeaker mode, AKA everyone around you hearing your radio.
if(has_loudspeaker)
loudspeaker = !loudspeaker
if(loudspeaker)
canhear_range = 3
else
canhear_range = 0
else
. = FALSE
if(.)
add_fingerprint(usr)
/obj/item/radio/proc/list_channels(var/mob/user)
return list_internal_channels(user)
@@ -184,57 +241,10 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
return can_admin_interact()
/obj/item/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.IsIndexCut(RADIO_WIRE_TRANSMIT) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
broadcasting = !broadcasting && !(wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/radio/proc/ToggleReception()
listening = !listening && !(wires.IsIndexCut(RADIO_WIRE_RECEIVE) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
/obj/item/radio/Topic(href, href_list)
if(..())
return 1
if(is_special)
return 0
if(href_list["track"])
var/mob/target = locate(href_list["track"])
var/mob/living/silicon/ai/A = locate(href_list["track2"])
if(A && target)
A.ai_actual_track(target)
. = 1
else if(href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if((new_frequency < PUBLIC_LOW_FREQ || new_frequency > PUBLIC_HIGH_FREQ))
new_frequency = sanitize_frequency(new_frequency)
set_frequency(new_frequency)
if(hidden_uplink)
if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency))
usr << browse(null, "window=radio")
. = 1
else if(href_list["talk"])
ToggleBroadcast()
. = 1
else if(href_list["listen"])
var/chan_name = href_list["ch_name"]
if(!chan_name)
ToggleReception()
else
if(channels[chan_name] & FREQ_LISTENING)
channels[chan_name] &= ~FREQ_LISTENING
else
channels[chan_name] |= FREQ_LISTENING
. = 1
else if(href_list["spec_freq"])
var freq = href_list["spec_freq"]
if(has_channel_access(usr, freq))
set_frequency(text2num(freq))
. = 1
if(href_list["nowindow"]) // here for pAIs, maybe others will want it, idk
return 1
add_fingerprint(usr)
listening = !listening && !(wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/radio/proc/autosay(message, from, channel, role = "Unknown") //BS12 EDIT
var/datum/radio_frequency/connection = null
@@ -272,7 +282,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
tcm.sender_job = "Automated Announcement"
tcm.vname = "synthesized voice"
tcm.data = SIGNALTYPE_AINOTRACK
// Datum radios dont have a location (obviously
// Datum radios dont have a location (obviously)
if(loc && loc.z)
tcm.source_level = loc.z // For anyone that reads this: This used to pull from a LIST from the CONFIG DATUM. WHYYYYYYYYY!!!!!!!! -aa
else
@@ -295,7 +305,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
universal_speak = 1
/mob/living/automatedannouncer/New()
lifetime_timer = addtimer(CALLBACK(src, .proc/autocleanup), SecondsToTicks(10), TIMER_STOPPABLE)
lifetime_timer = addtimer(CALLBACK(src, .proc/autocleanup), 10 SECONDS, TIMER_STOPPABLE)
..()
/mob/living/automatedannouncer/Destroy()
@@ -325,7 +335,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
// If we were to send to a channel we don't have, drop it.
return RADIO_CONNECTION_FAIL
/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, var/verb = "says")
/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, verbage = "says")
if(!on)
return 0 // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
@@ -334,7 +344,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
// Uncommenting this. To the above comment:
// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
if(wires.IsIndexCut(RADIO_WIRE_TRANSMIT)) // The device has to have all its wires and shit intact
if(wires.is_cut(WIRE_RADIO_TRANSMIT)) // The device has to have all its wires and shit intact
return 0
if(!M.IsVocal())
@@ -411,11 +421,16 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
jobname = "Unknown"
voicemask = TRUE
// Copy the message pieces so we can safely edit comms line without affecting the actual line
var/list/message_pieces_copy = list()
for(var/datum/multilingual_say_piece/S in message_pieces)
message_pieces_copy += new /datum/multilingual_say_piece(S.speaking, S.message)
// Make us a message datum!
var/datum/tcomms_message/tcm = new
tcm.sender_name = displayname
tcm.sender_job = jobname
tcm.message_pieces = message_pieces
tcm.message_pieces = message_pieces_copy
tcm.source_level = position.z
tcm.freq = connection.frequency
tcm.vmask = voicemask
@@ -423,6 +438,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
tcm.connection = connection
tcm.vname = M.voice_name
tcm.sender = M
tcm.verbage = verbage
// Now put that through the stuff
var/handled = FALSE
if(connection)
@@ -509,7 +525,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
var/is_listening = TRUE
if(!on)
is_listening = FALSE
if(!wires || wires.IsIndexCut(RADIO_WIRE_RECEIVE))
if(!wires || wires.is_cut(WIRE_RADIO_RECEIVER))
is_listening = FALSE
if(!listening)
is_listening = FALSE
@@ -575,19 +591,24 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
if(!disable_timer)
on = 1
/obj/item/radio/proc/recalculateChannels()
/// Exists so that borg radios and headsets can override it.
stack_trace("recalculateChannels() called on a radio which does not implement the proc.")
///////////////////////////////
//////////Borg Radios//////////
///////////////////////////////
//Giving borgs their own radio to have some more room to work with -Sieve
/obj/item/radio/borg
name = "Cyborg Radio"
var/mob/living/silicon/robot/myborg = null // Cyborg which owns this radio. Used for power checks
var/obj/item/encryptionkey/keyslot = null//Borg radios can handle a single encryption key
var/shut_up = 1
icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component.
icon_state = "radio"
has_loudspeaker = TRUE
loudspeaker = FALSE
canhear_range = 0
subspace_transmission = 1
dog_fashion = null
/obj/item/radio/borg/syndicate
@@ -609,12 +630,14 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
..()
syndiekey = keyslot
set_frequency(SYND_FREQ)
freqlock = TRUE
/obj/item/radio/borg/deathsquad
/obj/item/radio/borg/deathsquad/New()
..()
set_frequency(DTH_FREQ)
freqlock = TRUE
/obj/item/radio/borg/ert
keyslot = new /obj/item/encryptionkey/ert
@@ -622,6 +645,10 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
/obj/item/radio/borg/ert/New()
..()
set_frequency(ERT_FREQ)
freqlock = TRUE
/obj/item/radio/borg/ert/specops
keyslot = new /obj/item/encryptionkey/centcom
/obj/item/radio/borg/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/encryptionkey/))
@@ -663,7 +690,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
else
to_chat(user, "This radio doesn't have any encryption keys!")
/obj/item/radio/borg/proc/recalculateChannels()
/obj/item/radio/borg/recalculateChannels()
channels = list()
syndiekey = null
@@ -696,72 +723,12 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
return
/obj/item/radio/borg/Topic(href, href_list)
if(..())
return 1
if(href_list["mode"])
var/enable_subspace_transmission = text2num(href_list["mode"])
if(enable_subspace_transmission != subspace_transmission)
subspace_transmission = !subspace_transmission
if(subspace_transmission)
to_chat(usr, "<span class='notice'>Subspace Transmission is enabled.</span>")
else
to_chat(usr, "<span class='notice'>Subspace Transmission is disabled.</span>")
if(subspace_transmission == 0)//Simple as fuck, clears the channel list to prevent talking/listening over them if subspace transmission is disabled
channels = list()
else
recalculateChannels()
. = 1
if(href_list["shutup"]) // Toggle loudspeaker mode, AKA everyone around you hearing your radio.
var/do_shut_up = text2num(href_list["shutup"])
if(do_shut_up != shut_up)
shut_up = !shut_up
if(shut_up)
canhear_range = 0
to_chat(usr, "<span class='notice'>Loudspeaker disabled.</span>")
else
canhear_range = 3
to_chat(usr, "<span class='notice'>Loudspeaker enabled.</span>")
. = 1
/obj/item/radio/borg/interact(mob/user as mob)
/obj/item/radio/borg/interact(mob/user)
if(!on)
return
. = ..()
/obj/item/radio/borg/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 430, 500)
ui.open()
ui.set_auto_update(1)
/obj/item/radio/borg/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
data["mic_status"] = broadcasting
data["speaker"] = listening
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
data["chan_list_len"] = chanlist.len
if(syndiekey)
data["useSyndMode"] = 1
data["has_loudspeaker"] = 1
data["loudspeaker"] = !shut_up
data["has_subspace"] = 1
data["subspace"] = subspace_transmission
return data
/obj/item/radio/proc/config(op)
if(SSradio)
for(var/ch_name in channels)
+2 -2
View File
@@ -72,7 +72,7 @@ REAGENT SCANNER
var/turf/U = O.loc
if(U && U.intact)
O.invisibility = 101
O.alpha = 255
O.alpha = 255
for(var/mob/living/M in T.contents)
var/oldalpha = M.alpha
if(M.alpha < 255 && istype(M))
@@ -141,7 +141,7 @@ REAGENT SCANNER
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/M, mode = 1, advanced = FALSE)
if(!ishuman(M) || M.isSynthetic())
if(!ishuman(M) || ismachineperson(M))
//these sensors are designed for organic life
to_chat(user, "<span class='notice'>Analyzing Results for ERROR:\n\t Overall Status: ERROR</span>")
to_chat(user, "\t Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font>")
@@ -6,7 +6,7 @@
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "programming=3;materials=3;magnets=3"
var/datum/nano_module/crew_monitor/crew_monitor
var/datum/tgui_module/crew_monitor/crew_monitor
/obj/item/sensor_device/New()
..()
@@ -17,7 +17,7 @@
return ..()
/obj/item/sensor_device/attack_self(mob/user as mob)
ui_interact(user)
tgui_interact(user)
/obj/item/sensor_device/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
crew_monitor.ui_interact(user, ui_key, ui, force_open)
/obj/item/sensor_device/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
crew_monitor.tgui_interact(user, ui_key, ui, force_open)
@@ -86,64 +86,64 @@
O.hear_message(M, msg)
/obj/item/transfer_valve/attack_self(mob/user)
ui_interact(user)
tgui_interact(user)
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/transfer_valve/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280)
// open the new ui window
ui = new(user, src, ui_key, "TransferValve", name, 460, 320, master_ui, state)
ui.open()
// auto update every Master Controller tick
//ui.set_auto_update(1)
/obj/item/transfer_valve/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
data["attachmentOne"] = tank_one ? tank_one.name : null
data["attachmentTwo"] = tank_two ? tank_two.name : null
data["valveAttachment"] = attached_device ? attached_device.name : null
data["valveOpen"] = valve_open ? 1 : 0
/obj/item/transfer_valve/tgui_data(mob/user)
var/list/data = list()
data["tank_one"] = tank_one ? tank_one.name : null
data["tank_two"] = tank_two ? tank_two.name : null
data["attached_device"] = attached_device ? attached_device.name : null
data["valve"] = valve_open
return data
/obj/item/transfer_valve/Topic(href, href_list)
..()
if(usr.incapacitated())
return 0
if(loc != usr)
return 0
if(tank_one && href_list["tankone"])
split_gases()
valve_open = 0
tank_one.forceMove(get_turf(src))
tank_one = null
/obj/item/transfer_valve/tgui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("tankone")
if(tank_one)
split_gases()
valve_open = FALSE
tank_one.forceMove(get_turf(src))
tank_one = null
update_icon()
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
if("tanktwo")
if(tank_two)
split_gases()
valve_open = FALSE
tank_two.forceMove(get_turf(src))
tank_two = null
update_icon()
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
if("toggle")
toggle_valve(usr)
if("device")
if(attached_device)
attached_device.attack_self(usr)
if("remove_device")
if(attached_device)
attached_device.forceMove(get_turf(src))
attached_device.holder = null
attached_device = null
update_icon()
else
. = FALSE
if(.)
update_icon()
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
else if(tank_two && href_list["tanktwo"])
split_gases()
valve_open = 0
tank_two.forceMove(get_turf(src))
tank_two = null
update_icon()
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
else if(href_list["open"])
toggle_valve(usr)
else if(attached_device)
if(href_list["rem_device"])
attached_device.forceMove(get_turf(src))
attached_device.holder = null
attached_device = null
update_icon()
if(href_list["device"])
attached_device.attack_self(usr)
add_fingerprint(usr)
return 1 // Returning 1 sends an update to attached UIs
add_fingerprint(usr)
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
if(toggle)
@@ -131,7 +131,6 @@ GLOBAL_LIST_EMPTY(world_uplinks)
else
var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
return buy(UI, UI ? UI.reference : "")
return 0
/obj/item/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
if(!UI)
+11 -2
View File
@@ -251,6 +251,7 @@
log_game("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
investigate_log("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
add_attack_logs(user, src, "has lit (booby trapped with [boobytrap]", ATKLOG_FEW)
burn()
else
return ..()
@@ -267,8 +268,16 @@
/obj/item/flag/chameleon/burn()
if(boobytrap)
boobytrap.prime()
..()
fire_act()
addtimer(CALLBACK(src, .proc/prime_boobytrap), boobytrap.det_time)
else
..()
/obj/item/flag/chameleon/proc/prime_boobytrap()
boobytrap.forceMove(get_turf(loc))
boobytrap.prime()
boobytrap = null
burn()
/obj/item/flag/chameleon/updateFlagIcon()
icon_state = updated_icon_state
+1 -1
View File
@@ -118,7 +118,7 @@
/obj/item/mixing_bowl/Topic(href, href_list)
if(..())
return
if("dispose")
if(href_list["dispose"])
dispose()
return
@@ -6,5 +6,5 @@
mount_reqs = list("simfloor", "nospace")
/obj/item/mounted/frame/firealarm/do_build(turf/on_wall, mob/user)
new /obj/machinery/firealarm(get_turf(src), get_dir(on_wall, user), 1)
new /obj/machinery/firealarm(get_turf(src), get_dir(user, on_wall), 1)
qdel(src)
+1 -1
View File
@@ -29,7 +29,7 @@
"<span class='userdanger'>[user] has prodded you with [src]!</span>")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])")
add_attack_logs(user, M, "Stunned with [src] ([uppertext(user.a_intent)])")
/obj/item/borg/overdrive
name = "Overdrive"
+14 -14
View File
@@ -253,7 +253,16 @@
to_chat(user, "<span class='warning'>This [W] does not seem to fit.</span>")
return
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), unfinished = 1)
var/datum/ai_laws/laws_to_give
if(M.syndiemmi)
aisync = FALSE
lawsync = FALSE
laws_to_give = new /datum/ai_laws/syndicate_override
if(!aisync)
lawsync = FALSE
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), unfinished = 1, ai_to_sync_to = forced_ai)
if(!O)
return
@@ -263,24 +272,15 @@
if(istype(task))
task.unit_completed()
if(M.syndiemmi)
aisync = 0
lawsync = 0
O.laws = new /datum/ai_laws/syndicate_override
O.invisibility = 0
//Transfer debug settings to new mob
O.custom_name = created_name
O.rename_character(O.real_name, O.get_default_name())
O.locked = panel_locked
if(!aisync)
lawsync = 0
O.connected_ai = null
else
O.notify_ai(1)
if(forced_ai)
O.connected_ai = forced_ai
if(!lawsync && !M.syndiemmi)
if(laws_to_give)
O.laws = laws_to_give
else if(!lawsync)
O.lawupdate = 0
O.make_laws()
+36 -25
View File
@@ -9,23 +9,23 @@
origin_tech = "programming=2"
var/locked = 0
var/installed = 0
var/require_module = 0
var/require_module = FALSE
var/module_type = null
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R)
if(R.stat == DEAD)
to_chat(usr, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
return 1
return TRUE
if(module_type && !istype(R.module, module_type))
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
to_chat(usr, "There's no mounting point for the module!")
return 1
return TRUE
/obj/item/borg/upgrade/reset
name = "cyborg module reset board"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg."
icon_state = "cyborg_upgrade1"
require_module = 1
require_module = TRUE
/obj/item/borg/upgrade/reset/action(mob/living/silicon/robot/R)
if(..())
@@ -48,14 +48,14 @@
if(..())
return
if(!R.allow_rename)
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>");
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>")
return 0
R.notify_ai(3, R.name, heldname)
R.name = heldname
R.custom_name = heldname
R.real_name = heldname
return 1
return TRUE
/obj/item/borg/upgrade/restart
name = "cyborg emergency reboot module"
@@ -77,14 +77,14 @@
GLOB.alive_mob_list += R
R.notify_ai(1)
return 1
return TRUE
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
icon_state = "cyborg_upgrade2"
require_module = 1
require_module = TRUE
origin_tech = "engineering=4;materials=5;programming=4"
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
@@ -97,14 +97,14 @@
R.speed = -1 // Gotta go fast.
return 1
return TRUE
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid disabler cooling module"
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;powerstorage=4;combat=4"
require_module = 1
require_module = TRUE
module_type = /obj/item/robot_module/security
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R)
@@ -122,7 +122,7 @@
T.charge_delay = max(2 , T.charge_delay - 4)
return 1
return TRUE
/obj/item/borg/upgrade/thrusters
name = "ion thruster upgrade"
@@ -139,14 +139,14 @@
return
R.ionpulse = 1
return 1
return TRUE
/obj/item/borg/upgrade/ddrill
name = "mining cyborg diamond drill"
desc = "A diamond drill replacement for the mining module's standard drill."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;materials=5"
require_module = 1
require_module = TRUE
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R)
@@ -161,14 +161,14 @@
R.module.modules += new /obj/item/pickaxe/drill/cyborg/diamond(R.module)
R.module.rebuild()
return 1
return TRUE
/obj/item/borg/upgrade/soh
name = "mining cyborg satchel of holding"
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
icon_state = "cyborg_upgrade3"
origin_tech = "engineering=4;materials=4;bluespace=4"
require_module = 1
require_module = TRUE
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
@@ -181,35 +181,46 @@
R.module.modules += new /obj/item/storage/bag/ore/holding(R.module)
R.module.rebuild()
return 1
return TRUE
/obj/item/borg/upgrade/syndicate
name = "illegal equipment module"
name = "safety override module"
desc = "Unlocks the hidden, deadlier functions of a cyborg. Also prevents emag subversion."
icon_state = "cyborg_upgrade3"
origin_tech = "combat=4;syndicate=1"
require_module = 1
require_module = TRUE
/obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R)
if(..())
return
if(R.emagged)
return
if(R.weapons_unlock)
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>");
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>")
return
R.emagged = 1
return TRUE
return 1
/obj/item/borg/upgrade/lavaproof
name = "mining cyborg lavaproof chassis"
desc = "An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock."
icon_state = "ash_plating"
resistance_flags = LAVA_PROOF | FIRE_PROOF
require_module = TRUE
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R)
if(..())
return
if(istype(R))
R.weather_immunities += "lava"
return TRUE
/obj/item/borg/upgrade/selfrepair
name = "self-repair module"
desc = "This module will repair the cyborg over time."
icon_state = "cyborg_upgrade5"
require_module = 1
require_module = TRUE
var/repair_amount = -1
var/repair_tick = 1
var/msg_cooldown = 0
@@ -230,7 +241,7 @@
icon_state = "selfrepair_off"
var/datum/action/A = new /datum/action/item_action/toggle(src)
A.Grant(R)
return 1
return TRUE
/obj/item/borg/upgrade/selfrepair/Destroy()
cyborg = null
+34 -99
View File
@@ -4,24 +4,23 @@
desc = "A shooting target."
icon = 'icons/obj/objects.dmi'
icon_state = "target_h"
density = 0
density = FALSE
var/hp = 1800
var/icon/virtualIcon
var/list/bulletholes = list()
/obj/item/target/Destroy()
cut_overlays()
// if a target is deleted and associated with a stake, force stake to forget
for(var/obj/structure/target_stake/T in view(3,src))
for(var/obj/structure/target_stake/T in view(3, src))
if(T.pinned_target == src)
T.pinned_target = null
T.density = 1
T.density = TRUE
break
return ..() // delete target
/obj/item/target/Move()
..()
// After target moves, check for nearby stakes. If associated, move to target
for(var/obj/structure/target_stake/M in view(3,src))
for(var/obj/structure/target_stake/M in view(3, src))
if(M.density == 0 && M.pinned_target == src)
M.loc = loc
@@ -33,12 +32,12 @@
/obj/item/target/welder_act(mob/user, obj/item/I)
. = TRUE
if(!use_tool(src, user, 0,, volume = I.tool_volume))
if(!use_tool(src, user, 0, volume = I.tool_volume))
return
overlays.Cut()
to_chat(usr, "You slice off [src]'s uneven chunks of aluminum and scorch marks.")
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
/obj/item/target/attack_hand(mob/user as mob)
/obj/item/target/attack_hand(mob/user)
// taking pinned targets off!
var/obj/structure/target_stake/stake
for(var/obj/structure/target_stake/T in view(3,src))
@@ -48,8 +47,8 @@
if(stake)
if(stake.pinned_target)
stake.density = 1
density = 0
stake.density = TRUE
density = FALSE
layer = OBJ_LAYER
loc = user.loc
@@ -77,101 +76,37 @@
desc = "A shooting target that looks like a xenomorphic alien."
hp = 2350 // alium onest too kinda
/obj/item/target/bullet_act(var/obj/item/projectile/Proj)
var/p_x = Proj.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset Proj.p_x!"
var/p_y = Proj.p_y + pick(0,0,0,0,0,-1,1)
var/decaltype = 1 // 1 - scorch, 2 - bullet
#define DECALTYPE_SCORCH 1
#define DECALTYPE_BULLET 2
if(istype(/obj/item/projectile/bullet, Proj))
decaltype = 2
/obj/item/target/bullet_act(obj/item/projectile/P)
var/p_x = P.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset P.p_x!"
var/p_y = P.p_y + pick(0,0,0,0,0,-1,1)
var/decaltype = DECALTYPE_SCORCH
if(istype(P, /obj/item/projectile/bullet))
decaltype = DECALTYPE_BULLET
virtualIcon = new(icon, icon_state)
if( virtualIcon.GetPixel(p_x, p_y) ) // if the located pixel isn't blank (null)
hp -= Proj.damage
var/icon/C = icon(icon, icon_state)
if(LAZYLEN(overlays) <= 35 && C.GetPixel(p_x, p_y)) // if the located pixel isn't blank (null)
hp -= P.damage
if(hp <= 0)
visible_message("<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
visible_message("<span class='danger'>[src] breaks into tiny pieces and collapses!</span>")
qdel(src)
// Create a temporary object to represent the damage
var/obj/bmark = new
bmark.pixel_x = p_x
bmark.pixel_y = p_y
bmark.icon = 'icons/effects/effects.dmi'
bmark.layer = 3.5
bmark.icon_state = "scorch"
if(decaltype == 1)
// Energy weapons are hot. they scorch!
// offset correction
bmark.pixel_x--
bmark.pixel_y--
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
bmark.icon_state = "scorch"
bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design
return
var/image/bullet_hole = image('icons/effects/effects.dmi', "scorch", OBJ_LAYER + 0.5)
bullet_hole.pixel_x = p_x - 1 //offset correction
bullet_hole.pixel_y = p_y - 1
if(decaltype == DECALTYPE_SCORCH)
if(P.damage >= 20 || istype(P, /obj/item/projectile/beam/practice))
bullet_hole.setDir(pick(NORTH,SOUTH,EAST,WEST))// random scorch design. light_scorch does not have different directions
else
bmark.icon_state = "light_scorch"
bullet_hole.icon_state = "light_scorch"
else
// Bullets are hard. They make dents!
bmark.icon_state = "dent"
if(Proj.damage >= 10 && bulletholes.len <= 35) // maximum of 35 bullet holes
if(decaltype == 2) // bullet
if(prob(Proj.damage+30)) // bullets make holes more commonly!
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
else // Lasers!
if(prob(Proj.damage-10)) // lasers make holes less commonly
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
// draw bullet holes
for(var/datum/bullethole/B in bulletholes)
virtualIcon.DrawBox(null, B.b1x1, B.b1y, B.b1x2, B.b1y) // horizontal line, left to right
virtualIcon.DrawBox(null, B.b2x, B.b2y1, B.b2x, B.b2y2) // vertical line, top to bottom
overlays += bmark // add the decal
icon = virtualIcon // apply bulletholes over decals
bullet_hole.icon_state = "dent"
add_overlay(bullet_hole)
return
return -1 // the bullet/projectile goes through the target! Ie, you missed
// Small memory holder entity for transparent bullet holes
/datum/bullethole
// First box
var/b1x1 = 0
var/b1x2 = 0
var/b1y = 0
// Second box
var/b2x = 0
var/b2y1 = 0
var/b2y2 = 0
/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0)
if(!Target) return
// Randomize the first box
b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4)
b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4)
b1y = pixel_y
if(prob(35))
b1y += rand(-4,4)
// Randomize the second box
b2x = pixel_x
if(prob(35))
b2x += rand(-4,4)
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
Target.bulletholes.Add(src)
#undef DECALTYPE_SCORCH
#undef DECALTYPE_BULLET
+1 -1
View File
@@ -57,7 +57,7 @@
E.heal_damage(0, remheal, 0, 1) //Healing Burn
remheal = nremheal
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at \the [M]'s [E.name] with \the [src].</span>")
if(H.bleed_rate && H.isSynthetic())
if(H.bleed_rate && ismachineperson(H))
H.bleed_rate = 0
else
to_chat(user, "<span class='notice'>Nothing to fix here.</span>")
@@ -17,9 +17,9 @@
GLOBAL_LIST_INIT(glass_recipes, list ( \
new/datum/stack_recipe/window("directional window", /obj/structure/window/basic, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe/window("fulltile window", /obj/structure/window/full/basic, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("fishbowl", /obj/machinery/fishtank/bowl, 1, time = 0), \
new/datum/stack_recipe("fish tank", /obj/machinery/fishtank/tank, 3, time = 0, on_floor = TRUE), \
new/datum/stack_recipe("wall aquariam", /obj/machinery/fishtank/wall, 4, time = 0, on_floor = TRUE) \
new/datum/stack_recipe("fishbowl", /obj/machinery/fishtank/bowl, 1, time = 10), \
new/datum/stack_recipe("fish tank", /obj/machinery/fishtank/tank, 3, time = 20, on_floor = TRUE), \
new/datum/stack_recipe("wall aquariam", /obj/machinery/fishtank/wall, 4, time = 40, on_floor = TRUE) \
))
/obj/item/stack/sheet/glass
@@ -169,9 +169,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
return
if(is_type_in_typecache(target, goliath_platable_armor_typecache))
var/obj/item/clothing/C = target
var/list/current_armor = C.armor
if(current_armor["melee"] < 60)
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
var/datum/armor/current_armor = C.armor
if(current_armor.getRating("melee") < 60)
C.armor = current_armor.setRating(melee_value = min(current_armor.getRating("melee") + 10, 60))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
use(1)
else
@@ -180,9 +180,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
var/obj/mecha/working/ripley/D = target
if(D.hides < 3)
D.hides++
D.armor["melee"] = min(D.armor["melee"] + 10, 70)
D.armor["bullet"] = min(D.armor["bullet"] + 5, 50)
D.armor["laser"] = min(D.armor["laser"] + 5, 50)
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating("melee") + 10, 70))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating("bullet") + 5, 50))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating("laser") + 5, 50))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
D.update_icon()
if(D.hides == 3)
@@ -242,7 +242,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
HS.amount++
src.use(1)
wetness = initial(wetness)
break
return
//If it gets to here it means it did not find a suitable stack on the tile.
var/obj/item/stack/sheet/leather/HS = new(src.loc)
HS.amount = 1
@@ -218,10 +218,22 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
/obj/item/stack/sheet/mineral/plasma/welder_act(mob/user, obj/item/I)
if(I.use_tool(src, user, volume = I.tool_volume))
message_admins("Plasma sheets ignited by [key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma sheets ignited by [key_name(user)] in ([x],[y],[z])")
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
fire_act()
log_and_set_aflame(user, I)
return TRUE
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/I, mob/living/user, params)
if(is_hot(I))
log_and_set_aflame(user, I)
else
return ..()
/obj/item/stack/sheet/mineral/plasma/proc/log_and_set_aflame(mob/user, obj/item/I)
var/turf/T = get_turf(src)
message_admins("Plasma sheets ignited by [key_name_admin(user)]([ADMIN_QUE(user, "?")]) ([ADMIN_FLW(user, "FLW")]) in ([COORD(T)] - [ADMIN_JMP(T)]")
log_game("Plasma sheets ignited by [key_name(user)] in [COORD(T)]")
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]", "atmos")
user.create_log(MISC_LOG, "Plasma sheets ignited using [I]", src)
fire_act()
/obj/item/stack/sheet/mineral/plasma/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
@@ -15,6 +15,7 @@
*/
GLOBAL_LIST_INIT(metal_recipes, list(
new /datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("barstool", /obj/structure/chair/stool/bar, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("shuttle seat", /obj/structure/chair/comfy/shuttle, 2, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = 1, on_floor = 1),
@@ -471,7 +472,8 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("cane mould", /obj/item/kitchen/mould/cane, 1, on_floor = 1), \
new /datum/stack_recipe("cash mould", /obj/item/kitchen/mould/cash, 1, on_floor = 1), \
new /datum/stack_recipe("coin mould", /obj/item/kitchen/mould/coin, 1, on_floor = 1), \
new /datum/stack_recipe("sucker mould", /obj/item/kitchen/mould/loli, 1, on_floor = 1)))
new /datum/stack_recipe("sucker mould", /obj/item/kitchen/mould/loli, 1, on_floor = 1), \
new /datum/stack_recipe("warning cone", /obj/item/clothing/head/cone, 5, on_floor = 1)))
/obj/item/stack/sheet/plastic
name = "plastic"
+1 -1
View File
@@ -204,7 +204,7 @@
if(amount < 1) // Just in case a stack's amount ends up fractional somehow
var/oldsrc = src
src = null //dont kill proc after del()
src = null //dont kill proc after qdel()
usr.unEquip(oldsrc, 1)
qdel(oldsrc)
if(istype(O, /obj/item))
@@ -4,7 +4,7 @@
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
// Run the start check here so we wouldn't have to call it manually.
target.add_fingerprint(user)
if(!tool_start_check(user, amount) && !delay)
if(!tool_start_check(target, user, amount) && !delay)
return
delay *= toolspeed
@@ -39,7 +39,7 @@
// Called before use_tool if there is a delay, or by use_tool if there isn't.
// Only ever used by welding tools and stacks, so it's not added on any other use_tool checks.
/obj/item/proc/tool_start_check(mob/living/user, amount=0)
/obj/item/proc/tool_start_check(atom/target, mob/living/user, amount=0)
return tool_use_check(user, amount)
// A check called by tool_start_check once, and by use_tool on every tick of delay.
+18 -11
View File
@@ -35,10 +35,12 @@
..()
create_reagents(maximum_fuel)
reagents.add_reagent("fuel", maximum_fuel)
if(refills_over_time)
reagents.reagents_generated_per_cycle += list("fuel" = 1)
update_icon()
/obj/item/weldingtool/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/weldingtool/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 0)
@@ -49,11 +51,15 @@
return FIRELOSS
/obj/item/weldingtool/process()
var/turf/T = get_turf(src)
if(T) // Implants for instance won't find a turf
T.hotspot_expose(2500, 5)
if(prob(5))
remove_fuel(1)
if(tool_enabled)
var/turf/T = get_turf(src)
if(T) // Implants for instance won't find a turf
T.hotspot_expose(2500, 5)
if(prob(5))
remove_fuel(1)
if(refills_over_time)
if(GET_FUEL < maximum_fuel)
reagents.add_reagent("fuel", 1)
..()
/obj/item/weldingtool/attack_self(mob/user)
@@ -77,7 +83,8 @@
playsound(loc, activation_sound, 50, 1)
set_light(light_intensity)
else
STOP_PROCESSING(SSobj, src)
if(!refills_over_time)
STOP_PROCESSING(SSobj, src)
damtype = BRUTE
force = 3
hitsound = "swing_hit"
@@ -101,9 +108,9 @@
return FALSE
// When welding is about to start, run a normal tool_use_check, then flash a mob if it succeeds.
/obj/item/weldingtool/tool_start_check(mob/living/user, amount=0)
/obj/item/weldingtool/tool_start_check(atom/target, mob/living/user, amount=0)
. = tool_use_check(user, amount)
if(. && user)
if(. && user && !ismob(target)) // Don't flash the user if they're repairing robo limbs or repairing a borg etc. Only flash them if the target is an object
user.flash_eyes(light_intensity)
/obj/item/weldingtool/use(amount)
@@ -160,7 +167,7 @@
/obj/item/weldingtool/update_icon()
if(low_fuel_changes_icon)
var/ratio = GET_FUEL / maximum_fuel
ratio = Ceiling(ratio*4) * 25
ratio = CEILING(ratio*4, 1) * 25
if(ratio == 100)
icon_state = initial(icon_state)
else
+91 -29
View File
@@ -35,7 +35,7 @@
desc = "A translucent balloon. There's nothing in it."
icon = 'icons/obj/toy.dmi'
icon_state = "waterballoon-e"
item_state = "balloon-empty"
item_state = "waterballoon-e"
/obj/item/toy/balloon/New()
..()
@@ -99,10 +99,10 @@
/obj/item/toy/balloon/update_icon()
if(src.reagents.total_volume >= 1)
icon_state = "waterballoon"
item_state = "balloon"
item_state = "waterballoon"
else
icon_state = "waterballoon-e"
item_state = "balloon-empty"
item_state = "waterballoon-e"
/obj/item/toy/syndicateballoon
name = "syndicate balloon"
@@ -344,56 +344,56 @@
/obj/item/toy/prize/ripley
name = "toy ripley"
desc = "Mini-Mecha action figure! Collect them all! 1/11."
desc = "Mini-Mecha action figure! Collect them all! 1/11. This one is a ripley, a mining and engineering mecha."
/obj/item/toy/prize/fireripley
name = "toy firefighting ripley"
desc = "Mini-Mecha action figure! Collect them all! 2/11."
desc = "Mini-Mecha action figure! Collect them all! 2/11. This one is a firefighter ripley, a fireproof mining and engineering mecha."
icon_state = "fireripleytoy"
/obj/item/toy/prize/deathripley
name = "toy deathsquad ripley"
desc = "Mini-Mecha action figure! Collect them all! 3/11."
desc = "Mini-Mecha action figure! Collect them all! 3/11. This one is the black ripley used by the hero of DeathSquad, that TV drama about loose-cannon ERT officers!"
icon_state = "deathripleytoy"
/obj/item/toy/prize/gygax
name = "toy gygax"
desc = "Mini-Mecha action figure! Collect them all! 4/11."
desc = "Mini-Mecha action figure! Collect them all! 4/11. This one is the speedy gygax combat mecha. Zoom zoom, pew pew!"
icon_state = "gygaxtoy"
/obj/item/toy/prize/durand
name = "toy durand"
desc = "Mini-Mecha action figure! Collect them all! 5/11."
desc = "Mini-Mecha action figure! Collect them all! 5/11. This one is the heavy durand combat mecha. Stomp stomp!"
icon_state = "durandprize"
/obj/item/toy/prize/honk
name = "toy H.O.N.K."
desc = "Mini-Mecha action figure! Collect them all! 6/11."
desc = "Mini-Mecha action figure! Collect them all! 6/11. This one is the infamous H.O.N.K mech!"
icon_state = "honkprize"
/obj/item/toy/prize/marauder
name = "toy marauder"
desc = "Mini-Mecha action figure! Collect them all! 7/11."
desc = "Mini-Mecha action figure! Collect them all! 7/11. This one is the powerful marauder combat mecha! Run for cover!"
icon_state = "marauderprize"
/obj/item/toy/prize/seraph
name = "toy seraph"
desc = "Mini-Mecha action figure! Collect them all! 8/11."
desc = "Mini-Mecha action figure! Collect them all! 8/11. This one is the powerful seraph combat mecha! Someone's in trouble!"
icon_state = "seraphprize"
/obj/item/toy/prize/mauler
name = "toy mauler"
desc = "Mini-Mecha action figure! Collect them all! 9/11."
desc = "Mini-Mecha action figure! Collect them all! 9/11. This one is the deadly mauler combat mecha! Look out!"
icon_state = "maulerprize"
/obj/item/toy/prize/odysseus
name = "toy odysseus"
desc = "Mini-Mecha action figure! Collect them all! 10/11."
desc = "Mini-Mecha action figure! Collect them all! 10/11. This one is the spindly, syringe-firing odysseus medical mecha."
icon_state = "odysseusprize"
/obj/item/toy/prize/phazon
name = "toy phazon"
desc = "Mini-Mecha action figure! Collect them all! 11/11."
desc = "Mini-Mecha action figure! Collect them all! 11/11. This one is the mysterious Phazon combat mecha! Nobody's safe!"
icon_state = "phazonprize"
@@ -1023,6 +1023,18 @@ obj/item/toy/cards/deck/syndicate/black
name = "orange fox plushie"
icon_state = "orangefox"
/obj/item/toy/plushie/orange_fox/grump
name = "grumpy fox"
desc = "An ancient plushie that seems particularly grumpy."
/obj/item/toy/plushie/orange_fox/grump/ComponentInitialize()
. = ..()
var/static/list/grumps = list("Ahh, yes, you're so clever, var editing that.", "Really?", "If you make a runtime with var edits, it's your own damn fault.",
"Don't you dare post issues on the git when you don't even know how this works.", "Was that necessary?", "Ohhh, setting admin edited var must be your favorite pastime!",
"Oh, so you have time to var edit, but you don't have time to ban that greytider?", "Oh boy, is this another one of those 'events'?", "Seriously, just stop.", "You do realize this is incurring proc call overhead.",
"Congrats, you just left a reference with your dirty client and now that thing you edited will never garbage collect properly.", "Is it that time of day, again, for unecessary adminbus?")
AddComponent(/datum/component/edit_complainer, grumps)
/obj/item/toy/plushie/coffee_fox
name = "coffee fox plushie"
icon_state = "coffeefox"
@@ -1087,6 +1099,21 @@ obj/item/toy/cards/deck/syndicate/black
return
..()
/obj/item/toy/plushie/ipcplushie
name = "IPC plushie"
desc = "An adorable IPC plushie, straight from New Canaan. Arguably more durable than the real deal. Toaster functionality included."
icon_state = "plushie_ipc"
item_state = "plushie_ipc"
/obj/item/toy/plushie/ipcplushie/attackby(obj/item/B, mob/user, params)
if(istype(B, /obj/item/reagent_containers/food/snacks/breadslice))
new /obj/item/reagent_containers/food/snacks/toast(get_turf(loc))
to_chat(user, "<span class='notice'> You insert bread into the toaster. </span>")
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
qdel(B)
else
return ..()
//New generation TG plushies
/obj/item/toy/plushie/lizardplushie
@@ -1117,15 +1144,15 @@ obj/item/toy/cards/deck/syndicate/black
* Foam Armblade
*/
/obj/item/toy/foamblade
name = "foam armblade"
desc = "it says \"Sternside Changs #1 fan\" on it. "
icon = 'icons/obj/toy.dmi'
icon_state = "foamblade"
item_state = "arm_blade"
attack_verb = list("pricked", "absorbed", "gored")
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
/obj/item/toy/foamblade
name = "foam armblade"
desc = "it says \"Sternside Changs #1 fan\" on it. "
icon = 'icons/obj/toy.dmi'
icon_state = "foamblade"
item_state = "arm_blade"
attack_verb = list("pricked", "absorbed", "gored")
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
/*
* Toy/fake flash
@@ -1220,7 +1247,6 @@ obj/item/toy/cards/deck/syndicate/black
spawn(20)
cooldown = FALSE
return
..()
/obj/item/toy/owl
name = "owl action figure"
@@ -1382,6 +1408,7 @@ obj/item/toy/cards/deck/syndicate/black
name = "xenomorph action figure"
desc = "MEGA presents the new Xenos Isolated action figure! Comes complete with realistic sounds! Pull back string to use."
w_class = WEIGHT_CLASS_SMALL
bubble_icon = "alien"
var/cooldown = 0
/obj/item/toy/toy_xeno/attack_self(mob/user)
@@ -1390,7 +1417,7 @@ obj/item/toy/cards/deck/syndicate/black
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
icon_state = "[initial(icon_state)]_used"
sleep(5)
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
atom_say("Hiss!")
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
playsound(get_turf(src), pick(possible_sounds), 50, 1)
spawn(45)
@@ -1564,182 +1591,217 @@ obj/item/toy/cards/deck/syndicate/black
/obj/item/toy/figure/cmo
name = "Chief Medical Officer action figure"
desc = "The ever-suffering CMO, from Space Life's SS12 figurine collection."
icon_state = "cmo"
toysay = "Suit sensors!"
/obj/item/toy/figure/assistant
name = "Assistant action figure"
desc = "The faceless, hairless scourge of the station, from Space Life's SS12 figurine collection."
icon_state = "assistant"
toysay = "Grey tide station wide!"
/obj/item/toy/figure/atmos
name = "Atmospheric Technician action figure"
desc = "The faithful atmospheric technician, from Space Life's SS12 figurine collection."
icon_state = "atmos"
toysay = "Glory to Atmosia!"
/obj/item/toy/figure/bartender
name = "Bartender action figure"
desc = "The suave bartender, from Space Life's SS12 figurine collection."
icon_state = "bartender"
toysay = "Wheres my monkey?"
/obj/item/toy/figure/borg
name = "Cyborg action figure"
desc = "The iron-willed cyborg, from Space Life's SS12 figurine collection."
icon_state = "borg"
toysay = "I. LIVE. AGAIN."
/obj/item/toy/figure/botanist
name = "Botanist action figure"
desc = "The drug-addicted botanist, from Space Life's SS12 figurine collection."
icon_state = "botanist"
toysay = "Dude, I see colors..."
/obj/item/toy/figure/captain
name = "Captain action figure"
desc = "The inept captain, from Space Life's SS12 figurine collection."
icon_state = "captain"
toysay = "Crew, the Nuke Disk is safely up my ass."
/obj/item/toy/figure/cargotech
name = "Cargo Technician action figure"
desc = "The hard-working cargo tech, from Space Life's SS12 figurine collection."
icon_state = "cargotech"
toysay = "For Cargonia!"
/obj/item/toy/figure/ce
name = "Chief Engineer action figure"
desc = "The expert Chief Engineer, from Space Life's SS12 figurine collection."
icon_state = "ce"
toysay = "Wire the solars!"
/obj/item/toy/figure/chaplain
name = "Chaplain action figure"
desc = "The obsessed Chaplain, from Space Life's SS12 figurine collection."
icon_state = "chaplain"
toysay = "Gods make me a killing machine please!"
/obj/item/toy/figure/chef
name = "Chef action figure"
desc = "The cannibalistic chef, from Space Life's SS12 figurine collection."
icon_state = "chef"
toysay = "I swear it's not human meat."
/obj/item/toy/figure/chemist
name = "Chemist action figure"
desc = "The legally dubious Chemist, from Space Life's SS12 figurine collection."
icon_state = "chemist"
toysay = "Get your pills!"
/obj/item/toy/figure/clown
name = "Clown action figure"
desc = "The mischevious Clown, from Space Life's SS12 figurine collection."
icon_state = "clown"
toysay = "Honk!"
/obj/item/toy/figure/ian
name = "Ian action figure"
desc = "The adorable corgi, from Space Life's SS12 figurine collection."
icon_state = "ian"
toysay = "Arf!"
/obj/item/toy/figure/detective
name = "Detective action figure"
desc = "The clever detective, from Space Life's SS12 figurine collection."
icon_state = "detective"
toysay = "This airlock has grey jumpsuit and insulated glove fibers on it."
/obj/item/toy/figure/dsquad
name = "Death Squad Officer action figure"
desc = "It's a member of the DeathSquad, a TV drama where loose-cannon ERT officers face up against the threats of the galaxy! It's from Space Life's special edition SS12 figurine collection."
icon_state = "dsquad"
toysay = "Eliminate all threats!"
/obj/item/toy/figure/engineer
name = "Engineer action figure"
desc = "The frantic engineer, from Space Life's SS12 figurine collection."
icon_state = "engineer"
toysay = "Oh god, the singularity is loose!"
/obj/item/toy/figure/geneticist
name = "Geneticist action figure"
desc = "The balding geneticist, from Space Life's SS12 figurine collection."
icon_state = "geneticist"
toysay = "I'm not qualified for this job."
/obj/item/toy/figure/hop
name = "Head of Personnel action figure"
desc = "The officious Head of Personnel, from Space Life's SS12 figurine collection."
icon_state = "hop"
toysay = "Giving out all access!"
toysay = "Papers, please!"
/obj/item/toy/figure/hos
name = "Head of Security action figure"
desc = "The bloodlust-filled Head of Security, from Space Life's SS12 figurine collection."
icon_state = "hos"
toysay = "I'm here to win, anything else is secondary."
toysay = "Space law? What?"
/obj/item/toy/figure/qm
name = "Quartermaster action figure"
desc = "The nationalistic Quartermaster, from Space Life's SS12 figurine collection."
icon_state = "qm"
toysay = "Hail Cargonia!"
/obj/item/toy/figure/janitor
name = "Janitor action figure"
desc = "The water-using Janitor, from Space Life's SS12 figurine collection."
icon_state = "janitor"
toysay = "Look at the signs, you idiot."
/obj/item/toy/figure/lawyer
name = "Internal Affairs Agent action figure"
desc = "The unappreciated Internal Affairs Agent, from Space Life's SS12 figurine collection."
icon_state = "lawyer"
toysay = "Standard Operating Procedure says they're guilty! Hacking is proof they're an Enemy of the Corporation!"
/obj/item/toy/figure/librarian
name = "Librarian action figure"
desc = "The quiet Librarian, from Space Life's SS12 figurine collection."
icon_state = "librarian"
toysay = "One day while..."
/obj/item/toy/figure/md
name = "Medical Doctor action figure"
desc = "The stressed-out doctor, from Space Life's SS12 figurine collection."
icon_state = "md"
toysay = "The patient is already dead!"
/obj/item/toy/figure/mime
name = "Mime action figure"
desc = "A \"Space Life\" brand Mime action figure."
desc = "... from Space Life's SS12 figurine collection."
icon_state = "mime"
toysay = "..."
/obj/item/toy/figure/miner
name = "Shaft Miner action figure"
desc = "The gun-toting Shaft Miner, from Space Life's SS12 figurine collection."
icon_state = "miner"
toysay = "Oh god it's eating my intestines!"
/obj/item/toy/figure/ninja
name = "Ninja action figure"
desc = "It's the mysterious ninja! It's from Space Life's special edition SS12 figurine collection."
icon_state = "ninja"
toysay = "Oh god! Stop shooting, I'm friendly!"
/obj/item/toy/figure/wizard
name = "Wizard action figure"
desc = "It's the deadly, spell-slinging wizard! It's from Space Life's special edition SS12 figurine collection."
icon_state = "wizard"
toysay = "Ei Nath!"
/obj/item/toy/figure/rd
name = "Research Director action figure"
desc = "The ambitious RD, from Space Life's SS12 figurine collection."
icon_state = "rd"
toysay = "Blowing all of the borgs!"
/obj/item/toy/figure/roboticist
name = "Roboticist action figure"
desc = "The skillful Roboticist, from Space Life's SS12 figurine collection."
icon_state = "roboticist"
toysay = "He asked to be borged!"
/obj/item/toy/figure/scientist
name = "Scientist action figure"
desc = "The mad Scientist, from Space Life's SS12 figurine collection."
icon_state = "scientist"
toysay = "Someone else must have made those bombs!"
/obj/item/toy/figure/syndie
name = "Nuclear Operative action figure"
desc = "It's the red-suited Nuclear Operative! It's from Space Life's special edition SS12 figurine collection."
icon_state = "syndie"
toysay = "Get that fucking disk!"
/obj/item/toy/figure/secofficer
name = "Security Officer action figure"
desc = "The power-tripping Security Officer, from Space Life's SS12 figurine collection."
icon_state = "secofficer"
toysay = "I am the law!"
/obj/item/toy/figure/virologist
name = "Virologist action figure"
desc = "The pandemic-starting Virologist, from Space Life's SS12 figurine collection."
icon_state = "virologist"
toysay = "The cure is potassium!"
toysay = "It's not my virus!"
/obj/item/toy/figure/warden
name = "Warden action figure"
desc = "The amnesiac Warden, from Space Life's SS12 figurine collection."
icon_state = "warden"
toysay = "Execute him for breaking in!"
+7
View File
@@ -8,6 +8,13 @@
desc = "This is rubbish."
resistance_flags = FLAMMABLE
/obj/item/trash/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["metal"] += 2
C.stored_comms["wood"] += 1
C.stored_comms["glass"] += 1
qdel(src)
return TRUE
/obj/item/trash/raisins
name = "4no raisins"
icon_state= "4no_raisins"
+1 -3
View File
@@ -477,9 +477,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
return R.cell.charge >= (amount * use_multiplier)
/obj/item/rcd/proc/detonate_pulse()
audible_message("<span class='danger'><b>[src] begins to vibrate and \
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
vibrating violently!</b></span>")
audible_message("<span class='danger'><b>[src] begins to vibrate and buzz loudly!</b></span>", "<span class='danger'><b>[src] begins vibrating violently!</b></span>")
// 5 seconds to get rid of it
addtimer(CALLBACK(src, .proc/detonate_pulse_explode), 50)
+1 -1
View File
@@ -58,7 +58,7 @@ RSF
if(!proximity) return
if(!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
return
var spawn_location
var/spawn_location
var/turf/T = get_turf(A)
if(istype(T) && !T.density)
spawn_location = T
+133
View File
@@ -0,0 +1,133 @@
/// Delay in deci-seconds between two non-lethal attacks
#define BATON_STUN_COOLDOWN 4 SECONDS
/// Force of the telescopic baton when deployed
#define BATON_TELESCOPIC_FORCE_DEPLOYED 10
/**
* # Police Baton
*
* Knocks down the hit mob when not on harm intent and when [/obj/item/melee/classic_baton/on] is TRUE
*
* A non-lethal attack has a cooldown to avoid spamming
*/
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
/// Whether the baton is on cooldown
var/on_cooldown = FALSE
/// Whether the baton is toggled on (to allow attacking)
var/on = TRUE
/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
if(!on)
return ..()
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
user.visible_message("<span class='danger'>[user] accidentally clubs [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally club yourself with [src]!</span>")
user.Weaken(force * 3)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(force * 2, BRUTE, "head")
else
user.take_organ_damage(force * 2)
return
if(user.a_intent == INTENT_HARM || isrobot(target)) // Lethal attack or it's a borg (can't knock them down!)
return ..()
else if(!on_cooldown) // Non-lethal attack - knock them down
// Check for shield/countering
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
// Visuals and sound
user.do_attack_animation(target)
playsound(target, 'sound/effects/woodhit.ogg', 75, TRUE, -1)
add_attack_logs(user, target, "Stunned with [src]")
target.visible_message("<span class='danger'>[user] has knocked down [target] with \the [src]!</span>", \
"<span class='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
// Hit 'em
target.LAssailant = iscarbon(user) ? user : null
target.Weaken(3)
on_cooldown = TRUE
addtimer(CALLBACK(src, .proc/cooldown_finished), BATON_STUN_COOLDOWN)
/**
* Called some time after a non-lethal attack
*/
/obj/item/melee/classic_baton/proc/cooldown_finished()
on_cooldown = FALSE
/**
* # Fancy Cane
*/
/obj/item/melee/classic_baton/ntcane
name = "fancy cane"
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
icon_state = "cane_nt"
item_state = "cane_nt"
needs_permit = FALSE
/obj/item/melee/classic_baton/ntcane/is_crutch()
return TRUE
/**
* # Telescopic Baton
*/
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon_state = "telebaton_0"
item_state = null
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
needs_permit = FALSE
force = 0
on = FALSE
/// Attack verbs when concealed (created on Initialize)
var/static/list/attack_verb_off
/// Attack verbs when extended (created on Initialize)
var/static/list/attack_verb_on
/obj/item/melee/classic_baton/telescopic/Initialize(mapload)
. = ..()
if(!attack_verb_off)
attack_verb_off = list("hit", "poked")
attack_verb_on = list("smacked", "struck", "cracked", "beaten")
attack_verb = on ? attack_verb_on : attack_verb_off
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
on = !on
icon_state = "telebaton_[on]"
if(on)
to_chat(user, "<span class='warning'>You extend the baton.</span>")
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = BATON_TELESCOPIC_FORCE_DEPLOYED //stunbaton damage
attack_verb = attack_verb_on
else
to_chat(user, "<span class='notice'>You collapse the baton.</span>")
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 0 //not so robust now
attack_verb = attack_verb_off
// Update mob hand visuals
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
add_fingerprint(user)
#undef BATON_STUN_COOLDOWN
#undef BATON_TELESCOPIC_FORCE_DEPLOYED
+7 -2
View File
@@ -212,6 +212,11 @@
return M
owner_ckey = null
/obj/item/card/id/proc/getPlayerCkey()
var/mob/living/carbon/human/H = getPlayer()
if(istype(H))
return H.ckey
/obj/item/card/id/proc/is_untrackable()
return untrackable
@@ -356,13 +361,13 @@
/obj/item/card/id/syndicate/attack_self(mob/user as mob)
if(!src.registered_name)
var t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name))
var/t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name))
if(!t)
to_chat(user, "<span class='warning'>Invalid name.</span>")
return
src.registered_name = t
var u = sanitize(stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than maintenance.", "Agent Card Job Assignment", "Agent", MAX_MESSAGE_LEN))
var/u = sanitize(stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than maintenance.", "Agent Card Job Assignment", "Agent", MAX_MESSAGE_LEN))
if(!u)
to_chat(user, "<span class='warning'>Invalid assignment.</span>")
src.registered_name = ""
@@ -188,7 +188,7 @@
/obj/structure/chrono_field/update_icon()
var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
ttk_frame = Clamp(Ceiling(ttk_frame * CHRONO_FRAME_COUNT), 1, CHRONO_FRAME_COUNT)
ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
if(ttk_frame != RPpos)
RPpos = ttk_frame
mob_underlay.icon_state = "frame[RPpos]"
+14 -2
View File
@@ -31,6 +31,7 @@ LIGHTERS ARE IN LIGHTERS.DM
var/smoketime = 150
var/chem_volume = 60
var/list/list_reagents = list("nicotine" = 40)
var/first_puff = TRUE // the first puff is a bit more reagents ingested
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -65,6 +66,10 @@ LIGHTERS ARE IN LIGHTERS.DM
..()
light()
/obj/item/clothing/mask/cigarette/catch_fire()
if(!lit)
light("<span class='warning'>The [name] is lit by the flames!</span>")
/obj/item/clothing/mask/cigarette/welder_act(mob/user, obj/item/I)
. = TRUE
if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass
@@ -194,8 +199,9 @@ LIGHTERS ARE IN LIGHTERS.DM
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for (var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
for(var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, first_puff ? 1 : max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
first_puff = FALSE
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
@@ -309,6 +315,11 @@ LIGHTERS ARE IN LIGHTERS.DM
pixel_y = rand(-10,10)
transform = turn(transform,rand(0,360))
/obj/item/cigbutt/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
@@ -377,6 +388,7 @@ LIGHTERS ARE IN LIGHTERS.DM
to_chat(user, "<span class='notice'>You refill the pipe with tobacco.</span>")
reagents.add_reagent("nicotine", chem_volume)
smoketime = initial(smoketime)
first_puff = TRUE
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers))
+31 -28
View File
@@ -5,16 +5,22 @@
icon_state = "lipstick"
w_class = WEIGHT_CLASS_TINY
var/colour = "red"
var/open = 0
var/list/lipstick_colors = list(
"purple" = "purple",
"jade" = "#216F43",
"lime" = "lime",
"black" = "black",
"green" = "green",
"blue" = "blue",
"white" = "white")
var/open = FALSE
var/static/list/lipstick_colors
/obj/item/lipstick/Initialize(mapload)
. = ..()
if(!lipstick_colors)
lipstick_colors = list(
"black" = "#000000",
"white" = "#FFFFFF",
"red" = "#FF0000",
"green" = "#00C000",
"blue" = "#0000FF",
"purple" = "#D55CD0",
"jade" = "#216F43",
"lime" = "#00FF00",
)
/obj/item/lipstick/purple
name = "purple lipstick"
@@ -22,7 +28,7 @@
/obj/item/lipstick/jade
name = "jade lipstick"
colour = "#216F43"
colour = "jade"
/obj/item/lipstick/lime
name = "lime lipstick"
@@ -47,40 +53,37 @@
/obj/item/lipstick/random
name = "lipstick"
/obj/item/lipstick/random/New()
..()
var/lscolor = pick(lipstick_colors)//A random color is picked from the var defined initially in a new var.
colour = lipstick_colors[lscolor]//The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
name = "[lscolor] lipstick"//The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
/obj/item/lipstick/random/Initialize(mapload)
. = ..()
colour = pick(lipstick_colors)
name = "[colour] lipstick"
/obj/item/lipstick/attack_self(mob/user as mob)
overlays.Cut()
/obj/item/lipstick/attack_self(mob/user)
cut_overlays()
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
open = !open
if(open)
var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
colored.color = colour
var/mutable_appearance/colored = mutable_appearance('icons/obj/items.dmi', "lipstick_uncap_color")
colored.color = lipstick_colors[colour]
icon_state = "lipstick_uncap"
overlays += colored
add_overlay(colored)
else
icon_state = "lipstick"
/obj/item/lipstick/attack(mob/M as mob, mob/user as mob)
if(!open) return
if(!istype(M, /mob)) return
/obj/item/lipstick/attack(mob/M, mob/user)
if(!open || !istype(M))
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.lip_style) //if they already have lipstick on
if(H.lip_style) // If they already have lipstick on
to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
return
if(H == user)
user.visible_message("<span class='notice'>[user] does [user.p_their()] lips with [src].</span>", \
"<span class='notice'>You take a moment to apply [src]. Perfect!</span>")
H.lip_style = "lipstick"
H.lip_color = colour
H.lip_color = lipstick_colors[colour]
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
@@ -89,7 +92,7 @@
user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
"<span class='notice'>You apply \the [src].</span>")
H.lip_style = "lipstick"
H.lip_color = colour
H.lip_color = lipstick_colors[colour]
H.update_body()
else
to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
+1 -1
View File
@@ -72,7 +72,7 @@
if(powered) //so it doesn't show charge if it's unpowered
if(cell)
var/ratio = cell.charge / cell.maxcharge
ratio = Ceiling(ratio*4) * 25
ratio = CEILING(ratio*4, 1) * 25
overlays += "[icon_state]-charge[ratio]"
/obj/item/defibrillator/CheckParts(list/parts_list)
+1 -1
View File
@@ -138,7 +138,7 @@
/obj/item/dice/proc/diceroll(mob/user)
result = roll(sides)
if(rigged != DICE_NOT_RIGGED && result != rigged_value)
if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
if(rigged == DICE_BASICALLY_RIGGED && prob(clamp(1/(sides - 1) * 100, 25, 80)))
result = rigged_value
else if(rigged == DICE_TOTALLY_RIGGED)
result = rigged_value
@@ -147,10 +147,6 @@
to_chat(user, "<span class='notice'>You inject yourself with [src].</span>")
add_attack_logs(user, M, attack_log, ATKLOG_ALL)
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
inject(M, user)
used = TRUE
@@ -62,7 +62,7 @@
return
var/newtime = input(usr, "Please set the timer.", "Timer", det_time) as num
if(user.is_in_active_hand(src))
newtime = Clamp(newtime, 10, 60000)
newtime = clamp(newtime, 10, 60000)
det_time = newtime
to_chat(user, "Timer set for [det_time] seconds.")
+1 -1
View File
@@ -104,7 +104,7 @@
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
M.visible_message("<span class='danger'>[U] comes from behind and begins garroting [M] with the [src]!</span>", \
"<span class='userdanger'>[U]\ begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]</span>", \
"<span class='userdanger'>[U] begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]</span>", \
"You hear struggling and wire strain against flesh!")
return
@@ -13,22 +13,12 @@
/obj/item/grenade/clown_grenade/prime()
..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
/*
for(var/turf/simulated/floor/T in view(affected_area, src.loc))
if(prob(75))
banana(T)
*/
var/i = 0
var/number = 0
for(var/direction in GLOB.alldirs)
for(i = 0; i < 2; i++)
number++
var/obj/item/grown/bananapeel/traitorpeel/peel = new /obj/item/grown/bananapeel/traitorpeel(get_turf(src.loc))
/* var/direction = pick(alldirs)
var/spaces = pick(1;150, 2)
var/a = 0
for(a = 0; a < spaces; a++)
step(peel,direction)*/
var/a = 1
if(number & 2)
for(a = 1; a <= 2; a++)
@@ -39,21 +29,17 @@
qdel(src)
return
/obj/item/grown/bananapeel/traitorpeel
trip_stun = 0
trip_weaken = 7
trip_tiles = 4
trip_walksafe = FALSE
trip_chance = 100
/obj/item/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
/obj/item/grown/bananapeel/traitorpeel/New(newloc, obj/item/seeds/new_seed)
. = ..()
if(.)
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2) // Was 5 -- TLE
// The reason this AddComponent is here and not in ComponentInitialize() is because if it's put there, it will be ran before the parent New proc for /grown types.
// And then be overriden by the generic component placed onto it by the `/datum/plant_gene/trait/slip`.
AddComponent(/datum/component/slippery, src, 0, 7, 100, 4, FALSE)
/obj/item/grown/bananapeel/traitorpeel/after_slip(mob/living/carbon/human/H)
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2)
return ..()
/obj/item/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)
var/burned = rand(1,3)
@@ -5,39 +5,51 @@
origin_tech = "materials=2;combat=3"
light_power = 10
light_color = LIGHT_COLOR_WHITE
var/light_time = 2
var/range = 7
var/light_time = 0.2 SECONDS // The duration the area is illuminated
var/range = 7 // The range in tiles of the flashbang
/obj/item/grenade/flashbang/prime()
update_mob()
var/flashbang_turf = get_turf(src)
if(!flashbang_turf)
return
var/turf/T = get_turf(src)
if(T)
// VFX and SFX
do_sparks(rand(5, 9), FALSE, src)
playsound(T, 'sound/effects/bang.ogg', 100, TRUE)
new /obj/effect/dummy/lighting_obj(T, light_color, range + 2, light_power, light_time)
set_light(7)
do_sparks(rand(5, 9), FALSE, src)
playsound(flashbang_turf, 'sound/effects/bang.ogg', 25, 1)
bang(flashbang_turf, src, range)
for(var/obj/structure/blob/B in hear(8, flashbang_turf)) //Blob damage here
var/damage = round(30 / (get_dist(B, get_turf(src)) + 1))
B.take_damage(damage, BURN, "melee", 0)
spawn(light_time)
qdel(src)
// Stunning & damaging mechanic
bang(T, src, range)
qdel(src)
/**
* Creates a flashing effect that blinds and deafens mobs within range
*
* Also damages blobs
* Arguments:
* * T - The turf to flash
* * A - The flashing atom
* * range - The range in tiles of the flash
* * flash - Whether to flash (blind)
* * bang - Whether to bang (deafen)
*/
/proc/bang(turf/T, atom/A, range = 7, flash = TRUE, bang = TRUE)
// Blob damage
for(var/obj/structure/blob/B in hear(range + 1, T))
var/damage = round(30 / (get_dist(B, T) + 1))
B.take_damage(damage, BURN, "melee", FALSE)
// Flashing mechanic
var/source_turf = get_turf(A)
for(var/mob/living/M in hearers(range, T))
if(M.stat == DEAD)
continue
M.show_message("<span class='warning'>BANG</span>", 2)
//Checking for protections
var/ear_safety = M.check_ear_prot()
var/distance = max(1, get_dist(get_turf(A), get_turf(M)))
var/distance = max(1, get_dist(source_turf, get_turf(M)))
var/stun_amount = max(10 / distance, 3)
//Flash
// Flash
if(flash)
if(M.weakeyes)
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
@@ -49,21 +61,20 @@
var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.receive_damage(8, 1)
E.receive_damage(8, TRUE)
if(M.flash_eyes(affect_silicon = TRUE))
M.Stun(max(10 / distance, 3))
M.Weaken(max(10 / distance, 3))
M.Stun(stun_amount)
M.Weaken(stun_amount)
//Bang
// Bang
var/ear_safety = M.check_ear_prot()
if(bang)
if(!distance || A.loc == M || A.loc == M.loc) //Holding on person or being exactly where lies is significantly more dangerous and voids protection
if(!distance || A.loc == M || A.loc == M.loc) // Holding on person or being exactly where lies is significantly more dangerous and voids protection
M.Stun(10)
M.Weaken(10)
if(!ear_safety)
M.Stun(max(10 / distance, 3))
M.Weaken(max(10 / distance, 3))
M.Stun(stun_amount)
M.Weaken(stun_amount)
M.AdjustEarDamage(rand(0, 5), 15)
if(iscarbon(M))
var/mob/living/carbon/C = M
@@ -74,6 +85,5 @@
if(prob(ears.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.BecomeDeaf()
else
if(ears.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
else if(ears.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
@@ -19,7 +19,7 @@
/obj/item/grenade/smokebomb/prime()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
smoke.set_up(10, 0)
spawn(0)
src.smoke.start()
sleep(10)
+8 -6
View File
@@ -126,13 +126,15 @@
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
..()
/obj/item/restraints/handcuffs/cable/proc/cable_color(var/colorC)
if(colorC)
if(colorC == "rainbow")
colorC = color_rainbow()
color = colorC
else
/obj/item/restraints/handcuffs/cable/proc/cable_color(colorC)
if(!colorC)
color = COLOR_RED
else if(colorC == "rainbow")
color = color_rainbow()
else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them
color = COLOR_ORANGE
else
color = colorC
/obj/item/restraints/handcuffs/cable/proc/color_rainbow()
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
@@ -255,7 +255,7 @@
possessed = TRUE
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, 0, 100)
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, FALSE, 10 SECONDS, source = src)
var/mob/dead/observer/theghost = null
if(candidates.len)
@@ -488,7 +488,7 @@
var/mob/living/carbon/human/holder = loc
if(src == holder.l_hand || src == holder.r_hand) // Holding this in your hand will
for(var/mob/living/carbon/human/H in range(5, loc))
if(H.mind.vampire && !H.mind.vampire.get_ability(/datum/vampire_passive/full))
if(H.mind && H.mind.vampire && !H.mind.vampire.get_ability(/datum/vampire_passive/full))
H.mind.vampire.nullified = max(5, H.mind.vampire.nullified + 2)
if(prob(10))
to_chat(H, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your powers!</span>")
+7 -1
View File
@@ -244,12 +244,18 @@
else
..()
/obj/item/match/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(burnt)
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
return ..()
/obj/item/proc/help_light_cig(mob/living/M)
var/mask_item = M.get_item_by_slot(slot_wear_mask)
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
/obj/item/match/firebrand
name = "firebrand"
desc = "An unlit firebrand. It makes you wonder why it's not just called a stick."
@@ -5,6 +5,7 @@
icon = 'icons/obj/library.dmi'
due_date = 0 // Game time in 1/10th seconds
unique = 1 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
has_drm = TRUE // No reuploading. Piracy is a crime
/obj/item/book/manual/engineering_construction
@@ -6,7 +6,7 @@
var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
w_class = WEIGHT_CLASS_SMALL
var/w_class_on = WEIGHT_CLASS_BULKY
var/icon_state_on = "axe1"
var/icon_state_on
var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
usesound = 'sound/weapons/blade1.ogg'
@@ -48,9 +48,9 @@
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
if(!item_color)
if(icon_state_on)
icon_state = icon_state_on
set_light(brightness_on)
set_light(brightness_on, l_color = item_color ? colormap[item_color] : null)
else
icon_state = "sword[item_color]"
set_light(brightness_on, l_color=colormap[item_color])
@@ -80,6 +80,7 @@
name = "energy axe"
desc = "An energised battle axe."
icon_state = "axe0"
icon_state_on = "axe1"
force = 40
force_on = 150
throwforce = 25
@@ -301,9 +302,9 @@
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
if(!item_color)
if(icon_state_on)
icon_state = icon_state_on
set_light(brightness_on)
set_light(brightness_on, l_color = item_color ? colormap[item_color] : null)
else
icon_state = "sword[item_color]"
set_light(brightness_on, l_color=colormap[item_color])
+6 -1
View File
@@ -83,11 +83,16 @@
/obj/item/shard/Crossed(mob/living/L, oldloc)
if(istype(L) && has_gravity(loc))
if(L.incorporeal_move || L.flying)
if(L.incorporeal_move || L.flying || L.floating)
return
playsound(loc, 'sound/effects/glass_step.ogg', 50, TRUE)
return ..()
/obj/item/shard/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["glass"] += 3
qdel(src)
return TRUE
/obj/item/shard/plasma
name = "plasma shard"
desc = "A shard of plasma glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
+3 -7
View File
@@ -11,15 +11,11 @@
throw_speed = 4
throw_range = 20
discrete = 1
trip_stun = 4
trip_weaken = 2
trip_chance = 100
trip_walksafe = FALSE
trip_verb = TV_SLIP
var/cleanspeed = 50 //slower than mop
/obj/item/soap/ComponentInitialize()
AddComponent(/datum/component/slippery, src, 4, 2, 100, 0, FALSE)
/obj/item/soap/afterattack(atom/target, mob/user, proximity)
if(!proximity) return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
@@ -372,6 +372,15 @@
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags
desc = "A large duffelbag, containing three types of extended drum magazines."
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags/New()
..()
new /obj/item/ammo_box/magazine/m12g/XtrLrg(src)
new /obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/XtrLrg/dragon(src)
/obj/item/storage/backpack/duffel/mining_conscript/
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
+18 -18
View File
@@ -33,9 +33,11 @@
icon_state = "trashbag"
item_state = "trashbag"
w_class = WEIGHT_CLASS_TINY
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_SMALL
slot_flags = null
storage_slots = 30
max_combined_w_class = 30
can_hold = list() // any
cant_hold = list(/obj/item/disk/nuclear)
@@ -45,18 +47,15 @@
return TOXLOSS
/obj/item/storage/bag/trash/update_icon()
if(contents.len == 0)
w_class = WEIGHT_CLASS_TINY
icon_state = "[initial(icon_state)]"
else if(contents.len < 12)
w_class = WEIGHT_CLASS_BULKY
icon_state = "[initial(icon_state)]1"
else if(contents.len < 21)
w_class = WEIGHT_CLASS_BULKY
icon_state = "[initial(icon_state)]2"
else
w_class = WEIGHT_CLASS_BULKY
icon_state = "[initial(icon_state)]3"
switch(contents.len)
if(20 to INFINITY)
icon_state = "[initial(icon_state)]3"
if(11 to 20)
icon_state = "[initial(icon_state)]2"
if(1 to 11)
icon_state = "[initial(icon_state)]1"
else
icon_state = "[initial(icon_state)]"
/obj/item/storage/bag/trash/cyborg
@@ -381,12 +380,13 @@
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list(MAT_METAL=3000)
cant_hold = list(/obj/item/disk/nuclear) // Prevents some cheesing
/obj/item/storage/bag/tray/attack(mob/living/M as mob, mob/living/user as mob)
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
quick_empty()
drop_inventory(user)
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
@@ -422,13 +422,13 @@
/obj/item/storage/bag/tray/cyborg/afterattack(atom/target, mob/user as mob)
if( isturf(target) || istype(target,/obj/structure/table) )
var foundtable = istype(target,/obj/structure/table/)
var/foundtable = istype(target,/obj/structure/table/)
if( !foundtable ) //it must be a turf!
for(var/obj/structure/table/T in target)
foundtable = 1
break
var turf/dropspot
var/turf/dropspot
if( !foundtable ) // don't unload things onto walls or other silly places.
dropspot = user.loc
else if( isturf(target) ) // they clicked on a turf with a table in it
@@ -438,7 +438,7 @@
overlays = null
var droppedSomething = 0
var/droppedSomething = 0
for(var/obj/item/I in contents)
I.loc = dropspot
@@ -204,8 +204,10 @@
/obj/item/flashlight/pen,
/obj/item/seeds,
/obj/item/wirecutters,
/obj/item/wrench,
)
/obj/item/wrench,
/obj/item/reagent_containers/spray/weedspray,
/obj/item/reagent_containers/spray/pestspray
)
/obj/item/storage/belt/security
name = "security belt"
@@ -308,6 +310,18 @@
item_state = "utility"
use_item_overlays = 1 // So it will still show tools in it in case sec get lazy and just glance at it.
/obj/item/storage/belt/military/traitor/hacker
/obj/item/storage/belt/military/traitor/hacker/New()
..()
new /obj/item/screwdriver(src, "red")
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/stack/cable_coil(src, 30, COLOR_RED)
update_icon()
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
@@ -846,7 +846,7 @@
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
item_state = "matchbox"
storage_slots = 10
w_class = WEIGHT_CLASS_TINY
max_w_class = WEIGHT_CLASS_TINY
@@ -215,18 +215,25 @@
//if we get this far, handle the insertion checks as normal
.=..()
/obj/item/storage/fancy/cigarettes/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(!length(contents))
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
return ..()
/obj/item/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "Dpacket"
item_state = "cigpacket"
item_state = "Dpacket"
/obj/item/storage/fancy/cigarettes/syndicate
name = "\improper Syndicate Cigarettes"
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\""
icon_state = "robustpacket"
item_state = "cigpacket"
item_state = "robustpacket"
/obj/item/storage/fancy/cigarettes/syndicate/New()
..()
@@ -237,14 +244,14 @@
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndiepacket"
item_state = "cigpacket"
item_state = "syndiepacket"
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/storage/fancy/cigarettes/cigpack_med
name = "Medical Marijuana Packet"
desc = "A prescription packet containing six marijuana cigarettes."
icon_state = "medpacket"
item_state = "cigpacket"
item_state = "medpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/medical_marijuana
@@ -252,46 +259,46 @@
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "upliftpacket"
item_state = "cigpacket"
item_state = "upliftpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/menthol
/obj/item/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robustpacket"
item_state = "cigpacket"
item_state = "robustpacket"
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustgpacket"
item_state = "cigpacket"
item_state = "robustgpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carppacket"
item_state = "cigpacket"
item_state = "carppacket"
/obj/item/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midoripacket"
item_state = "cigpacket"
item_state = "midoripacket"
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
name ="\improper Shady Jim's Super Slims"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjimpacket"
item_state = "cigpacket"
item_state = "shadyjimpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/storage/fancy/cigarettes/cigpack_random
name ="\improper Embellished Enigma packet"
desc = "For the true connoisseur of exotic flavors."
icon_state = "shadyjimpacket"
item_state = "cigpacket"
item_state = "shadyjimpacket"
cigarette_type = /obj/item/clothing/mask/cigarette/random
/obj/item/storage/fancy/rollingpapers
@@ -300,6 +307,7 @@
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
item_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list(/obj/item/rollingpaper)
@@ -205,7 +205,7 @@
if(empty)
return
new /obj/item/reagent_containers/hypospray/combat(src)
new /obj/item/reagent_containers/applicator/dual(src) // Because you ain't got no time to look at what damage dey taking yo
new /obj/item/reagent_containers/applicator/dual/syndi(src) // Because you ain't got no time to look at what damage dey taking yo
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/clothing/glasses/hud/health/night(src)
@@ -438,8 +438,11 @@
if((!ishuman(usr) && (src.loc != usr)) || usr.stat || usr.restrained())
return
drop_inventory(usr)
/obj/item/storage/proc/drop_inventory(user)
var/turf/T = get_turf(src)
hide_from(usr)
hide_from(user)
for(var/obj/item/I in contents)
remove_from_storage(I, T)
CHECK_TICK
@@ -499,10 +502,9 @@
/obj/item/storage/attack_self(mob/user)
//Clicking on itself will empty it, if it has the verb to do that.
if(user.is_in_active_hand(src))
if(verbs.Find(/obj/item/storage/verb/quick_empty))
quick_empty()
//Clicking on itself will empty it, if allow_quick_empty is TRUE
if(allow_quick_empty && user.is_in_active_hand(src))
drop_inventory(user)
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
//Returns -1 if the atom was not found on container.
@@ -541,7 +543,7 @@
return depth
/obj/item/storage/serialize()
var data = ..()
var/data = ..()
var/list/content_list = list()
data["content"] = content_list
data["slots"] = storage_slots
@@ -1,7 +1,7 @@
/obj/item/storage/box/syndicate/New()
..()
switch(pickweight(list("bloodyspai" = 1, "thief" = 1, "bond" = 1, "sabotage" = 1, "payday" = 1, "implant" = 1, "hacker" = 1, "darklord" = 1, "professional" = 1)))
if("bloodyspai") // 35TC + one 0TC
if("bloodyspai") // 37TC + one 0TC
new /obj/item/clothing/under/chameleon(src) // 2TC
new /obj/item/clothing/mask/chameleon(src) // 0TC
new /obj/item/card/id/syndicate(src) // 2TC
@@ -14,12 +14,12 @@
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src) // 2TC
new /obj/item/flashlight/emp(src) // 2TC
new /obj/item/clothing/glasses/hud/security/chameleon(src) // 2TC
new /obj/item/chameleon(src) // 8TC
new /obj/item/chameleon(src) // 7TC
return
if("thief") // 40TC
if("thief") // 39TC
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src) // 12TC
new /obj/item/chameleon(src) // 8TC
new /obj/item/chameleon(src) // 7TC
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
new /obj/item/clothing/gloves/color/black/thief(src) // 6TC
new /obj/item/card/id/syndicate(src) // 2TC
@@ -43,7 +43,7 @@
new /obj/item/CQC_manual(src) // 13TC
return
if("sabotage") // 47TC + three 0TC
if("sabotage") // 41TC + two 0TC
new /obj/item/grenade/plastic/c4(src) // 1TC
new /obj/item/grenade/plastic/c4(src) // 1TC
new /obj/item/camera_bug(src) // 1TC
@@ -53,23 +53,23 @@
new /obj/item/card/emag(src) // 6TC
new /obj/item/clothing/gloves/color/yellow(src) // 0TC
new /obj/item/grenade/syndieminibomb(src) // 6TC
new /obj/item/grenade/clusterbuster/n2o(src) // 0TC
new /obj/item/grenade/clusterbuster/n2o(src) // 4TC
new /obj/item/storage/box/syndie_kit/space(src) // 4TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
if("payday") // 33TC + four 0TC
if("payday") // 35TC + four 0TC
new /obj/item/gun/projectile/revolver(src) // 13TC
new /obj/item/ammo_box/a357(src) // 3TC
new /obj/item/ammo_box/a357(src) // 3TC
new /obj/item/card/emag(src) // 6TC
new /obj/item/grenade/plastic/c4(src) // 1TC
new /obj/item/jammer(src) // 5TC
new /obj/item/card/id/syndicate(src) // 2TC
new /obj/item/clothing/under/suit_jacket/really_black(src) //0TC
new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) //0TC
new /obj/item/clothing/gloves/color/latex/nitrile(src) //0 TC
new /obj/item/clothing/mask/gas/clown_hat(src) // 0TC
new /obj/item/thermal_drill(src) // 3TC
new /obj/item/thermal_drill/diamond_drill(src) // 1TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
@@ -83,17 +83,20 @@
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
if("hacker") // 30TC + one 0TC
if("hacker") // 37TC + two 0TC
new /obj/item/aiModule/syndicate(src) // 12TC
new /obj/item/card/emag(src) // 6TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
new /obj/item/encryptionkey/binary(src) // 5TC
new /obj/item/aiModule/toyAI(src) // 0TC
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
new /obj/item/storage/belt/military/traitor/hacker(src) // 3TC
new /obj/item/clothing/gloves/combat(src) // 0TC
new /obj/item/multitool/ai_detect(src) // 1TC
new /obj/item/storage/box/syndie_kit/c4 // 4TC
new /obj/item/flashlight/emp(src) // 2TC
return
if("darklord") // 22TC + two 0TC
if("darklord") // 24TC + two 0TC
new /obj/item/melee/energy/sword/saber/red(src) // 8TC
new /obj/item/melee/energy/sword/saber/red(src) // 8TC
new /obj/item/dnainjector/telemut/darkbundle(src) // 0TC
@@ -104,7 +107,7 @@
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
if("professional") // 32 TC + two 0TC
if("professional") // 34TC + two 0TC
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator(src) // 16TC
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) // 5TC
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) // 3TC
@@ -121,19 +124,6 @@
desc = "A sleek, sturdy box"
icon_state = "box_of_doom"
/obj/item/storage/box/syndie_kit/romerol
name = "Romerol Kit"
desc = "A box containing a deadly virus capable of reanimating dead as zombies."
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(/obj/item/reagent_containers/glass/bottle/romerol,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/dropper)
/obj/item/storage/box/syndie_kit/romerol/New()
..()
new /obj/item/reagent_containers/glass/bottle/romerol(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/dropper(src)
return
/obj/item/storage/box/syndie_kit/space
name = "Boxed Space Suit and Helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red, /obj/item/tank/emergency_oxygen/syndi, /obj/item/clothing/mask/gas/syndicate)
+2 -2
View File
@@ -189,8 +189,8 @@
L.apply_effect(STUTTER, stunforce)
if(user)
user.lastattacked = L
L.lastattacker = user
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
add_attack_logs(user, L, "stunned")
@@ -1,119 +0,0 @@
/* Weapons
* Contains:
* Banhammer
* Classic Baton
*/
/*
* Banhammer
*/
/obj/item/banhammer/attack(mob/M, mob/user)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/*
* Classic Baton
*/
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
var/cooldown = 0
var/on = 1
/obj/item/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
if(on)
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Weaken(3 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
else
user.take_organ_damage(2*force)
return
if(isrobot(target))
..()
return
if(!isliving(target))
return
if(user.a_intent == INTENT_HARM)
if(!..()) return
if(!isrobot(target)) return
else
if(cooldown <= 0)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_attack_logs(user, target, "Stunned with [src]")
add_fingerprint(user)
target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
cooldown = 1
spawn(40)
cooldown = 0
return
else
return ..()
/obj/item/melee/classic_baton/ntcane
name = "fancy cane"
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
icon_state = "cane_nt"
item_state = "cane_nt"
needs_permit = 0
/obj/item/melee/classic_baton/ntcane/is_crutch()
return 1
//Telescopic baton
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon_state = "telebaton_0"
item_state = null
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
needs_permit = 0
force = 0
on = 0
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user as mob)
on = !on
if(on)
to_chat(user, "<span class ='warning'>You extend the baton.</span>")
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = 10 //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
icon_state = "telebaton_0"
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 0 //not so robust now
attack_verb = list("hit", "poked")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
add_fingerprint(user)
@@ -219,28 +219,3 @@
turn_off(cur_user)
return
..()
/obj/item/tank/jetpack/rig
name = "jetpack"
var/obj/item/rig/holder
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
/obj/item/tank/jetpack/rig/examine()
. = list("It's a jetpack. If you can see this, report it on the bug tracker.")
/obj/item/tank/jetpack/rig/allow_thrust(num, mob/living/user)
if(!on)
return 0
if(!istype(holder) || !holder.air_supply)
return 0
var/datum/gas_mixture/removed = holder.air_supply.air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return 0
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
@@ -53,13 +53,8 @@ obj/item/tank/oxygen/empty/New()
/obj/item/tank/anesthetic/New()
..()
air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
var/datum/gas/sleeping_agent/trace_gas = new()
trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
air_contents.trace_gases += trace_gas
air_contents.oxygen = (3 * ONE_ATMOSPHERE) * 70 / (R_IDEAL_GAS_EQUATION * T20C) * O2STANDARD
air_contents.sleeping_agent = (3 * ONE_ATMOSPHERE) * 70 / (R_IDEAL_GAS_EQUATION * T20C) * N2STANDARD
/*
* Air
+54 -73
View File
@@ -43,35 +43,31 @@
/obj/item/tank/proc/toggle_internals(mob/user, silent = FALSE)
var/mob/living/carbon/C = user
if(!istype(C))
return 0
return FALSE
if(C.internal == src)
to_chat(C, "<span class='notice'>You close \the [src] valve.</span>")
C.internal = null
else
var/can_open_valve = 0
if(C.get_organ_slot("breathing_tube"))
can_open_valve = 1
else if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
can_open_valve = 1
else if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.head && H.head.flags & AIRTIGHT)
can_open_valve = 1
if(!C.get_organ_slot("breathing_tube")) // Breathing tubes can always use internals, if they have one, skip ahead and turn internals on/off
if(!C.wear_mask) // Do we have a mask equipped?
return FALSE
if(can_open_valve)
var/obj/item/clothing/mask/M = C.wear_mask
// If the "mask" isn't actually a mask OR That mask isn't internals compatible AND Their headgear isn't internals compatible
if(!istype(M) || (!(initial(M.flags) & AIRTIGHT) && !(C.head.flags & AIRTIGHT)))
if(!silent)
to_chat(C, "<span class='warning'>You are not wearing a suitable mask or helmet.</span>")
return FALSE
if(M.mask_adjusted) // If the mask is equipped but pushed down
M.adjustmask(C) // Adjust it back
if(!silent)
if(C.internal)
if(!silent)
to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
else
if(!silent)
to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
C.internal = src
else
if(!silent)
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
return 0
to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
C.internal = src
C.update_action_buttons_icon()
@@ -142,70 +138,55 @@
if(!(air_contents))
return
ui_interact(user)
tgui_interact(user)
/obj/item/tank/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/tank/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "tanks.tmpl", "Tank", 500, 300)
// open the new ui window
ui = new(user, src, ui_key, "Tank", name, 300, 150, master_ui, state)
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/item/tank/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/using_internal
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(C.internal == src)
using_internal = 1
var/data[0]
/obj/item/tank/tgui_data(mob/user)
var/list/data = list()
data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0)
data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
data["minReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
data["valveOpen"] = using_internal ? 1 : 0
data["maskConnected"] = 0
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(C.internal == src)
data["maskConnected"] = 1
else
if(C.wear_mask && (C.wear_mask.flags & AIRTIGHT))
data["maskConnected"] = 1
else if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.head && (H.head.flags & AIRTIGHT))
data["maskConnected"] = 1
var/mob/living/carbon/C = user
if(!istype(C))
C = loc.loc
if(!istype(C))
return data
data["has_mask"] = C.wear_mask ? TRUE : FALSE
data["connected"] = (C.internal && C.internal == src) ? TRUE : FALSE
return data
/obj/item/tank/Topic(href, href_list)
/obj/item/tank/tgui_act(action, params)
if(..())
return 1
if(href_list["dist_p"])
if(href_list["dist_p"] == "reset")
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
else if(href_list["dist_p"] == "max")
distribute_pressure = TANK_MAX_RELEASE_PRESSURE
return
. = TRUE
switch(action)
if("pressure")
var/pressure = params["pressure"]
if(pressure == "reset")
pressure = initial(distribute_pressure)
else if(pressure == "min")
pressure = TANK_DEFAULT_RELEASE_PRESSURE
else if(pressure == "max")
pressure = TANK_MAX_RELEASE_PRESSURE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
else
. = FALSE
if(.)
distribute_pressure = clamp(round(pressure), TANK_DEFAULT_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
if("internals")
toggle_internals(usr)
else
var/cp = text2num(href_list["dist_p"])
distribute_pressure += cp
distribute_pressure = min(max(round(distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE)
if(href_list["stat"])
toggle_internals(usr)
add_fingerprint(usr)
return 1
. = FALSE
if(.)
add_fingerprint(usr)
/obj/item/tank/remove_air(amount)
return air_contents.remove(amount)
@@ -115,7 +115,7 @@ Frequency:
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
var/list/L = list( )
for(var/obj/machinery/computer/teleporter/com in world)
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
L["[com.id] (Active)"] = com.target
-785
View File
@@ -1,785 +0,0 @@
#define HEALPERWELD 15
/* Tools!
* Note: Multitools are in devices
*
* Contains:
* Wrench
* Screwdriver
* Wirecutters
* Welding Tool
* Crowbar
* Revolver Conversion Kit
*/
//Wrench
/obj/item/wrench
name = "wrench"
desc = "A wrench with common uses. Can be found in your hand."
icon = 'icons/obj/tools.dmi'
icon_state = "wrench"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5
throwforce = 7
usesound = 'sound/items/ratchet.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=150)
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
/obj/item/wrench/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
return BRUTELOSS
/obj/item/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
toolspeed = 0.5
/obj/item/wrench/brass
name = "brass wrench"
desc = "A brass wrench. It's faintly warm to the touch."
icon_state = "wrench_brass"
toolspeed = 0.5
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/wrench/abductor
name = "alien wrench"
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
origin_tech = "materials=5;engineering=5;abductor=3"
/obj/item/wrench/power
name = "hand drill"
desc = "A simple powered drill with a bolt bit."
icon_state = "drill_bolt"
item_state = "drill"
usesound = 'sound/items/drill_use.ogg'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
throwforce = 8
attack_verb = list("drilled", "screwed", "jabbed")
toolspeed = 0.25
/obj/item/wrench/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
qdel(src)
user.put_in_active_hand(s_drill)
/obj/item/wrench/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
return BRUTELOSS
/obj/item/wrench/medical
name = "medical wrench"
desc = "A medical wrench with common (medical?) uses. Can be found in your hand."
icon_state = "wrench_medical"
force = 2 //MEDICAL
throwforce = 4
origin_tech = "materials=1;engineering=1;biotech=3"
attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
/obj/item/wrench/medical/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
// TODO Make them glow with the power of the M E D I C A L W R E N C H
// during their ascension
// Stun stops them from wandering off
user.Stun(5)
playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
// Let the sound effect finish playing
sleep(20)
if(!user)
return
for(var/obj/item/W in user)
user.unEquip(W)
var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
W.add_fingerprint(user)
W.desc += " For some reason, it reminds you of [user.name]."
if(!user)
return
user.dust()
return OBLITERATION
//Screwdriver
/obj/item/screwdriver
name = "screwdriver"
desc = "You can be totally screwy with this."
icon = 'icons/obj/tools.dmi'
icon_state = "screwdriver_map"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5
w_class = WEIGHT_CLASS_TINY
throwforce = 5
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=75)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE //if the screwdriver uses random coloring
/obj/item/screwdriver/nuke
name = "screwdriver"
desc = "A screwdriver with an ultra thin tip."
icon_state = "screwdriver_nuke"
toolspeed = 0.5
/obj/item/screwdriver/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/screwdriver/New(loc, var/param_color = null)
..()
if(random_color)
if(!param_color)
param_color = pick("red","blue","pink","brown","green","cyan","yellow")
icon_state = "screwdriver_[param_color]"
if (prob(75))
src.pixel_y = rand(0, 16)
/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!istype(M) || user.a_intent == INTENT_HELP)
return ..()
if(user.zone_selected != "eyes" && user.zone_selected != "head")
return ..()
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
return
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
/obj/item/screwdriver/brass
name = "brass screwdriver"
desc = "A screwdriver made of brass. The handle feels freezing cold."
icon_state = "screwdriver_brass"
toolspeed = 0.5
random_color = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/screwdriver/abductor
name = "alien screwdriver"
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver"
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
random_color = FALSE
/obj/item/screwdriver/power
name = "hand drill"
desc = "A simple hand drill with a screwdriver bit attached."
icon_state = "drill_screw"
item_state = "drill"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
attack_verb = list("drilled", "screwed", "jabbed","whacked")
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.25
random_color = FALSE
/obj/item/screwdriver/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/screwdriver/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
qdel(src)
user.put_in_active_hand(b_drill)
/obj/item/screwdriver/cyborg
name = "powered screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
//Wirecutters
/obj/item/wirecutters
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/tools.dmi'
icon_state = "cutters"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 6
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=80)
origin_tech = "materials=1;engineering=1"
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
sharp = 1
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE
/obj/item/wirecutters/New(loc, param_color = null)
..()
if(random_color)
if(!param_color)
param_color = pick("yellow", "red")
icon_state = "cutters_[param_color]"
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
QDEL_NULL(C.handcuffed)
if(C.buckled && C.buckled.buckle_requires_restraints)
C.buckled.unbuckle_mob(C)
C.update_handcuffed()
return
else
..()
/obj/item/wirecutters/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, usesound, 50, 1, -1)
return BRUTELOSS
/obj/item/wirecutters/brass
name = "brass wirecutters"
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
icon_state = "cutters_brass"
toolspeed = 0.5
random_color = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/wirecutters/abductor
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
icon = 'icons/obj/abductor.dmi'
icon_state = "cutters"
toolspeed = 0.1
origin_tech = "materials=5;engineering=4;abductor=3"
random_color = FALSE
/obj/item/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
toolspeed = 0.5
/obj/item/wirecutters/power
name = "jaws of life"
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
icon_state = "jaws_cutter"
item_state = "jawsoflife"
origin_tech = "materials=2;engineering=2"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
usesound = 'sound/items/jaws_cut.ogg'
toolspeed = 0.25
random_color = FALSE
/obj/item/wirecutters/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
if(head)
head.droplimb(0, DROPLIMB_BLUNT, FALSE, TRUE)
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
return BRUTELOSS
/obj/item/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
qdel(src)
user.put_in_active_hand(pryjaws)
//Welding Tool
/obj/item/weldingtool
name = "welding tool"
desc = "A standard edition welder provided by Nanotrasen."
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
item_state = "welder"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 3
throwforce = 5
throw_speed = 3
throw_range = 5
hitsound = "swing_hit"
usesound = 'sound/items/welder.ogg'
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
w_class = WEIGHT_CLASS_SMALL
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
materials = list(MAT_METAL=70, MAT_GLASS=30)
origin_tech = "engineering=1;plasmatech=1"
toolspeed = 1
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/max_fuel = 20 //The max amount of fuel the welder can hold
var/change_icons = 1
var/can_off_process = 0
var/light_intensity = 2 //how powerful the emitted light is when used.
var/nextrefueltick = 0
/obj/item/weldingtool/New()
..()
create_reagents(max_fuel)
reagents.add_reagent("fuel", max_fuel)
update_icon()
/obj/item/weldingtool/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 0)
. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
/obj/item/weldingtool/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return FIRELOSS
/obj/item/weldingtool/proc/update_torch()
overlays.Cut()
if(welding)
overlays += "[initial(icon_state)]-on"
item_state = "[initial(item_state)]1"
else
item_state = "[initial(item_state)]"
/obj/item/weldingtool/update_icon()
if(change_icons)
var/ratio = get_fuel() / max_fuel
ratio = Ceiling(ratio*4) * 25
if(ratio == 100)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)][ratio]"
update_torch()
..()
/obj/item/weldingtool/process()
switch(welding)
if(0)
force = 3
damtype = "brute"
update_icon()
if(!can_off_process)
STOP_PROCESSING(SSobj, src)
return
//Welders left on now use up fuel, but lets not have them run out quite that fast
if(1)
force = 15
damtype = "fire"
if(prob(5))
remove_fuel(1)
update_icon()
//This is to start fires. process() is only called if the welder is on.
var/turf/location = loc
if(ismob(location))
var/mob/M = location
if(M.l_hand == src || M.r_hand == src)
location = get_turf(M)
if(isturf(location))
location.hotspot_expose(700, 5)
/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
if(isscrewdriver(I))
flamethrower_screwdriver(I, user)
else if(istype(I, /obj/item/stack/rods))
flamethrower_rods(I, user)
else
..()
/obj/item/weldingtool/attack(mob/M, mob/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/S = H.bodyparts_by_name[user.zone_selected]
if(!S)
return
if(!S.is_robotic() || user.a_intent != INTENT_HELP || S.open == 2)
return ..()
if(!isOn()) //why wasn't this being checked already?
to_chat(user, "<span class='warning'>Turn on [src] before attempting repairs!</span>")
return 1
if(S.brute_dam > ROBOLIMB_SELF_REPAIR_CAP)
to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
return
if(!S.brute_dam)
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
return
if(get_fuel() >= 1)
if(H == user)
if(!do_mob(user, H, 10))
return 1
if(!remove_fuel(1,null))
to_chat(user, "<span class='warning'>Need more welding fuel!</span>")
var/rembrute = HEALPERWELD
var/nrembrute = 0
var/childlist
if(!isnull(S.children))
childlist = S.children.Copy()
var/parenthealed = FALSE
while(rembrute > 0)
var/obj/item/organ/external/E
if(S.brute_dam)
E = S
else if(LAZYLEN(childlist))
E = pick_n_take(childlist)
if(!E.brute_dam || !E.is_robotic())
continue
else if(S.parent && !parenthealed)
E = S.parent
parenthealed = TRUE
if(!E.brute_dam || !E.is_robotic())
break
else
break
playsound(src.loc, usesound, 50, 1)
nrembrute = max(rembrute - E.brute_dam, 0)
E.heal_damage(rembrute,0,0,1)
rembrute = nrembrute
user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [E.name] with \the [src].</span>")
if(H.bleed_rate && H.isSynthetic())
H.bleed_rate = 0
user.visible_message("<span class='alert'>\The [user] patches some leaks on [M] with \the [src].</span>")
return 1
else
return ..()
/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
if(!proximity)
return
if(welding)
remove_fuel(1)
var/turf/location = get_turf(user)
location.hotspot_expose(700, 50, 1)
if(get_fuel() <= 0)
set_light(0)
if(isliving(O))
var/mob/living/L = O
if(L.IgniteMob())
message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
log_game("[key_name(user)] set [key_name(L)] on fire")
/obj/item/weldingtool/attack_self(mob/user)
switched_on(user)
if(welding)
set_light(light_intensity)
update_icon()
//Returns the amount of fuel in the welder
/obj/item/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount("fuel")
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
if(!welding || !check_fuel())
return FALSE
if(get_fuel() >= amount)
reagents.remove_reagent("fuel", amount)
check_fuel()
if(M)
M.flash_eyes(light_intensity)
return TRUE
else
if(M)
to_chat(M, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return FALSE
//Returns whether or not the welding tool is currently on.
/obj/item/weldingtool/proc/isOn()
return welding
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
/obj/item/weldingtool/proc/check_fuel(mob/user)
if(get_fuel() <= 0 && welding)
switched_on(user)
update_icon()
//mob icon update
if(ismob(loc))
var/mob/M = loc
M.update_inv_r_hand(0)
M.update_inv_l_hand(0)
return 0
return 1
//Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
if(!status)
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
return
welding = !welding
if(welding)
if(get_fuel() >= 1)
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
playsound(loc, acti_sound, 50, 1)
force = 15
damtype = "fire"
hitsound = 'sound/items/welder.ogg'
update_icon()
START_PROCESSING(SSobj, src)
else
to_chat(user, "<span class='warning'>You need more fuel!</span>")
switched_off(user)
else
if(user)
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
playsound(loc, deac_sound, 50, 1)
switched_off(user)
//Switches the welder off
/obj/item/weldingtool/proc/switched_off(mob/user)
welding = 0
set_light(0)
force = 3
damtype = "brute"
hitsound = "swing_hit"
update_icon()
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
if(welding)
to_chat(user, "<span class='warning'>Turn it off first!</span>")
return
status = !status
if(status)
to_chat(user, "<span class='notice'>You resecure [src].</span>")
else
to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
add_fingerprint(user)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
if(!status)
var/obj/item/stack/rods/R = I
if(R.use(1))
var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
if(!remove_item_from_storage(F))
user.unEquip(src)
loc = F
F.weldtool = src
add_fingerprint(user)
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
user.put_in_hands(F)
else
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
/obj/item/weldingtool/largetank
name = "Industrial Welding Tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=60)
origin_tech = "engineering=2;plasmatech=2"
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
toolspeed = 0.5
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
return
/obj/item/weldingtool/mini
name = "emergency welding tool"
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
max_fuel = 10
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=30, MAT_GLASS=10)
change_icons = 0
/obj/item/weldingtool/mini/flamethrower_screwdriver()
return
/obj/item/weldingtool/abductor
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
toolspeed = 0.1
light_intensity = 0
change_icons = 0
origin_tech = "plasmatech=5;engineering=5;abductor=3"
can_off_process = 1
/obj/item/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent("fuel", 1)
..()
/obj/item/weldingtool/hugetank
name = "Upgraded Welding Tool"
desc = "An upgraded welder based off the industrial welder."
icon_state = "upindwelder"
item_state = "upindwelder"
max_fuel = 80
materials = list(MAT_METAL=70, MAT_GLASS=120)
origin_tech = "engineering=3;plasmatech=2"
/obj/item/weldingtool/experimental
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
item_state = "exwelder"
max_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=120)
origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
change_icons = 0
can_off_process = 1
light_intensity = 1
toolspeed = 0.5
var/last_gen = 0
/obj/item/weldingtool/experimental/brass
name = "brass welding tool"
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
icon_state = "brasswelder"
item_state = "brasswelder"
resistance_flags = FIRE_PROOF | ACID_PROOF
obj/item/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent("fuel", 1)
//Crowbar
/obj/item/crowbar
name = "pocket crowbar"
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
item_state = "crowbar"
usesound = 'sound/items/crowbar.ogg'
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5
throwforce = 7
item_state = "crowbar"
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
origin_tech = "engineering=1;combat=1"
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
/obj/item/crowbar/red
icon_state = "crowbar_red"
item_state = "crowbar_red"
force = 8
/obj/item/crowbar/brass
name = "brass crowbar"
desc = "A brass crowbar. It feels faintly warm to the touch."
icon_state = "crowbar_brass"
item_state = "crowbar_brass"
toolspeed = 0.5
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/crowbar/abductor
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
icon_state = "crowbar"
toolspeed = 0.1
origin_tech = "combat=4;engineering=4;abductor=3"
/obj/item/crowbar/large
name = "crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big."
force = 12
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 3
materials = list(MAT_METAL=70)
icon_state = "crowbar_large"
item_state = "crowbar_large"
toolspeed = 0.5
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
/obj/item/crowbar/power
name = "jaws of life"
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
icon_state = "jaws_pry"
item_state = "jawsoflife"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2"
usesound = 'sound/items/jaws_pry.ogg'
force = 15
toolspeed = 0.25
var/airlock_open_time = 100 // Time required to open powered airlocks
/obj/item/crowbar/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
return BRUTELOSS
/obj/item/crowbar/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
qdel(src)
user.put_in_active_hand(cutjaws)
// Conversion kit
/obj/item/conversion_kit
name = "\improper Revolver Conversion Kit"
desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure."
icon_state = "kit"
flags = CONDUCT
w_class = WEIGHT_CLASS_SMALL
origin_tech = "combat=2"
var/open = 0
/obj/item/conversion_kit/New()
..()
update_icon()
/obj/item/conversion_kit/update_icon()
icon_state = "[initial(icon_state)]_[open]"
/obj/item/conversion_kit/attack_self(mob/user)
open = !open
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the conversion kit.</span>")
update_icon()
+8 -1
View File
@@ -1,3 +1,6 @@
/**
* # Banhammer
*/
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
@@ -13,11 +16,15 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
/obj/item/banhammer/suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is hitting [user.p_them()]self with the [src.name]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
return BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS
/obj/item/banhammer/attack(mob/M, mob/user)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/obj/item/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
+3 -3
View File
@@ -34,15 +34,15 @@
if(TH.force_wielded > initial(TH.force_wielded))
to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
return
TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
TH.force_wielded = clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
if(I.force > initial(I.force))
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
return
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
if(!requires_sharpness)
I.sharp = 1
I.force = Clamp(I.force + increment, 0, max)
I.throwforce = Clamp(I.throwforce + increment, 0, max)
I.force = clamp(I.force + increment, 0, max)
I.throwforce = clamp(I.throwforce + increment, 0, max)
I.name = "[prefix] [I.name]"
playsound(get_turf(src), usesound, 50, 1)
name = "worn out [name]"
+3 -3
View File
@@ -30,9 +30,9 @@
return 0
var/armor_protection = 0
if(damage_flag)
armor_protection = armor[damage_flag]
armor_protection = armor.getRating(damage_flag)
if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor.
armor_protection = Clamp(armor_protection - armour_penetration, min(armor_protection, 0), 100)
armor_protection = clamp(armor_protection - armour_penetration, min(armor_protection, 0), 100)
return round(damage_amount * (100 - armor_protection)*0.01, DAMAGE_PRECISION)
///the sound played when the obj is damaged.
@@ -201,7 +201,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
return
..()
if(exposed_temperature && !(resistance_flags & FIRE_PROOF))
take_damage(Clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
take_damage(clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE) && !(resistance_flags & FIRE_PROOF))
resistance_flags |= ON_FIRE
SSfires.processing[src] = src
+64 -51
View File
@@ -1,15 +1,14 @@
/obj
//var/datum/module/mod //not used
var/origin_tech = null //Used by R&D to determine what research bonuses it grants.
var/crit_fail = 0
var/crit_fail = FALSE
animate_movement = 2
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
var/sharp = 0 // whether this object cuts
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/sharp = FALSE // whether this object cuts
var/in_use = FALSE // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/damtype = "brute"
var/force = 0
var/list/armor
var/datum/armor/armor
var/obj_integrity //defaults to max_integrity
var/max_integrity = 500
var/integrity_failure = 0 //0 if we have no special broken behavior
@@ -22,9 +21,9 @@
var/can_be_hit = TRUE //can this be bludgeoned by items?
var/Mtoollink = 0 // variable to decide if an object should show the multitool menu linking menu, not all objects use it
var/Mtoollink = FALSE // variable to decide if an object should show the multitool menu linking menu, not all objects use it
var/being_shocked = 0
var/being_shocked = FALSE
var/speed_process = FALSE
var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart?
@@ -33,8 +32,6 @@
/obj/New()
..()
if(!armor)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
if(obj_integrity == null)
obj_integrity = max_integrity
if(on_blueprints && isturf(loc))
@@ -44,25 +41,34 @@
else
T.add_blueprints_preround(src)
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state = GLOB.default_state)
/obj/Initialize(mapload)
. = ..()
if(islist(armor))
armor = getArmor(arglist(armor))
else if(!armor)
armor = getArmor()
else if(!istype(armor, /datum/armor))
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
/obj/Topic(href, href_list, nowindow = FALSE, datum/topic_state/state = GLOB.default_state)
// Calling Topic without a corresponding window open causes runtime errors
if(!nowindow && ..())
return 1
return TRUE
// In the far future no checks are made in an overriding Topic() beyond if(..()) return
// Instead any such checks are made in CanUseTopic()
if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
CouldUseTopic(usr)
return 0
return FALSE
CouldNotUseTopic(usr)
return 1
return TRUE
/obj/proc/CouldUseTopic(var/mob/user)
/obj/proc/CouldUseTopic(mob/user)
var/atom/host = nano_host()
host.add_fingerprint(user)
/obj/proc/CouldNotUseTopic(var/mob/user)
/obj/proc/CouldNotUseTopic(mob/user)
// Nada
/obj/Destroy()
@@ -110,23 +116,23 @@
// null if object handles breathing logic for lifeform
// datum/air_group to tell lifeform to process using that breath return
//DEFAULT: Take air from turf to give to have mob process
if(breath_request>0)
if(breath_request > 0)
return remove_air(breath_request)
else
return null
/obj/proc/updateUsrDialog()
if(in_use)
var/is_in_use = 0
var/is_in_use = FALSE
var/list/nearby = viewers(1, src)
for(var/mob/M in nearby)
if((M.client && M.machine == src))
is_in_use = 1
is_in_use = TRUE
src.attack_hand(M)
if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
if(!(usr in nearby))
if(usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
is_in_use = 1
is_in_use = TRUE
src.attack_ai(usr)
// check for TK users
@@ -134,8 +140,8 @@
if(istype(usr, /mob/living/carbon/human))
if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/))
if(!(usr in nearby))
if(usr.client && usr.machine==src)
is_in_use = 1
if(usr.client && usr.machine == src)
is_in_use = TRUE
src.attack_hand(usr)
in_use = is_in_use
@@ -143,15 +149,15 @@
// Check that people are actually using the machine. If not, don't update anymore.
if(in_use)
var/list/nearby = viewers(1, src)
var/is_in_use = 0
var/is_in_use = FALSE
for(var/mob/M in nearby)
if((M.client && M.machine == src))
is_in_use = 1
is_in_use = TRUE
src.interact(M)
var/ai_in_use = AutoUpdateAI(src)
if(!ai_in_use && !is_in_use)
in_use = 0
in_use = FALSE
/obj/proc/interact(mob/user)
return
@@ -168,12 +174,12 @@
/atom/movable/proc/on_unset_machine(mob/user)
return
/mob/proc/set_machine(var/obj/O)
/mob/proc/set_machine(obj/O)
if(src.machine)
unset_machine()
src.machine = O
if(istype(O))
O.in_use = 1
O.in_use = TRUE
/obj/item/proc/updateSelfDialog()
var/mob/M = src.loc
@@ -183,48 +189,48 @@
/obj/proc/hide(h)
return
/obj/proc/hear_talk(mob/M, list/message_pieces)
return
/obj/proc/hear_message(mob/M as mob, text)
/obj/proc/hear_message(mob/M, text)
/obj/proc/multitool_menu(var/mob/user,var/obj/item/multitool/P)
/obj/proc/multitool_menu(mob/user, obj/item/multitool/P)
return "<b>NO MULTITOOL_MENU!</b>"
/obj/proc/linkWith(var/mob/user, var/obj/buffer, var/context)
return 0
/obj/proc/linkWith(mob/user, obj/buffer, context)
return FALSE
/obj/proc/unlinkFrom(var/mob/user, var/obj/buffer)
return 0
/obj/proc/unlinkFrom(mob/user, obj/buffer)
return FALSE
/obj/proc/canLink(var/obj/O, var/context)
return 0
/obj/proc/canLink(obj/O, list/context)
return FALSE
/obj/proc/isLinkedWith(var/obj/O)
return 0
/obj/proc/isLinkedWith(obj/O)
return FALSE
/obj/proc/getLink(var/idx)
/obj/proc/getLink(idx)
return null
/obj/proc/linkMenu(var/obj/O)
var/dat=""
/obj/proc/linkMenu(obj/O)
var/dat = ""
if(canLink(O, list()))
dat += " <a href='?src=[UID()];link=1'>\[Link\]</a> "
return dat
/obj/proc/format_tag(var/label,var/varname, var/act="set_tag")
/obj/proc/format_tag(label, varname, act = "set_tag")
var/value = vars[varname]
if(!value || value=="")
value="-----"
if(!value || value == "")
value = "-----"
return "<b>[label]:</b> <a href=\"?src=[UID()];[act]=[varname]\">[value]</a>"
/obj/proc/update_multitool_menu(mob/user as mob)
/obj/proc/update_multitool_menu(mob/user)
var/obj/item/multitool/P = get_multitool(user)
if(!istype(P))
return 0
return FALSE
var/dat = {"<html>
<head>
<title>[name] Configuration</title>
@@ -246,13 +252,13 @@ a {
<h3>[name]</h3>
"}
if(allowed(user))//no, assistants, you're not ruining all vents on the station with just a multitool
dat += multitool_menu(user,P)
dat += multitool_menu(user, P)
if(Mtoollink)
if(P)
if(P.buffer)
var/id = null
if("id_tag" in P.buffer.vars)
id=P.buffer:id_tag
id = P.buffer:id_tag
dat += "<p><b>MULTITOOL BUFFER:</b> [P.buffer] [id ? "([id])" : ""]"
dat += linkMenu(P.buffer)
@@ -309,12 +315,12 @@ a {
/obj/singularity_pull(S, current_size)
..()
if(!anchored || current_size >= STAGE_FIVE)
step_towards(src,S)
step_towards(src, S)
/obj/proc/container_resist(var/mob/living)
/obj/proc/container_resist(mob/living)
return
/obj/proc/CanAStarPass()
/obj/proc/CanAStarPass(ID, dir, caller)
. = !density
/obj/proc/on_mob_move(dir, mob/user)
@@ -341,6 +347,13 @@ a {
.["Make speed process"] = "?_src_=vars;makespeedy=[UID()]"
else
.["Make normal process"] = "?_src_=vars;makenormalspeed=[UID()]"
.["Modify armor values"] = "?_src_=vars;modifyarmor=[UID()]"
/obj/proc/check_uplink_validity()
return 1
return TRUE
/obj/proc/force_eject_occupant()
// This proc handles safely removing occupant mobs from the object if they must be teleported out (due to being SSD/AFK, by admin teleport, etc) or transformed.
// In the event that the object doesn't have an overriden version of this proc to do it, log a runtime so one can be added.
CRASH("Proc force_eject_occupant() is not overriden on a machine containing a mob.")
+5 -2
View File
@@ -7,8 +7,6 @@
var/broken = FALSE
/obj/structure/New()
if (!armor)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
..()
if(smooth)
if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
@@ -20,6 +18,11 @@
if(SSticker)
GLOB.cameranet.updateVisibility(src)
/obj/structure/Initialize(mapload)
if(!armor)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
return ..()
/obj/structure/Destroy()
if(SSticker)
GLOB.cameranet.updateVisibility(src)
-1
View File
@@ -141,7 +141,6 @@
return ..()
/obj/structure/alien/weeds/proc/Life()
set background = BACKGROUND_ENABLED
var/turf/U = get_turf(src)
if(istype(U, /turf/space))
@@ -12,6 +12,8 @@
var/opened = FALSE
var/welded = FALSE
var/locked = FALSE
var/large = TRUE
var/can_be_emaged = FALSE
var/wall_mounted = 0 //never solid (You can always pass over it)
var/lastbang
var/sound = 'sound/machines/click.ogg'
@@ -23,9 +25,13 @@
..()
spawn(1)
if(!opened) // if closed, any item at the crate's loc is put in the contents
var/itemcount = 0
for(var/obj/item/I in loc)
if(I.density || I.anchored || I == src) continue
I.forceMove(src)
// Ensure the storage cap is respected
if(++itemcount >= storage_capacity)
break
// Fix for #383 - C4 deleting fridges with corpses
/obj/structure/closet/Destroy()
@@ -143,84 +149,21 @@
/obj/structure/closet/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs) && !opened)
if(user in contents) //to prevent self-teleporting.
return
var/obj/item/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
if(!is_level_reachable(z))
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
return
if(E.mode == 0)
if(!E.teleporting)
var/list/L = list()
var/list/areaindex = list()
for(var/obj/machinery/telepad_cargo/R in world)
if(R.stage == 0)
var/turf/T = get_turf(R)
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
E.teleporting = 1
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(user in contents)
to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, E.pad, 0)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
E.rand_x = rand(50,200)
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
E.teleporting = 1
if(!do_after(user, 50, E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(user in contents)
to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, L)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
to_chat(user, "<span class='warning'>Out of charges.</span>")
return
E.try_send_container(user, src)
return
if(opened)
if(istype(W, /obj/item/grab))
MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
if(istype(W,/obj/item/tk_grab))
var/obj/item/grab/G = W
if(large)
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
else
to_chat(user, "<span class='notice'>[src] is too small to stuff [G.affecting] into!</span>")
if(istype(W, /obj/item/tk_grab))
return FALSE
if(user.a_intent != INTENT_HELP) // Stops you from putting your baton in the closet on accident
return
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
@@ -228,13 +171,20 @@
return
if(W)
W.forceMove(loc)
return TRUE // It's resolved. No afterattack needed. Stops you from emagging lockers when putting in an emag
else if(can_be_emaged && (istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade) && !broken))
emag_act(user)
else if(istype(W, /obj/item/stack/packageWrap))
return
else if(user.a_intent != INTENT_HARM)
attack_hand(user)
closed_item_click(user)
else
return ..()
// What happens when the closet is attacked by a random item not on harm mode
/obj/structure/closet/proc/closed_item_click(mob/user)
attack_hand(user)
/obj/structure/closet/welder_act(mob/user, obj/item/I)
. = TRUE
if(!opened && user.loc == src)
@@ -284,7 +234,7 @@
add_fingerprint(user)
/obj/structure/closet/attack_ai(mob/user)
if(isrobot(user) && Adjacent(user)) //Robots can open/close it, but not the AI
if(isrobot(user) && Adjacent(user) && !istype(user.loc, /obj/machinery/atmospherics)) //Robots can open/close it, but not the AI
attack_hand(user)
/obj/structure/closet/relaymove(mob/user)
@@ -408,6 +358,11 @@
/obj/structure/closet/AllowDrop()
return TRUE
/obj/structure/closet/force_eject_occupant()
// Its okay to silently teleport mobs out of lockers, since the only thing affected is their contents list.
return
/obj/structure/closet/bluespace
name = "bluespace closet"
desc = "A storage unit that moves and stores through the fourth dimension."
@@ -115,6 +115,8 @@
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/glasses/sunglasses/big(src)
new /obj/item/clothing/glasses/sunglasses/big(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
//Paramedic
@@ -55,7 +55,7 @@
new /obj/item/radio/headset( src )
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
if(!istype(W, /obj/item/card/id))
if(opened || !istype(W, /obj/item/card/id))
return ..()
if(broken)
@@ -45,8 +45,6 @@
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/radio/headset/headset_sci(src)
new /obj/item/radio/headset/headset_sci(src)
new /obj/item/reagent_containers/food/drinks/oilcan(src)
new /obj/item/reagent_containers/food/drinks/oilcan(src)
/obj/structure/closet/secure_closet/RD
name = "research director's locker"
@@ -7,10 +7,10 @@
opened = 0
locked = 1
broken = 0
can_be_emaged = TRUE
max_integrity = 250
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
damage_deflection = 20
var/large = 1
icon_closed = "secure"
var/icon_locked = "secure1"
icon_opened = "secureopen"
@@ -66,31 +66,13 @@
else
to_chat(user, "<span class='notice'>Access Denied</span>")
/obj/structure/closet/secure_closet/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs))
return ..()
/obj/structure/closet/secure_closet/closed_item_click(mob/user)
togglelock(user)
if(opened)
if(istype(W, /obj/item/grab))
if(large)
MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
else
to_chat(user, "<span class='notice'>The locker is too small to stuff [W:affecting] into!</span>")
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
return
if(W)
W.forceMove(loc)
else if((istype(W, /obj/item/card/emag)||istype(W, /obj/item/melee/energy/blade)) && !broken)
emag_act(user)
else if(istype(W,/obj/item/stack/packageWrap) || istype(W,/obj/item/weldingtool))
return ..(W, user)
else if(user.a_intent != INTENT_HARM)
/obj/structure/closet/secure_closet/AltClick(mob/user)
..()
if(Adjacent(user))
togglelock(user)
else
return ..()
/obj/structure/closet/secure_closet/emag_act(mob/user)
if(!broken)
@@ -426,7 +426,7 @@
icon_off = "wall-lockeroff"
//too small to put a man in
large = 0
large = FALSE
/obj/structure/closet/secure_closet/wall/update_icon()
if(broken)
@@ -466,3 +466,4 @@
new /obj/item/gavelhammer(src)
new /obj/item/clothing/head/justice_wig(src)
new /obj/item/clothing/accessory/medal/legal(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
@@ -79,111 +79,42 @@
return TRUE
/obj/structure/closet/crate/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs) && !src.opened)
var/obj/item/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
return
if(E.mode == 0)
if(!E.teleporting)
var/list/L = list()
var/list/areaindex = list()
for(var/obj/machinery/telepad_cargo/R in world)
if(R.stage == 0)
var/turf/T = get_turf(R)
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
E.teleporting = TRUE
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, E.pad, 0)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
E.rand_x = rand(50,200)
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
E.teleporting = TRUE
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = FALSE
return
E.teleporting = 0
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, L)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
to_chat(user, "<span class='warning'>Out of charges.</span>")
return
if(opened)
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
return
if(W)
W.forceMove(loc)
else if(istype(W, /obj/item/stack/packageWrap))
if(!opened && try_rig(W, user))
return
else if(istype(W, /obj/item/stack/cable_coil))
return ..()
/obj/structure/closet/crate/proc/try_rig(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(rigged)
to_chat(user, "<span class='notice'>[src] is already rigged!</span>")
return
return TRUE
if(C.use(15))
to_chat(user, "<span class='notice'>You rig [src].</span>")
rigged = TRUE
else
to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
return
else if(istype(W, /obj/item/radio/electropack))
return TRUE
if(istype(W, /obj/item/radio/electropack))
if(rigged)
if(!user.drop_item())
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand!</span>")
return TRUE
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
user.drop_item()
W.forceMove(src)
return
else if(istype(W, /obj/item/wirecutters))
if(rigged)
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, W.usesound, 100, 1)
rigged = FALSE
return
else if(user.a_intent != INTENT_HARM)
attack_hand(user)
else
return ..()
return TRUE
/obj/structure/closet/singularity_act()
dump_contents()
..()
/obj/structure/closet/crate/wirecutter_act(mob/living/user, obj/item/I)
if(opened)
return
if(!rigged)
return
if(I.use_tool(src, user))
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, I.usesound, 100, 1)
rigged = FALSE
return TRUE
/obj/structure/closet/crate/welder_act()
return
@@ -229,9 +160,10 @@
max_integrity = 500
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
damage_deflection = 25
var/tamperproof = 0
broken = 0
locked = 1
var/tamperproof = FALSE
broken = FALSE
locked = TRUE
can_be_emaged = TRUE
/obj/structure/closet/crate/secure/update_icon()
..()
@@ -307,17 +239,8 @@
else
src.toggle(user)
/obj/structure/closet/crate/secure/attackby(obj/item/W, mob/user, params)
if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/radio/electropack, /obj/item/wirecutters,/obj/item/rcs)))
return ..()
if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)))
emag_act(user)
return
if(!opened)
src.togglelock(user)
return
return ..()
/obj/structure/closet/crate/secure/closed_item_click(mob/user)
togglelock(user)
/obj/structure/closet/crate/secure/emag_act(mob/user)
if(locked)
@@ -82,9 +82,8 @@
content_mob = /mob/living/simple_animal/pet/dog/fox
/obj/structure/closet/critter/butterfly
name = "butterflies crate"
name = "butterfly crate"
content_mob = /mob/living/simple_animal/butterfly
amount = 50
/obj/structure/closet/critter/deer
name = "deer crate"
+2 -2
View File
@@ -46,7 +46,7 @@
/obj/structure/curtain/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(user, 0))
if(!I.tool_start_check(src, user, 0))
return
if(anchored)
user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
@@ -65,7 +65,7 @@
if(anchored)
return
. = TRUE
if(!I.tool_start_check(user, 0))
if(!I.tool_start_check(src, user, 0))
return
WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
+9 -16
View File
@@ -56,27 +56,20 @@
/obj/structure/dresser/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(user, 0))
if(!I.use_tool(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(disassembled = TRUE)
/obj/structure/dresser/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(anchored)
WRENCH_UNANCHOR_MESSAGE
anchored = FALSE
else
if(!isfloorturf(loc))
user.visible_message("<span class='warning'>A floor must be present to secure [src]!</span>")
return
WRENCH_ANCHOR_MESSAGE
anchored = TRUE
default_unfasten_wrench(user, I, time = 20)
/obj/structure/dresser/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/wood(drop_location(), 30)
qdel(src)
obj/structure/dresser/deconstruct(disassembled = FALSE)
var/mat_drop = 15
if(disassembled)
mat_drop = 30
new /obj/item/stack/sheet/wood(drop_location(), mat_drop)
..()

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