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Reworks anon dchat mode into full anon mode (#18282)
* Reworks anon dchat mode * Update code/modules/client/preference/preferences_toggles.dm
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@@ -491,16 +491,19 @@ SUBSYSTEM_DEF(ticker)
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//Silicon laws report
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for(var/mob/living/silicon/ai/aiPlayer in GLOB.mob_list)
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var/ai_ckey = safe_get_ckey(aiPlayer)
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if(aiPlayer.stat != 2)
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to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the game were:</b>")
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to_chat(world, "<b>[aiPlayer.name] (Played by: [ai_ckey])'s laws at the end of the game were:</b>")
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else
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to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:</b>")
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to_chat(world, "<b>[aiPlayer.name] (Played by: [ai_ckey])'s laws when it was deactivated were:</b>")
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aiPlayer.show_laws(TRUE)
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if(aiPlayer.connected_robots.len)
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var/robolist = "<b>The AI's loyal minions were:</b> "
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for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
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robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.key]), ":" (Played by: [robo.key]), "]"
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var/robo_ckey = safe_get_ckey(robo)
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robolist += "[robo.name][robo.stat ? " (Deactivated)" : ""] (Played by: [robo_ckey])"
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to_chat(world, "[robolist]")
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var/dronecount = 0
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@@ -511,11 +514,13 @@ SUBSYSTEM_DEF(ticker)
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dronecount++
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continue
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var/robo_ckey = safe_get_ckey(robo)
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if(!robo.connected_ai)
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if(robo.stat != 2)
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to_chat(world, "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less borg! Its laws were:</b>")
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to_chat(world, "<b>[robo.name] (Played by: [robo_ckey]) survived as an AI-less borg! Its laws were:</b>")
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else
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to_chat(world, "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>")
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to_chat(world, "<b>[robo.name] (Played by: [robo_ckey]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>")
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if(robo) //How the hell do we lose robo between here and the world messages directly above this?
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robo.laws.show_laws(world)
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