diff --git a/code/defines/obj/clothing/jumpsuit.dm b/code/defines/obj/clothing/jumpsuit.dm index e4dc73d0bf2..a294be2acf8 100644 --- a/code/defines/obj/clothing/jumpsuit.dm +++ b/code/defines/obj/clothing/jumpsuit.dm @@ -283,6 +283,13 @@ item_state = "lb_suit" color = "cargo" +/obj/item/clothing/under/sexyclown + name = "Sexyclown suit" + desc = "What can I do for you?" + icon_state = "sexyclown" + item_state = "sexyclown" + color = "sexyclown" + /obj/item/clothing/under/rank/bartender desc = "It looks like it could use more flair." name = "Bartender's Uniform" diff --git a/code/defines/obj/clothing/mask.dm b/code/defines/obj/clothing/mask.dm index 015c16bc9a9..a5667839002 100644 --- a/code/defines/obj/clothing/mask.dm +++ b/code/defines/obj/clothing/mask.dm @@ -115,6 +115,12 @@ icon_state = "clown" item_state = "clown_hat" +/obj/item/clothing/mask/gas/sexyclown + name = "sexy clown mask" + desc = "That face...." + icon_state = "sexyclown" + item_state = "sexyclown" + /obj/item/clothing/mask/gas/mime name = "mime mask" desc = "It looks a little creepy" diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 09f28cfc821..2dc3196e51d 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -492,6 +492,19 @@ throw_speed = 2 throw_range = 10 +/obj/item/weapon/chemsprayer + desc = "Chem Sprayer" + icon = 'gun.dmi' + name = "chem sprayer" + icon_state = "chemsprayer" + item_state = "chemsprayer" + flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY + throwforce = 3 + w_class = 2.0 + throw_speed = 2 + throw_range = 10 + origin_tech = "combat=3;materials=3;engineering=3" + /obj/item/weapon/clipboard name = "clipboard" desc = "Apply paper to this to write better. Can also hold pens." diff --git a/code/game/atom_procs.dm b/code/game/atom_procs.dm index 85b698ba418..4fbfb85d833 100644 --- a/code/game/atom_procs.dm +++ b/code/game/atom_procs.dm @@ -48,7 +48,7 @@ if ((O.client && !( O.blinded ))) O << text("\red [src] has been scanned by [user] with the [W]") else - if (!( istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) &&!(istype(W, /obj/item/weapon/cleaner)) && !(istype(W, /obj/item/weapon/plantbgone)) ) + if (!( istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) &&!(istype(W, /obj/item/weapon/cleaner)) &&!(istype(W, /obj/item/weapon/chemsprayer)) && !(istype(W, /obj/item/weapon/plantbgone)) ) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O << text("\red [] has been hit by [] with []", src, user, W) diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index 0d3d890c4f8..46b31cf1c6e 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -22,7 +22,7 @@ /obj/machinery/bot/proc/explode() del(src) - + /obj/machinery/bot/proc/healthcheck() if (src.health <= 0) src.explode() @@ -81,6 +81,8 @@ // src.health -= 2 if (PROJECTILE_LASER) src.health -= 10 + if (PROJECTILE_SHOCK) + src.health -= 15 if (PROJECTILE_PULSE) src.health -= 40 healthcheck() diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 620741b2ce7..fdc1ea6fef4 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -241,6 +241,9 @@ Neutralize All Unidentified Life Signs: []
"}, else if(flag == PROJECTILE_PULSE) if(prob(25)) src.spark_system.start() // creates some sparks src.health -= 30 + else if(flag == PROJECTILE_SHOCK) + if(prob(25)) src.spark_system.start() + src.health -= 15 else if(flag == PROJECTILE_LASER) if(prob(25)) src.spark_system.start() src.health -= 10 @@ -493,6 +496,12 @@ Neutralize All Unidentified Life Signs: []
"}, icon_state = "orange_target_prism" if(!emagged) use_power(500) else use_power(1000) + else if (istype(E, /obj/item/weapon/gun/energy/shockgun)) + A = new /obj/item/projectile/fireball( loc ) + A.original = target.loc + icon_state = "orange_target_prism" + if(!emagged) use_power(500) + else use_power(1000) else if(istype(E, /obj/item/weapon/gun/energy/pulse_rifle)) A = new /obj/item/projectile/beam/pulse( loc ) A.original = target.loc diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index ad0bb42efd2..7abfdb39503 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -385,6 +385,8 @@ src.storedpower -= 1 if (PROJECTILE_LASER) src.storedpower +=20 + if (PROJECTILE_SHOCK) + src.storedpower +=25 if (PROJECTILE_TASER) src.storedpower +=3 if (PROJECTILE_PULSE) @@ -513,6 +515,8 @@ G.storedpower -=1 if (PROJECTILE_LASER) G.storedpower +=20 + if (PROJECTILE_SHOCK) + G.storedpower +=25 if (PROJECTILE_TASER) G.storedpower +=3 if (PROJECTILE_PULSE) diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index f24ea943599..3b3c85fae43 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -438,6 +438,8 @@ damage = 40 if(PROJECTILE_LASER) damage = 20 + if(PROJECTILE_SHOCK) + damage = 25 if(PROJECTILE_TASER) damage = 8 if(PROJECTILE_WEAKBULLET) diff --git a/code/game/magic/magicmonster.dm b/code/game/magic/magicmonster.dm index 634ec20b092..ce3cb24ef15 100644 --- a/code/game/magic/magicmonster.dm +++ b/code/game/magic/magicmonster.dm @@ -82,6 +82,8 @@ src.health -= 4 else if (flag == PROJECTILE_LASER) src.health -= 10 + else if (flag == PROJECTILE_SHOCK) + src.health -= 15 healthcheck() ex_act(severity) diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 04762577b22..d4c98beca95 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -480,6 +480,8 @@ damage = 30 if(PROJECTILE_LASER) damage = 20 + if(PROJECTILE_SHOCK) + damage = 25 if(PROJECTILE_WEAKBULLET) damage = 8 if(PROJECTILE_BULLET) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 3b6561c29b1..fe8a82d335e 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -378,6 +378,8 @@ dam_type = "Pulse" if(PROJECTILE_LASER) dam_type = "Laser" + if(PROJECTILE_SHOCK) + dam_type = "Shock" if(PROJECTILE_TASER) dam_type = "Taser" else @@ -400,6 +402,9 @@ ignore_threshold = 1 if(PROJECTILE_LASER) damage = 20 + if(PROJECTILE_SHOCK) + damage = 25 + use_power(500) if(PROJECTILE_TASER) use_power(500) if(PROJECTILE_WEAKBULLET) diff --git a/code/game/objects/alien/egg.dm b/code/game/objects/alien/egg.dm index bc55d9d481e..2fa9974970d 100644 --- a/code/game/objects/alien/egg.dm +++ b/code/game/objects/alien/egg.dm @@ -20,6 +20,8 @@ health -= 50 if (PROJECTILE_LASER) health -= 10 + if (PROJECTILE_SHOCK) + health -= 15 healthcheck() return diff --git a/code/game/objects/alien/facehugger.dm b/code/game/objects/alien/facehugger.dm index 6b98fd8bbad..102ddfa296e 100644 --- a/code/game/objects/alien/facehugger.dm +++ b/code/game/objects/alien/facehugger.dm @@ -93,6 +93,8 @@ health -= 4 if (PROJECTILE_LASER) health -= 10 + if (PROJECTILE_SHOCK) + health -= 20 if (PROJECTILE_PULSE) health -= 35 healthcheck() diff --git a/code/game/objects/alien/resin.dm b/code/game/objects/alien/resin.dm index e2e9bb8bc6f..9018c176c6e 100644 --- a/code/game/objects/alien/resin.dm +++ b/code/game/objects/alien/resin.dm @@ -25,6 +25,8 @@ health -= 50 if (PROJECTILE_LASER) health -= 10 + if (PROJECTILE_SHOCK) + health -= 15 healthcheck() return diff --git a/code/game/objects/displaycase.dm b/code/game/objects/displaycase.dm index 4a04e0921c6..7ddf5913bc1 100644 --- a/code/game/objects/displaycase.dm +++ b/code/game/objects/displaycase.dm @@ -25,6 +25,10 @@ src.health -= 2 src.healthcheck() return + if (flag != PROJECTILE_SHOCK) + src.health -= 4 + src.healthcheck() + return else src.health -= 5 src.healthcheck() diff --git a/code/game/objects/items/weapons/guns_new.dm b/code/game/objects/items/weapons/guns_new.dm index 14a346e48ea..a2a6bb52b0b 100644 --- a/code/game/objects/items/weapons/guns_new.dm +++ b/code/game/objects/items/weapons/guns_new.dm @@ -6,6 +6,7 @@ var/const/PROJECTILE_BOLT = 5 var/const/PROJECTILE_WEAKBULLET = 6 var/const/PROJECTILE_TELEGUN = 7 var/const/PROJECTILE_DART = 8 +var/const/PROJECTILE_SHOCK = 9 /////////////////////////////////////////////// ////////////////AMMO SECTION/////////////////// @@ -47,6 +48,12 @@ var/const/PROJECTILE_DART = 8 damage_type = PROJECTILE_PULSE icon_state = "u_laser" + fireball + name = "shock" + damage_type = PROJECTILE_SHOCK + icon_state = "fireball" + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE + dart name = "dart" damage_type = PROJECTILE_DART @@ -775,6 +782,50 @@ var/const/PROJECTILE_DART = 8 return 1 return 0 + shockgun + name = "shock gun" + icon_state = "shockgun" + fire_sound = 'Laser.ogg' + charge_cost = 50 + + load_into_chamber() + if(in_chamber) + return 1 + if(power_supply.charge <= charge_cost) + return 0 + in_chamber = new /obj/item/projectile/fireball(src) + power_supply.use(charge_cost) + return 1 + + attack_self(mob/living/user as mob) + return + + New() + power_supply = new /obj/item/weapon/cell/super(src) + power_supply.give(power_supply.maxcharge) + + stunrevolver + name = "stun revolver" + icon_state = "stunrevolver" + fire_sound = 'Gunshot.ogg' + charge_cost = 25 + + load_into_chamber() + if(in_chamber) + return 1 + if(power_supply.charge <= charge_cost) + return 0 + in_chamber = new /obj/item/projectile/electrode(src) + power_supply.use(charge_cost) + return 1 + + attack_self(mob/living/user as mob) + return + + New() + power_supply = new /obj/item/weapon/cell/crap(src) + power_supply.give(power_supply.maxcharge) + freeze name = "freeze gun" icon_state = "freezegun" diff --git a/code/game/objects/items/weapons/mops_cleaners.dm b/code/game/objects/items/weapons/mops_cleaners.dm index f0b2345106c..dd8983f484f 100644 --- a/code/game/objects/items/weapons/mops_cleaners.dm +++ b/code/game/objects/items/weapons/mops_cleaners.dm @@ -52,6 +52,54 @@ MOP ..() return +/obj/item/weapon/chemsprayer/New() + var/datum/reagents/R = new/datum/reagents(1000) + reagents = R + R.my_atom = src + R.add_reagent("cleaner", 10) + +/obj/item/weapon/chemsprayer/attack(mob/living/carbon/human/M as mob, mob/user as mob) + return + +/obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob) + if (istype(A, /obj/item/weapon/storage/backpack )) + return + else if (src.reagents.total_volume < 1) + user << "\blue Add more cleaner!" + return + + var/obj/decal/D = new/obj/decal(get_turf(src)) + D.name = "chemicals" + D.icon = 'chemical.dmi' + D.icon_state = "chempuff" + D.create_reagents(10) + src.reagents.trans_to(D, 10) + playsound(src.loc, 'spray2.ogg', 50, 1, -6) + + spawn(0) + for(var/i=0, i<6, i++) + step_towards(D,A) + D.reagents.reaction(get_turf(D)) + for(var/atom/T in get_turf(D)) + D.reagents.reaction(T) + sleep(6) + del(D) + + if(isrobot(user)) //Cyborgs can clean forever if they keep charged + var/mob/living/silicon/robot/janitor = user + janitor.cell.charge -= 20 + var/refill = src.reagents.get_master_reagent_id() + spawn(600) + src.reagents.add_reagent(refill, 10) + + return + +/obj/item/weapon/chemsprayer/examine() + set src in usr + usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume) + ..() + return + // MOP /obj/item/weapon/mop/New() diff --git a/code/game/objects/lamarr.dm b/code/game/objects/lamarr.dm index 413ecc0a058..9dedf6bb3d9 100644 --- a/code/game/objects/lamarr.dm +++ b/code/game/objects/lamarr.dm @@ -43,6 +43,14 @@ src.health -= 5 src.healthcheck() return + if (flag != PROJECTILE_SHOCK) + src.health -= 4 + src.healthcheck() + return + else + src.health -= 7 + src.healthcheck() + return /obj/lamarr/blob_act() diff --git a/code/game/objects/livestock.dm b/code/game/objects/livestock.dm index 302f71d0316..09a9e0d200a 100644 --- a/code/game/objects/livestock.dm +++ b/code/game/objects/livestock.dm @@ -144,6 +144,8 @@ src.health -= 8 if(PROJECTILE_LASER) src.health -= 10 + if(PROJECTILE_SHOCK) + src.health -= 15 if(PROJECTILE_PULSE) src.health -= 25 if(prob(30)) diff --git a/code/game/research/designs.dm b/code/game/research/designs.dm index 07118736b8f..2e376aa704d 100644 --- a/code/game/research/designs.dm +++ b/code/game/research/designs.dm @@ -930,6 +930,36 @@ datum reliability_base = 76 build_path = "/obj/item/weapon/gun/energy/nuclear" + stunrevolver + name = "Stun Revolver" + desc = "The prize of the Head of Security." + id = "nuclear_gun" + req_tech = list("combat" = 2, "materials" = 2) + build_type = PROTOLATHE + materials = list("$metal" = 4000) + reliability_base = 76 + build_path = "/obj/item/weapon/gun/energy/stunrevolver" + + shockgun + name = "Shock Gun" + desc = "Your opponent has just lost THE GAME." + id = "shockgun" + req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3) + build_type = PROTOLATHE + materials = list("$metal" = 8000, "$silver" = 3000) + reliability_base = 76 + build_path = "/obj/item/weapon/gun/energy/shockgun" + + chemsprayer + name = "Chem Sprayer" + desc = "An advanced chem spraying device." + id = "chemsprayer" + req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) + build_type = PROTOLATHE + materials = list("$metal" = 5000, "$glass" = 1000) + reliability_base = 100 + build_path = "/obj/item/weapon/chemsprayer" + freeze_gun name = "Freeze Gun" desc = "A gun that shoots supercooled hydrogen particles to drastically chill a target's body temperature." diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index 22ec882e6a3..48cda2c85c7 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -137,6 +137,17 @@ updatehealth() if (prob(25)) stunned = 1 + if(PROJECTILE_SHOCK) + var/d = 20 + if (!eye_blurry) eye_blurry = 4 //This stuff makes no sense but lasers need a buff./ It really doesn't make any sense. /N + if (prob(25)) stunned++ + if (stat != 2) + bruteloss += d + updatehealth() + if (prob(25)) + stunned = 10 + else + weakened = 10 if(PROJECTILE_PULSE) var/d = 40 diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index ca5f4e61ed7..7a5d5ae42de 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -120,6 +120,20 @@ updatehealth() if (prob(25)) stunned = 1 + if(PROJECTILE_SHOCK) + var/d = 20 + + if (!eye_blurry) eye_blurry = 4 //This stuff makes no sense but lasers need a buff./ It really doesn't make any sense. /N + if (prob(25)) stunned++ + + if (stat != 2) + bruteloss += d + + updatehealth() + if (prob(25)) + stunned = 1 + else + weakened = 10 if(PROJECTILE_PULSE) var/d = 40 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 3cf3ab3a0a9..aa0643e9708 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -359,6 +359,41 @@ updatehealth() if (prob(25)) stunned = 1 + if(PROJECTILE_SHOCK) + armor = getarmor(affecting, "laser") + var/d = 20 + if (prob(armor["armor"])) + show_message("\red Your [armor["clothes"]] absorbs the hit!", 4) + return + else + if (prob(armor["armor"])/2) + show_message("\red Your [armor["clothes"]] only softens the hit!", 4) + if (prob(20)) + d = d / 2 + d = d / 2 + /*else + if (istype(wear_suit, /obj/item/clothing/suit/swat_suit)) + if (prob(70)) + show_message("\red Your armor absorbs the blow!", 4) + return + else + if (prob(90)) + show_message("\red Your armor only softens the blow!", 4) + if (prob(60)) + d = d / 2 + d = d / 2*/ + + if (!eye_blurry) eye_blurry = 4 //This stuff makes no sense but lasers need a buff. + if (prob(25)) stunned++ + + if (stat != 2) + affecting.take_damage(0, d) + UpdateDamageIcon() + updatehealth() + if (prob(25)) + stunned = 10 + else + weakened = 10 if(PROJECTILE_PULSE) armor = getarmor(affecting, "laser") var/d = 40 diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index 2f6bbf41de1..985fc205e6b 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -177,6 +177,20 @@ bruteloss += d updatehealth() + if(PROJECTILE_SHOCK) + var/d = 30 + + attacked += 10 + if (!eye_blurry) eye_blurry = 4 //This stuff makes no sense but lasers need a buff./ It really doesn't make any sense. /N + + if (stat != 2) + bruteloss += d + + updatehealth() + + if (prob(70)) + powerlevel++ + if(powerlevel > 10) powerlevel = 10 if(PROJECTILE_PULSE) var/d = 100 diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 23782e24137..4bd62a06d78 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -143,6 +143,16 @@ updatehealth() if (prob(25)) stunned = 1 + else if(flag == PROJECTILE_SHOCK) + if (!eye_blurry) eye_blurry = 4 //This stuff makes no sense but lasers need a buff. + if (prob(25)) stunned++ + if (stat != 2) + take_organ_damage(0, 20) + updatehealth() + if (prob(25)) + stunned = 10 + else + weakened = 10 else if(flag == PROJECTILE_PULSE) if (stat != 2) take_organ_damage(0, 40) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 09e31c3a61c..2aec13b1587 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -47,6 +47,23 @@ src.take_organ_damage(20) if (prob(25) && src.stunned <= 2) src.stunned = 2 + if(PROJECTILE_SHOCK) + if (istype(src, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = src + var/dam_zone = pick("chest", "chest", "chest", "groin", "head") + if (H.organs[text("[]", dam_zone)]) + var/datum/organ/external/affecting = H.organs[text("[]", dam_zone)] + if (affecting.take_damage(20, 0)) + H.UpdateDamageIcon() + else + H.UpdateDamage() + src.updatehealth() + else + src.take_organ_damage(20) + if (prob(25) && src.stunned <= 2) + src.stunned = 10 + else + src.weakened = 10 if(PROJECTILE_PULSE) if (istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index fe201767bcb..decd2203cb9 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -282,6 +282,14 @@ updatehealth() if (prob(25)) stunned = 1 + else if(flag == PROJECTILE_SHOCK) + if (stat != 2) + bruteloss += 20 + updatehealth() + if (prob(25)) + stunned = 10 + else + weakened = 10 else if(flag == PROJECTILE_PULSE) if (stat != 2) bruteloss += 40 diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index fd95178eb81..f63a72841f9 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -133,6 +133,14 @@ src.updatehealth() if (prob(25)) src.stunned = 1 + else if(flag == PROJECTILE_SHOCK) + if (src.stat != 2) + src.bruteloss += 20 + src.updatehealth() + if (prob(25)) + src.stunned = 10 + else + src.weakened = 15 else if(flag == PROJECTILE_PULSE) if (src.stat != 2) src.bruteloss += 40 diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 8fb847ed898..d436b8bdc9c 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -307,6 +307,12 @@ if (stat != 2) bruteloss += 20 updatehealth() + if(PROJECTILE_SHOCK) + if (stat != 2) + bruteloss += 20 + updatehealth() + fireloss += rand(0,10) + stunned += rand(0,3) if(PROJECTILE_PULSE) if (stat != 2) bruteloss += 40 diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 6ac558e8b88..f92910ff713 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -178,6 +178,8 @@ field_generator power level display src.power -= 25 else if (flag == PROJECTILE_LASER) src.power += 20 + else if (flag == PROJECTILE_LASER) + src.power += 25 else if (flag == PROJECTILE_TASER) src.power += 5 else diff --git a/icons/mob/mask.dmi b/icons/mob/mask.dmi index 2262ba1b015..4feb6b4a3f8 100644 Binary files a/icons/mob/mask.dmi and b/icons/mob/mask.dmi differ diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index e2bf8086e3b..d4506af54a5 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/Metroid_gen.dmi b/icons/obj/Metroid_gen.dmi index 8d5bbe1bd90..7b6f835133e 100644 Binary files a/icons/obj/Metroid_gen.dmi and b/icons/obj/Metroid_gen.dmi differ diff --git a/icons/obj/clothing/masks.dmi b/icons/obj/clothing/masks.dmi index 8e4e0bc1a40..a0ba73da86e 100644 Binary files a/icons/obj/clothing/masks.dmi and b/icons/obj/clothing/masks.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index 06083060c61..8a06e48cb43 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index 939bec056c5..75a9920dd69 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ diff --git a/maps/tgstation.2.0.7.dmm b/maps/tgstation.2.0.7.dmm index c2c4f97e75c..0d15d6ebc71 100644 --- a/maps/tgstation.2.0.7.dmm +++ b/maps/tgstation.2.0.7.dmm @@ -2092,7 +2092,7 @@ "aOl" = (/obj/stool/chair{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/theatre) "aOm" = (/turf/simulated/floor{dir = 9; icon_state = "carpetside"},/area/crew_quarters/theatre) "aOn" = (/turf/simulated/floor{dir = 5; icon_state = "carpetside"},/area/crew_quarters/theatre) -"aOo" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/theatre) +"aOo" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/rack,/obj/item/clothing/under/sexyclown,/obj/item/clothing/mask/gas/sexyclown,/turf/simulated/floor,/area/crew_quarters/theatre) "aOp" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 5; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor,/area/crew_quarters/theatre) "aOq" = (/obj/rack,/obj/item/clothing/under/owl,/obj/item/clothing/mask/owl_mask,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/crew_quarters/theatre) "aOr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/stool/chair{dir = 1},/obj/item/device/radio/intercom{frequency = 1480; name = "Confessional Intercom"; pixel_x = -25},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) @@ -6653,7 +6653,7 @@ "cxW" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) "cxX" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) "cxY" = (/obj/item/weapon/spacecash,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cxZ" = (/mob/living/carbon/metroid{desc = "A tamed other thing. Very smart looking."; icon = 'icons/obj/otherthing.dmi'; icon_state = "otherthing"; name = "Tamed Otherthing"; toxloss = 0; voice_message = "gurgles"; voice_name = "otherthing"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cxZ" = (/mob/living/carbon/metroid{desc = "A tamed other thing. Very smart looking."; icon = 'otherthing.dmi'; icon_state = "otherthing"; name = "Tamed Otherthing"; toxloss = 0; voice_message = "gurgles"; voice_name = "otherthing"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "cya" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/unsimulated/floor,/area/wizard_station) "cyb" = (/obj/stool,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) "cyc" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station)