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projectiles can pass
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@@ -215,7 +215,7 @@
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var/life_cycles = 0
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var/life_cap = 20
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anchored = TRUE
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
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/obj/effect/beam/i_beam/proc/hit()
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