makes sm events not chain together in rare cases (#22130)

* makes sm events not chain together in rare cases

* this too
This commit is contained in:
GDN
2023-08-26 14:57:25 -05:00
committed by GitHub
parent dde15ad647
commit 0c4e40fbf8
@@ -239,7 +239,6 @@
if(is_main_engine)
GLOB.main_supermatter_engine = src
soundloop = new(list(src), TRUE)
make_next_event_time()
/obj/machinery/atmospherics/supermatter_crystal/Destroy()
if(warp)
@@ -422,9 +421,7 @@
try_events()
if(power > 100)
if(!has_been_powered)
investigate_log("has been powered for the first time.", "supermatter")
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
has_been_powered = TRUE
enable_for_the_first_time()
//We vary volume by power, and handle OH FUCK FUSION IN COOLING LOOP noises.
if(power)
soundloop.volume = clamp((50 + (power / 50)), 50, 100)
@@ -687,9 +684,7 @@
if(power_changes) //This needs to be here I swear
power += Proj.damage * bullet_energy
if(!has_been_powered)
investigate_log("has been powered for the first time.", "supermatter")
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
has_been_powered = TRUE
enable_for_the_first_time()
else if(takes_damage)
damage += Proj.damage * bullet_energy
return FALSE
@@ -1184,7 +1179,7 @@
fake_time += rand(2 MINUTES, 10 MINUTES)
else if(fake_time > 15 MINUTES && prob(30))
fake_time -= rand(2 MINUTES, 10 MINUTES)
next_event_time += fake_time
next_event_time = fake_time + world.time
/obj/machinery/atmospherics/supermatter_crystal/proc/try_events()
if(has_been_powered == FALSE)
@@ -1217,6 +1212,12 @@
return
event.start_event()
/obj/machinery/atmospherics/supermatter_crystal/proc/enable_for_the_first_time()
investigate_log("has been powered for the first time.", "supermatter")
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
has_been_powered = TRUE
make_next_event_time()
#undef HALLUCINATION_RANGE
#undef GRAVITATIONAL_ANOMALY
#undef FLUX_ANOMALY