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Port TG emissive appearances (#17194)
* Light * Righto * West solar screen was offset by two pixels * Turns out the optimization makes most matrices moot * Gotta do it like or else you get upwards of 6 extra atoms instead of 1
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@@ -2,6 +2,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
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/obj/item
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name = "item"
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icon = 'icons/obj/items.dmi'
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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move_resist = null // Set in the Initialise depending on the item size. Unless it's overriden by a specific item
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var/discrete = 0 // used in item_attack.dm to make an item not show an attack message to viewers
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