diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 014c0623c84..2716ba0a439 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -237,10 +237,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
usr << "Another consciousness is in your body...It is resisting you."
return
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
- var/obj/effect/rune/R = locate() in mind.current.loc //whilst corpse is alive, we can only reenter the body if it's on the rune
- if(!(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune
+ var/turf/T = get_turf(mind.current)
+ var/found_astral_rune = 0
+ if(T)
+ for(var/obj/effect/rune/R in T.contents) //whilst corpse is alive, we can only reenter the body if it's on the rune
+ if(R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) //astral journeying rune
+ found_astral_rune = 1
+ break
+ if(!found_astral_rune)
usr << "The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you."
return
+
mind.current.ajourn=0
mind.current.key = key