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510: HUD, Flash Refactor, Rip out unused pain system
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@@ -90,58 +90,18 @@
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//human/alien mobs
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(user.zone_sel.selecting == "eyes")
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var/mob/living/carbon/C = target
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add_logs(C, user, "shone in the eyes", object="laser pointer")
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//20% chance to actually hit the eyes
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var/severity = 1
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if(prob(33))
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severity = 2
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else if(prob(50))
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severity = 0
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if(prob(effectchance * diode.rating))
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add_logs(C, user, "shone in the eyes", object="laser pointer")
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//eye target check
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
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if(C.weakeyes)
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C.Stun(1)
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var/eye_prot = C.eyecheck()
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if(C.blinded || eye_prot >= 2)
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eye_prot = 4
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var/severity = 3 - eye_prot
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if(prob(33))
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severity += 1
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else if(prob(50))
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severity -= 1
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severity = min(max(severity, 0), 4)
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var/mob/living/carbon/human/H = C
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var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
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switch(severity)
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if(0)
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//no effect
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C << "<span class='info'>A small, bright dot appears in your vision.</span>"
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if(1)
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//industrial grade eye protection
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E.damage += rand(0, 2)
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C << "<span class='notice'>Something bright flashes in the corner of your vision!</span>"
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if(2)
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//basic eye protection (sunglasses)
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flick("flash", C.flash)
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E.damage += rand(1, 6)
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C << "<span class='danger'>Your eyes were blinded!</span>"
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if(3)
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//no eye protection
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if(prob(2))
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C.Weaken(1)
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flick("e_flash", C.flash)
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E.damage += rand(3, 7)
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C << "<span class='danger'>Your eyes were blinded!</span>"
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if(4)
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//the effect has been worsened by something
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if(prob(5))
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C.Weaken(1)
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flick("e_flash", C.flash)
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E.damage += rand(5, 10)
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C << "<span class='danger'>Your eyes were blinded!</span>"
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else
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outmsg = "<span class='notice'>You fail to blind [C] by shining [src] at their eyes.</span>"
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@@ -150,6 +110,7 @@
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var/mob/living/silicon/S = target
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//20% chance to actually hit the sensors
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if(prob(effectchance * diode.rating))
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S.flash_eyes(affect_silicon = 1)
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S.Weaken(rand(5,10))
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S << "<span class='warning'>Your sensors were overloaded by a laser!</span>"
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outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
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