[MDB Ignore] Refactors spawners, adds unique icons to spawner effects (#17238)

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
This commit is contained in:
S34N
2022-01-09 22:10:00 +01:00
committed by GitHub
co-authored by dearmochi
parent bc4651a716
commit 0cc1ebd46c
25 changed files with 4629 additions and 6371 deletions
-9
View File
@@ -242,9 +242,6 @@ SUBSYSTEM_DEF(mapping)
log_world("Ruin loader finished with [budget] left to spend.")
/datum/controller/subsystem/mapping/proc/load_away_mission()
if(length(GLOB.awaydestinations))
return
if(length(GLOB.configuration.gateway.enabled_away_missions))
var/watch = start_watch()
log_startup_progress("Loading away mission...")
@@ -259,12 +256,6 @@ SUBSYSTEM_DEF(mapping)
GLOB.space_manager.remove_dirt(zlev)
log_world("Away mission loaded: [map]")
for(var/thing in GLOB.landmarks_list)
var/obj/effect/landmark/L = thing
if(L.name != "awaystart")
continue
GLOB.awaydestinations.Add(L)
log_startup_progress("Away mission loaded in [stop_watch(watch)]s.")
else