mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
[MDB Ignore] Refactors spawners, adds unique icons to spawner effects (#17238)
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
This commit is contained in:
@@ -3,98 +3,258 @@
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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anchored = 1.0
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layer = MOB_LAYER
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/landmark/New()
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..()
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/obj/effect/landmark/Initialize(mapload)
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. = ..()
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set_tag()
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invisibility = 101
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switch(name) //some of these are probably obsolete
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if("start")
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GLOB.newplayer_start += loc
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qdel(src)
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if("wizard")
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GLOB.wizardstart += loc
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qdel(src)
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if("JoinLate")
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GLOB.latejoin += loc
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qdel(src)
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if("JoinLateGateway")
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GLOB.latejoin_gateway += loc
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qdel(src)
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if("JoinLateCryo")
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GLOB.latejoin_cryo += loc
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qdel(src)
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if("JoinLateCyborg")
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GLOB.latejoin_cyborg += loc
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qdel(src)
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if("prisonwarp")
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GLOB.prisonwarp += loc
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qdel(src)
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if("syndieprisonwarp")
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GLOB.syndieprisonwarp += loc
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qdel(src)
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if("prisonsecuritywarp")
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GLOB.prisonsecuritywarp += loc
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qdel(src)
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if("tdome1")
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GLOB.tdome1 += loc
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if("tdome2")
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GLOB.tdome2 += loc
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if("tdomeadmin")
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GLOB.tdomeadmin += loc
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if("tdomeobserve")
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GLOB.tdomeobserve += loc
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if("aroomwarp")
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GLOB.aroomwarp += loc
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if("blobstart")
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GLOB.blobstart += loc
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qdel(src)
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if("xeno_spawn")
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GLOB.xeno_spawn += loc
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qdel(src)
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if("ninjastart")
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GLOB.ninjastart += loc
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qdel(src)
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if("carpspawn")
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GLOB.carplist += loc
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if("voxstart")
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GLOB.raider_spawn += loc
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if("ERT Director")
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GLOB.ertdirector += loc
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qdel(src)
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if("Response Team")
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GLOB.emergencyresponseteamspawn += loc
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qdel(src)
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if("Syndicate Officer")
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GLOB.syndicateofficer += loc
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qdel(src)
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GLOB.landmarks_list += src
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return 1
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/obj/effect/landmark/newplayer_start //There should only be one of these, in the lobby art area
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name = "start"
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you spawn in the corner of the map and things break horribly
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/obj/effect/landmark/newplayer_start/Initialize(mapload)
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. = ..()
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GLOB.newplayer_start += loc
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qdel(src)
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/obj/effect/landmark/lightsout
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name = "Electrical Storm Epicentre"
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/obj/effect/landmark/mechlaunch
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name = "CC mech exit point"
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/obj/effect/landmark/awaystart
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name = "awaystart"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "Assistant"
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away missions break
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/obj/effect/landmark/awaystart/Initialize(mapload)
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GLOB.awaydestinations.Add(src)
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return ..()
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/obj/effect/landmark/spawner
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "questionmark"
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var/spawner_list
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/obj/effect/landmark/spawner/Initialize(mapload)
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. = ..()
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if(spawner_list)
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spawner_list += loc
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/spawner/soltrader
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name = "traderstart_sol"
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icon_state = "Trader"
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/obj/effect/landmark/spawner/ert
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name = "Response Team"
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icon_state = "ERT"
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/obj/effect/landmark/spawner/ert/Initialize(mapload)
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spawner_list = GLOB.emergencyresponseteamspawn
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return ..()
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/obj/effect/landmark/spawner/ds
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name = "Commando"
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icon_state = "ERT"
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/obj/effect/landmark/spawner/wiz
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name = "wizard"
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icon_state = "Wiz"
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/obj/effect/landmark/spawner/wiz/Initialize(mapload)
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spawner_list = GLOB.wizardstart
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return ..()
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/obj/effect/landmark/spawner/xeno
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name = "xeno_spawn"
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icon_state = "Xeno"
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/obj/effect/landmark/spawner/xeno/Initialize(mapload)
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spawner_list = GLOB.xeno_spawn
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return ..()
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/obj/effect/landmark/spawner/blob
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name = "blobstart"
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icon_state = "Blob"
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/obj/effect/landmark/spawner/blob/Initialize(mapload)
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spawner_list = GLOB.blobstart
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return ..()
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/obj/effect/landmark/spawner/late
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icon_state = "Assistant"
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/obj/effect/landmark/spawner/late/crew
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name = "Late Join Crew"
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/obj/effect/landmark/spawner/late/crew/Initialize(mapload)
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spawner_list = GLOB.latejoin
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return ..()
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/obj/effect/landmark/spawner/late/cryo
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name = "Late Join Cryo"
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/obj/effect/landmark/spawner/late/cryo/Initialize(mapload)
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spawner_list = GLOB.latejoin_cryo
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..()
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/obj/effect/landmark/spawner/late/cyborg
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name = "Late Join Cyborg"
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icon_state = "Borg"
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/obj/effect/landmark/spawner/late/cyborg/Initialize(mapload)
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spawner_list = GLOB.latejoin_cyborg
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..()
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/obj/effect/landmark/spawner/late/gateway
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name = "Late Join Gateway"
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/obj/effect/landmark/spawner/late/gateway/Initialize(mapload)
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spawner_list = GLOB.latejoin_gateway
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..()
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/obj/effect/landmark/spawner/carp
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name = "carpspawn"
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icon_state = "Carp"
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/obj/effect/landmark/spawner/carp/Initialize(mapload)
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spawner_list = GLOB.carplist
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return ..()
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/obj/effect/landmark/spawner/rev
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name = "revenantspawn"
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icon_state = "Rev"
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/obj/effect/landmark/spawner/syndie
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name = "Syndicate-Spawn"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicateofficer
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name = "Syndicate Officer"
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/obj/effect/landmark/spawner/syndicateofficer/Initialize(mapload)
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spawner_list = GLOB.syndicateofficer
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return ..()
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/obj/effect/landmark/spawner/ertdirector
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name = "ERT Director"
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/obj/effect/landmark/spawner/ertdirector/Initialize(mapload)
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spawner_list = GLOB.ertdirector
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return ..()
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/obj/effect/landmark/spawner/raider_spawn
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name = "voxstart"
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/obj/effect/landmark/spawner/raider_spawn/Initialize(mapload)
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spawner_list = GLOB.raider_spawn
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return ..()
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/obj/effect/landmark/spawner/ninjastart
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name = "ninjastart"
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/obj/effect/landmark/spawner/ninjastart/Initialize(mapload)
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spawner_list = GLOB.ninjastart
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return ..()
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/obj/effect/landmark/spawner/aroomwarp
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name = "aroomwarp"
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/obj/effect/landmark/spawner/aroomwarp/Initialize(mapload)
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spawner_list = GLOB.aroomwarp
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return ..()
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/obj/effect/landmark/spawner/tdomeobserve
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name = "tdomeobserve"
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/obj/effect/landmark/spawner/tdomeobserve/Initialize(mapload)
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spawner_list = GLOB.tdomeobserve
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return ..()
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/obj/effect/landmark/spawner/tdomeadmin
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name = "tdomeadmin"
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/obj/effect/landmark/spawner/tdomeadmin/Initialize(mapload)
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spawner_list = GLOB.tdomeadmin
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return ..()
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/obj/effect/landmark/spawner/tdome2
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name = "tdome2"
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/obj/effect/landmark/spawner/tdome2/Initialize(mapload)
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spawner_list = GLOB.tdome2
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return ..()
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/obj/effect/landmark/spawner/tdome1
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name = "tdome1"
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/obj/effect/landmark/spawner/tdome1/Initialize(mapload)
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spawner_list = GLOB.tdome1
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return ..()
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/obj/effect/landmark/spawner/prisonsecuritywarp
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name = "prisonsecuritywarp"
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/obj/effect/landmark/spawner/prisonsecuritywarp/Initialize(mapload)
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spawner_list = GLOB.prisonsecuritywarp
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return ..()
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/obj/effect/landmark/spawner/syndieprisonwarp
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name = "syndieprisonwarp"
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/obj/effect/landmark/spawner/syndieprisonwarp/Initialize(mapload)
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spawner_list = GLOB.syndieprisonwarp
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return ..()
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/obj/effect/landmark/spawner/prisonwarp
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name = "prisonwarp"
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/obj/effect/landmark/spawner/prisonwarp/Initialize(mapload)
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spawner_list = GLOB.prisonwarp
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return ..()
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/obj/effect/landmark/spawner/syndicate_commando
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name = "Syndicate-Commando"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicate_infiltrator
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name = "Syndicate-Infiltrator"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicate_infiltrator_leader
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name = "Syndicate-Infiltrator-Leader"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/atmos_test
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name = "Atmospheric Test Start"
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/obj/effect/landmark/spawner/commando_manual
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name = "Commando_Manual"
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/obj/effect/landmark/spawner/holding_facility
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name = "Holding Facility"
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/obj/effect/landmark/spawner/holocarp
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name = "Holocarp Spawn"
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/obj/effect/landmark/spawner/nuclear_bomb
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name = "Nuclear-Bomb"
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/obj/effect/landmark/spawner/teleport_scroll
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name = "Teleport-Scroll"
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/obj/effect/landmark/spawner/nuke_code
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name = "nukecode"
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/obj/effect/landmark/Destroy()
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GLOB.landmarks_list -= src
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@@ -117,89 +277,246 @@
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "Assistant"
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anchored = 1.0
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/obj/effect/landmark/start/ai
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name = "AI"
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icon_state = "AI"
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/obj/effect/landmark/start/assistant
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name = "Assistant"
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icon_state = "Assistant"
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/obj/effect/landmark/start/atmospheric
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name = "Life Support Specialist"
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icon_state = "Atmos"
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/obj/effect/landmark/start/blueshield
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name = "Blueshield"
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icon_state = "BS"
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/obj/effect/landmark/start/barber
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name = "Barber"
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icon_state = "Barber"
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/obj/effect/landmark/start/bartender
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name = "Bartender"
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icon_state = "Bartender"
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/obj/effect/landmark/start/cyborg
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name = "Cyborg"
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icon_state = "Borg"
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/obj/effect/landmark/start/botanist
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name = "Botanist"
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icon_state = "Botanist"
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/obj/effect/landmark/start/chief_engineer
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name = "Chief Engineer"
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icon_state = "CE"
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/obj/effect/landmark/start/chief_medical_officer
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name = "Chief Medical Officer"
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icon_state = "CMO"
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/obj/effect/landmark/start/captain
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name = "Captain"
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icon_state = "Cap"
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/obj/effect/landmark/start/cargo_technician
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name = "Cargo Technician"
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icon_state = "CargoTech"
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/obj/effect/landmark/start/chaplain
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name = "Chaplain"
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icon_state = "Chap"
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/obj/effect/landmark/start/chef
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name = "Chef"
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icon_state = "Chef"
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/obj/effect/landmark/start/chemist
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name = "Chemist"
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icon_state = "Chemist"
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/obj/effect/landmark/start/clown
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name = "Clown"
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icon_state = "Clown"
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/obj/effect/landmark/start/coroner
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name = "Coroner"
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icon_state = "Coroner"
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/obj/effect/landmark/start/detective
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name = "Detective"
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icon_state = "Det"
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/obj/effect/landmark/start/engineer
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name = "Station Engineer"
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icon_state = "Engi"
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/obj/effect/landmark/start/geneticist
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name = "Geneticist"
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icon_state = "Genetics"
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||||
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||||
/obj/effect/landmark/start/head_of_personnel
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name = "Head of Personnel"
|
||||
icon_state = "HoP"
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||||
|
||||
/obj/effect/landmark/start/head_of_security
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name = "Head of Security"
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icon_state = "HoS"
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||||
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||||
/obj/effect/landmark/start/internal_affairs
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name = "Internal Affairs Agent"
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||||
icon_state = "IAA"
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||||
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/obj/effect/landmark/start/janitor
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||||
name = "Janitor"
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||||
icon_state = "Jani"
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||||
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||||
/obj/effect/landmark/start/librarian
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||||
name = "Librarian"
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||||
icon_state = "Librarian"
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/obj/effect/landmark/start/doctor
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name = "Medical Doctor"
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icon_state = "MD"
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||||
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/obj/effect/landmark/start/magistrate
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name = "Magistrate"
|
||||
icon_state = "Magi"
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||||
|
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/obj/effect/landmark/start/mime
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||||
name = "Mime"
|
||||
icon_state = "Mime"
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||||
|
||||
/obj/effect/landmark/start/shaft_miner
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||||
name = "Shaft Miner"
|
||||
icon_state = "Miner"
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||||
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/obj/effect/landmark/start/nanotrasen_rep
|
||||
name = "Nanotrasen Representative"
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||||
icon_state = "NTR"
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/obj/effect/landmark/start/paramedic
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name = "Paramedic"
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icon_state = "Paramed"
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/obj/effect/landmark/start/psychiatrist
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name = "Psychiatrist"
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icon_state = "Psych"
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||||
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/obj/effect/landmark/start/quartermaster
|
||||
name = "Quartermaster"
|
||||
icon_state = "QM"
|
||||
|
||||
/obj/effect/landmark/start/research_director
|
||||
name = "Research Director"
|
||||
icon_state = "RD"
|
||||
|
||||
/obj/effect/landmark/start/roboticist
|
||||
name = "Roboticist"
|
||||
icon_state = "Robo"
|
||||
|
||||
/obj/effect/landmark/start/scientist
|
||||
name = "Scientist"
|
||||
icon_state = "Sci"
|
||||
|
||||
/obj/effect/landmark/start/security_officer
|
||||
name = "Security Officer"
|
||||
icon_state = "Sec"
|
||||
|
||||
/obj/effect/landmark/start/virologist
|
||||
name = "Virologist"
|
||||
icon_state = "Viro"
|
||||
|
||||
/obj/effect/landmark/start/warden
|
||||
name = "Warden"
|
||||
icon_state = "Warden"
|
||||
|
||||
|
||||
/obj/effect/landmark/start/set_tag()
|
||||
tag = "start*[name]"
|
||||
|
||||
|
||||
//Costume spawner landmarks
|
||||
|
||||
/obj/effect/landmark/costume/random/New() //costume spawner, selects a random subclass and disappears
|
||||
/obj/effect/landmark/costume/random/Initialize(mapload) //costume spawner, selects a random subclass and disappears
|
||||
. = ..()
|
||||
var/list/options = (typesof(/obj/effect/landmark/costume) - /obj/effect/landmark/costume/random)
|
||||
var/PICK= options[rand(1,options.len)]
|
||||
new PICK(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
||||
/obj/effect/landmark/costume/chicken/New()
|
||||
/obj/effect/landmark/costume/chicken/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/chickensuit(src.loc)
|
||||
new /obj/item/clothing/head/chicken(src.loc)
|
||||
new /obj/item/reagent_containers/food/snacks/egg(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/gladiator/New()
|
||||
/obj/effect/landmark/costume/gladiator/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/gladiator(src.loc)
|
||||
new /obj/item/clothing/head/helmet/gladiator(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/madscientist/New()
|
||||
/obj/effect/landmark/costume/madscientist/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
|
||||
new /obj/item/clothing/glasses/gglasses(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/elpresidente/New()
|
||||
/obj/effect/landmark/costume/elpresidente/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
|
||||
new /obj/item/clothing/shoes/jackboots(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/schoolgirl/New()
|
||||
/obj/effect/landmark/costume/schoolgirl/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/schoolgirl(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/maid/New()
|
||||
/obj/effect/landmark/costume/maid/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/blackskirt(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/butler/New()
|
||||
/obj/effect/landmark/costume/butler/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/under/suit_jacket(src.loc)
|
||||
new /obj/item/clothing/head/that(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/scratch/New()
|
||||
/obj/effect/landmark/costume/scratch/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/gloves/color/white(src.loc)
|
||||
new /obj/item/clothing/shoes/white(src.loc)
|
||||
new /obj/item/clothing/under/scratch(src.loc)
|
||||
if(prob(30))
|
||||
new /obj/item/clothing/head/cueball(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/highlander/New()
|
||||
/obj/effect/landmark/costume/highlander/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/kilt(src.loc)
|
||||
new /obj/item/clothing/head/beret(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/prig/New()
|
||||
/obj/effect/landmark/costume/prig/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/glasses/monocle(src.loc)
|
||||
@@ -209,83 +526,83 @@
|
||||
new /obj/item/cane(src.loc)
|
||||
new /obj/item/clothing/under/sl_suit(src.loc)
|
||||
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/plaguedoctor/New()
|
||||
/obj/effect/landmark/costume/plaguedoctor/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
||||
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/nightowl/New()
|
||||
/obj/effect/landmark/costume/nightowl/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/owl(src.loc)
|
||||
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/waiter/New()
|
||||
/obj/effect/landmark/costume/waiter/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/waiter(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/suit/apron(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/pirate/New()
|
||||
/obj/effect/landmark/costume/pirate/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/pirate(src.loc)
|
||||
new /obj/item/clothing/suit/pirate_black(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/commie/New()
|
||||
/obj/effect/landmark/costume/commie/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/soviet(src.loc)
|
||||
new /obj/item/clothing/head/ushanka(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
/obj/effect/landmark/costume/imperium_monk/New()
|
||||
/obj/effect/landmark/costume/imperium_monk/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||
if(prob(25))
|
||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/holiday_priest/New()
|
||||
/obj/effect/landmark/costume/holiday_priest/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/marisawizard/fake/New()
|
||||
/obj/effect/landmark/costume/marisawizard/fake/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
||||
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/cutewitch/New()
|
||||
/obj/effect/landmark/costume/cutewitch/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/under/sundress(src.loc)
|
||||
new /obj/item/clothing/head/witchwig(src.loc)
|
||||
new /obj/item/twohanded/staff/broom(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/fakewizard/New()
|
||||
/obj/effect/landmark/costume/fakewizard/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
||||
new /obj/item/clothing/head/wizard/fake(src.loc)
|
||||
new /obj/item/twohanded/staff/(src.loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/sexyclown/New()
|
||||
/obj/effect/landmark/costume/sexyclown/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/mask/gas/clown_hat/sexy(loc)
|
||||
new /obj/item/clothing/under/rank/clown/sexy(loc)
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/costume/sexymime/New()
|
||||
/obj/effect/landmark/costume/sexymime/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
||||
new /obj/item/clothing/under/sexymime(src.loc)
|
||||
@@ -309,8 +626,8 @@
|
||||
/obj/effect/landmark/damageturf
|
||||
icon_state = "damaged"
|
||||
|
||||
/obj/effect/landmark/damageturf/New()
|
||||
..()
|
||||
/obj/effect/landmark/damageturf/Initialize(mapload)
|
||||
. = ..()
|
||||
var/turf/simulated/T = get_turf(src)
|
||||
if(istype(T))
|
||||
T.break_tile()
|
||||
@@ -318,12 +635,11 @@
|
||||
/obj/effect/landmark/burnturf
|
||||
icon_state = "burned"
|
||||
|
||||
/obj/effect/landmark/burnturf/New()
|
||||
..()
|
||||
/obj/effect/landmark/burnturf/Initialize(mapload)
|
||||
. = ..()
|
||||
var/turf/simulated/T = get_turf(src)
|
||||
T.burn_tile()
|
||||
|
||||
|
||||
/obj/effect/landmark/battle_mob_point
|
||||
name = "Nanomob Battle Avatar Spawn Point"
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/spawner/lootdrop
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
icon = 'icons/effects/spawner_icons.dmi'
|
||||
icon_state = "questionmark"
|
||||
color = "#00FF00"
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = 1 //if the same item can be spawned twice
|
||||
@@ -31,7 +31,9 @@
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance
|
||||
name = "maintenance loot spawner"
|
||||
name = "maintenance loot spawner (1 item)"
|
||||
icon_state = "loot"
|
||||
color = null
|
||||
|
||||
//How to balance this table
|
||||
//-------------------------
|
||||
@@ -161,6 +163,22 @@
|
||||
"" = 64 // Reduce this number if you add things above. Make sure all the numbers in the list add to 100 EXACTLY
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance/two
|
||||
name = "maintenance loot spawner (2 items)"
|
||||
icon_state = "doubleloot"
|
||||
lootcount = 2
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance/three
|
||||
name = "maintenance loot spawner (3 items)"
|
||||
icon_state = "moreloot"
|
||||
lootcount = 3
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance/eight
|
||||
name = "maintenance loot spawner (8 items)"
|
||||
icon_state = "megaloot"
|
||||
lootcount = 8
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/crate_spawner // for ruins
|
||||
name = "lootcrate spawner"
|
||||
lootdoubles = 0
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/obj/effect/spawner/random_barrier
|
||||
name = "random tile"
|
||||
icon = 'icons/effects/spawner_icons.dmi'
|
||||
icon_state = "questionmark"
|
||||
var/list/result = list(
|
||||
/turf/simulated/floor/plasteel = 1,
|
||||
/turf/simulated/wall = 1,
|
||||
@@ -26,6 +28,7 @@
|
||||
|
||||
/obj/effect/spawner/random_barrier/wall_probably
|
||||
name = "probably a wall"
|
||||
icon_state = "girder"
|
||||
result = list(
|
||||
/turf/simulated/wall = 9,
|
||||
/obj/structure/falsewall = 1)
|
||||
@@ -38,6 +41,7 @@
|
||||
|
||||
/obj/effect/spawner/random_barrier/obstruction
|
||||
name = "obstruction"
|
||||
icon_state = "barrier"
|
||||
result = list(
|
||||
/turf/simulated/wall = 1,
|
||||
/obj/structure/falsewall = 1,
|
||||
@@ -46,12 +50,14 @@
|
||||
|
||||
/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
|
||||
name = "possibly welded airlock"
|
||||
icon_state = "airlock"
|
||||
result = list(
|
||||
/obj/machinery/door/airlock = 3,
|
||||
/obj/machinery/door/airlock/welded = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/grille_often
|
||||
name = "grille often"
|
||||
icon_state = "grille"
|
||||
result = list(
|
||||
/obj/structure/grille = 8,
|
||||
/obj/structure/grille/broken = 4,
|
||||
@@ -59,6 +65,7 @@
|
||||
|
||||
/obj/effect/spawner/random_spawners/grille_maybe
|
||||
name = "grille maybe"
|
||||
icon_state = "grille"
|
||||
result = list(
|
||||
/obj/structure/grille = 2,
|
||||
/obj/structure/grille/broken = 2,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/effect/spawner/random_spawners
|
||||
name = "random spawners"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
icon = 'icons/effects/spawner_icons.dmi'
|
||||
icon_state = "questionmark"
|
||||
var/list/result = list(
|
||||
/datum/nothing = 1,
|
||||
/obj/effect/decal/cleanable/blood/splatter = 1,
|
||||
@@ -35,84 +35,100 @@
|
||||
|
||||
/obj/effect/spawner/random_spawners/blood_maybe
|
||||
name = "blood maybe"
|
||||
icon_state = "blood"
|
||||
result = list(
|
||||
/datum/nothing = 20,
|
||||
/obj/effect/decal/cleanable/blood/splatter = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/blood_often
|
||||
name = "blood often"
|
||||
icon_state = "blood"
|
||||
result = list(
|
||||
/datum/nothing = 5,
|
||||
/obj/effect/decal/cleanable/blood/splatter = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/oil_maybe
|
||||
name = "oil maybe"
|
||||
icon_state = "oil"
|
||||
result = list(
|
||||
/datum/nothing = 20,
|
||||
/obj/effect/decal/cleanable/blood/oil = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/oil_maybe
|
||||
name = "oil often"
|
||||
icon_state = "oil"
|
||||
result = list(
|
||||
/datum/nothing = 5,
|
||||
/obj/effect/decal/cleanable/blood/oil = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/wall_rusted_probably
|
||||
name = "rusted wall probably"
|
||||
icon_state = "rust"
|
||||
result = list(
|
||||
/turf/simulated/wall = 2,
|
||||
/turf/simulated/wall/rust = 7)
|
||||
|
||||
/obj/effect/spawner/random_spawners/wall_rusted_maybe
|
||||
name = "rusted wall maybe"
|
||||
icon_state = "rust"
|
||||
result = list(
|
||||
/turf/simulated/wall = 7,
|
||||
/turf/simulated/wall/rust = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/cobweb_left_frequent
|
||||
name = "cobweb left frequent"
|
||||
icon_state = "cobwebl"
|
||||
result = list(
|
||||
/datum/nothing = 1,
|
||||
/obj/effect/decal/cleanable/cobweb = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/cobweb_right_frequent
|
||||
name = "cobweb right frequent"
|
||||
icon_state = "cobwebr"
|
||||
result = list(
|
||||
/datum/nothing = 1,
|
||||
/obj/effect/decal/cleanable/cobweb2 = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/cobweb_left_rare
|
||||
name = "cobweb left rare"
|
||||
icon_state = "cobwebl"
|
||||
result = list(
|
||||
/datum/nothing = 10,
|
||||
/obj/effect/decal/cleanable/cobweb = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/cobweb_right_rare
|
||||
name = "cobweb right rare"
|
||||
icon_state = "cobwebr"
|
||||
result = list(
|
||||
/datum/nothing = 10,
|
||||
/obj/effect/decal/cleanable/cobweb2 = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/dirt_frequent
|
||||
name = "dirt frequent"
|
||||
icon_state = "dirt"
|
||||
result = list(
|
||||
/datum/nothing = 1,
|
||||
/obj/effect/decal/cleanable/dirt = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/dirt_rare
|
||||
name = "dirt rare"
|
||||
icon_state = "dirt"
|
||||
result = list(
|
||||
/datum/nothing = 10,
|
||||
/obj/effect/decal/cleanable/dirt = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/fungus_maybe
|
||||
name = "rusted wall maybe"
|
||||
name = "fungus maybe"
|
||||
icon_state = "fungus"
|
||||
color = "#D5820B"
|
||||
result = list(
|
||||
/turf/simulated/wall = 7,
|
||||
/obj/effect/decal/cleanable/fungus = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/fungus_probably
|
||||
name = "rusted wall maybe"
|
||||
name = "fungus probably"
|
||||
icon_state = "fungus"
|
||||
color = "#D5820B"
|
||||
result = list(
|
||||
/turf/simulated/wall = 1,
|
||||
/obj/effect/decal/cleanable/fungus = 7)
|
||||
|
||||
Reference in New Issue
Block a user