Merge pull request #5251 from Fox-McCloud/fire-system

Implements Fire System
This commit is contained in:
TheDZD
2016-08-01 19:39:50 -04:00
committed by GitHub
117 changed files with 561 additions and 308 deletions
+71 -62
View File
@@ -1,81 +1,90 @@
/obj/item/candle
name = "red candle"
desc = "a candle"
desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
item_state = "candle1"
w_class = 1
light_color = "#E09D37"
var/wax = 200
var/lit = 0
proc
light(var/flavor_text = "\red [usr] lights the [name].")
var/infinite = 0
var/start_lit = 0
light_color = "#E09D37"
/obj/item/candle/New()
..()
if(start_lit)
// No visible message
light(show_message = 0)
/obj/item/candle/update_icon()
var/i
if(wax>150)
i = 1
else if(wax>80)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
update_icon()
var/i
if(wax>150)
i = 1
else if(wax>80)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
/obj/item/candle/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light("<span class='notice'>[user] casually lights [src] with [WT], what a badass.")
else if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit)
light("<span class='notice'>After some fiddling, [user] manages to light [src] with [L].</span>")
else if(istype(W, /obj/item/weapon/match))
var/obj/item/weapon/match/M = W
if(M.lit)
light("<span class='notice'>[user] lights [src] with [M]</span>")
else if(istype(W, /obj/item/candle))
var/obj/item/candle/C = W
if(C.lit)
light("<span class='notice'>[user] tilts [C] and lights [src] with it.</span>")
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light("\red [user] casually lights the [name] with [W], what a badass.")
else if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit)
light()
else if(istype(W, /obj/item/weapon/match))
var/obj/item/weapon/match/M = W
if(M.lit)
light()
else if(istype(W, /obj/item/candle))
var/obj/item/candle/C = W
if(C.lit)
light()
/obj/item/candle/fire_act()
if(!lit)
light() //honk
light(var/flavor_text = "\red [usr] lights the [name].")
if(!src.lit)
src.lit = 1
//src.damtype = "fire"
for(var/mob/O in viewers(usr, null))
O.show_message(flavor_text, 1)
set_light(CANDLE_LUM)
processing_objects.Add(src)
process()
if(!lit)
return
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
var/mob/M = src.loc
M.unEquip(src, 1) //src is being deleted anyway
qdel(src)
/obj/item/candle/proc/light(show_message)
if(!lit)
lit = 1
if(show_message)
usr.visible_message(show_message)
set_light(CANDLE_LUM)
processing_objects.Add(src)
update_icon()
if(istype(loc, /turf)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
attack_self(mob/user as mob)
if(lit)
lit = 0
update_icon()
set_light(0)
/obj/item/candle/process()
if(!lit)
return
if(!infinite)
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
var/mob/M = src.loc
M.unEquip(src, 1) //src is being deleted anyway
qdel(src)
update_icon()
if(isturf(loc)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/candle/attack_self(mob/user)
if(lit)
user.visible_message("<span class='notice'>[user] snuffs out [src].</span>")
lit = 0
update_icon()
set_light(0)
/obj/item/candle/eternal
desc = "A candle. This one seems to have an odd quality about the wax."
wax = 10000
infinite = 1
@@ -7,6 +7,8 @@
icon_state = "guitar"
item_state = "guitar"
force = 10
burn_state = FLAMMABLE
burntime = 20
var/datum/song/handheld/song
hitsound = 'sound/effects/guitarsmash.ogg'
@@ -42,6 +42,10 @@
update_icon()
/obj/item/device/taperecorder/fire_act()
mytape.ruin() //Fires destroy the tape
return ..()
/obj/item/device/taperecorder/attack_hand(mob/user)
if(loc == user)
if(mytape)
@@ -253,6 +257,8 @@
var/list/timestamp = list()
var/ruined = 0
/obj/item/device/tape/fire_act()
ruin()
/obj/item/device/tape/attack_self(mob/user)
if(!ruined)
+3 -1
View File
@@ -7,6 +7,8 @@
icon_state = "violin"
item_state = "violin"
force = 10
burn_state = FLAMMABLE
burntime = 20
hitsound = 'sound/weapons/smash.ogg'
var/datum/song/handheld/song
@@ -18,7 +20,7 @@
qdel(song)
song = null
return ..()
/obj/item/device/violin/initialize()
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
..()
+6 -69
View File
@@ -1,77 +1,14 @@
/obj/item/flag
icon = 'icons/obj/flag.dmi'
w_class = 4
var/lit = 0
var/burntime = 30
burntime = 20
burn_state = FLAMMABLE
/obj/item/flag/fire_act(null, temperature, volume)
if(!lit)
Ignite()
return
/obj/item/flag/proc/Ignite()
if(lit) return
lit = 1
update_icons()
processing_objects.Add(src)
/obj/item/flag/process()
burntime--
if(burntime < 1)
processing_objects.Remove(src)
if(istype(src.loc,/turf))
new /obj/effect/decal/cleanable/ash(src.loc)
new /obj/item/stack/rods(src.loc)
qdel(src)
return
if(istype(src.loc,/mob/living/carbon))
var/mob/living/carbon/C = src.loc
var/turf/location = get_turf(C)
new /obj/effect/decal/cleanable/ash(location)
new /obj/item/stack/rods(location)
qdel(src)
return
else
qdel(src)
return
/obj/item/flag/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/obj/item/flag/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
light("<span class='notice'>[user] casually lights the [name] with [W], what a badass.</span>")
else if(istype(W, /obj/item/weapon/lighter/zippo))
var/obj/item/weapon/lighter/zippo/Z = W
if(Z.lit)
light("<span class='rose'>With a single flick of their wrist, [user] smoothly lights the [name] with their [W]. Damn they're cool.</span>")
else if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit)
light("<span class='notice'>After some fiddling, [user] manages to light the [name] with [W].</span>")
else if(istype(W, /obj/item/weapon/match))
var/obj/item/weapon/match/M = W
if(M.lit)
light("<span class='notice'>[user] lights the [name] with their [W].</span>")
else if(istype(W, /obj/item/weapon/melee/energy/sword/saber))
var/obj/item/weapon/melee/energy/sword/saber/S = W
if(S.active)
light("<span class='warning'>[user] swings their [W], barely missing their nose. They light the [name] in the process.</span>")
else if(istype(W, /obj/item/device/assembly/igniter))
light("<span class='notice'>[user] fiddles with [W], and manages to light the [name].</span>")
/obj/item/flag/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
update_icons()
processing_objects.Add(src)
if(is_hot(W) && burn_state != ON_FIRE)
user.visible_message("<span class='notice'>[user] lights the [name] with [W].</span>")
fire_act()
/obj/item/flag/proc/update_icons()
overlays = null
@@ -125,11 +125,25 @@ var/global/list/datum/stack_recipe/mime_recipes = list ( \
origin_tech = "plasmatech=2;materials=2"
sheettype = "plasma"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
burn_state = FLAMMABLE
burntime = 5
/obj/item/stack/sheet/mineral/plasma/New()
..()
recipes = plasma_recipes
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/weapon/W, mob/user, params)
if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
message_admins("Plasma sheets ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma sheets ignited by [key_name(user)] in ([x],[y],[z])")
fire_act()
else
return ..()
/obj/item/stack/sheet/mineral/plasma/fire_act()
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, amount*10)
qdel(src)
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
@@ -155,6 +155,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
singular_name = "wood plank"
icon_state = "sheet-wood"
origin_tech = "materials=1;biotech=1"
burn_state = FLAMMABLE
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
recipes = wood_recipes
@@ -169,6 +170,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
singular_name = "cloth roll"
icon_state = "sheet-cloth"
origin_tech = "materials=2"
burn_state = FLAMMABLE
/*
* Cardboard
@@ -193,6 +195,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
singular_name = "cardboard sheet"
icon_state = "sheet-card"
origin_tech = "materials=1"
burn_state = FLAMMABLE
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
recipes = cardboard_recipes
@@ -37,6 +37,7 @@
icon_state = "tile_grass"
origin_tech = "biotech=1"
turf_type = /turf/simulated/floor/grass
burn_state = FLAMMABLE
/*
* Wood
@@ -48,6 +49,7 @@
desc = "an easy to fit wood floor tile"
icon_state = "tile-wood"
turf_type = /turf/simulated/floor/wood
burn_state = FLAMMABLE
/*
* Carpets
@@ -58,6 +60,7 @@
desc = "A piece of carpet. It is the same size as a floor tile"
icon_state = "tile-carpet"
turf_type = /turf/simulated/floor/carpet
burn_state = FLAMMABLE
/*
* Plasteel
@@ -100,6 +103,7 @@
desc = "A piece of carpet with a convincing star pattern."
icon_state = "tile_space"
turf_type = /turf/simulated/floor/fakespace
burn_state = FLAMMABLE
/obj/item/stack/tile/fakespace/loaded
amount = 30
+24 -18
View File
@@ -257,31 +257,31 @@
icon = 'icons/obj/toy.dmi'
icon_state = "snappop"
w_class = 1
var/ash_type = /obj/effect/decal/cleanable/ash
/obj/item/toy/snappop/throw_impact(atom/hit_atom)
..()
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
/obj/item/toy/snappop/proc/pop_burst(var/n=3, var/c=1)
var/datum/effect/system/spark_spread/s = new()
s.set_up(n, c, src)
s.start()
new /obj/effect/decal/cleanable/ash(src.loc)
visible_message("<span class='warning'>The [src.name] explodes!</span>","<span class='warning'>You hear a snap!</span>")
new ash_type(loc)
visible_message("<span class='warning'>[src] explodes!</span>",
"<span class='italics'>You hear a snap!</span>")
playsound(src, 'sound/effects/snap.ogg', 50, 1)
qdel(src)
/obj/item/toy/snappop/fire_act()
pop_burst()
/obj/item/toy/snappop/throw_impact(atom/hit_atom)
..()
pop_burst()
/obj/item/toy/snappop/Crossed(H as mob|obj)
if((ishuman(H))) //i guess carp and shit shouldn't set them off
if(ishuman(H) || issilicon(H)) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H
if(M.m_intent == "run")
to_chat(M, "<span class='warning'>You step on the snap pop!</span>")
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(2, 0, src)
s.start()
new /obj/effect/decal/cleanable/ash(src.loc)
visible_message("<span class='warning'>The [name] explodes!</span>","<span class='warning'>You hear a snap!</span>")
playsound(src, 'sound/effects/snap.ogg', 50, 1)
qdel(src)
if(issilicon(H) || M.m_intent == "run")
to_chat(M, "<span class='danger'>You step on the snap pop!</span>")
pop_burst(2, 0)
/*
@@ -394,6 +394,8 @@
obj/item/toy/cards
burn_state = FLAMMABLE
burntime = 5
var/parentdeck = null
var/deckstyle = "nanotrasen"
var/card_hitsound = null
@@ -749,6 +751,7 @@ obj/item/toy/cards/deck/syndicate
card_throw_speed = 3
card_throw_range = 20
card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
burn_state = FIRE_PROOF
/*
|| Custom card decks ||
@@ -884,6 +887,7 @@ obj/item/toy/cards/deck/syndicate/black
icon_state = "carpplushie"
attack_verb = list("bitten", "eaten", "fin slapped")
var/bitesound = 'sound/weapons/bite.ogg'
burn_state = FLAMMABLE
// Attack mob
/obj/item/toy/carpplushie/attack(mob/M as mob, mob/user as mob)
@@ -946,6 +950,7 @@ obj/item/toy/cards/deck/syndicate/black
icon = 'icons/obj/toy.dmi'
var/poof_sound = 'sound/weapons/thudswoosh.ogg'
attack_verb = list("poofed", "bopped", "whapped","cuddled","fluffed")
burn_state = FLAMMABLE
/obj/item/toy/plushie/attack(mob/M as mob, mob/user as mob)
playsound(loc, poof_sound, 20, 1) // Play the whoosh sound in local area
@@ -1071,6 +1076,7 @@ obj/item/toy/cards/deck/syndicate/black
item_state = "arm_blade"
attack_verb = list("pricked", "absorbed", "gored")
w_class = 2
burn_state = FLAMMABLE
/*
* Toy/fake flash
+4
View File
@@ -6,6 +6,7 @@
icon = 'icons/obj/trash.dmi'
w_class = 1
desc = "This is rubbish."
burn_state = FLAMMABLE
/obj/item/trash/raisins
name = "4no raisins"
@@ -42,6 +43,7 @@
/obj/item/trash/plate
name = "Plate"
icon_state = "plate"
burn_state = FIRE_PROOF
/obj/item/trash/snack_bowl
name = "Snack bowl"
@@ -58,6 +60,7 @@
/obj/item/trash/tray
name = "Tray"
icon_state = "tray"
burn_state = FIRE_PROOF
/obj/item/trash/candle
name = "candle"
@@ -73,6 +76,7 @@
icon_state = "cola"
var/is_glass = 0
var/is_plastic = 0
burn_state = FIRE_PROOF
/obj/item/trash/gum
name = "chewed gum"
+1
View File
@@ -23,6 +23,7 @@ var/global/list/moneytypes=list(
throw_speed = 1
throw_range = 2
w_class = 1
burn_state = FLAMMABLE
var/access = list()
access = access_crate_cash
var/worth = 1 // Per chip
+11 -6
View File
@@ -59,6 +59,9 @@ LIGHTERS ARE IN LIGHTERS.DM
return ..()
/obj/item/clothing/mask/cigarette/fire_act()
light()
/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weapon/weldingtool))
@@ -110,7 +113,7 @@ LIGHTERS ARE IN LIGHTERS.DM
to_chat(user, "<span class='notice'>[src] is full.</span>")
/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(!src.lit)
src.lit = 1
damtype = "fire"
@@ -136,8 +139,9 @@ LIGHTERS ARE IN LIGHTERS.DM
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
set_light(2, 0.25, "#E38F46")
processing_objects.Add(src)
@@ -321,14 +325,15 @@ LIGHTERS ARE IN LIGHTERS.DM
..()
reagents.add_reagent("nicotine", chem_volume)
/obj/item/clothing/mask/cigarette/pipe/light(var/flavor_text = "[usr] lights the [name].")
/obj/item/clothing/mask/cigarette/pipe/light(flavor_text = null)
if(!src.lit)
src.lit = 1
damtype = "fire"
icon_state = icon_on
item_state = icon_on
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
processing_objects.Add(src)
/obj/item/clothing/mask/cigarette/pipe/process()
@@ -11,6 +11,7 @@
throwforce = 6.0
w_class = 2
attack_verb = list("bashed", "battered", "judged", "whacked")
burn_state = FLAMMABLE
/obj/item/weapon/gavelhammer/suicide_act(mob/user)
user.visible_message("<span class='warning'>[user] has sentenced \himself to death with the [src.name]! It looks like \he's trying to commit suicide.</span>")
@@ -25,6 +26,7 @@
force = 2.0
throwforce = 2.0
w_class = 1
burn_state = FLAMMABLE
/obj/item/weapon/gavelblock/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/gavelhammer))
@@ -13,6 +13,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
burn_state = FLAMMABLE
/obj/item/weapon/a_gift/New()
..()
@@ -139,6 +140,7 @@
flags = NOBLUDGEON
amount = 25
max_amount = 25
burn_state = FLAMMABLE
/obj/item/stack/wrapping_paper/attack_self(mob/user)
to_chat(user, "<span class='notice'>You need to use it on a package that has already been wrapped!</span>")
@@ -9,6 +9,8 @@
throw_range = 20
flags = CONDUCT
slot_flags = SLOT_BELT
burn_state = FLAMMABLE
burntime = 5
var/active = 0
var/det_time = 50
var/display_timer = 1
+1
View File
@@ -11,6 +11,7 @@
throw_range = 7
w_class = 3
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
burn_state = FLAMMABLE
var/mopping = 0
var/mopcount = 0
var/mopcap = 5
+2
View File
@@ -8,6 +8,8 @@
item_state = "paintcan"
materials = list(MAT_METAL=200)
w_class = 3
burn_state = FLAMMABLE
burntime = 5
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10,20,30,50,70)
volume = 70
@@ -9,6 +9,7 @@
throw_speed = 4
throw_range = 20
origin_tech = "bluespace=4"
burn_state = FLAMMABLE
/obj/item/weapon/teleportation_scroll/apprentice
name = "lesser scroll of teleportation"
@@ -44,6 +44,7 @@
icon_state = "buckler"
item_state = "buckler"
materials = list()
burn_state = FLAMMABLE
block_chance = 30
/obj/item/weapon/shield/energy
+1
View File
@@ -6,6 +6,7 @@
force = 5
w_class = 4
attack_verb = list("bashed","smacked")
burn_state = FLAMMABLE
var/delayed = 0 //used to do delays
+1
View File
@@ -10,6 +10,7 @@
w_class = 2
armour_penetration = 100
attack_verb = list("bludgeoned", "whacked", "disciplined")
burn_state = FLAMMABLE
/obj/item/weapon/twohanded/staff/broom
name = "broom"
@@ -15,6 +15,8 @@
max_w_class = 3
max_combined_w_class = 21
storage_slots = 21
burn_state = FLAMMABLE
burntime = 20
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/back.dmi'
@@ -35,6 +37,7 @@
icon_state = "holdingpack"
max_w_class = 5
max_combined_w_class = 35
burn_state = FIRE_PROOF
New()
..()
@@ -123,12 +126,14 @@
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
item_state = "captainpack"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
item_state = "engiepack"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/botany
name = "botany backpack"
@@ -153,6 +158,7 @@
desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
icon_state = "toxpack"
item_state = "toxpack"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/virology
name = "virology backpack"
@@ -168,6 +174,7 @@
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/satcheldeluxe
name = "leather satchel"
@@ -188,6 +195,7 @@
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/satchel_med
name = "medical satchel"
@@ -213,6 +221,7 @@
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/satchel_sec
name = "security satchel"
@@ -228,6 +237,7 @@
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/satchel_flat
name = "smuggler's satchel"
@@ -346,6 +356,7 @@
desc = "A duffelbag designed to hold large quantities of condoms."
icon_state = "duffel-captain"
item_state = "duffel-captain"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/duffel/security
name = "security duffelbag"
@@ -388,6 +399,7 @@
desc = "A duffelbag designed to hold tools."
icon_state = "duffel-eng"
item_state = "duffel-eng"
burn_state = FIRE_PROOF
/obj/item/weapon/storage/backpack/duffel/hydro
name = "hydroponics duffelbag"
@@ -162,7 +162,7 @@
max_w_class = 3
w_class = 1
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown", "/obj/item/stack/tile/grass","/obj/item/stack/medical/ointment/aloe","/obj/item/stack/medical/bruise_pack/comfrey", "/obj/item/weapon/reagent_containers/honeycomb")
burn_state = FLAMMABLE
/obj/item/weapon/storage/bag/plants/portaseeder
name = "portable seed extractor"
@@ -376,6 +376,7 @@
max_w_class = 3
w_class = 4 //Bigger than a book because physics
can_hold = list("/obj/item/weapon/book", "/obj/item/weapon/storage/bible", "/obj/item/weapon/tome", "/obj/item/weapon/spellbook")
burn_state = FLAMMABLE
/*
* Trays - Agouri
@@ -484,7 +485,7 @@
max_combined_w_class = 200
w_class = 1
can_hold = list("/obj/item/weapon/reagent_containers/food/pill","/obj/item/weapon/reagent_containers/glass/beaker","/obj/item/weapon/reagent_containers/glass/bottle")
burn_state = FLAMMABLE
/*
* Biowaste bag (mostly for xenobiologists)
*/
@@ -497,4 +498,5 @@
storage_slots = 25
max_combined_w_class = 200
w_class = 1
can_hold = list("/obj/item/slime_extract","/obj/item/weapon/reagent_containers/food/snacks/monkeycube","/obj/item/weapon/reagent_containers/syringe","/obj/item/weapon/reagent_containers/glass/beaker","/obj/item/weapon/reagent_containers/glass/bottle","/obj/item/weapon/reagent_containers/blood","/obj/item/weapon/reagent_containers/hypospray/autoinjector")
can_hold = list("/obj/item/slime_extract","/obj/item/weapon/reagent_containers/food/snacks/monkeycube","/obj/item/weapon/reagent_containers/syringe","/obj/item/weapon/reagent_containers/glass/beaker","/obj/item/weapon/reagent_containers/glass/bottle","/obj/item/weapon/reagent_containers/blood","/obj/item/weapon/reagent_containers/hypospray/autoinjector")
burn_state = FLAMMABLE
@@ -5,6 +5,7 @@
throw_speed = 1
throw_range = 5
w_class = 3
burn_state = FLAMMABLE
var/mob/affecting = null
var/deity_name = "Christ"
@@ -24,6 +24,7 @@
desc = "It's just an ordinary box."
icon_state = "box"
item_state = "syringe_kit"
burn_state = FLAMMABLE
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
/obj/item/weapon/storage/box/large
@@ -12,6 +12,8 @@
max_w_class = 3
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
burn_state = FLAMMABLE
burntime = 20
/obj/item/weapon/storage/briefcase/New()
..()
@@ -17,6 +17,7 @@
icon = 'icons/obj/food/food.dmi'
icon_state = "donutbox6"
name = "donut box"
burn_state = FLAMMABLE
var/icon_type = "donut"
/obj/item/weapon/storage/fancy/update_icon(var/itemremoved = 0)
@@ -323,7 +323,7 @@
return 1
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the atom sent as new_target
/obj/item/weapon/storage/proc/remove_from_storage(obj/item/W as obj, atom/new_location)
/obj/item/weapon/storage/proc/remove_from_storage(obj/item/W as obj, atom/new_location, burn = 0)
if(!istype(W)) return 0
if(istype(src, /obj/item/weapon/storage/fancy))
@@ -357,8 +357,14 @@
W.on_exit_storage(src)
update_icon()
W.mouse_opacity = initial(W.mouse_opacity)
if(burn)
W.fire_act()
return 1
/obj/item/weapon/storage/empty_object_contents(burn, loc)
for(var/obj/item/Item in contents)
remove_from_storage(Item, loc, burn)
//This proc is called when you want to place an item into the storage item.
/obj/item/weapon/storage/attackby(obj/item/W as obj, mob/user as mob, params)
..()
@@ -5,6 +5,7 @@
icon = 'icons/obj/wallets.dmi'
icon_state = "wallet"
w_class = 2
burn_state = FLAMMABLE
can_hold = list(
"/obj/item/weapon/spacecash",
"/obj/item/weapon/card",
@@ -40,6 +40,7 @@
icon_state = "wood_tableparts"
flags = null
upgradable = 0
burn_state = FLAMMABLE
result = /obj/structure/table/woodentable
parts = list(
/obj/item/stack/sheet/wood,
@@ -373,7 +373,8 @@
V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
for(var/mob/living/L in T)
L.ExtinguishMob()
return
for(var/obj/item/Item in T)
Item.extinguish()
/datum/effect/system/freezing_smoke_spread