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Should fix singularity maybe crashing from eating signs.
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@@ -7,6 +7,7 @@ var/global/list/uneatable = list(
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/obj/effect/expl_particles,
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/obj/effect/forcefield,
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/obj/effect/effect,
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/obj/effect/sign,
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/mob/aiEye,
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/mob/dead/observer // Stop ghosts being ate and not being able to get back to their bodies
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)
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@@ -256,8 +257,6 @@ var/global/list/uneatable = list(
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gain = 100
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spawn()
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A:gib()
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//Sleep being called in process() :|
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// sleep(1)
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else if(istype(A,/obj/))
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if (istype(A,/obj/item/weapon/storage/backpack/holding))
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