Merge pull request #14056 from SabreML/Wood-Deconstruction

Makes more wooden structures deconstructable.
This commit is contained in:
AffectedArc07
2020-09-02 11:05:33 +01:00
committed by GitHub
4 changed files with 65 additions and 24 deletions
+15 -5
View File
@@ -198,10 +198,17 @@
return
return ..()
/obj/structure/beebox/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(disassembled = TRUE)
/obj/structure/beebox/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I, time = 20)
/obj/structure/beebox/attack_hand(mob/user)
@@ -261,15 +268,18 @@
visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
queen_bee = null
/obj/structure/beebox/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/wood(loc, 20)
/obj/structure/beebox/deconstruct(disassembled = FALSE)
var/mat_drop = 20
if(disassembled)
mat_drop = 40
new /obj/item/stack/sheet/wood(loc, mat_drop)
for(var/mob/living/simple_animal/hostile/poison/bees/B in bees)
if(B.loc == src)
B.forceMove(drop_location())
for(var/obj/item/honey_frame/HF in honey_frames)
HF.forceMove(drop_location())
honey_frames -= HF
qdel(src)
..()
/obj/structure/beebox/unwrenched
anchored = FALSE
+21 -1
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "barrel"
density = TRUE
anchored = FALSE
anchored = TRUE
container_type = DRAINABLE | AMOUNT_VISIBLE
pressure_resistance = 2 * ONE_ATMOSPHERE
max_integrity = 300
@@ -65,6 +65,26 @@
to_chat(user, "<span class='notice'>You close [src], letting you draw from its tap.</span>")
update_icon()
/obj/structure/fermenting_barrel/crowbar_act(mob/living/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(disassembled = TRUE)
/obj/structure/fermenting_barrel/wrench_act(mob/living/user, obj/item/I)
. = TRUE
default_unfasten_wrench(user, I, time = 20)
/obj/structure/fermenting_barrel/deconstruct(disassembled = FALSE)
var/mat_drop = 15
if(disassembled)
mat_drop = 30
new /obj/item/stack/sheet/wood(drop_location(), mat_drop)
..()
/obj/structure/fermenting_barrel/update_icon()
if(open)
icon_state = "barrel_open"