diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm index bbfafa046f1..886ab3b5863 100644 --- a/code/game/gamemodes/blob/blob.dm +++ b/code/game/gamemodes/blob/blob.dm @@ -179,14 +179,13 @@ var/list/blob_nodes = list() return if (2) - command_announcement.Announce("The biohazard has grown out of control and will soon reach critical mass. Activate the nuclear failsafe to maintain quarantine. The Nuclear Authentication Code is [get_nuke_code()] ", "Biohazard Alert", new_sound = 'sound/AI/blob_confirmed.ogg') + command_announcement.Announce("The biohazard has grown out of control and will soon reach critical mass. Activate the nuclear failsafe to maintain quarantine. The Nuclear Authentication Code is [get_nuke_code()] ", "Biohazard Alert", new_sound = 'sound/effects/siren.ogg') set_security_level("gamma") var/obj/machinery/door/airlock/vault/V = locate(/obj/machinery/door/airlock/vault) in world if(V && (V.z in config.station_levels)) V.locked = 0 V.update_icon() send_intercept(2) - spawn(10) world << sound('sound/effects/siren.ogg') return return